mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-12-01 16:27:27 +00:00
663e4549d8
* Proof of concept for loading rom assets at runtime * Added skybox textures * Adjusted format * Load all texture assets from rom * Adjusted rom asset loading * Load all Vtx lists from rom * clean up toad, wario and his cap conflicts * Load sound samples from rom * fix toad sounds * Loaded sequences from rom * Load collisions from rom * Object animations are now loaded from the rom * Load player animations from rom * Load goddard anims from rom * whoops * fix some compile errors * drag and drop rom checker, everything works now. * fix errors due to merge conflicts * fix compile errors on windows, switch to md5 * fix vertex colors during load Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com> * Load dialogs from rom * Loaded course/act names from rom * Loaded ingame text from rom * rerun autogen & blacklist smlua_text_utils_init * fix ttc_seg7_vertex_0700B238 colors --------- Co-authored-by: MysterD <myster@d> Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
80 lines
3.1 KiB
C
80 lines
3.1 KiB
C
#include "pc/rom_assets.h"
|
|
// 0x07012F18 - 0x07012F30
|
|
static const Lights1 wdw_seg7_lights_07012F18 = gdSPDefLights1(
|
|
0x99, 0x99, 0x00,
|
|
0xff, 0xff, 0x00, 0x28, 0x28, 0x28
|
|
);
|
|
|
|
// 0x07012F30 - 0x07012F48
|
|
static const Lights1 wdw_seg7_lights_07012F30 = gdSPDefLights1(
|
|
0x00, 0x00, 0x99,
|
|
0x00, 0x00, 0xff, 0x28, 0x28, 0x28
|
|
);
|
|
|
|
// 0x07012F48 - 0x07012F60
|
|
static const Lights1 wdw_seg7_lights_07012F48 = gdSPDefLights1(
|
|
0x00, 0x99, 0x00,
|
|
0x00, 0xff, 0x00, 0x28, 0x28, 0x28
|
|
);
|
|
|
|
// 0x07012F60 - 0x07012F78
|
|
static const Lights1 wdw_seg7_lights_07012F60 = gdSPDefLights1(
|
|
0x99, 0x00, 0x00,
|
|
0xff, 0x00, 0x00, 0x28, 0x28, 0x28
|
|
);
|
|
|
|
// 0x07012F78 - 0x07012FD8
|
|
ROM_ASSET_LOAD_VTX(wdw_seg7_vertex_07012F78, 0x0040ed70, 45590, 0x00012f78, 96);
|
|
|
|
// 0x07012FD8 - 0x07013038
|
|
ROM_ASSET_LOAD_VTX(wdw_seg7_vertex_07012FD8, 0x0040ed70, 45590, 0x00012fd8, 96);
|
|
|
|
// 0x07013038 - 0x07013098
|
|
ROM_ASSET_LOAD_VTX(wdw_seg7_vertex_07013038, 0x0040ed70, 45590, 0x00013038, 96);
|
|
|
|
// 0x07013098 - 0x070130F8
|
|
ROM_ASSET_LOAD_VTX(wdw_seg7_vertex_07013098, 0x0040ed70, 45590, 0x00013098, 96);
|
|
|
|
// 0x070130F8 - 0x070131B8
|
|
static const Gfx wdw_seg7_dl_070130F8[] = {
|
|
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wdw_seg7_texture_07001000),
|
|
gsDPLoadSync(),
|
|
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
|
|
gsSPLight(&wdw_seg7_lights_07012F18.l, 1),
|
|
gsSPLight(&wdw_seg7_lights_07012F18.a, 2),
|
|
gsSPVertex(wdw_seg7_vertex_07012F78, 6, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
|
|
gsSPLight(&wdw_seg7_lights_07012F30.l, 1),
|
|
gsSPLight(&wdw_seg7_lights_07012F30.a, 2),
|
|
gsSPVertex(wdw_seg7_vertex_07012FD8, 6, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
|
|
gsSPLight(&wdw_seg7_lights_07012F48.l, 1),
|
|
gsSPLight(&wdw_seg7_lights_07012F48.a, 2),
|
|
gsSPVertex(wdw_seg7_vertex_07013038, 6, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
|
|
gsSPLight(&wdw_seg7_lights_07012F60.l, 1),
|
|
gsSPLight(&wdw_seg7_lights_07012F60.a, 2),
|
|
gsSPVertex(wdw_seg7_vertex_07013098, 6, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
|
|
gsSPEndDisplayList(),
|
|
};
|
|
|
|
// 0x070131B8 - 0x07013238
|
|
const Gfx wdw_seg7_dl_070131B8[] = {
|
|
gsDPPipeSync(),
|
|
gsDPSetEnvColor(255, 255, 255, 200),
|
|
gsDPSetCombineMode(G_CC_MODULATERGBFADE, G_CC_MODULATERGBFADE),
|
|
gsSPClearGeometryMode(G_SHADING_SMOOTH),
|
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
|
|
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
|
|
gsDPTileSync(),
|
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
|
|
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
|
|
gsSPDisplayList(wdw_seg7_dl_070130F8),
|
|
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
|
|
gsDPPipeSync(),
|
|
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
|
|
gsSPSetGeometryMode(G_SHADING_SMOOTH),
|
|
gsDPSetEnvColor(255, 255, 255, 255),
|
|
gsSPEndDisplayList(),
|
|
};
|