mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-25 05:25:14 +00:00
663e4549d8
* Proof of concept for loading rom assets at runtime * Added skybox textures * Adjusted format * Load all texture assets from rom * Adjusted rom asset loading * Load all Vtx lists from rom * clean up toad, wario and his cap conflicts * Load sound samples from rom * fix toad sounds * Loaded sequences from rom * Load collisions from rom * Object animations are now loaded from the rom * Load player animations from rom * Load goddard anims from rom * whoops * fix some compile errors * drag and drop rom checker, everything works now. * fix errors due to merge conflicts * fix compile errors on windows, switch to md5 * fix vertex colors during load Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com> * Load dialogs from rom * Loaded course/act names from rom * Loaded ingame text from rom * rerun autogen & blacklist smlua_text_utils_init * fix ttc_seg7_vertex_0700B238 colors --------- Co-authored-by: MysterD <myster@d> Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
110 lines
4.8 KiB
C
110 lines
4.8 KiB
C
#include "pc/rom_assets.h"
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// Signpost
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// 0x0302C940
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static const Lights1 wooden_signpost_seg3_lights_0302C940 = gdSPDefLights1(
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0x7f, 0x7f, 0x7f,
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0xff, 0xff, 0xff, 0x28, 0x28, 0x28
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);
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// 0x0302C958
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ROM_ASSET_LOAD_VTX(wooden_signpost_seg3_vertex_0302C958, 0x00201410, 96653, 0x0002c958, 112);
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// 0x0302C9C8
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ROM_ASSET_LOAD_TEXTURE(wooden_signpost_seg3_texture_0302C9C8, "actors/wooden_signpost/wooden_signpost_back.rgba16.inc.c", 0x00201410, 96653, 0x0002c9c8, 2048);
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// 0x0302D1C8
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ROM_ASSET_LOAD_TEXTURE(wooden_signpost_seg3_texture_0302D1C8, "actors/wooden_signpost/wooden_signpost_front.rgba16.inc.c", 0x00201410, 96653, 0x0002d1c8, 2048);
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// 0x0302D9C8 - 0x0302DA48
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const Gfx wooden_signpost_seg3_dl_0302D9C8[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wooden_signpost_seg3_texture_0302C9C8),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPLight(&wooden_signpost_seg3_lights_0302C940.l, 1),
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gsSPLight(&wooden_signpost_seg3_lights_0302C940.a, 2),
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gsSPVertex(wooden_signpost_seg3_vertex_0302C958, 7, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 0, 0x0),
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gsSP2Triangles( 0, 3, 1, 0x0, 4, 1, 3, 0x0),
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gsSP2Triangles( 3, 5, 4, 0x0, 5, 3, 2, 0x0),
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gsSP2Triangles( 2, 6, 5, 0x0, 1, 4, 6, 0x0),
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gsSP1Triangle( 6, 2, 1, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0302DA48 - 0x0302DAA8
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const Gfx wooden_signpost_seg3_dl_0302DA48[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(wooden_signpost_seg3_dl_0302D9C8),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPEndDisplayList(),
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};
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// 0x0302DAA8
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static const Lights1 wooden_signpost_seg3_lights_0302DAA8 = gdSPDefLights1(
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0x7f, 0x7f, 0x7f,
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0xff, 0xff, 0xff, 0x28, 0x28, 0x28
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);
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// 0x0302DAC0
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ROM_ASSET_LOAD_VTX(wooden_signpost_seg3_vertex_0302DAC0, 0x00201410, 96653, 0x0002dac0, 256);
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// 0x0302DBC0
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ROM_ASSET_LOAD_VTX(wooden_signpost_seg3_vertex_0302DBC0, 0x00201410, 96653, 0x0002dbc0, 64);
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// 0x0302DC00
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ROM_ASSET_LOAD_VTX(wooden_signpost_seg3_vertex_0302DC00, 0x00201410, 96653, 0x0002dc00, 64);
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// 0x0302DC40 - 0x0302DCD0
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const Gfx wooden_signpost_seg3_dl_0302DC40[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wooden_signpost_seg3_texture_0302C9C8),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPLight(&wooden_signpost_seg3_lights_0302DAA8.l, 1),
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gsSPLight(&wooden_signpost_seg3_lights_0302DAA8.a, 2),
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gsSPVertex(wooden_signpost_seg3_vertex_0302DAC0, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 6, 7, 8, 0x0, 6, 8, 9, 0x0),
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gsSP2Triangles( 0, 10, 1, 0x0, 11, 12, 13, 0x0),
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gsSP2Triangles( 3, 5, 14, 0x0, 11, 13, 15, 0x0),
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gsSPVertex(wooden_signpost_seg3_vertex_0302DBC0, 4, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0302DCD0 - 0x0302DD08
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const Gfx wooden_signpost_seg3_dl_0302DCD0[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wooden_signpost_seg3_texture_0302D1C8),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPVertex(wooden_signpost_seg3_vertex_0302DC00, 4, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0302DD08 - 0x0302DD80
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const Gfx wooden_signpost_seg3_dl_0302DD08[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
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gsSPClearGeometryMode(G_SHADING_SMOOTH),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(wooden_signpost_seg3_dl_0302DC40),
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gsSPDisplayList(wooden_signpost_seg3_dl_0302DCD0),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_SHADING_SMOOTH),
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gsSPEndDisplayList(),
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};
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