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https://github.com/coop-deluxe/sm64coopdx.git
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663e4549d8
* Proof of concept for loading rom assets at runtime * Added skybox textures * Adjusted format * Load all texture assets from rom * Adjusted rom asset loading * Load all Vtx lists from rom * clean up toad, wario and his cap conflicts * Load sound samples from rom * fix toad sounds * Loaded sequences from rom * Load collisions from rom * Object animations are now loaded from the rom * Load player animations from rom * Load goddard anims from rom * whoops * fix some compile errors * drag and drop rom checker, everything works now. * fix errors due to merge conflicts * fix compile errors on windows, switch to md5 * fix vertex colors during load Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com> * Load dialogs from rom * Loaded course/act names from rom * Loaded ingame text from rom * rerun autogen & blacklist smlua_text_utils_init * fix ttc_seg7_vertex_0700B238 colors --------- Co-authored-by: MysterD <myster@d> Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com> |
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.. | ||
areas/1 | ||
clock_hand | ||
elevator_platform | ||
large_gear | ||
large_treadmill | ||
pendulum | ||
pit_block | ||
pit_block_2 | ||
push_block | ||
rotating_cube | ||
rotating_hexagon | ||
rotating_prism | ||
rotating_triangle | ||
small_gear | ||
small_treadmill | ||
spinner | ||
geo.c | ||
header.h | ||
level.yaml | ||
leveldata.c | ||
script.c | ||
texture.inc.c |