mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-12-22 00:10:25 +00:00
75bb9b7912
* Refresh 13 Co-authored-by: n64 <n64>
352 lines
16 KiB
Text
352 lines
16 KiB
Text
Refresh 13
|
|
|
|
- No more nonmatchings remain for US, JP, or EU builds. Three(!!!) remain for Shindou (SH).
|
|
|
|
*) SHINDOU MATCHING (#1081)
|
|
*) Makefile gcc fixes (#1114)
|
|
|
|
1.) Update diff.py (#1113)
|
|
2.) Add support for generating C arrays from n64graphics and add Texture typedef (#1032)
|
|
3.) Update README and Dockerfile with recomp info (#1105)
|
|
4.) Support building tools with MSYS2 (#1112)
|
|
5.) Support building tools with clang and macOS (#1106)
|
|
6.) Clean tools directory when running distclean target (#1104)
|
|
7.) Make build output cleaner (#1095)
|
|
8.) Added 2 surface defines to bowser.inc.c (#1111)
|
|
9.) fix fake matchings (#1108)
|
|
10.) Use statically recompiled IDO instead of qemu-irix (#1099)
|
|
11.) Add VERBOSE=1 to Jenkinsfile
|
|
12.) updated intro_geo to use layer defines for geo flags (#1090)
|
|
13.) Fix F3DZEX (#1097)
|
|
14.) layer_transpose should take an s8 (#1093)
|
|
15.) Fix tools/ build (#1082)
|
|
16.) Relabel and document fish.inc.c (#1077)
|
|
17.) Ensure all calls to .py files use $(PYTHON) (#1080)
|
|
18.) Name Mario, Peach, and instrument sound files (#1078)
|
|
19.) Goddard labeling, part 2 (#1076)
|
|
20.) Fix envfx_snow and envfx_bubbles fake matches (#1075)
|
|
21.) Use array subscripts instead of pointer math in 2 files (#1074)
|
|
22.) refactor Makefile a bit (#1068)
|
|
23.) Further improvements on field names (#1059)
|
|
24.) Label and document manta_ray.inc.c (#1073)
|
|
25.) Fix level_script and behavior fake matches (#1072)
|
|
26.) Proper cell defines and more floor lower limit values. (#1065)
|
|
27.) Document and re-label some goddard/intro code (#1069)
|
|
28.) Match remaining functions (#1070)
|
|
29.) match 'spawn_special_objects' (#1071)
|
|
30.) Document parts of external.c and format sound defines (#1067)
|
|
|
|
Refresh 12
|
|
|
|
1.) Debug box improvements (#1066)
|
|
2.) Improve 'geo_render_mirror_mario' (#1064)
|
|
3.) Cleanup and small labeling (#1063)
|
|
4.) Anim renames and other related renames (#1062)
|
|
5.) remove do while 0 and make one line comments consistent (#1061)
|
|
6.) fixed typo in segments.h (#1060)
|
|
7.) Name unknown fields (from public repo) (#1058)
|
|
8.) Change 'void *' to 'struct MainPoolState *' (#1057)
|
|
9.) Fix type of freeList (#1056)
|
|
10.) Newer version of diff script (#1055)
|
|
11.) Add stubbed_printfs based on unused audio strings (#1054)
|
|
12.) Fix comment in paintings.c (#1053)
|
|
13.) Add defines for hardcoded cell/floor height values (#1051)
|
|
14.) Update README.md: Remove GitHub specific Markdown syntax (#1052)
|
|
15.) Properly label interation status that handle's Bowser's shockwave attack (#1050)
|
|
|
|
Refresh 11
|
|
1.) Make geo_process_level_of_detail endian-independent (#1049)
|
|
2.) Label oMoveFlags and slight cleanup. (#1046)
|
|
3.) Avoid UB in synthesis_resample_and_mix_reverb (#1048)
|
|
4.) Change some void * to correct type (#1047)
|
|
5.) Remove oPathedWaypointsS16 and convert all paths to Trajectory struct. (#1045)
|
|
6.) Mr Blizzard documentation, Tox Box Unks (#1042)
|
|
7.) Pipe input to textconv. (#1041)
|
|
8.) Remove erroneous long double casts from audiofile.cpp (#1039)
|
|
9.) Replace fixed dialogID in play_dialog_sound to DIALOG_COUNT (#1040)
|
|
|
|
Refresh #10.1
|
|
1.) Diff update (#1033)
|
|
2.) Fix texture dimensions for exclamation boxes (#1034)
|
|
3.) Fix armips compilation on Windows by changing order of inclusion files (#1035)
|
|
4.) Embed libaudiofile into the repo as a single file (#1036)
|
|
5.) Fix some tools issues found while compiling on MSYS2 (#1037)
|
|
|
|
Refresh #10
|
|
1.) GCC 9 noreturn UB fixes (#961)
|
|
2.) List supported binutils variants in README.md (#960)
|
|
3.) fix fly guy's possible values for target roll
|
|
4.) clarify that 1 is an exclusive bound in random_float (#962)
|
|
5.) replace unkB8 with prevNumStarsForDialog (#963)
|
|
6.) Replace "BulletBillUnkF8" with "BulletBillInitialMoveYaw" (#966)
|
|
7.) Renamed more warp behaviors and spawn types (#949)
|
|
8.) EU bss cleanups (#965)
|
|
9.) Add -fno-zero-initialized-in-bss to GCC CFLAGS (#968)
|
|
10.) Use empty .SECONDARY target instead of .PRECIOUS (#964)
|
|
11.) Match EU seq_channel_layer_process_script (#969)
|
|
12.) Fix version variable overwriting bug for non-matching compilations (#974)
|
|
13.) small bhv_collect_star_init labeling (#972)
|
|
14.) Align SI DMA command buffers, add more names to osCont code (#973)
|
|
15.) Minor for loop fix in playback.c (#976)
|
|
16.) Add Docker config (Public #36)
|
|
17.) Fix usage output crash for skyconv (#977)
|
|
18.) Cleanup tools and their build flags (#978)
|
|
19.) Print more detailed file reading error messages in extract_assets (#982)
|
|
20.) Remove asmdiff (#983)
|
|
21.) Fixed tabledesign makefile bug (#985)
|
|
22.) Improve first-diff.py (#987)
|
|
23.) Bring in some enhancements such as widescreen enhancements (#981)
|
|
24.) Fix background shadow border if widescreen in shade_screen (#988)
|
|
25.) Merge common EU sections in osExceptionPreamble (#990)
|
|
26.) Introduce the NO_SEGMENTED_MEMORY define (#989)
|
|
27.) NO_SEGMENTED_MEMORY comments (#992)
|
|
28.) Introduce f3dex2e and a GBI_FLOATS setting (#993)
|
|
29.) Audio uses signed 16-bit integers as samples, not unsigned (#995)
|
|
30.) Assemble RSP ucode with armips (#970)
|
|
31.) Label Mr. Blizzard, Yoshi, Whomp, Wiggler, Wood Piece oFields. (#996)
|
|
32.) update crash enhancement (#1003)
|
|
33.) Update README.md to use new public Discord server invite
|
|
34.) Label variables in act_idle. (#1005)
|
|
35.) Fix a typo in camera.h (#1009)
|
|
36.) Fixed up profiler.c (#1010)
|
|
37.) Add -d to first-diff.py (#1012)
|
|
38.) Fix typo in first-diff.py (#1013)
|
|
39.) Remove binutils 2.27 dependency check (#1015)
|
|
40.) Update armips to v0.11.0 tag and add generator script (#1004)
|
|
41.) Extract IPL3 font from ROM (#1011)
|
|
42.) Documented audio playback flags (#1021)
|
|
43.) Change RSP register notation to dollar-prefixed numbers (#1022)
|
|
44.) Only check for QEMU_IRIX in Makefile when compiling with IDO (#1023)
|
|
45.) Clean up header files and update function prototypes (#1000)
|
|
46.) Named local variables in geo_update_layer_transparency (#1019)
|
|
47.) Extract crash screen font textures from EU and SH ROMs (#1025)
|
|
48.) Use ACTIVE_FLAG defines where appropriate (#1026)
|
|
49.) Changed type of actor collision from s16 to Collision (#1024)
|
|
50.) Implement sqrtf in assembly file (#1028)
|
|
51.) Rename Struct8032FCE8 as OpenableGrill and identify data members (#1029)
|
|
52.) Fix some mistakes in the abi doc (#1031)
|
|
53.) The README.md PR (#979)
|
|
|
|
Refresh #8
|
|
1.) Use INT_STATUS_ macros for oInteractStatus (#911)
|
|
2.) Update bullet_bill.inc.c (#912)
|
|
3.) Make geo.c in levels nonconst to reduce diffs with gcc enhancement patch in future (#913)
|
|
4.) Improve process_level_music_dynamics (#915)
|
|
5.) add AVOID_UB define for fixing libultra aliasing. (#916)
|
|
6.) const hack to TARGET_N64 and tweak ld script (#918)
|
|
7.) Replace raw level/course numbers with defines (#919)
|
|
8.) Label all graph node flags. (#920)
|
|
9.) readme.md capitalization
|
|
10.) The Big Function PR (Part 5) (#910)
|
|
11.) Label hardware registers (#922)
|
|
12.) Match EU synthesis_process_note (#923)
|
|
13.) Some quick value changes (#909)
|
|
14.) Added sequence player defines (#926)
|
|
15.) Shindou diffs 2 [merge game.c and display.c, required for SH] (#927)
|
|
16.) Match synthesis_process_notes and use -sopt for synthesis.c (#928)
|
|
17.) Fix mips64-binutils for Fedora 31 and similar Linux distros (#931)
|
|
18.) Update first-diff.py to work with Shindou (#933)
|
|
19.) Labelled behavior_script.c (#929)
|
|
20.) shindou diffs up to level_update (#932)
|
|
21.) Update diff.py and diff_settings.py to work with SH (#936)
|
|
22.) Add some Shindou resources to extract_assets.py (#939)
|
|
23.) Label and document gd_math.c (#930)
|
|
24.) Label all of Mario's actions. (#941)
|
|
25.) Label all particles. (#940)
|
|
26.) Renamed death related warpBhvs (#942)
|
|
27.) Small Shindou differences (#945)
|
|
28.) match player_performed_grab_escape_action in all versions (#943)
|
|
29.) add main alignment (aglab2, #947)
|
|
30.) Match a bunch of fake EU matchings (#944)
|
|
31.) Shindou diffs round 4 (#937)
|
|
32.) Easy PAL fake matchings (#946)
|
|
33.) Merge object_helpers and object_helpers2 headers (#948)
|
|
34.) match cap_check_quicksand (#950)
|
|
35.) Shindou crash screen diffs (#938)
|
|
36.) Thread6 (#951)
|
|
37.) Correct IPL3 function and label addresses (#952)
|
|
38.) Add COMPILER flag for Makefile and add official mips gcc support. (#953)
|
|
39.) add align to sequence_00 (fixes gcc build) (#957)
|
|
40.) Fixed itty bitty typo (#959)
|
|
|
|
Refresh #7
|
|
1.) update README.md (#861)
|
|
2.) [eu] fix decompilation bugs in synthesis_process_note (#862)
|
|
3.) Label and document Snufit.inc.c (#863)
|
|
4.) Label and document Snufit.inc.c (#863)
|
|
5.) Match append_bubble_vertex_buffer, append_snowflake_vertex_buffer (#860)
|
|
6.) Compile audio/effects.c with -sopt (#870)
|
|
7.) Match handle_dialog_text_and_pages (#872)
|
|
8.) Remove improperly used LEVEL_SA define. (#875)
|
|
9.) Remove unused EU ASM files (#873)
|
|
10.) Shindou build flag support (#876)
|
|
11.) The Big Function PR (Part 1) (#864)
|
|
12.) "Re-document" file_select and star_select for EU (#877)
|
|
13.) Document paintings.c (#868)
|
|
14.) Minor interaction.c labelling/documentation. (#882)
|
|
15.) Match synthesis_execute, prepare_reverb_ring_buffer, func_eu_802e00d8 (#886)
|
|
16.) The Big Function PR (Part 2) (#874)
|
|
17.) Additional painting documentation (#883)
|
|
18.) Some EU audio labelling (#885)
|
|
19.) Bring synthesis_do_one_audio_update a bit closer to matching (#887)
|
|
20.) Misleading comment, this actually contols Bowser's init action (#889)
|
|
21.) Match synthesis_do_one_audio_update (#890)
|
|
22.) Remove unneeded if(1) in synthesis_do_one_audio_update (#891)
|
|
23.) Match synthesis_resample_and_mix_reverb (#893)
|
|
24.) Set LANG=C (#896)
|
|
25.) Match note_apply_headset_pan_effects (#897)
|
|
26.) Match play_sequence (#898)
|
|
27.) Match sequence_channel_enable (#899)
|
|
28.) Match sequence_player_process_sequence (#900)
|
|
29.) Match (eu) alloc_bank_or_seq (#901)
|
|
30.) Match alloc_bank_or_seq (#903)
|
|
31.) Update README.md (again)
|
|
32.) Documented behaviour/fish.inc.c & blue_fish.inc.c (#894)
|
|
33.) Labelled 4 behavior files, made object_helper functions consistent (#881)
|
|
34.) Add a make target for .copt (#902)
|
|
35.) The Big Function PR (Part 3) (#888)
|
|
36.) The Big Function PR (Part 4) (#906)
|
|
37.) Rename src/audio/memory.c -> heap.c (#907)
|
|
38.) Fix BBH texture (#908)
|
|
|
|
Refresh #6
|
|
1.) Make tools work on MinGW (#804)
|
|
2.) Document mario_misc (#628)
|
|
3.) add patch_libmalloc.py script to work around compiler crashes (#811)
|
|
4.) Label the coffins file. (#829)
|
|
5.) Convert enhancements into patches (#827)
|
|
6.) Document Tweester.inc.c (#840)
|
|
7.) EU OK and cleanup EU (#782)
|
|
|
|
Refresh #5
|
|
1.) mem_error_screen.inc.c updated for C (#775)
|
|
2.) updated patch_libultra_math to work directly on libultra.a (#781)
|
|
3.) Enhancement: Debug boxes (#783)
|
|
4.) Label effects MemoryPool (#784)
|
|
5.) Use full-width characters for JP text and rename mislabeled stuff (#772)
|
|
6.) Small asset extraction fixes (#785)
|
|
7.) Fix incremental asset extraction after the last PR (#790)
|
|
8.) Labelled behavior script commands, tidied up behavior scripts and ren…
|
|
9.) Document camera.c (#741)
|
|
10.) Fix a HMC texture asset (#795)
|
|
11.) Fix UB in angle conversion for paintings. Needed for pc-port. (#796)
|
|
12.) Fix PSS texture assets (#801)
|
|
13.) Fix some camera typos (#802)
|
|
|
|
Refresh #4
|
|
1.) Label screen_transition.c (#737)
|
|
2.) Revamp macros (#738)
|
|
3.) Simplify the cake makefile logic (#739)
|
|
4.) Move zbuffer to C (#742)
|
|
5.) Audio blob endian/64-bit fixes (#740)
|
|
6.) Ub fixes (#745)
|
|
7.) process_level_music_dynamics: slightly better stack and regalloc (#746)
|
|
8.) move level order specific definitions out to levels/level_defines.h (#743)
|
|
9.) Renamed some mislabelled sound effects (#748)
|
|
10.) Very minor white space fixes in Mario.c (#752)
|
|
11.) Renamed GRAVITY to OBJ_PHYSICS (#755)
|
|
12.) Use defined macros instead of literal values for interactions in behavior_data.c (#754)
|
|
13.) iQue Player console detection + full support (#756)
|
|
14.) Fix Goddard Mario head for little endian etc. (#757)
|
|
15.) Small bits of audio doc (#749)
|
|
16.) Update diff script (#750)
|
|
17.) Nicer format for course/dialog text, enum for dialog IDs (#753)
|
|
18.) first-diff: store most recent mtime during check (#759)
|
|
19.) Use Lights1 struct for light values (#760)
|
|
20.) Detect mips64-elf in diff.py (#761)
|
|
21.) Name display lists in gd renderer.c (#764)
|
|
22.) Document a variety of PU type crashes. (#765)
|
|
23.) Label object_behaviors. (#716)
|
|
24.) Update swoop.inc.c (#767)
|
|
25.) Label tilting_pyramid.inc.c (#768)
|
|
26.) Label red_coin.inc.c (#770)
|
|
27.) Use more level defines (#758)
|
|
28.) Named Mario actions 6, 7, and 8 and noted causes of hands-free holding glitch (#769)
|
|
|
|
Refresh #3
|
|
1.) Small bits of sound sample labelling
|
|
2.) Append 'b' to fopen calls in n64graphics to satisfy Windows
|
|
3.) Document synthesis.c and abi.h
|
|
4.) Remove gbi_old.h and use gbi.h instead for F3D_OLD
|
|
5.) Fix and change most values used by f3d commands
|
|
6.) Convert actors to C
|
|
7.) Make extract_assets.py fail on bad baserom
|
|
8.) Fix some (pragma-ignored) warnings
|
|
9.) Convert trig tables and data/ buffers into C
|
|
10.) Document intro behaviors and some of camera.c
|
|
11.) Match dma_sample_data
|
|
12.) Convert levels, bin, text, goddard_tex_dl to C
|
|
13.) Remove .bss size hardcoding
|
|
14.) Add mips64 fallback and alt dump option to diff.sh
|
|
15.) Convert behavior_data to C
|
|
16.) Get rid of the enum in behavior_data.
|
|
17.) Change more values used by f3d commands
|
|
18.) Document game/skybox.c
|
|
19.) Actors levels fixup
|
|
20.) Convert Mario animations to C (kind of)
|
|
22.) generate skybox data from 248x248 images
|
|
23.) 64-bit fixes
|
|
24.) Move demo data to C
|
|
25.) Change uintptr_t to GeoLayout for actors
|
|
26.) Move libc includes to include/libc/
|
|
|
|
Refresh #2a (hotfix)
|
|
Changes from Refresh #2:
|
|
|
|
1.) Fixed text Makefile dependencies"
|
|
|
|
Refresh #2
|
|
Changes from Refresh #1:
|
|
|
|
1.) Label src/game/behaviors/boo.inc.c
|
|
2.) Verify half of audio_defines.h
|
|
3.) Label ingame_menu.c and some dialog stuff
|
|
4.) Improve handle_dialog_text_and_pages EU non-matching
|
|
5.) Fix texture format for water splash/sparkle
|
|
6.) Merge ucode.bin and ucode_unk.bin
|
|
7.) 64-bit fixes
|
|
8.) [AUDIO] Match func_80316928
|
|
9.) Documented bug in Tuxie's mother's code
|
|
10.) [AUDIO] Slightly closer matching for process_level_music_dynamics
|
|
11.) Name channel scripts in sequence 0
|
|
12.) Nicer error message when sha1sum doesn't match
|
|
13.) Refactor object fields
|
|
14.) Document file_select.c
|
|
15.) Document star_select.c
|
|
16.) Add uncompressed string support to textconv
|
|
17.) Document main_menu geo and leveldata
|
|
18.) Document hud.c and rename char textures
|
|
19.) Correct gSPTextureRectangle values
|
|
20.) Linker script wildcard
|
|
- Fixes "undefined reference to x in discarded section y" linker errors.
|
|
- Also means that you no longer have to add linker script entries for source files.
|
|
21.) Reference qemu-irix package and add project structure
|
|
- Installing qemu-irix is as simple as installing the provided Debian package on the GitHub "Releases" tab
|
|
(https://github.com/n64decomp/qemu-irix).
|
|
- Old qemu-irix installs are unaffected by this change, and it is still possible to install qemu-irix with the older method.
|
|
|
|
Refresh #1
|
|
Changes from initial release:
|
|
|
|
1.) More README cleanups and documentation
|
|
2.) Fix .gitignore in tools/
|
|
3.) More README cleanups and corrections
|
|
4.) oUnk190 -> oInteractionSubtype
|
|
5.) Normalize line endings
|
|
6.) Replace bank_sets.s by sequences.json + build magic
|
|
7.) Fix tabledesign in .gitignore
|
|
8.) Cleaned and documented arrays in audio/
|
|
9.) Change minimum Python 3 requirement in README.md to 3.6
|
|
10.) Remove whitespace in ingame_menu.c, save_file.c, and star_select.c
|
|
11.) Documentation comment style fixed
|
|
12.) sm64.map -> sm64.version.map (ex: sm64.us.map)
|
|
13.) Decompile EU versions of HUD and obj behaviors
|
|
14.) Label ukiki.inc.c and ukiki_cage.inc.c
|
|
15.) Add missing OS header includes
|
|
16.) Fix alignment issue in model_ids.h
|
|
17.) A bunch of behavior changes:
|
|
a.) Made styles consistent with function names (ex: BehBehaviorLoop -> beh_behavior_loop)
|
|
b.) Split obj_behaviors_2.c into multiple .inc.c files in behaviors/
|
|
c.) bhvHauntedRoomCheck -> bhvCoffinManager
|
|
18.) Update README.md notes on WSL and add links
|
|
19.) Added tidy.sh and also bracing around single-line ifs and loops
|