..
amp
extract assets from rom at runtime ( #4 )
2024-03-23 16:11:30 -04:00
bird
extract assets from rom at runtime ( #4 )
2024-03-23 16:11:30 -04:00
blargg
extract assets from rom at runtime ( #4 )
2024-03-23 16:11:30 -04:00
blue_coin_switch
extract assets from rom at runtime ( #4 )
2024-03-23 16:11:30 -04:00
blue_fish
extract assets from rom at runtime ( #4 )
2024-03-23 16:11:30 -04:00
bobomb
extract assets from rom at runtime ( #4 )
2024-03-23 16:11:30 -04:00
bomb
extract assets from rom at runtime ( #4 )
2024-03-23 16:11:30 -04:00
boo
extract assets from rom at runtime ( #4 )
2024-03-23 16:11:30 -04:00
boo_castle
extract assets from rom at runtime ( #4 )
2024-03-23 16:11:30 -04:00
book
extract assets from rom at runtime ( #4 )
2024-03-23 16:11:30 -04:00
bookend
extract assets from rom at runtime ( #4 )
2024-03-23 16:11:30 -04:00
bowling_ball
Refresh 3
2019-11-03 14:36:27 -05:00
bowser
extract assets from rom at runtime ( #4 )
2024-03-23 16:11:30 -04:00
bowser_flame
extract assets from rom at runtime ( #4 )
2024-03-23 16:11:30 -04:00
bowser_key
extract assets from rom at runtime ( #4 )
2024-03-23 16:11:30 -04:00
breakable_box
extract assets from rom at runtime ( #4 )
2024-03-23 16:11:30 -04:00
bub
extract assets from rom at runtime ( #4 )
2024-03-23 16:11:30 -04:00
bubba
extract assets from rom at runtime ( #4 )
2024-03-23 16:11:30 -04:00
bubble
extract assets from rom at runtime ( #4 )
2024-03-23 16:11:30 -04:00
bullet_bill
extract assets from rom at runtime ( #4 )
2024-03-23 16:11:30 -04:00
bully
extract assets from rom at runtime ( #4 )
2024-03-23 16:11:30 -04:00
burn_smoke
extract assets from rom at runtime ( #4 )
2024-03-23 16:11:30 -04:00
butterfly
extract assets from rom at runtime ( #4 )
2024-03-23 16:11:30 -04:00
cannon_barrel
extract assets from rom at runtime ( #4 )
2024-03-23 16:11:30 -04:00
cannon_base
extract assets from rom at runtime ( #4 )
2024-03-23 16:11:30 -04:00
cannon_lid
extract assets from rom at runtime ( #4 )
2024-03-23 16:11:30 -04:00
capswitch
extract assets from rom at runtime ( #4 )
2024-03-23 16:11:30 -04:00
chain_ball
extract assets from rom at runtime ( #4 )
2024-03-23 16:11:30 -04:00
chain_chomp
extract assets from rom at runtime ( #4 )
2024-03-23 16:11:30 -04:00
chair
extract assets from rom at runtime ( #4 )
2024-03-23 16:11:30 -04:00
checkerboard_platform
extract assets from rom at runtime ( #4 )
2024-03-23 16:11:30 -04:00
chillychief
extract assets from rom at runtime ( #4 )
2024-03-23 16:11:30 -04:00
chuckya
extract assets from rom at runtime ( #4 )
2024-03-23 16:11:30 -04:00
clam_shell
extract assets from rom at runtime ( #4 )
2024-03-23 16:11:30 -04:00
coin
extract assets from rom at runtime ( #4 )
2024-03-23 16:11:30 -04:00
cyan_fish
extract assets from rom at runtime ( #4 )
2024-03-23 16:11:30 -04:00
dirt
extract assets from rom at runtime ( #4 )
2024-03-23 16:11:30 -04:00
door
extract assets from rom at runtime ( #4 )
2024-03-23 16:11:30 -04:00
dorrie
extract assets from rom at runtime ( #4 )
2024-03-23 16:11:30 -04:00
error_model
Load Super Keeberghrh's ERROR model when DynOS can't find the model
2022-03-16 01:34:18 -07:00
exclamation_box
extract assets from rom at runtime ( #4 )
2024-03-23 16:11:30 -04:00
exclamation_box_outline
extract assets from rom at runtime ( #4 )
2024-03-23 16:11:30 -04:00
explosion
extract assets from rom at runtime ( #4 )
2024-03-23 16:11:30 -04:00
eyerok
extract assets from rom at runtime ( #4 )
2024-03-23 16:11:30 -04:00
flame
extract assets from rom at runtime ( #4 )
2024-03-23 16:11:30 -04:00
flyguy
extract assets from rom at runtime ( #4 )
2024-03-23 16:11:30 -04:00
fwoosh
extract assets from rom at runtime ( #4 )
2024-03-23 16:11:30 -04:00
goomba
extract assets from rom at runtime ( #4 )
2024-03-23 16:11:30 -04:00
haunted_cage
extract assets from rom at runtime ( #4 )
2024-03-23 16:11:30 -04:00
heart
extract assets from rom at runtime ( #4 )
2024-03-23 16:11:30 -04:00
heave_ho
extract assets from rom at runtime ( #4 )
2024-03-23 16:11:30 -04:00
hoot
extract assets from rom at runtime ( #4 )
2024-03-23 16:11:30 -04:00
impact_ring
extract assets from rom at runtime ( #4 )
2024-03-23 16:11:30 -04:00
impact_smoke
extract assets from rom at runtime ( #4 )
2024-03-23 16:11:30 -04:00
king_bobomb
extract assets from rom at runtime ( #4 )
2024-03-23 16:11:30 -04:00
klepto
extract assets from rom at runtime ( #4 )
2024-03-23 16:11:30 -04:00
koopa
extract assets from rom at runtime ( #4 )
2024-03-23 16:11:30 -04:00
koopa_flag
extract assets from rom at runtime ( #4 )
2024-03-23 16:11:30 -04:00
koopa_shell
extract assets from rom at runtime ( #4 )
2024-03-23 16:11:30 -04:00
lakitu_cameraman
extract assets from rom at runtime ( #4 )
2024-03-23 16:11:30 -04:00
lakitu_enemy
extract assets from rom at runtime ( #4 )
2024-03-23 16:11:30 -04:00
leaves
extract assets from rom at runtime ( #4 )
2024-03-23 16:11:30 -04:00
luigi
Make Mario & Luigi cap emblems use the shirt color
2024-03-02 11:42:26 -05:00
luigi_cap
extract assets from rom at runtime ( #4 )
2024-03-23 16:11:30 -04:00
mad_piano
extract assets from rom at runtime ( #4 )
2024-03-23 16:11:30 -04:00
manta
extract assets from rom at runtime ( #4 )
2024-03-23 16:11:30 -04:00
mario
extract assets from rom at runtime ( #4 )
2024-03-23 16:11:30 -04:00
mario_cap
extract assets from rom at runtime ( #4 )
2024-03-23 16:11:30 -04:00
metal_box
extract assets from rom at runtime ( #4 )
2024-03-23 16:11:30 -04:00
mips
extract assets from rom at runtime ( #4 )
2024-03-23 16:11:30 -04:00
mist
extract assets from rom at runtime ( #4 )
2024-03-23 16:11:30 -04:00
moneybag
extract assets from rom at runtime ( #4 )
2024-03-23 16:11:30 -04:00
monty_mole
extract assets from rom at runtime ( #4 )
2024-03-23 16:11:30 -04:00
monty_mole_hole
extract assets from rom at runtime ( #4 )
2024-03-23 16:11:30 -04:00
mr_i_eyeball
extract assets from rom at runtime ( #4 )
2024-03-23 16:11:30 -04:00
mr_i_iris
extract assets from rom at runtime ( #4 )
2024-03-23 16:11:30 -04:00
mushroom_1up
extract assets from rom at runtime ( #4 )
2024-03-23 16:11:30 -04:00
number
Fix clang/mac compile
2022-05-19 19:42:07 -07:00
peach
extract assets from rom at runtime ( #4 )
2024-03-23 16:11:30 -04:00
pebble
extract assets from rom at runtime ( #4 )
2024-03-23 16:11:30 -04:00
penguin
extract assets from rom at runtime ( #4 )
2024-03-23 16:11:30 -04:00
piranha_plant
extract assets from rom at runtime ( #4 )
2024-03-23 16:11:30 -04:00
pokey
extract assets from rom at runtime ( #4 )
2024-03-23 16:11:30 -04:00
poundable_pole
extract assets from rom at runtime ( #4 )
2024-03-23 16:11:30 -04:00
power_meter
extract assets from rom at runtime ( #4 )
2024-03-23 16:11:30 -04:00
purple_switch
extract assets from rom at runtime ( #4 )
2024-03-23 16:11:30 -04:00
sand
extract assets from rom at runtime ( #4 )
2024-03-23 16:11:30 -04:00
scuttlebug
extract assets from rom at runtime ( #4 )
2024-03-23 16:11:30 -04:00
seaweed
extract assets from rom at runtime ( #4 )
2024-03-23 16:11:30 -04:00
skeeter
extract assets from rom at runtime ( #4 )
2024-03-23 16:11:30 -04:00
small_key
extract assets from rom at runtime ( #4 )
2024-03-23 16:11:30 -04:00
smoke
extract assets from rom at runtime ( #4 )
2024-03-23 16:11:30 -04:00
snowman
extract assets from rom at runtime ( #4 )
2024-03-23 16:11:30 -04:00
snufit
extract assets from rom at runtime ( #4 )
2024-03-23 16:11:30 -04:00
sparkle
extract assets from rom at runtime ( #4 )
2024-03-23 16:11:30 -04:00
sparkle_animation
extract assets from rom at runtime ( #4 )
2024-03-23 16:11:30 -04:00
spindrift
extract assets from rom at runtime ( #4 )
2024-03-23 16:11:30 -04:00
spiny
extract assets from rom at runtime ( #4 )
2024-03-23 16:11:30 -04:00
spiny_egg
extract assets from rom at runtime ( #4 )
2024-03-23 16:11:30 -04:00
springboard
extract assets from rom at runtime ( #4 )
2024-03-23 16:11:30 -04:00
star
extract assets from rom at runtime ( #4 )
2024-03-23 16:11:30 -04:00
stomp_smoke
extract assets from rom at runtime ( #4 )
2024-03-23 16:11:30 -04:00
sushi
extract assets from rom at runtime ( #4 )
2024-03-23 16:11:30 -04:00
swoop
extract assets from rom at runtime ( #4 )
2024-03-23 16:11:30 -04:00
test_platform
extract assets from rom at runtime ( #4 )
2024-03-23 16:11:30 -04:00
thwomp
extract assets from rom at runtime ( #4 )
2024-03-23 16:11:30 -04:00
toad
extract assets from rom at runtime ( #4 )
2024-03-23 16:11:30 -04:00
toad_cap
It's better this way...
2023-12-09 14:05:19 -06:00
toad_player
extract assets from rom at runtime ( #4 )
2024-03-23 16:11:30 -04:00
tornado
extract assets from rom at runtime ( #4 )
2024-03-23 16:11:30 -04:00
transparent_star
extract assets from rom at runtime ( #4 )
2024-03-23 16:11:30 -04:00
treasure_chest
extract assets from rom at runtime ( #4 )
2024-03-23 16:11:30 -04:00
tree
extract assets from rom at runtime ( #4 )
2024-03-23 16:11:30 -04:00
ukiki
extract assets from rom at runtime ( #4 )
2024-03-23 16:11:30 -04:00
unagi
extract assets from rom at runtime ( #4 )
2024-03-23 16:11:30 -04:00
walk_smoke
extract assets from rom at runtime ( #4 )
2024-03-23 16:11:30 -04:00
waluigi
Make all player models reset texture2
2023-11-26 21:42:09 -05:00
waluigi_cap
extract assets from rom at runtime ( #4 )
2024-03-23 16:11:30 -04:00
wario
extract assets from rom at runtime ( #4 )
2024-03-23 16:11:30 -04:00
wario_cap
extract assets from rom at runtime ( #4 )
2024-03-23 16:11:30 -04:00
warp_collision
extract assets from rom at runtime ( #4 )
2024-03-23 16:11:30 -04:00
warp_pipe
extract assets from rom at runtime ( #4 )
2024-03-23 16:11:30 -04:00
water_bubble
extract assets from rom at runtime ( #4 )
2024-03-23 16:11:30 -04:00
water_mine
extract assets from rom at runtime ( #4 )
2024-03-23 16:11:30 -04:00
water_ring
extract assets from rom at runtime ( #4 )
2024-03-23 16:11:30 -04:00
water_splash
extract assets from rom at runtime ( #4 )
2024-03-23 16:11:30 -04:00
water_wave
extract assets from rom at runtime ( #4 )
2024-03-23 16:11:30 -04:00
whirlpool
extract assets from rom at runtime ( #4 )
2024-03-23 16:11:30 -04:00
white_particle
extract assets from rom at runtime ( #4 )
2024-03-23 16:11:30 -04:00
white_particle_small
extract assets from rom at runtime ( #4 )
2024-03-23 16:11:30 -04:00
whomp
extract assets from rom at runtime ( #4 )
2024-03-23 16:11:30 -04:00
wiggler_body
extract assets from rom at runtime ( #4 )
2024-03-23 16:11:30 -04:00
wiggler_head
extract assets from rom at runtime ( #4 )
2024-03-23 16:11:30 -04:00
wooden_signpost
extract assets from rom at runtime ( #4 )
2024-03-23 16:11:30 -04:00
yellow_sphere
extract assets from rom at runtime ( #4 )
2024-03-23 16:11:30 -04:00
yellow_sphere_small
extract assets from rom at runtime ( #4 )
2024-03-23 16:11:30 -04:00
yoshi
extract assets from rom at runtime ( #4 )
2024-03-23 16:11:30 -04:00
yoshi_egg
extract assets from rom at runtime ( #4 )
2024-03-23 16:11:30 -04:00
common0.c
Update to Refresh 13 ( #19 )
2022-03-13 00:17:10 -08:00
common0.h
Add a container to animation tables so that we can track their length and stay in bounds
2023-05-10 20:57:35 -07:00
common0_geo.c
Refresh 3
2019-11-03 14:36:27 -05:00
common1.c
Update to Refresh 13 ( #19 )
2022-03-13 00:17:10 -08:00
common1.h
Updated Mario, Added code for mirror culling.
2023-11-14 00:34:13 -06:00
common1_geo.c
Split luigi/custom character models into custom and zcustom
2021-08-15 01:06:25 -07:00
custom0.c
sm64coopdx
2023-10-30 01:03:36 -04:00
custom0.h
Added Luigi
2023-11-15 19:04:40 -06:00
custom0_geo.c
Load Super Keeberghrh's ERROR model when DynOS can't find the model
2022-03-16 01:34:18 -07:00
group0.c
Split luigi/custom character models into custom and zcustom
2021-08-15 01:06:25 -07:00
group0.h
Updated Mario, Added code for mirror culling.
2023-11-14 00:34:13 -06:00
group0_geo.c
Split luigi/custom character models into custom and zcustom
2021-08-15 01:06:25 -07:00
group1.c
Update to Refresh 13 ( #19 )
2022-03-13 00:17:10 -08:00
group1.h
Add a container to animation tables so that we can track their length and stay in bounds
2023-05-10 20:57:35 -07:00
group1_geo.c
Refresh 3
2019-11-03 14:36:27 -05:00
group2.c
Update to Refresh 13 ( #19 )
2022-03-13 00:17:10 -08:00
group2.h
Add a container to animation tables so that we can track their length and stay in bounds
2023-05-10 20:57:35 -07:00
group2_geo.c
Refresh 3
2019-11-03 14:36:27 -05:00
group3.c
Update to Refresh 13 ( #19 )
2022-03-13 00:17:10 -08:00
group3.h
Add a container to animation tables so that we can track their length and stay in bounds
2023-05-10 20:57:35 -07:00
group3_geo.c
Refresh 3
2019-11-03 14:36:27 -05:00
group4.c
Update to Refresh 13 ( #19 )
2022-03-13 00:17:10 -08:00
group4.h
Add a container to animation tables so that we can track their length and stay in bounds
2023-05-10 20:57:35 -07:00
group4_geo.c
Refresh 3
2019-11-03 14:36:27 -05:00
group5.c
Update to Refresh 13 ( #19 )
2022-03-13 00:17:10 -08:00
group5.h
Add a container to animation tables so that we can track their length and stay in bounds
2023-05-10 20:57:35 -07:00
group5_geo.c
Split luigi/custom character models into custom and zcustom
2021-08-15 01:06:25 -07:00
group6.c
Update to Refresh 13 ( #19 )
2022-03-13 00:17:10 -08:00
group6.h
Add a container to animation tables so that we can track their length and stay in bounds
2023-05-10 20:57:35 -07:00
group6_geo.c
Split luigi/custom character models into custom and zcustom
2021-08-15 01:06:25 -07:00
group7.c
Update to Refresh 13 ( #19 )
2022-03-13 00:17:10 -08:00
group7.h
Add a container to animation tables so that we can track their length and stay in bounds
2023-05-10 20:57:35 -07:00
group7_geo.c
Refresh 3
2019-11-03 14:36:27 -05:00
group8.c
Update to Refresh 13 ( #19 )
2022-03-13 00:17:10 -08:00
group8.h
merge refresh 10
2020-06-20 02:49:59 +03:00
group8_geo.c
Refresh 3
2019-11-03 14:36:27 -05:00
group9.c
Update to Refresh 13 ( #19 )
2022-03-13 00:17:10 -08:00
group9.h
Add a container to animation tables so that we can track their length and stay in bounds
2023-05-10 20:57:35 -07:00
group9_geo.c
Refresh 3
2019-11-03 14:36:27 -05:00
group10.c
Update to Refresh 13 ( #19 )
2022-03-13 00:17:10 -08:00
group10.h
Add a container to animation tables so that we can track their length and stay in bounds
2023-05-10 20:57:35 -07:00
group10_geo.c
Refresh 3
2019-11-03 14:36:27 -05:00
group11.c
Update to Refresh 13 ( #19 )
2022-03-13 00:17:10 -08:00
group11.h
Add a container to animation tables so that we can track their length and stay in bounds
2023-05-10 20:57:35 -07:00
group11_geo.c
Refresh 3
2019-11-03 14:36:27 -05:00
group12.c
Update to Refresh 13 ( #19 )
2022-03-13 00:17:10 -08:00
group12.h
Add a container to animation tables so that we can track their length and stay in bounds
2023-05-10 20:57:35 -07:00
group12_geo.c
Refresh 3
2019-11-03 14:36:27 -05:00
group13.c
Update to Refresh 13 ( #19 )
2022-03-13 00:17:10 -08:00
group13.h
Add a container to animation tables so that we can track their length and stay in bounds
2023-05-10 20:57:35 -07:00
group13_geo.c
Refresh 3
2019-11-03 14:36:27 -05:00
group14.c
Update to Refresh 13 ( #19 )
2022-03-13 00:17:10 -08:00
group14.h
Add a container to animation tables so that we can track their length and stay in bounds
2023-05-10 20:57:35 -07:00
group14_geo.c
Refresh 3
2019-11-03 14:36:27 -05:00
group15.c
Update to Refresh 13 ( #19 )
2022-03-13 00:17:10 -08:00
group15.h
Add a container to animation tables so that we can track their length and stay in bounds
2023-05-10 20:57:35 -07:00
group15_geo.c
Refresh 3
2019-11-03 14:36:27 -05:00
group16.c
Update to Refresh 13 ( #19 )
2022-03-13 00:17:10 -08:00
group16.h
Add a container to animation tables so that we can track their length and stay in bounds
2023-05-10 20:57:35 -07:00
group16_geo.c
Refresh 3
2019-11-03 14:36:27 -05:00
group17.c
Update to Refresh 13 ( #19 )
2022-03-13 00:17:10 -08:00
group17.h
Add a container to animation tables so that we can track their length and stay in bounds
2023-05-10 20:57:35 -07:00
group17_geo.c
Refresh 3
2019-11-03 14:36:27 -05:00
zcustom0.c
Added FluffaLuigi's Wario model
2022-02-13 21:52:35 -08:00
zcustom0.h
Added FluffaLuigi's Wario model
2022-02-13 21:52:35 -08:00
zcustom0_geo.c
Added FluffaLuigi's Wario model
2022-02-13 21:52:35 -08:00