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https://github.com/coop-deluxe/sm64coopdx.git
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663e4549d8
* Proof of concept for loading rom assets at runtime * Added skybox textures * Adjusted format * Load all texture assets from rom * Adjusted rom asset loading * Load all Vtx lists from rom * clean up toad, wario and his cap conflicts * Load sound samples from rom * fix toad sounds * Loaded sequences from rom * Load collisions from rom * Object animations are now loaded from the rom * Load player animations from rom * Load goddard anims from rom * whoops * fix some compile errors * drag and drop rom checker, everything works now. * fix errors due to merge conflicts * fix compile errors on windows, switch to md5 * fix vertex colors during load Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com> * Load dialogs from rom * Loaded course/act names from rom * Loaded ingame text from rom * rerun autogen & blacklist smlua_text_utils_init * fix ttc_seg7_vertex_0700B238 colors --------- Co-authored-by: MysterD <myster@d> Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com> |
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.. | ||
areas | ||
collapsing_wooden_platform | ||
drawbridge_part | ||
long_wooden_bridge | ||
moving_octagonal_mesh_platform | ||
puzzle_piece | ||
rolling_log | ||
rotating_block_fire_bars | ||
rotating_hexagonal_ring | ||
sinking_rectangular_platform | ||
sinking_rock_block | ||
sinking_square_platform | ||
tilting_square_platform | ||
volcano_falling_trap | ||
wooden_float_large | ||
wooden_float_small | ||
geo.c | ||
header.h | ||
level.yaml | ||
leveldata.c | ||
script.c | ||
texture.inc.c |