mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-22 20:15:17 +00:00
663e4549d8
* Proof of concept for loading rom assets at runtime * Added skybox textures * Adjusted format * Load all texture assets from rom * Adjusted rom asset loading * Load all Vtx lists from rom * clean up toad, wario and his cap conflicts * Load sound samples from rom * fix toad sounds * Loaded sequences from rom * Load collisions from rom * Object animations are now loaded from the rom * Load player animations from rom * Load goddard anims from rom * whoops * fix some compile errors * drag and drop rom checker, everything works now. * fix errors due to merge conflicts * fix compile errors on windows, switch to md5 * fix vertex colors during load Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com> * Load dialogs from rom * Loaded course/act names from rom * Loaded ingame text from rom * rerun autogen & blacklist smlua_text_utils_init * fix ttc_seg7_vertex_0700B238 colors --------- Co-authored-by: MysterD <myster@d> Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
324 lines
13 KiB
C
324 lines
13 KiB
C
#include "pc/rom_assets.h"
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// Amp
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// 0x08000F18
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ROM_ASSET_LOAD_TEXTURE(amp_seg8_texture_08000F18, "actors/amp/amp_electricity.rgba16.inc.c", 0x001f2200, 59076, 0x00000f18, 1024);
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// 0x08001318
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ROM_ASSET_LOAD_TEXTURE(amp_seg8_texture_08001318, "actors/amp/amp_eyes.rgba16.inc.c", 0x001f2200, 59076, 0x00001318, 2048);
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// 0x08001B18
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ROM_ASSET_LOAD_TEXTURE(amp_seg8_texture_08001B18, "actors/amp/amp_body.rgba16.inc.c", 0x001f2200, 59076, 0x00001b18, 2048);
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// 0x08002318
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ROM_ASSET_LOAD_TEXTURE(amp_seg8_texture_08002318, "actors/amp/amp_mouth.rgba16.inc.c", 0x001f2200, 59076, 0x00002318, 2048);
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// 0x08002B18
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ROM_ASSET_LOAD_VTX(amp_seg8_vertex_08002B18, 0x001f2200, 59076, 0x00002b18, 80);
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// 0x08002B68 - 0x08002BA0
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const Gfx amp_seg8_dl_08002B68[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, amp_seg8_texture_08000F18),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 16 * 32 - 1, CALC_DXT(16, G_IM_SIZ_16b_BYTES)),
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gsSPVertex(amp_seg8_vertex_08002B18, 5, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 4, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x08002BA0 - 0x08002C10
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const Gfx amp_seg8_dl_08002BA0[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA),
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gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 4, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 4, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (16 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(amp_seg8_dl_08002B68),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK),
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gsSPEndDisplayList(),
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};
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// 0x08002C10
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ROM_ASSET_LOAD_VTX(amp_seg8_vertex_08002C10, 0x001f2200, 59076, 0x00002c10, 64);
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// 0x08002C50 - 0x08002C88
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const Gfx amp_seg8_dl_08002C50[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, amp_seg8_texture_08001318),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPVertex(amp_seg8_vertex_08002C10, 4, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x08002C88 - 0x08002CF8
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const Gfx amp_seg8_dl_08002C88[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA),
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gsSPClearGeometryMode(G_LIGHTING),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(amp_seg8_dl_08002C50),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_LIGHTING),
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gsSPEndDisplayList(),
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};
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// 0x08002CF8
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ROM_ASSET_LOAD_VTX(amp_seg8_vertex_08002CF8, 0x001f2200, 59076, 0x00002cf8, 64);
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// 0x08002D38 - 0x08002D70
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const Gfx amp_seg8_dl_08002D38[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, amp_seg8_texture_08002318),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPVertex(amp_seg8_vertex_08002CF8, 4, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x08002D70 - 0x08002DE0
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const Gfx amp_seg8_dl_08002D70[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA),
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gsSPClearGeometryMode(G_LIGHTING),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(amp_seg8_dl_08002D38),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_LIGHTING),
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gsSPEndDisplayList(),
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};
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// 0x08002DE0
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ROM_ASSET_LOAD_VTX(amp_seg8_vertex_08002DE0, 0x001f2200, 59076, 0x00002de0, 64);
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// 0x08002E20 - 0x08002E58
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const Gfx amp_seg8_dl_08002E20[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, amp_seg8_texture_08001B18),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPVertex(amp_seg8_vertex_08002DE0, 4, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x08002E58 - 0x08002EC8
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const Gfx amp_seg8_dl_08002E58[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA),
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gsSPClearGeometryMode(G_LIGHTING),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(amp_seg8_dl_08002E20),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_LIGHTING),
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gsSPEndDisplayList(),
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};
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// 0x08002EC8
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static const Lights1 amp_seg8_lights_08002EC8 = gdSPDefLights1(
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0x33, 0x3f, 0x00,
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0xcf, 0xff, 0x00, 0x28, 0x28, 0x28
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);
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// //! Another malformed entry: Vertex interpreted as light
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// 0x08002EE0
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ROM_ASSET_LOAD_VTX(amp_seg8_vertex_08002EE0, 0x001f2200, 59076, 0x00002ee0, 96);
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// 0x08002F40
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ROM_ASSET_LOAD_VTX(amp_seg8_vertex_08002F40, 0x001f2200, 59076, 0x00002ee0, 96);
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// 0x08002FA0
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ROM_ASSET_LOAD_VTX(amp_seg8_vertex_08002FA0, 0x001f2200, 59076, 0x00002ee0, 96);
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// 0x08003000
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ROM_ASSET_LOAD_VTX(amp_seg8_vertex_08003000, 0x001f2200, 59076, 0x00003000, 96);
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// 0x08003060
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ROM_ASSET_LOAD_VTX(amp_seg8_vertex_08003060, 0x001f2200, 59076, 0x00003060, 256);
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// 0x08003160
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ROM_ASSET_LOAD_VTX(amp_seg8_vertex_08003160, 0x001f2200, 59076, 0x00003160, 256);
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// 0x08003260
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ROM_ASSET_LOAD_VTX(amp_seg8_vertex_08003260, 0x001f2200, 59076, 0x00003260, 256);
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// 0x08003360
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ROM_ASSET_LOAD_VTX(amp_seg8_vertex_08003360, 0x001f2200, 59076, 0x00003360, 256);
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// 0x08003460
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ROM_ASSET_LOAD_VTX(amp_seg8_vertex_08003460, 0x001f2200, 59076, 0x00003460, 256);
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// 0x08003560
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ROM_ASSET_LOAD_VTX(amp_seg8_vertex_08003560, 0x001f2200, 59076, 0x00003560, 256);
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// 0x08003660
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ROM_ASSET_LOAD_VTX(amp_seg8_vertex_08003660, 0x001f2200, 59076, 0x00003660, 256);
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// 0x08003760
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ROM_ASSET_LOAD_VTX(amp_seg8_vertex_08003760, 0x001f2200, 59076, 0x00003760, 256);
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// 0x08003860
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ROM_ASSET_LOAD_VTX(amp_seg8_vertex_08003860, 0x001f2200, 59076, 0x00003860, 64);
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// 0x080038A0
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ROM_ASSET_LOAD_VTX(amp_seg8_vertex_080038A0, 0x001f2200, 59076, 0x000038a0, 48);
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// 0x080038D0
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ROM_ASSET_LOAD_VTX(amp_seg8_vertex_080038D0, 0x001f2200, 59076, 0x000038d0, 64);
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// 0x08003910 - 0x08003940
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const Gfx amp_seg8_dl_08003910[] = {
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gsSPLight(&_seg8_lights_08002EC8.l, 1),
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gsSPLight(&_seg8_lights_08002EC8.a, 2),
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gsSPVertex(amp_seg8_vertex_08002EE0, 6, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x08003940 - 0x08003970
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const Gfx amp_seg8_dl_08003940[] = {
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gsSPLight(&_seg8_lights_08002EC8.l, 1),
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gsSPLight(&_seg8_lights_08002EC8.a, 2),
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gsSPVertex(amp_seg8_vertex_08002F40, 6, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x08003970 - 0x080039A0
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const Gfx amp_seg8_dl_08003970[] = {
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gsSPLight(&_seg8_lights_08002EC8.l, 1),
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gsSPLight(&_seg8_lights_08002EC8.a, 2),
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gsSPVertex(amp_seg8_vertex_08002FA0, 6, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x080039A0 - 0x080039D0
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const Gfx amp_seg8_dl_080039A0[] = {
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gsSPLight(&_seg8_lights_08002EC8.l, 1),
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gsSPLight(&_seg8_lights_08002EC8.a, 2),
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gsSPVertex(amp_seg8_vertex_08003000, 6, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x080039D0 - 0x08003DA8
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const Gfx amp_seg8_dl_080039D0[] = {
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gsSPLight((const u8*)amp_seg8_vertex_08002EE0 + 0x8, 1),
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gsSPLight((const u8*)amp_seg8_vertex_08002EE0, 2),
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gsSPVertex(amp_seg8_vertex_08003060, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 1, 0, 3, 0x0),
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gsSP2Triangles( 1, 3, 4, 0x0, 4, 3, 5, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 6, 5, 7, 0x0),
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gsSP2Triangles( 6, 7, 8, 0x0, 8, 7, 9, 0x0),
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gsSP2Triangles( 8, 9, 10, 0x0, 10, 9, 11, 0x0),
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gsSP2Triangles(10, 11, 12, 0x0, 12, 11, 13, 0x0),
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gsSP2Triangles(12, 13, 14, 0x0, 14, 13, 15, 0x0),
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gsSPVertex(amp_seg8_vertex_08003160, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 1, 0, 3, 0x0),
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gsSP2Triangles( 1, 3, 4, 0x0, 4, 3, 5, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 6, 5, 7, 0x0),
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gsSP2Triangles( 6, 7, 8, 0x0, 8, 7, 9, 0x0),
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gsSP2Triangles( 8, 9, 10, 0x0, 10, 9, 11, 0x0),
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gsSP2Triangles(10, 11, 12, 0x0, 12, 11, 13, 0x0),
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gsSP2Triangles(12, 13, 14, 0x0, 14, 13, 15, 0x0),
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gsSPVertex(amp_seg8_vertex_08003260, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 1, 0, 3, 0x0),
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gsSP2Triangles( 1, 3, 4, 0x0, 4, 3, 5, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 6, 5, 7, 0x0),
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gsSP2Triangles( 6, 7, 8, 0x0, 8, 7, 9, 0x0),
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gsSP2Triangles( 8, 9, 10, 0x0, 10, 9, 11, 0x0),
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gsSP2Triangles(10, 11, 12, 0x0, 12, 11, 13, 0x0),
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gsSP2Triangles(12, 13, 14, 0x0, 14, 13, 15, 0x0),
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gsSPVertex(amp_seg8_vertex_08003360, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 1, 0, 3, 0x0),
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gsSP2Triangles( 1, 3, 4, 0x0, 4, 3, 5, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 6, 5, 7, 0x0),
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gsSP2Triangles( 6, 7, 8, 0x0, 8, 7, 9, 0x0),
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gsSP2Triangles( 8, 9, 10, 0x0, 10, 9, 11, 0x0),
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gsSP2Triangles(10, 11, 12, 0x0, 12, 11, 13, 0x0),
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gsSP2Triangles(12, 13, 14, 0x0, 14, 13, 15, 0x0),
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gsSPVertex(amp_seg8_vertex_08003460, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 1, 0, 3, 0x0),
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gsSP2Triangles( 1, 3, 4, 0x0, 4, 3, 5, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 6, 5, 7, 0x0),
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gsSP2Triangles( 6, 7, 8, 0x0, 8, 7, 9, 0x0),
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gsSP2Triangles( 8, 9, 10, 0x0, 10, 9, 11, 0x0),
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gsSP2Triangles(10, 11, 12, 0x0, 12, 11, 13, 0x0),
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gsSP2Triangles(12, 13, 14, 0x0, 14, 13, 15, 0x0),
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gsSPVertex(amp_seg8_vertex_08003560, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 1, 0, 3, 0x0),
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gsSP2Triangles( 1, 3, 4, 0x0, 4, 3, 5, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 6, 5, 7, 0x0),
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gsSP2Triangles( 6, 7, 8, 0x0, 8, 7, 9, 0x0),
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gsSP2Triangles( 8, 9, 10, 0x0, 10, 9, 11, 0x0),
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gsSP2Triangles(10, 11, 12, 0x0, 12, 11, 13, 0x0),
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gsSP2Triangles(12, 13, 14, 0x0, 14, 13, 15, 0x0),
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gsSPVertex(amp_seg8_vertex_08003660, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 1, 0, 3, 0x0),
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gsSP2Triangles( 1, 3, 4, 0x0, 4, 3, 5, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 6, 5, 7, 0x0),
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gsSP2Triangles( 6, 7, 8, 0x0, 8, 7, 9, 0x0),
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gsSP2Triangles( 8, 9, 10, 0x0, 10, 9, 11, 0x0),
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gsSP2Triangles(10, 11, 12, 0x0, 12, 11, 13, 0x0),
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gsSP2Triangles(12, 13, 14, 0x0, 14, 13, 15, 0x0),
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gsSPVertex(amp_seg8_vertex_08003760, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 1, 0, 3, 0x0),
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gsSP2Triangles( 1, 3, 4, 0x0, 4, 3, 5, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 6, 5, 7, 0x0),
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gsSP2Triangles( 6, 7, 8, 0x0, 8, 7, 9, 0x0),
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gsSP2Triangles( 8, 9, 10, 0x0, 10, 9, 11, 0x0),
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gsSP2Triangles(10, 11, 12, 0x0, 12, 11, 13, 0x0),
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gsSP2Triangles(12, 13, 14, 0x0, 14, 13, 15, 0x0),
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gsSPEndDisplayList(),
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|
};
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|
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// 0x08003DA8 - 0x08003DD8
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const Gfx amp_seg8_dl_08003DA8[] = {
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gsSPLight((const u8*)amp_seg8_vertex_08002EE0 + 0x8, 1),
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gsSPLight((const u8*)amp_seg8_vertex_08002EE0, 2),
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gsSPVertex(amp_seg8_vertex_08003860, 4, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSPEndDisplayList(),
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|
};
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|
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// 0x08003DD8 - 0x08003E00
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const Gfx amp_seg8_dl_08003DD8[] = {
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gsSPLight((const u8*)amp_seg8_vertex_08002EE0 + 0x8, 1),
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gsSPLight((const u8*)amp_seg8_vertex_08002EE0, 2),
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gsSPVertex(amp_seg8_vertex_080038A0, 3, 0),
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|
gsSP1Triangle( 0, 1, 2, 0x0),
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|
gsSPEndDisplayList(),
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|
};
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|
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// 0x08003E00 - 0x08003E30
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const Gfx amp_seg8_dl_08003E00[] = {
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gsSPLight((const u8*)amp_seg8_vertex_08002EE0 + 0x8, 1),
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gsSPLight((const u8*)amp_seg8_vertex_08002EE0, 2),
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|
gsSPVertex(amp_seg8_vertex_080038D0, 4, 0),
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|
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
|
|
gsSPEndDisplayList(),
|
|
};
|