sm64coopdx/build-windows-visual-studio/sm64ex.vcxproj

4454 lines
No EOL
302 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>16.0</VCProjectVersion>
<ProjectGuid>{8ADFCAB9-E7D6-4588-86B5-A128DA4F811D}</ProjectGuid>
<RootNamespace>sm64ex</RootNamespace>
<WindowsTargetPlatformVersion>10.0.18362.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v142</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v142</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v141</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v142</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
<IncludePath>../;../include/;../src/;C:/msys64/mingw64/include;$(IncludePath)</IncludePath>
<OutDir>$(SolutionDir)\..\build\us_pc\</OutDir>
<TargetName>sm64.us.f3dex2e</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LinkIncremental>true</LinkIncremental>
<IncludePath>..\include;..\src;.\;..\;$(IncludePath)</IncludePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_DEBUG;_CONSOLE;WINSOCK;DEBUG;CAPI_SDL2;WAPI_SDL2;RAPI_GL;F3DEX_GBI_2;_LANGUAGE_C;BETTERCAMERA;VERSION_US;EXT_OPTIONS_MENU;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_DEBUG;_CONSOLE;DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\actors\amp\anims\anim_0800401C.inc.c" />
<ClCompile Include="..\actors\amp\anims\data.inc.c" />
<ClCompile Include="..\actors\amp\anims\table.inc.c" />
<ClCompile Include="..\actors\amp\geo.inc.c" />
<ClCompile Include="..\actors\amp\model.inc.c" />
<ClCompile Include="..\actors\bird\anims\anim_050008D0.inc.c" />
<ClCompile Include="..\actors\bird\anims\anim_050009D0.inc.c" />
<ClCompile Include="..\actors\bird\anims\data.inc.c" />
<ClCompile Include="..\actors\bird\anims\table.inc.c" />
<ClCompile Include="..\actors\bird\geo.inc.c" />
<ClCompile Include="..\actors\bird\model.inc.c" />
<ClCompile Include="..\actors\blargg\anims\anim_05006070.inc.c" />
<ClCompile Include="..\actors\blargg\anims\anim_05006154.inc.c" />
<ClCompile Include="..\actors\blargg\anims\data.inc.c" />
<ClCompile Include="..\actors\blargg\anims\table.inc.c" />
<ClCompile Include="..\actors\blargg\geo.inc.c" />
<ClCompile Include="..\actors\blargg\model.inc.c" />
<ClCompile Include="..\actors\blue_coin_switch\collision.inc.c" />
<ClCompile Include="..\actors\blue_coin_switch\geo.inc.c" />
<ClCompile Include="..\actors\blue_coin_switch\model.inc.c" />
<ClCompile Include="..\actors\blue_fish\anims\anim_0301C298.inc.c" />
<ClCompile Include="..\actors\blue_fish\anims\data.inc.c" />
<ClCompile Include="..\actors\blue_fish\anims\table.inc.c" />
<ClCompile Include="..\actors\blue_fish\geo.inc.c" />
<ClCompile Include="..\actors\blue_fish\model.inc.c" />
<ClCompile Include="..\actors\bobomb\anims\anim_080237FC.inc.c" />
<ClCompile Include="..\actors\bobomb\anims\anim_08023954.inc.c" />
<ClCompile Include="..\actors\bobomb\anims\data.inc.c" />
<ClCompile Include="..\actors\bobomb\anims\table.inc.c" />
<ClCompile Include="..\actors\bobomb\geo.inc.c" />
<ClCompile Include="..\actors\bobomb\model.inc.c" />
<ClCompile Include="..\actors\bomb\geo.inc.c" />
<ClCompile Include="..\actors\bomb\model.inc.c" />
<ClCompile Include="..\actors\boo\geo.inc.c" />
<ClCompile Include="..\actors\boo\model.inc.c" />
<ClCompile Include="..\actors\boo_castle\geo.inc.c" />
<ClCompile Include="..\actors\boo_castle\model.inc.c" />
<ClCompile Include="..\actors\book\geo.inc.c" />
<ClCompile Include="..\actors\book\model.inc.c" />
<ClCompile Include="..\actors\bookend\anims\anim_050023F4.inc.c" />
<ClCompile Include="..\actors\bookend\anims\anim_05002510.inc.c" />
<ClCompile Include="..\actors\bookend\anims\anim_05002528.inc.c" />
<ClCompile Include="..\actors\bookend\anims\data.inc.c" />
<ClCompile Include="..\actors\bookend\anims\table.inc.c" />
<ClCompile Include="..\actors\bookend\geo.inc.c" />
<ClCompile Include="..\actors\bookend\model.inc.c" />
<ClCompile Include="..\actors\bowling_ball\geo.inc.c" />
<ClCompile Include="..\actors\bowser\anims\anim_060445EC.inc.c" />
<ClCompile Include="..\actors\bowser\anims\anim_060453C8.inc.c" />
<ClCompile Include="..\actors\bowser\anims\anim_06045D28.inc.c" />
<ClCompile Include="..\actors\bowser\anims\anim_0604671C.inc.c" />
<ClCompile Include="..\actors\bowser\anims\anim_0604675C.inc.c" />
<ClCompile Include="..\actors\bowser\anims\anim_06048200.inc.c" />
<ClCompile Include="..\actors\bowser\anims\anim_06049880.inc.c" />
<ClCompile Include="..\actors\bowser\anims\anim_0604A8E4.inc.c" />
<ClCompile Include="..\actors\bowser\anims\anim_0604B178.inc.c" />
<ClCompile Include="..\actors\bowser\anims\anim_0604B8CC.inc.c" />
<ClCompile Include="..\actors\bowser\anims\anim_0604D184.inc.c" />
<ClCompile Include="..\actors\bowser\anims\anim_0604E5A0.inc.c" />
<ClCompile Include="..\actors\bowser\anims\anim_0604F030.inc.c" />
<ClCompile Include="..\actors\bowser\anims\anim_0604FF4C.inc.c" />
<ClCompile Include="..\actors\bowser\anims\anim_06050530.inc.c" />
<ClCompile Include="..\actors\bowser\anims\anim_060514E8.inc.c" />
<ClCompile Include="..\actors\bowser\anims\anim_06051C68.inc.c" />
<ClCompile Include="..\actors\bowser\anims\anim_06052680.inc.c" />
<ClCompile Include="..\actors\bowser\anims\anim_06052D94.inc.c" />
<ClCompile Include="..\actors\bowser\anims\anim_060534F4.inc.c" />
<ClCompile Include="..\actors\bowser\anims\anim_06053B8C.inc.c" />
<ClCompile Include="..\actors\bowser\anims\anim_06054290.inc.c" />
<ClCompile Include="..\actors\bowser\anims\anim_06054950.inc.c" />
<ClCompile Include="..\actors\bowser\anims\anim_06055210.inc.c" />
<ClCompile Include="..\actors\bowser\anims\anim_06055984.inc.c" />
<ClCompile Include="..\actors\bowser\anims\anim_06056774.inc.c" />
<ClCompile Include="..\actors\bowser\anims\anim_06057678.inc.c" />
<ClCompile Include="..\actors\bowser\anims\data.inc.c" />
<ClCompile Include="..\actors\bowser\anims\table.inc.c" />
<ClCompile Include="..\actors\bowser\flames_pos.inc.c" />
<ClCompile Include="..\actors\bowser\geo.inc.c" />
<ClCompile Include="..\actors\bowser\model.inc.c" />
<ClCompile Include="..\actors\bowser_flame\geo.inc.c" />
<ClCompile Include="..\actors\bowser_flame\model.inc.c" />
<ClCompile Include="..\actors\bowser_key\anims\anim_course_exit.inc.c" />
<ClCompile Include="..\actors\bowser_key\anims\anim_unlock_door.inc.c" />
<ClCompile Include="..\actors\bowser_key\anims\data.inc.c" />
<ClCompile Include="..\actors\bowser_key\anims\table.inc.c" />
<ClCompile Include="..\actors\bowser_key\geo.inc.c" />
<ClCompile Include="..\actors\bowser_key\model.inc.c" />
<ClCompile Include="..\actors\breakable_box\collision.inc.c" />
<ClCompile Include="..\actors\breakable_box\geo.inc.c" />
<ClCompile Include="..\actors\breakable_box\model.inc.c" />
<ClCompile Include="..\actors\bub\anims\anim_0601233C.inc.c" />
<ClCompile Include="..\actors\bub\anims\data.inc.c" />
<ClCompile Include="..\actors\bub\anims\table.inc.c" />
<ClCompile Include="..\actors\bub\geo.inc.c" />
<ClCompile Include="..\actors\bub\model.inc.c" />
<ClCompile Include="..\actors\bubba\geo.inc.c" />
<ClCompile Include="..\actors\bubba\model.inc.c" />
<ClCompile Include="..\actors\bubble\geo.inc.c" />
<ClCompile Include="..\actors\bubble\model.inc.c" />
<ClCompile Include="..\actors\bullet_bill\geo.inc.c" />
<ClCompile Include="..\actors\bullet_bill\model.inc.c" />
<ClCompile Include="..\actors\bully\anims\anim_050042A4.inc.c" />
<ClCompile Include="..\actors\bully\anims\anim_050043D8.inc.c" />
<ClCompile Include="..\actors\bully\anims\anim_05004598.inc.c" />
<ClCompile Include="..\actors\bully\anims\anim_050046F4.inc.c" />
<ClCompile Include="..\actors\bully\anims\data.inc.c" />
<ClCompile Include="..\actors\bully\anims\table.inc.c" />
<ClCompile Include="..\actors\bully\geo.inc.c" />
<ClCompile Include="..\actors\bully\model.inc.c" />
<ClCompile Include="..\actors\burn_smoke\geo.inc.c" />
<ClCompile Include="..\actors\burn_smoke\model.inc.c" />
<ClCompile Include="..\actors\butterfly\anims\anim_030055B0.inc.c" />
<ClCompile Include="..\actors\butterfly\anims\anim_03005698.inc.c" />
<ClCompile Include="..\actors\butterfly\anims\data.inc.c" />
<ClCompile Include="..\actors\butterfly\anims\table.inc.c" />
<ClCompile Include="..\actors\butterfly\geo.inc.c" />
<ClCompile Include="..\actors\butterfly\model.inc.c" />
<ClCompile Include="..\actors\cannon_barrel\geo.inc.c" />
<ClCompile Include="..\actors\cannon_barrel\model.inc.c" />
<ClCompile Include="..\actors\cannon_base\geo.inc.c" />
<ClCompile Include="..\actors\cannon_base\model.inc.c" />
<ClCompile Include="..\actors\cannon_lid\collision.inc.c" />
<ClCompile Include="..\actors\cannon_lid\geo.inc.c" />
<ClCompile Include="..\actors\cannon_lid\model.inc.c" />
<ClCompile Include="..\actors\capswitch\collision.inc.c" />
<ClCompile Include="..\actors\capswitch\geo.inc.c" />
<ClCompile Include="..\actors\capswitch\model.inc.c" />
<ClCompile Include="..\actors\chain_ball\geo.inc.c" />
<ClCompile Include="..\actors\chain_ball\model.inc.c" />
<ClCompile Include="..\actors\chain_chomp\anims\anim_06025160.inc.c" />
<ClCompile Include="..\actors\chain_chomp\anims\data.inc.c" />
<ClCompile Include="..\actors\chain_chomp\anims\table.inc.c" />
<ClCompile Include="..\actors\chain_chomp\geo.inc.c" />
<ClCompile Include="..\actors\chain_chomp\model.inc.c" />
<ClCompile Include="..\actors\chair\anims\anim_0500576C.inc.c" />
<ClCompile Include="..\actors\chair\anims\data.inc.c" />
<ClCompile Include="..\actors\chair\anims\table.inc.c" />
<ClCompile Include="..\actors\chair\geo.inc.c" />
<ClCompile Include="..\actors\chair\model.inc.c" />
<ClCompile Include="..\actors\checkerboard_platform\collision.inc.c" />
<ClCompile Include="..\actors\checkerboard_platform\geo.inc.c" />
<ClCompile Include="..\actors\checkerboard_platform\model.inc.c" />
<ClCompile Include="..\actors\chillychief\anims\anim_060032EC.inc.c" />
<ClCompile Include="..\actors\chillychief\anims\anim_06003420.inc.c" />
<ClCompile Include="..\actors\chillychief\anims\anim_060035E0.inc.c" />
<ClCompile Include="..\actors\chillychief\anims\anim_0600373C.inc.c" />
<ClCompile Include="..\actors\chillychief\anims\data.inc.c" />
<ClCompile Include="..\actors\chillychief\anims\table.inc.c" />
<ClCompile Include="..\actors\chillychief\geo.inc.c" />
<ClCompile Include="..\actors\chillychief\model.inc.c" />
<ClCompile Include="..\actors\chuckya\anims\anim_0800AF68.inc.c" />
<ClCompile Include="..\actors\chuckya\anims\anim_0800B1A8.inc.c" />
<ClCompile Include="..\actors\chuckya\anims\anim_0800B4A8.inc.c" />
<ClCompile Include="..\actors\chuckya\anims\anim_0800B9F8.inc.c" />
<ClCompile Include="..\actors\chuckya\anims\anim_0800BBEC.inc.c" />
<ClCompile Include="..\actors\chuckya\anims\anim_0800C058.inc.c" />
<ClCompile Include="..\actors\chuckya\anims\data.inc.c" />
<ClCompile Include="..\actors\chuckya\anims\table.inc.c" />
<ClCompile Include="..\actors\chuckya\geo.inc.c" />
<ClCompile Include="..\actors\chuckya\model.inc.c" />
<ClCompile Include="..\actors\clam_shell\anims\anim_05001654.inc.c" />
<ClCompile Include="..\actors\clam_shell\anims\anim_0500172C.inc.c" />
<ClCompile Include="..\actors\clam_shell\anims\data.inc.c" />
<ClCompile Include="..\actors\clam_shell\anims\table.inc.c" />
<ClCompile Include="..\actors\clam_shell\geo.inc.c" />
<ClCompile Include="..\actors\clam_shell\model.inc.c" />
<ClCompile Include="..\actors\coin\geo.inc.c" />
<ClCompile Include="..\actors\coin\model.inc.c" />
<ClCompile Include="..\actors\common0.c" />
<ClCompile Include="..\actors\common0_geo.c" />
<ClCompile Include="..\actors\common1.c" />
<ClCompile Include="..\actors\common1_geo.c" />
<ClCompile Include="..\actors\cyan_fish\anims\anim_0600E24C.inc.c" />
<ClCompile Include="..\actors\cyan_fish\anims\data.inc.c" />
<ClCompile Include="..\actors\cyan_fish\anims\table.inc.c" />
<ClCompile Include="..\actors\cyan_fish\geo.inc.c" />
<ClCompile Include="..\actors\cyan_fish\model.inc.c" />
<ClCompile Include="..\actors\dirt\geo.inc.c" />
<ClCompile Include="..\actors\dirt\model.inc.c" />
<ClCompile Include="..\actors\door\anims\anim_03015208.inc.c" />
<ClCompile Include="..\actors\door\anims\anim_03015440.inc.c" />
<ClCompile Include="..\actors\door\anims\anim_03015458.inc.c" />
<ClCompile Include="..\actors\door\anims\anim_03015690.inc.c" />
<ClCompile Include="..\actors\door\anims\anim_030156A8.inc.c" />
<ClCompile Include="..\actors\door\anims\data.inc.c" />
<ClCompile Include="..\actors\door\anims\table.inc.c" />
<ClCompile Include="..\actors\door\geo.inc.c" />
<ClCompile Include="..\actors\door\model.inc.c" />
<ClCompile Include="..\actors\dorrie\anims\anim_0600E18C.inc.c" />
<ClCompile Include="..\actors\dorrie\anims\anim_0600E9BC.inc.c" />
<ClCompile Include="..\actors\dorrie\anims\anim_0600F620.inc.c" />
<ClCompile Include="..\actors\dorrie\anims\data.inc.c" />
<ClCompile Include="..\actors\dorrie\anims\table.inc.c" />
<ClCompile Include="..\actors\dorrie\collision.inc.c" />
<ClCompile Include="..\actors\dorrie\geo.inc.c" />
<ClCompile Include="..\actors\dorrie\model.inc.c" />
<ClCompile Include="..\actors\exclamation_box\geo.inc.c" />
<ClCompile Include="..\actors\exclamation_box\model.inc.c" />
<ClCompile Include="..\actors\exclamation_box_outline\collision.inc.c" />
<ClCompile Include="..\actors\exclamation_box_outline\geo.inc.c" />
<ClCompile Include="..\actors\exclamation_box_outline\model.inc.c" />
<ClCompile Include="..\actors\explosion\geo.inc.c" />
<ClCompile Include="..\actors\explosion\model.inc.c" />
<ClCompile Include="..\actors\eyerok\anims\anim_0500D270.inc.c" />
<ClCompile Include="..\actors\eyerok\anims\anim_0500DF50.inc.c" />
<ClCompile Include="..\actors\eyerok\anims\anim_0500E1D8.inc.c" />
<ClCompile Include="..\actors\eyerok\anims\anim_0500E99C.inc.c" />
<ClCompile Include="..\actors\eyerok\anims\anim_0500F3D8.inc.c" />
<ClCompile Include="..\actors\eyerok\anims\anim_0500F3F0.inc.c" />
<ClCompile Include="..\actors\eyerok\anims\anim_0500FCCC.inc.c" />
<ClCompile Include="..\actors\eyerok\anims\anim_050116CC.inc.c" />
<ClCompile Include="..\actors\eyerok\anims\data.inc.c" />
<ClCompile Include="..\actors\eyerok\anims\table.inc.c" />
<ClCompile Include="..\actors\eyerok\geo.inc.c" />
<ClCompile Include="..\actors\eyerok\model.inc.c" />
<ClCompile Include="..\actors\flame\geo.inc.c" />
<ClCompile Include="..\actors\flame\model.inc.c" />
<ClCompile Include="..\actors\flyguy\anims\anim_08011A4C.inc.c" />
<ClCompile Include="..\actors\flyguy\anims\data.inc.c" />
<ClCompile Include="..\actors\flyguy\anims\table.inc.c" />
<ClCompile Include="..\actors\flyguy\geo.inc.c" />
<ClCompile Include="..\actors\flyguy\model.inc.c" />
<ClCompile Include="..\actors\fwoosh\geo.inc.c" />
<ClCompile Include="..\actors\fwoosh\model.inc.c" />
<ClCompile Include="..\actors\goomba\anims\anim_0801DA34.inc.c" />
<ClCompile Include="..\actors\goomba\anims\data.inc.c" />
<ClCompile Include="..\actors\goomba\anims\table.inc.c" />
<ClCompile Include="..\actors\goomba\geo.inc.c" />
<ClCompile Include="..\actors\goomba\model.inc.c" />
<ClCompile Include="..\actors\group0.c" />
<ClCompile Include="..\actors\group0_geo.c" />
<ClCompile Include="..\actors\group1.c" />
<ClCompile Include="..\actors\group1_geo.c" />
<ClCompile Include="..\actors\group10.c" />
<ClCompile Include="..\actors\group10_geo.c" />
<ClCompile Include="..\actors\group11.c" />
<ClCompile Include="..\actors\group11_geo.c" />
<ClCompile Include="..\actors\group12.c" />
<ClCompile Include="..\actors\group12_geo.c" />
<ClCompile Include="..\actors\group13.c" />
<ClCompile Include="..\actors\group13_geo.c" />
<ClCompile Include="..\actors\group14.c" />
<ClCompile Include="..\actors\group14_geo.c" />
<ClCompile Include="..\actors\group15.c" />
<ClCompile Include="..\actors\group15_geo.c" />
<ClCompile Include="..\actors\group16.c" />
<ClCompile Include="..\actors\group16_geo.c" />
<ClCompile Include="..\actors\group17.c" />
<ClCompile Include="..\actors\group17_geo.c" />
<ClCompile Include="..\actors\group2.c" />
<ClCompile Include="..\actors\group2_geo.c" />
<ClCompile Include="..\actors\group3.c" />
<ClCompile Include="..\actors\group3_geo.c" />
<ClCompile Include="..\actors\group4.c" />
<ClCompile Include="..\actors\group4_geo.c" />
<ClCompile Include="..\actors\group5.c" />
<ClCompile Include="..\actors\group5_geo.c" />
<ClCompile Include="..\actors\group6.c" />
<ClCompile Include="..\actors\group6_geo.c" />
<ClCompile Include="..\actors\group7.c" />
<ClCompile Include="..\actors\group7_geo.c" />
<ClCompile Include="..\actors\group8.c" />
<ClCompile Include="..\actors\group8_geo.c" />
<ClCompile Include="..\actors\group9.c" />
<ClCompile Include="..\actors\group9_geo.c" />
<ClCompile Include="..\actors\haunted_cage\geo.inc.c" />
<ClCompile Include="..\actors\haunted_cage\model.inc.c" />
<ClCompile Include="..\actors\heart\geo.inc.c" />
<ClCompile Include="..\actors\heart\model.inc.c" />
<ClCompile Include="..\actors\heave_ho\anims\anim_05014F28.inc.c" />
<ClCompile Include="..\actors\heave_ho\anims\anim_05015118.inc.c" />
<ClCompile Include="..\actors\heave_ho\anims\anim_05015334.inc.c" />
<ClCompile Include="..\actors\heave_ho\anims\data.inc.c" />
<ClCompile Include="..\actors\heave_ho\anims\table.inc.c" />
<ClCompile Include="..\actors\heave_ho\geo.inc.c" />
<ClCompile Include="..\actors\heave_ho\model.inc.c" />
<ClCompile Include="..\actors\hoot\anims\anim_050053EC.inc.c" />
<ClCompile Include="..\actors\hoot\anims\anim_05005750.inc.c" />
<ClCompile Include="..\actors\hoot\anims\data.inc.c" />
<ClCompile Include="..\actors\hoot\anims\table.inc.c" />
<ClCompile Include="..\actors\hoot\geo.inc.c" />
<ClCompile Include="..\actors\hoot\model.inc.c" />
<ClCompile Include="..\actors\impact_ring\geo.inc.c" />
<ClCompile Include="..\actors\impact_ring\model.inc.c" />
<ClCompile Include="..\actors\impact_smoke\geo.inc.c" />
<ClCompile Include="..\actors\impact_smoke\model.inc.c" />
<ClCompile Include="..\actors\king_bobomb\anims\anim_0500BDFC.inc.c" />
<ClCompile Include="..\actors\king_bobomb\anims\anim_0500C2AC.inc.c" />
<ClCompile Include="..\actors\king_bobomb\anims\anim_0500C520.inc.c" />
<ClCompile Include="..\actors\king_bobomb\anims\anim_0500C774.inc.c" />
<ClCompile Include="..\actors\king_bobomb\anims\anim_0500CFCC.inc.c" />
<ClCompile Include="..\actors\king_bobomb\anims\anim_0500D5B0.inc.c" />
<ClCompile Include="..\actors\king_bobomb\anims\anim_0500D978.inc.c" />
<ClCompile Include="..\actors\king_bobomb\anims\anim_0500DDD8.inc.c" />
<ClCompile Include="..\actors\king_bobomb\anims\anim_0500E10C.inc.c" />
<ClCompile Include="..\actors\king_bobomb\anims\anim_0500F078.inc.c" />
<ClCompile Include="..\actors\king_bobomb\anims\anim_0500F6C8.inc.c" />
<ClCompile Include="..\actors\king_bobomb\anims\anim_0500FE18.inc.c" />
<ClCompile Include="..\actors\king_bobomb\anims\data.inc.c" />
<ClCompile Include="..\actors\king_bobomb\anims\table.inc.c" />
<ClCompile Include="..\actors\king_bobomb\geo.inc.c" />
<ClCompile Include="..\actors\king_bobomb\model.inc.c" />
<ClCompile Include="..\actors\klepto\anims\anim_05005E44.inc.c" />
<ClCompile Include="..\actors\klepto\anims\anim_05007574.inc.c" />
<ClCompile Include="..\actors\klepto\anims\anim_050079B0.inc.c" />
<ClCompile Include="..\actors\klepto\anims\anim_05007E34.inc.c" />
<ClCompile Include="..\actors\klepto\anims\anim_050086C0.inc.c" />
<ClCompile Include="..\actors\klepto\anims\anim_05008A18.inc.c" />
<ClCompile Include="..\actors\klepto\anims\anim_05008CE4.inc.c" />
<ClCompile Include="..\actors\klepto\anims\data.inc.c" />
<ClCompile Include="..\actors\klepto\anims\table.inc.c" />
<ClCompile Include="..\actors\klepto\geo.inc.c" />
<ClCompile Include="..\actors\klepto\model.inc.c" />
<ClCompile Include="..\actors\koopa\anims\anim_0600CC24.inc.c" />
<ClCompile Include="..\actors\koopa\anims\anim_0600CFB8.inc.c" />
<ClCompile Include="..\actors\koopa\anims\anim_0600D518.inc.c" />
<ClCompile Include="..\actors\koopa\anims\anim_0600D804.inc.c" />
<ClCompile Include="..\actors\koopa\anims\anim_0600DD90.inc.c" />
<ClCompile Include="..\actors\koopa\anims\anim_0600E32C.inc.c" />
<ClCompile Include="..\actors\koopa\anims\anim_0600E928.inc.c" />
<ClCompile Include="..\actors\koopa\anims\anim_0600F3EC.inc.c" />
<ClCompile Include="..\actors\koopa\anims\anim_0600FB1C.inc.c" />
<ClCompile Include="..\actors\koopa\anims\anim_06010258.inc.c" />
<ClCompile Include="..\actors\koopa\anims\anim_06010634.inc.c" />
<ClCompile Include="..\actors\koopa\anims\anim_06010E48.inc.c" />
<ClCompile Include="..\actors\koopa\anims\anim_060110D8.inc.c" />
<ClCompile Include="..\actors\koopa\anims\anim_0601134C.inc.c" />
<ClCompile Include="..\actors\koopa\anims\data.inc.c" />
<ClCompile Include="..\actors\koopa\anims\table.inc.c" />
<ClCompile Include="..\actors\koopa\geo.inc.c" />
<ClCompile Include="..\actors\koopa\model.inc.c" />
<ClCompile Include="..\actors\koopa_flag\anims\anim_06001010.inc.c" />
<ClCompile Include="..\actors\koopa_flag\anims\data.inc.c" />
<ClCompile Include="..\actors\koopa_flag\anims\table.inc.c" />
<ClCompile Include="..\actors\koopa_flag\geo.inc.c" />
<ClCompile Include="..\actors\koopa_flag\model.inc.c" />
<ClCompile Include="..\actors\koopa_shell\geo.inc.c" />
<ClCompile Include="..\actors\koopa_shell\model.inc.c" />
<ClCompile Include="..\actors\lakitu_cameraman\anims\anim_060058E0.inc.c" />
<ClCompile Include="..\actors\lakitu_cameraman\anims\data.inc.c" />
<ClCompile Include="..\actors\lakitu_cameraman\anims\table.inc.c" />
<ClCompile Include="..\actors\lakitu_cameraman\geo.inc.c" />
<ClCompile Include="..\actors\lakitu_cameraman\model.inc.c" />
<ClCompile Include="..\actors\lakitu_enemy\anims\anim_05013EDC.inc.c" />
<ClCompile Include="..\actors\lakitu_enemy\anims\anim_050140E8.inc.c" />
<ClCompile Include="..\actors\lakitu_enemy\anims\anim_050142E0.inc.c" />
<ClCompile Include="..\actors\lakitu_enemy\anims\anim_050144BC.inc.c" />
<ClCompile Include="..\actors\lakitu_enemy\anims\data.inc.c" />
<ClCompile Include="..\actors\lakitu_enemy\anims\table.inc.c" />
<ClCompile Include="..\actors\lakitu_enemy\geo.inc.c" />
<ClCompile Include="..\actors\lakitu_enemy\model.inc.c" />
<ClCompile Include="..\actors\leaves\geo.inc.c" />
<ClCompile Include="..\actors\leaves\model.inc.c" />
<ClCompile Include="..\actors\luigi\geo.inc.c" />
<ClCompile Include="..\actors\luigi\geo2.inc.c" />
<ClCompile Include="..\actors\luigi\model.inc.c" />
<ClCompile Include="..\actors\mad_piano\anims\anim_05009A04.inc.c" />
<ClCompile Include="..\actors\mad_piano\anims\anim_05009AFC.inc.c" />
<ClCompile Include="..\actors\mad_piano\anims\data.inc.c" />
<ClCompile Include="..\actors\mad_piano\anims\table.inc.c" />
<ClCompile Include="..\actors\mad_piano\geo.inc.c" />
<ClCompile Include="..\actors\mad_piano\model.inc.c" />
<ClCompile Include="..\actors\manta\anims\anim_05008CFC.inc.c" />
<ClCompile Include="..\actors\manta\anims\data.inc.c" />
<ClCompile Include="..\actors\manta\anims\table.inc.c" />
<ClCompile Include="..\actors\manta\geo.inc.c" />
<ClCompile Include="..\actors\manta\model.inc.c" />
<ClCompile Include="..\actors\mario\geo.inc.c" />
<ClCompile Include="..\actors\mario\geo2.inc.c" />
<ClCompile Include="..\actors\mario\model.inc.c" />
<ClCompile Include="..\actors\mario_cap\geo.inc.c" />
<ClCompile Include="..\actors\mario_cap\model.inc.c" />
<ClCompile Include="..\actors\metal_box\collision.inc.c" />
<ClCompile Include="..\actors\metal_box\geo.inc.c" />
<ClCompile Include="..\actors\metal_box\model.inc.c" />
<ClCompile Include="..\actors\mips\anims\anim_06013248.inc.c" />
<ClCompile Include="..\actors\mips\anims\anim_0601369C.inc.c" />
<ClCompile Include="..\actors\mips\anims\anim_060139F8.inc.c" />
<ClCompile Include="..\actors\mips\anims\anim_06014B94.inc.c" />
<ClCompile Include="..\actors\mips\anims\anim_0601561C.inc.c" />
<ClCompile Include="..\actors\mips\anims\data.inc.c" />
<ClCompile Include="..\actors\mips\anims\table.inc.c" />
<ClCompile Include="..\actors\mips\geo.inc.c" />
<ClCompile Include="..\actors\mips\model.inc.c" />
<ClCompile Include="..\actors\mist\geo.inc.c" />
<ClCompile Include="..\actors\mist\model.inc.c" />
<ClCompile Include="..\actors\moneybag\anims\anim_06005AD8.inc.c" />
<ClCompile Include="..\actors\moneybag\anims\anim_06005BEC.inc.c" />
<ClCompile Include="..\actors\moneybag\anims\anim_06005C98.inc.c" />
<ClCompile Include="..\actors\moneybag\anims\anim_06005D3C.inc.c" />
<ClCompile Include="..\actors\moneybag\anims\anim_06005E44.inc.c" />
<ClCompile Include="..\actors\moneybag\anims\data.inc.c" />
<ClCompile Include="..\actors\moneybag\anims\table.inc.c" />
<ClCompile Include="..\actors\moneybag\geo.inc.c" />
<ClCompile Include="..\actors\moneybag\model.inc.c" />
<ClCompile Include="..\actors\monty_mole\anims\anim_05004FEC.inc.c" />
<ClCompile Include="..\actors\monty_mole\anims\anim_0500527C.inc.c" />
<ClCompile Include="..\actors\monty_mole\anims\anim_050054B0.inc.c" />
<ClCompile Include="..\actors\monty_mole\anims\anim_050062B0.inc.c" />
<ClCompile Include="..\actors\monty_mole\anims\anim_050065C0.inc.c" />
<ClCompile Include="..\actors\monty_mole\anims\anim_050065D8.inc.c" />
<ClCompile Include="..\actors\monty_mole\anims\anim_05006880.inc.c" />
<ClCompile Include="..\actors\monty_mole\anims\anim_05006B10.inc.c" />
<ClCompile Include="..\actors\monty_mole\anims\anim_05006DB8.inc.c" />
<ClCompile Include="..\actors\monty_mole\anims\anim_05007230.inc.c" />
<ClCompile Include="..\actors\monty_mole\anims\data.inc.c" />
<ClCompile Include="..\actors\monty_mole\anims\table.inc.c" />
<ClCompile Include="..\actors\monty_mole\geo.inc.c" />
<ClCompile Include="..\actors\monty_mole\model.inc.c" />
<ClCompile Include="..\actors\monty_mole_hole\model.inc.c" />
<ClCompile Include="..\actors\mr_i_eyeball\geo.inc.c" />
<ClCompile Include="..\actors\mr_i_eyeball\model.inc.c" />
<ClCompile Include="..\actors\mr_i_iris\geo.inc.c" />
<ClCompile Include="..\actors\mr_i_iris\model.inc.c" />
<ClCompile Include="..\actors\mushroom_1up\geo.inc.c" />
<ClCompile Include="..\actors\mushroom_1up\model.inc.c" />
<ClCompile Include="..\actors\number\geo.inc.c" />
<ClCompile Include="..\actors\peach\anims\anim_0500C638.inc.c" />
<ClCompile Include="..\actors\peach\anims\anim_0500E6B4.inc.c" />
<ClCompile Include="..\actors\peach\anims\anim_0500ED94.inc.c" />
<ClCompile Include="..\actors\peach\anims\anim_0500F474.inc.c" />
<ClCompile Include="..\actors\peach\anims\anim_0500FE84.inc.c" />
<ClCompile Include="..\actors\peach\anims\anim_05011050.inc.c" />
<ClCompile Include="..\actors\peach\anims\anim_05012F40.inc.c" />
<ClCompile Include="..\actors\peach\anims\anim_05015468.inc.c" />
<ClCompile Include="..\actors\peach\anims\anim_05016798.inc.c" />
<ClCompile Include="..\actors\peach\anims\anim_05018664.inc.c" />
<ClCompile Include="..\actors\peach\anims\anim_0501B328.inc.c" />
<ClCompile Include="..\actors\peach\anims\anim_0501C404.inc.c" />
<ClCompile Include="..\actors\peach\anims\data.inc.c" />
<ClCompile Include="..\actors\peach\anims\table.inc.c" />
<ClCompile Include="..\actors\peach\geo.inc.c" />
<ClCompile Include="..\actors\peach\model.inc.c" />
<ClCompile Include="..\actors\pebble\model.inc.c" />
<ClCompile Include="..\actors\penguin\anims\anim_050079E4.inc.c" />
<ClCompile Include="..\actors\penguin\anims\anim_05007DCC.inc.c" />
<ClCompile Include="..\actors\penguin\anims\anim_050087C0.inc.c" />
<ClCompile Include="..\actors\penguin\anims\anim_05008B5C.inc.c" />
<ClCompile Include="..\actors\penguin\anims\data.inc.c" />
<ClCompile Include="..\actors\penguin\anims\table.inc.c" />
<ClCompile Include="..\actors\penguin\collision.inc.c" />
<ClCompile Include="..\actors\penguin\geo.inc.c" />
<ClCompile Include="..\actors\penguin\model.inc.c" />
<ClCompile Include="..\actors\piranha_plant\anims\anim_06017C38.inc.c" />
<ClCompile Include="..\actors\piranha_plant\anims\anim_06017D88.inc.c" />
<ClCompile Include="..\actors\piranha_plant\anims\anim_060187B0.inc.c" />
<ClCompile Include="..\actors\piranha_plant\anims\anim_06018BA8.inc.c" />
<ClCompile Include="..\actors\piranha_plant\anims\anim_06019854.inc.c" />
<ClCompile Include="..\actors\piranha_plant\anims\anim_0601A014.inc.c" />
<ClCompile Include="..\actors\piranha_plant\anims\anim_0601AAE4.inc.c" />
<ClCompile Include="..\actors\piranha_plant\anims\anim_0601AF34.inc.c" />
<ClCompile Include="..\actors\piranha_plant\anims\anim_0601B634.inc.c" />
<ClCompile Include="..\actors\piranha_plant\anims\anim_0601C304.inc.c" />
<ClCompile Include="..\actors\piranha_plant\anims\data.inc.c" />
<ClCompile Include="..\actors\piranha_plant\anims\table.inc.c" />
<ClCompile Include="..\actors\piranha_plant\geo.inc.c" />
<ClCompile Include="..\actors\piranha_plant\model.inc.c" />
<ClCompile Include="..\actors\pokey\geo.inc.c" />
<ClCompile Include="..\actors\pokey\model.inc.c" />
<ClCompile Include="..\actors\poundable_pole\collision.inc.c" />
<ClCompile Include="..\actors\poundable_pole\geo.inc.c" />
<ClCompile Include="..\actors\poundable_pole\model.inc.c" />
<ClCompile Include="..\actors\power_meter\model.inc.c" />
<ClCompile Include="..\actors\purple_switch\collision.inc.c" />
<ClCompile Include="..\actors\purple_switch\geo.inc.c" />
<ClCompile Include="..\actors\purple_switch\model.inc.c" />
<ClCompile Include="..\actors\sand\model.inc.c" />
<ClCompile Include="..\actors\scuttlebug\anims\anim_0601504C.inc.c" />
<ClCompile Include="..\actors\scuttlebug\anims\data.inc.c" />
<ClCompile Include="..\actors\scuttlebug\anims\table.inc.c" />
<ClCompile Include="..\actors\scuttlebug\geo.inc.c" />
<ClCompile Include="..\actors\scuttlebug\model.inc.c" />
<ClCompile Include="..\actors\seaweed\anims\anim_0600A4BC.inc.c" />
<ClCompile Include="..\actors\seaweed\anims\data.inc.c" />
<ClCompile Include="..\actors\seaweed\anims\table.inc.c" />
<ClCompile Include="..\actors\seaweed\geo.inc.c" />
<ClCompile Include="..\actors\seaweed\model.inc.c" />
<ClCompile Include="..\actors\skeeter\anims\anim_06005D44.inc.c" />
<ClCompile Include="..\actors\skeeter\anims\anim_06006B70.inc.c" />
<ClCompile Include="..\actors\skeeter\anims\anim_060071E0.inc.c" />
<ClCompile Include="..\actors\skeeter\anims\anim_06007DC8.inc.c" />
<ClCompile Include="..\actors\skeeter\anims\data.inc.c" />
<ClCompile Include="..\actors\skeeter\anims\table.inc.c" />
<ClCompile Include="..\actors\skeeter\geo.inc.c" />
<ClCompile Include="..\actors\skeeter\model.inc.c" />
<ClCompile Include="..\actors\small_key\geo.inc.c" />
<ClCompile Include="..\actors\small_key\model.inc.c" />
<ClCompile Include="..\actors\smoke\model.inc.c" />
<ClCompile Include="..\actors\snowman\anims\anim_0500CED8.inc.c" />
<ClCompile Include="..\actors\snowman\anims\anim_0500D100.inc.c" />
<ClCompile Include="..\actors\snowman\anims\data.inc.c" />
<ClCompile Include="..\actors\snowman\anims\table.inc.c" />
<ClCompile Include="..\actors\snowman\geo.inc.c" />
<ClCompile Include="..\actors\snowman\model.inc.c" />
<ClCompile Include="..\actors\snufit\geo.inc.c" />
<ClCompile Include="..\actors\snufit\model.inc.c" />
<ClCompile Include="..\actors\sparkle\geo.inc.c" />
<ClCompile Include="..\actors\sparkle\model.inc.c" />
<ClCompile Include="..\actors\sparkle_animation\geo.inc.c" />
<ClCompile Include="..\actors\sparkle_animation\model.inc.c" />
<ClCompile Include="..\actors\spindrift\anims\anim_050006AC.inc.c" />
<ClCompile Include="..\actors\spindrift\anims\data.inc.c" />
<ClCompile Include="..\actors\spindrift\anims\table.inc.c" />
<ClCompile Include="..\actors\spindrift\geo.inc.c" />
<ClCompile Include="..\actors\spindrift\model.inc.c" />
<ClCompile Include="..\actors\spiny\anims\anim_05016E94.inc.c" />
<ClCompile Include="..\actors\spiny\anims\data.inc.c" />
<ClCompile Include="..\actors\spiny\anims\table.inc.c" />
<ClCompile Include="..\actors\spiny\geo.inc.c" />
<ClCompile Include="..\actors\spiny\model.inc.c" />
<ClCompile Include="..\actors\spiny_egg\anims\anim_050157CC.inc.c" />
<ClCompile Include="..\actors\spiny_egg\anims\data.inc.c" />
<ClCompile Include="..\actors\spiny_egg\anims\table.inc.c" />
<ClCompile Include="..\actors\spiny_egg\geo.inc.c" />
<ClCompile Include="..\actors\spiny_egg\model.inc.c" />
<ClCompile Include="..\actors\springboard\collision.inc.c" />
<ClCompile Include="..\actors\springboard\geo.inc.c" />
<ClCompile Include="..\actors\springboard\model.inc.c" />
<ClCompile Include="..\actors\star\geo.inc.c" />
<ClCompile Include="..\actors\star\model.inc.c" />
<ClCompile Include="..\actors\stomp_smoke\geo.inc.c" />
<ClCompile Include="..\actors\stomp_smoke\model.inc.c" />
<ClCompile Include="..\actors\sushi\anims\anim_0500AE3C.inc.c" />
<ClCompile Include="..\actors\sushi\anims\data.inc.c" />
<ClCompile Include="..\actors\sushi\anims\table.inc.c" />
<ClCompile Include="..\actors\sushi\geo.inc.c" />
<ClCompile Include="..\actors\sushi\model.inc.c" />
<ClCompile Include="..\actors\swoop\anims\anim_06006E88.inc.c" />
<ClCompile Include="..\actors\swoop\anims\anim_060070B8.inc.c" />
<ClCompile Include="..\actors\swoop\anims\data.inc.c" />
<ClCompile Include="..\actors\swoop\anims\table.inc.c" />
<ClCompile Include="..\actors\swoop\geo.inc.c" />
<ClCompile Include="..\actors\swoop\model.inc.c" />
<ClCompile Include="..\actors\test_platform\collision.inc.c" />
<ClCompile Include="..\actors\test_platform\geo.inc.c" />
<ClCompile Include="..\actors\test_platform\model.inc.c" />
<ClCompile Include="..\actors\thwomp\collision.inc.c" />
<ClCompile Include="..\actors\thwomp\geo.inc.c" />
<ClCompile Include="..\actors\thwomp\model.inc.c" />
<ClCompile Include="..\actors\toad\anims\anim_06008F7C.inc.c" />
<ClCompile Include="..\actors\toad\anims\anim_06009310.inc.c" />
<ClCompile Include="..\actors\toad\anims\anim_060099F0.inc.c" />
<ClCompile Include="..\actors\toad\anims\anim_0600A0D0.inc.c" />
<ClCompile Include="..\actors\toad\anims\anim_0600B66C.inc.c" />
<ClCompile Include="..\actors\toad\anims\anim_0600CE78.inc.c" />
<ClCompile Include="..\actors\toad\anims\anim_0600E414.inc.c" />
<ClCompile Include="..\actors\toad\anims\anim_0600FB40.inc.c" />
<ClCompile Include="..\actors\toad\anims\data.inc.c" />
<ClCompile Include="..\actors\toad\anims\table.inc.c" />
<ClCompile Include="..\actors\toad\geo.inc.c" />
<ClCompile Include="..\actors\toad\model.inc.c" />
<ClCompile Include="..\actors\tornado\geo.inc.c" />
<ClCompile Include="..\actors\tornado\model.inc.c" />
<ClCompile Include="..\actors\transparent_star\geo.inc.c" />
<ClCompile Include="..\actors\transparent_star\model.inc.c" />
<ClCompile Include="..\actors\treasure_chest\geo.inc.c" />
<ClCompile Include="..\actors\treasure_chest\model.inc.c" />
<ClCompile Include="..\actors\tree\geo.inc.c" />
<ClCompile Include="..\actors\tree\model.inc.c" />
<ClCompile Include="..\actors\ukiki\anims\anim_0500D658.inc.c" />
<ClCompile Include="..\actors\ukiki\anims\anim_0500DC80.inc.c" />
<ClCompile Include="..\actors\ukiki\anims\anim_0500DDEC.inc.c" />
<ClCompile Include="..\actors\ukiki\anims\anim_0500EACC.inc.c" />
<ClCompile Include="..\actors\ukiki\anims\anim_0500EEA8.inc.c" />
<ClCompile Include="..\actors\ukiki\anims\anim_0500F530.inc.c" />
<ClCompile Include="..\actors\ukiki\anims\anim_0500FC84.inc.c" />
<ClCompile Include="..\actors\ukiki\anims\anim_0501006C.inc.c" />
<ClCompile Include="..\actors\ukiki\anims\anim_050103F4.inc.c" />
<ClCompile Include="..\actors\ukiki\anims\anim_05012ABC.inc.c" />
<ClCompile Include="..\actors\ukiki\anims\anim_05014BE4.inc.c" />
<ClCompile Include="..\actors\ukiki\anims\anim_050153C4.inc.c" />
<ClCompile Include="..\actors\ukiki\anims\anim_0501576C.inc.c" />
<ClCompile Include="..\actors\ukiki\anims\data.inc.c" />
<ClCompile Include="..\actors\ukiki\anims\table.inc.c" />
<ClCompile Include="..\actors\ukiki\geo.inc.c" />
<ClCompile Include="..\actors\ukiki\model.inc.c" />
<ClCompile Include="..\actors\unagi\anims\anim_0500FBF4.inc.c" />
<ClCompile Include="..\actors\unagi\anims\anim_05010488.inc.c" />
<ClCompile Include="..\actors\unagi\anims\anim_05010B54.inc.c" />
<ClCompile Include="..\actors\unagi\anims\anim_05011488.inc.c" />
<ClCompile Include="..\actors\unagi\anims\anim_05011890.inc.c" />
<ClCompile Include="..\actors\unagi\anims\anim_05011D40.inc.c" />
<ClCompile Include="..\actors\unagi\anims\anim_0501280C.inc.c" />
<ClCompile Include="..\actors\unagi\anims\data.inc.c" />
<ClCompile Include="..\actors\unagi\anims\table.inc.c" />
<ClCompile Include="..\actors\unagi\geo.inc.c" />
<ClCompile Include="..\actors\unagi\model.inc.c" />
<ClCompile Include="..\actors\walk_smoke\geo.inc.c" />
<ClCompile Include="..\actors\walk_smoke\model.inc.c" />
<ClCompile Include="..\actors\warp_collision\collision.inc.c" />
<ClCompile Include="..\actors\warp_pipe\collision.inc.c" />
<ClCompile Include="..\actors\warp_pipe\geo.inc.c" />
<ClCompile Include="..\actors\warp_pipe\model.inc.c" />
<ClCompile Include="..\actors\water_bubble\geo.inc.c" />
<ClCompile Include="..\actors\water_bubble\model.inc.c" />
<ClCompile Include="..\actors\water_mine\geo.inc.c" />
<ClCompile Include="..\actors\water_mine\model.inc.c" />
<ClCompile Include="..\actors\water_ring\anims\anim_06013F64.inc.c" />
<ClCompile Include="..\actors\water_ring\anims\data.inc.c" />
<ClCompile Include="..\actors\water_ring\anims\table.inc.c" />
<ClCompile Include="..\actors\water_ring\geo.inc.c" />
<ClCompile Include="..\actors\water_ring\model.inc.c" />
<ClCompile Include="..\actors\water_splash\geo.inc.c" />
<ClCompile Include="..\actors\water_splash\model.inc.c" />
<ClCompile Include="..\actors\water_wave\geo.inc.c" />
<ClCompile Include="..\actors\water_wave\model.inc.c" />
<ClCompile Include="..\actors\whirlpool\model.inc.c" />
<ClCompile Include="..\actors\white_particle\geo.inc.c" />
<ClCompile Include="..\actors\white_particle\model.inc.c" />
<ClCompile Include="..\actors\white_particle_small\model.inc.c" />
<ClCompile Include="..\actors\whomp\anims\anim_060202DC.inc.c" />
<ClCompile Include="..\actors\whomp\anims\anim_060209EC.inc.c" />
<ClCompile Include="..\actors\whomp\anims\data.inc.c" />
<ClCompile Include="..\actors\whomp\anims\table.inc.c" />
<ClCompile Include="..\actors\whomp\collision.inc.c" />
<ClCompile Include="..\actors\whomp\geo.inc.c" />
<ClCompile Include="..\actors\whomp\model.inc.c" />
<ClCompile Include="..\actors\wiggler_body\anims\anim_0500C760.inc.c" />
<ClCompile Include="..\actors\wiggler_body\anims\data.inc.c" />
<ClCompile Include="..\actors\wiggler_body\anims\table.inc.c" />
<ClCompile Include="..\actors\wiggler_body\geo.inc.c" />
<ClCompile Include="..\actors\wiggler_body\model.inc.c" />
<ClCompile Include="..\actors\wiggler_head\anims\anim_0500EC74.inc.c" />
<ClCompile Include="..\actors\wiggler_head\anims\data.inc.c" />
<ClCompile Include="..\actors\wiggler_head\anims\table.inc.c" />
<ClCompile Include="..\actors\wiggler_head\geo.inc.c" />
<ClCompile Include="..\actors\wiggler_head\model.inc.c" />
<ClCompile Include="..\actors\wooden_signpost\collision.inc.c" />
<ClCompile Include="..\actors\wooden_signpost\geo.inc.c" />
<ClCompile Include="..\actors\wooden_signpost\model.inc.c" />
<ClCompile Include="..\actors\yellow_sphere\geo.inc.c" />
<ClCompile Include="..\actors\yellow_sphere\model.inc.c" />
<ClCompile Include="..\actors\yellow_sphere_small\geo.inc.c" />
<ClCompile Include="..\actors\yellow_sphere_small\model.inc.c" />
<ClCompile Include="..\actors\yoshi\anims\anim_050233A4.inc.c" />
<ClCompile Include="..\actors\yoshi\anims\anim_05023E4C.inc.c" />
<ClCompile Include="..\actors\yoshi\anims\anim_050240E8.inc.c" />
<ClCompile Include="..\actors\yoshi\anims\data.inc.c" />
<ClCompile Include="..\actors\yoshi\anims\table.inc.c" />
<ClCompile Include="..\actors\yoshi\geo.inc.c" />
<ClCompile Include="..\actors\yoshi\model.inc.c" />
<ClCompile Include="..\actors\yoshi_egg\geo.inc.c" />
<ClCompile Include="..\actors\yoshi_egg\model.inc.c" />
<ClCompile Include="..\assets\anims\anim_00.inc.c" />
<ClCompile Include="..\assets\anims\anim_01_02.inc.c" />
<ClCompile Include="..\assets\anims\anim_03.inc.c" />
<ClCompile Include="..\assets\anims\anim_04.inc.c" />
<ClCompile Include="..\assets\anims\anim_05.inc.c" />
<ClCompile Include="..\assets\anims\anim_06.inc.c" />
<ClCompile Include="..\assets\anims\anim_07_08.inc.c" />
<ClCompile Include="..\assets\anims\anim_09.inc.c" />
<ClCompile Include="..\assets\anims\anim_0A.inc.c" />
<ClCompile Include="..\assets\anims\anim_0B_0C.inc.c" />
<ClCompile Include="..\assets\anims\anim_0D.inc.c" />
<ClCompile Include="..\assets\anims\anim_0E.inc.c" />
<ClCompile Include="..\assets\anims\anim_0F_10.inc.c" />
<ClCompile Include="..\assets\anims\anim_11.inc.c" />
<ClCompile Include="..\assets\anims\anim_12.inc.c" />
<ClCompile Include="..\assets\anims\anim_13.inc.c" />
<ClCompile Include="..\assets\anims\anim_14.inc.c" />
<ClCompile Include="..\assets\anims\anim_15.inc.c" />
<ClCompile Include="..\assets\anims\anim_16.inc.c" />
<ClCompile Include="..\assets\anims\anim_17.inc.c" />
<ClCompile Include="..\assets\anims\anim_18.inc.c" />
<ClCompile Include="..\assets\anims\anim_19.inc.c" />
<ClCompile Include="..\assets\anims\anim_1A.inc.c" />
<ClCompile Include="..\assets\anims\anim_1B.inc.c" />
<ClCompile Include="..\assets\anims\anim_1C.inc.c" />
<ClCompile Include="..\assets\anims\anim_1D.inc.c" />
<ClCompile Include="..\assets\anims\anim_1E.inc.c" />
<ClCompile Include="..\assets\anims\anim_1F.inc.c" />
<ClCompile Include="..\assets\anims\anim_20.inc.c" />
<ClCompile Include="..\assets\anims\anim_21.inc.c" />
<ClCompile Include="..\assets\anims\anim_22.inc.c" />
<ClCompile Include="..\assets\anims\anim_23.inc.c" />
<ClCompile Include="..\assets\anims\anim_24.inc.c" />
<ClCompile Include="..\assets\anims\anim_25.inc.c" />
<ClCompile Include="..\assets\anims\anim_26.inc.c" />
<ClCompile Include="..\assets\anims\anim_27.inc.c" />
<ClCompile Include="..\assets\anims\anim_28.inc.c" />
<ClCompile Include="..\assets\anims\anim_29.inc.c" />
<ClCompile Include="..\assets\anims\anim_2A.inc.c" />
<ClCompile Include="..\assets\anims\anim_2B.inc.c" />
<ClCompile Include="..\assets\anims\anim_2C_2D.inc.c" />
<ClCompile Include="..\assets\anims\anim_2E.inc.c" />
<ClCompile Include="..\assets\anims\anim_2F.inc.c" />
<ClCompile Include="..\assets\anims\anim_30.inc.c" />
<ClCompile Include="..\assets\anims\anim_31.inc.c" />
<ClCompile Include="..\assets\anims\anim_32.inc.c" />
<ClCompile Include="..\assets\anims\anim_33.inc.c" />
<ClCompile Include="..\assets\anims\anim_34.inc.c" />
<ClCompile Include="..\assets\anims\anim_35.inc.c" />
<ClCompile Include="..\assets\anims\anim_36.inc.c" />
<ClCompile Include="..\assets\anims\anim_37.inc.c" />
<ClCompile Include="..\assets\anims\anim_38.inc.c" />
<ClCompile Include="..\assets\anims\anim_39.inc.c" />
<ClCompile Include="..\assets\anims\anim_3A.inc.c" />
<ClCompile Include="..\assets\anims\anim_3B.inc.c" />
<ClCompile Include="..\assets\anims\anim_3C_3D.inc.c" />
<ClCompile Include="..\assets\anims\anim_3E.inc.c" />
<ClCompile Include="..\assets\anims\anim_3F.inc.c" />
<ClCompile Include="..\assets\anims\anim_40.inc.c" />
<ClCompile Include="..\assets\anims\anim_41.inc.c" />
<ClCompile Include="..\assets\anims\anim_42.inc.c" />
<ClCompile Include="..\assets\anims\anim_43.inc.c" />
<ClCompile Include="..\assets\anims\anim_44.inc.c" />
<ClCompile Include="..\assets\anims\anim_45_46.inc.c" />
<ClCompile Include="..\assets\anims\anim_47.inc.c" />
<ClCompile Include="..\assets\anims\anim_48.inc.c" />
<ClCompile Include="..\assets\anims\anim_49.inc.c" />
<ClCompile Include="..\assets\anims\anim_4A.inc.c" />
<ClCompile Include="..\assets\anims\anim_4B.inc.c" />
<ClCompile Include="..\assets\anims\anim_4C.inc.c" />
<ClCompile Include="..\assets\anims\anim_4D_4E.inc.c" />
<ClCompile Include="..\assets\anims\anim_4F.inc.c" />
<ClCompile Include="..\assets\anims\anim_50.inc.c" />
<ClCompile Include="..\assets\anims\anim_51.inc.c" />
<ClCompile Include="..\assets\anims\anim_52.inc.c" />
<ClCompile Include="..\assets\anims\anim_53.inc.c" />
<ClCompile Include="..\assets\anims\anim_54.inc.c" />
<ClCompile Include="..\assets\anims\anim_55.inc.c" />
<ClCompile Include="..\assets\anims\anim_56_57.inc.c" />
<ClCompile Include="..\assets\anims\anim_58.inc.c" />
<ClCompile Include="..\assets\anims\anim_59.inc.c" />
<ClCompile Include="..\assets\anims\anim_5A.inc.c" />
<ClCompile Include="..\assets\anims\anim_5B.inc.c" />
<ClCompile Include="..\assets\anims\anim_5C.inc.c" />
<ClCompile Include="..\assets\anims\anim_5D.inc.c" />
<ClCompile Include="..\assets\anims\anim_5E.inc.c" />
<ClCompile Include="..\assets\anims\anim_5F.inc.c" />
<ClCompile Include="..\assets\anims\anim_60.inc.c" />
<ClCompile Include="..\assets\anims\anim_61.inc.c" />
<ClCompile Include="..\assets\anims\anim_62.inc.c" />
<ClCompile Include="..\assets\anims\anim_63.inc.c" />
<ClCompile Include="..\assets\anims\anim_64.inc.c" />
<ClCompile Include="..\assets\anims\anim_65.inc.c" />
<ClCompile Include="..\assets\anims\anim_66.inc.c" />
<ClCompile Include="..\assets\anims\anim_67.inc.c" />
<ClCompile Include="..\assets\anims\anim_68.inc.c" />
<ClCompile Include="..\assets\anims\anim_69.inc.c" />
<ClCompile Include="..\assets\anims\anim_6A.inc.c" />
<ClCompile Include="..\assets\anims\anim_6B.inc.c" />
<ClCompile Include="..\assets\anims\anim_6C.inc.c" />
<ClCompile Include="..\assets\anims\anim_6D.inc.c" />
<ClCompile Include="..\assets\anims\anim_6E.inc.c" />
<ClCompile Include="..\assets\anims\anim_6F_70.inc.c" />
<ClCompile Include="..\assets\anims\anim_71.inc.c" />
<ClCompile Include="..\assets\anims\anim_72_73.inc.c" />
<ClCompile Include="..\assets\anims\anim_74.inc.c" />
<ClCompile Include="..\assets\anims\anim_75.inc.c" />
<ClCompile Include="..\assets\anims\anim_76.inc.c" />
<ClCompile Include="..\assets\anims\anim_77.inc.c" />
<ClCompile Include="..\assets\anims\anim_78.inc.c" />
<ClCompile Include="..\assets\anims\anim_79.inc.c" />
<ClCompile Include="..\assets\anims\anim_7A.inc.c" />
<ClCompile Include="..\assets\anims\anim_7B.inc.c" />
<ClCompile Include="..\assets\anims\anim_7C.inc.c" />
<ClCompile Include="..\assets\anims\anim_7D.inc.c" />
<ClCompile Include="..\assets\anims\anim_7E.inc.c" />
<ClCompile Include="..\assets\anims\anim_7F.inc.c" />
<ClCompile Include="..\assets\anims\anim_80.inc.c" />
<ClCompile Include="..\assets\anims\anim_81.inc.c" />
<ClCompile Include="..\assets\anims\anim_82.inc.c" />
<ClCompile Include="..\assets\anims\anim_83.inc.c" />
<ClCompile Include="..\assets\anims\anim_84.inc.c" />
<ClCompile Include="..\assets\anims\anim_85.inc.c" />
<ClCompile Include="..\assets\anims\anim_86.inc.c" />
<ClCompile Include="..\assets\anims\anim_87.inc.c" />
<ClCompile Include="..\assets\anims\anim_88_89.inc.c" />
<ClCompile Include="..\assets\anims\anim_8A.inc.c" />
<ClCompile Include="..\assets\anims\anim_8B.inc.c" />
<ClCompile Include="..\assets\anims\anim_8C.inc.c" />
<ClCompile Include="..\assets\anims\anim_8D.inc.c" />
<ClCompile Include="..\assets\anims\anim_8E_8F.inc.c" />
<ClCompile Include="..\assets\anims\anim_90.inc.c" />
<ClCompile Include="..\assets\anims\anim_91.inc.c" />
<ClCompile Include="..\assets\anims\anim_92.inc.c" />
<ClCompile Include="..\assets\anims\anim_93.inc.c" />
<ClCompile Include="..\assets\anims\anim_94.inc.c" />
<ClCompile Include="..\assets\anims\anim_95.inc.c" />
<ClCompile Include="..\assets\anims\anim_96.inc.c" />
<ClCompile Include="..\assets\anims\anim_97.inc.c" />
<ClCompile Include="..\assets\anims\anim_98.inc.c" />
<ClCompile Include="..\assets\anims\anim_99.inc.c" />
<ClCompile Include="..\assets\anims\anim_9A.inc.c" />
<ClCompile Include="..\assets\anims\anim_9B.inc.c" />
<ClCompile Include="..\assets\anims\anim_9C.inc.c" />
<ClCompile Include="..\assets\anims\anim_9D.inc.c" />
<ClCompile Include="..\assets\anims\anim_9E.inc.c" />
<ClCompile Include="..\assets\anims\anim_9F.inc.c" />
<ClCompile Include="..\assets\anims\anim_A0.inc.c" />
<ClCompile Include="..\assets\anims\anim_A1.inc.c" />
<ClCompile Include="..\assets\anims\anim_A2.inc.c" />
<ClCompile Include="..\assets\anims\anim_A3.inc.c" />
<ClCompile Include="..\assets\anims\anim_A4.inc.c" />
<ClCompile Include="..\assets\anims\anim_A5.inc.c" />
<ClCompile Include="..\assets\anims\anim_A6.inc.c" />
<ClCompile Include="..\assets\anims\anim_A7.inc.c" />
<ClCompile Include="..\assets\anims\anim_A8.inc.c" />
<ClCompile Include="..\assets\anims\anim_A9.inc.c" />
<ClCompile Include="..\assets\anims\anim_AA.inc.c" />
<ClCompile Include="..\assets\anims\anim_AB.inc.c" />
<ClCompile Include="..\assets\anims\anim_AC.inc.c" />
<ClCompile Include="..\assets\anims\anim_AD.inc.c" />
<ClCompile Include="..\assets\anims\anim_AE.inc.c" />
<ClCompile Include="..\assets\anims\anim_AF.inc.c" />
<ClCompile Include="..\assets\anims\anim_B0.inc.c" />
<ClCompile Include="..\assets\anims\anim_B1.inc.c" />
<ClCompile Include="..\assets\anims\anim_B2.inc.c" />
<ClCompile Include="..\assets\anims\anim_B3.inc.c" />
<ClCompile Include="..\assets\anims\anim_B4.inc.c" />
<ClCompile Include="..\assets\anims\anim_B5_B6.inc.c" />
<ClCompile Include="..\assets\anims\anim_B7.inc.c" />
<ClCompile Include="..\assets\anims\anim_B8.inc.c" />
<ClCompile Include="..\assets\anims\anim_B9.inc.c" />
<ClCompile Include="..\assets\anims\anim_BA.inc.c" />
<ClCompile Include="..\assets\anims\anim_BB.inc.c" />
<ClCompile Include="..\assets\anims\anim_BC_BD.inc.c" />
<ClCompile Include="..\assets\anims\anim_BE.inc.c" />
<ClCompile Include="..\assets\anims\anim_BF.inc.c" />
<ClCompile Include="..\assets\anims\anim_C0.inc.c" />
<ClCompile Include="..\assets\anims\anim_C1.inc.c" />
<ClCompile Include="..\assets\anims\anim_C2.inc.c" />
<ClCompile Include="..\assets\anims\anim_C3.inc.c" />
<ClCompile Include="..\assets\anims\anim_C4.inc.c" />
<ClCompile Include="..\assets\anims\anim_C5.inc.c" />
<ClCompile Include="..\assets\anims\anim_C6.inc.c" />
<ClCompile Include="..\assets\anims\anim_C7.inc.c" />
<ClCompile Include="..\assets\anims\anim_C8.inc.c" />
<ClCompile Include="..\assets\anims\anim_C9.inc.c" />
<ClCompile Include="..\assets\anims\anim_CA.inc.c" />
<ClCompile Include="..\assets\anims\anim_CB_CC.inc.c" />
<ClCompile Include="..\assets\anims\anim_CD.inc.c" />
<ClCompile Include="..\assets\anims\anim_CE.inc.c" />
<ClCompile Include="..\assets\anims\anim_CF.inc.c" />
<ClCompile Include="..\assets\anims\anim_D0.inc.c" />
<ClCompile Include="..\bin\cave.c" />
<ClCompile Include="..\bin\debug_level_select.c" />
<ClCompile Include="..\bin\effect.c" />
<ClCompile Include="..\bin\eu\translation_de.c" />
<ClCompile Include="..\bin\eu\translation_en.c" />
<ClCompile Include="..\bin\eu\translation_fr.c" />
<ClCompile Include="..\bin\fire.c" />
<ClCompile Include="..\bin\generic.c" />
<ClCompile Include="..\bin\grass.c" />
<ClCompile Include="..\bin\inside.c" />
<ClCompile Include="..\bin\machine.c" />
<ClCompile Include="..\bin\mountain.c" />
<ClCompile Include="..\bin\outside.c" />
<ClCompile Include="..\bin\segment2.c" />
<ClCompile Include="..\bin\sky.c" />
<ClCompile Include="..\bin\snow.c" />
<ClCompile Include="..\bin\spooky.c" />
<ClCompile Include="..\bin\title_screen_bg.c" />
<ClCompile Include="..\bin\water.c" />
<ClCompile Include="..\build\us_pc\actors\amp\amp_body.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\amp\amp_electricity.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\amp\amp_eyes.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\amp\amp_mouth.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\blue_coin_switch\blue_coin_switch_side.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\blue_coin_switch\blue_coin_switch_top.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\blue_fish\blue_fish.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\bobomb\bob-omb_buddy_left_side.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\bobomb\bob-omb_buddy_right_side.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\bobomb\bob-omb_eyes.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\bobomb\bob-omb_eyes_blink.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\bobomb\bob-omb_left_side.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\bobomb\bob-omb_right_side.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\bomb\bomb_left_side.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\bomb\bomb_right_side.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\bomb\bomb_spike.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\boo\boo_eyes.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\boo\boo_mouth.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\boo_castle\bbh_boo_eyes.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\boo_castle\bbh_boo_mouth.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\book\book_cover.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\bookend\bookend_cover.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\bookend\bookend_mouth.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\bookend\bookend_pages.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\bookend\bookend_spine.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\bookend\bookend_tooth.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\bowser\bowser_armband.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\bowser\bowser_armband_spike.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\bowser\bowser_blue_eye_unused.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\bowser\bowser_body.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\bowser\bowser_chest.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\bowser\bowser_claw_edge.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\bowser\bowser_claw_horn_angle.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\bowser\bowser_claw_horn_tooth.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\bowser\bowser_eye_center_0.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\bowser\bowser_eye_center_1.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\bowser\bowser_eye_closed_0.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\bowser\bowser_eye_closed_1.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\bowser\bowser_eye_far_left_0.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\bowser\bowser_eye_far_left_1.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\bowser\bowser_eye_half_closed_0.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\bowser\bowser_eye_half_closed_1.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\bowser\bowser_eye_left_0.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\bowser\bowser_eye_left_1.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\bowser\bowser_eye_right_0.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\bowser\bowser_eye_right_1.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\bowser\bowser_eyebrow.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\bowser\bowser_hair.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\bowser\bowser_mouth_unused.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\bowser\bowser_muzzle.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\bowser\bowser_nostrils.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\bowser\bowser_shell.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\bowser\bowser_shell_edge.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\bowser\bowser_tongue.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\bowser\bowser_upper_face.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\bowser_flame\bowser_flame_0.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\bowser_flame\bowser_flame_1.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\bowser_flame\bowser_flame_10.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\bowser_flame\bowser_flame_11.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\bowser_flame\bowser_flame_12.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\bowser_flame\bowser_flame_13.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\bowser_flame\bowser_flame_2.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\bowser_flame\bowser_flame_3.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\bowser_flame\bowser_flame_4.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\bowser_flame\bowser_flame_5.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\bowser_flame\bowser_flame_6.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\bowser_flame\bowser_flame_7.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\bowser_flame\bowser_flame_8.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\bowser_flame\bowser_flame_9.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\breakable_box\cork_box_surface.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\breakable_box\crazy_box_surface.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\bub\bub_eye_border.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\bub\bub_eyes.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\bub\bub_fins.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\bub\bub_scales.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\bubba\bubba_eye_border.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\bubba\bubba_eyes_unused.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\bubba\bubba_fins.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\bubba\bubba_scales.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\bubba\bubba_sunglasses.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\bubble\bubble.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\bubble\mr_i_bubble.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\bullet_bill\bullet_bill_eye.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\bullet_bill\bullet_bill_mouth.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\bully\bully_eye.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\bully\bully_horn.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\bully\bully_left_side.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\bully\bully_right_side.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\burn_smoke\burn_smoke.ia16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\butterfly\butterfly_wing.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\cannon_barrel\cannon_barrel.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\cannon_base\cannon_base.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\cannon_lid\cannon_lid.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\capswitch\cap_switch_base.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\capswitch\cap_switch_head.ia16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\chain_ball\chain_ball.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\chain_chomp\chain_chomp_bright_shine.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\chain_chomp\chain_chomp_dull_shine.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\chain_chomp\chain_chomp_eye.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\chain_chomp\chain_chomp_tongue.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\chain_chomp\chain_chomp_tooth.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\chair\chair_bottom.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\chair\chair_front.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\chair\chair_leg.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\chair\chair_surface_unused.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\checkerboard_platform\checkerboard_platform.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\checkerboard_platform\checkerboard_platform_side.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\chillychief\chill_bully_eye.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\chillychief\chill_bully_left_side.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\chillychief\chill_bully_right_side.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\chuckya\chuckya_body_arm_left_side.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\chuckya\chuckya_body_arm_right_side.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\chuckya\chuckya_eyes.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\chuckya\chuckya_hand_antenna.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\clam_shell\clam_shell.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\clam_shell\clam_shell_mouth.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\coin\coin_front.ia16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\coin\coin_side.ia16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\coin\coin_tilt_left.ia16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\coin\coin_tilt_right.ia16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\cyan_fish\cyan_fish.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\dirt\dirt_particle.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\door\bbh_door.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\door\bbh_door_overlay.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\door\door_lock.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\door\hmc_mural_door.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\door\hmc_mural_door_overlay.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\door\metal_door.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\door\metal_door_overlay.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\door\one_star_door_sign.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\door\polished_wooden_door.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\door\polished_wooden_door_overlay.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\door\rough_wooden_door.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\door\rough_wooden_door_overlay.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\door\three_star_door_sign.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\door\zero_star_door_sign.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\dorrie\dorrie_eye.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\dorrie\dorrie_skin.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\dorrie\dorrie_tongue.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\exclamation_box\exclamation_box_front.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\exclamation_box\exclamation_box_side.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\exclamation_box\metal_cap_box_front.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\exclamation_box\metal_cap_box_side.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\exclamation_box\vanish_cap_box_front.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\exclamation_box\vanish_cap_box_side.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\exclamation_box\wing_cap_box_front.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\exclamation_box\wing_cap_box_side.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\exclamation_box_outline\exclamation_box_outline.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\exclamation_box_outline\exclamation_point.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\explosion\explosion_0.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\explosion\explosion_1.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\explosion\explosion_2.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\explosion\explosion_3.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\explosion\explosion_4.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\explosion\explosion_5.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\explosion\explosion_6.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\eyerok\eyerok_bricks.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\eyerok\eyerok_eye_closed.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\eyerok\eyerok_eye_mostly_closed.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\eyerok\eyerok_eye_mostly_open.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\eyerok\eyerok_eye_open.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\flame\flame_0.ia16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\flame\flame_1.ia16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\flame\flame_2.ia16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\flame\flame_3.ia16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\flame\flame_4.ia16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\flame\flame_5.ia16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\flame\flame_6.ia16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\flame\flame_7.ia16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\flyguy\flyguy_cloth_wrinkle.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\flyguy\flyguy_face.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\flyguy\flyguy_propeller.ia16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\fwoosh\fwoosh_face.ia16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\goomba\goomba_body.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\goomba\goomba_face.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\goomba\goomba_face_blink.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\haunted_cage\bbh_cage_bars.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\haunted_cage\bbh_cage_double_ornament.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\haunted_cage\bbh_cage_floor.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\haunted_cage\bbh_cage_garbage.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\haunted_cage\bbh_cage_ornament.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\haunted_cage\bbh_cage_wooden_base.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\heart\spinning_heart.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\heave_ho\heave-ho_arm_ornament.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\heave_ho\heave-ho_face.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\heave_ho\heave-ho_logo.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\heave_ho\heave-ho_platform.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\heave_ho\heave-ho_roller.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\heave_ho\heave-ho_turnkey.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\hoot\hoot_eyes.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\hoot\hoot_wing.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\hoot\hoot_wing_tip.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\impact_ring\impact_ring_left_side.ia16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\impact_ring\impact_ring_right_side.ia16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\impact_smoke\impact_smoke_0.ia16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\impact_smoke\impact_smoke_1.ia16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\impact_smoke\impact_smoke_2.ia16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\impact_smoke\impact_smoke_3.ia16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\king_bobomb\bob-omb_buddy_body_unused.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\king_bobomb\bob-omb_buddy_left_side_unused.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\king_bobomb\bob-omb_buddy_right_side_unused.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\king_bobomb\king_bob-omb_arm.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\king_bobomb\king_bob-omb_body_unused.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\king_bobomb\king_bob-omb_crown_rim.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\king_bobomb\king_bob-omb_eyes.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\king_bobomb\king_bob-omb_hand.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\king_bobomb\king_bob-omb_left_side.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\king_bobomb\king_bob-omb_right_side.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\klepto\klepto_beak.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\klepto\klepto_chest_tuft.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\klepto\klepto_eye.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\klepto\klepto_wing.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\klepto\klepto_wing_flap.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\koopa\koopa_eye_border.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\koopa\koopa_eyes_closed.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\koopa\koopa_eyes_open.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\koopa\koopa_nostrils.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\koopa\koopa_shell_back.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\koopa\koopa_shell_front.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\koopa\koopa_shell_front_top.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\koopa\koopa_shoe.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\koopa_flag\koopa_flag_banner.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\koopa_shell\koopa_shell_back.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\koopa_shell\koopa_shell_front.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\lakitu_cameraman\lakitu_camera_lens.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\lakitu_cameraman\lakitu_cameraman_cloud_face_unused.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\lakitu_cameraman\lakitu_cameraman_eyes_closed.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\lakitu_cameraman\lakitu_cameraman_eyes_open.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\lakitu_cameraman\lakitu_cameraman_frown.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\lakitu_cameraman\lakitu_cameraman_shell.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\lakitu_enemy\lakitu_enemy_cloud_face_unused.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\lakitu_enemy\lakitu_enemy_eyes_closed.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\lakitu_enemy\lakitu_enemy_eyes_open.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\lakitu_enemy\lakitu_enemy_frown.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\lakitu_enemy\lakitu_enemy_shell.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\leaves\leaf.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\mad_piano\mad_piano_body.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\mad_piano\mad_piano_keys.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\mad_piano\mad_piano_keys_corner.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\mad_piano\mad_piano_keys_edge.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\mad_piano\mad_piano_mouth.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\mad_piano\mad_piano_tooth.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\manta\manta_eye.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\manta\manta_fin_corner.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\manta\manta_fin_edge.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\manta\manta_gills.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\mario\mario_eyes_center.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\mario\mario_eyes_closed.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\mario\mario_eyes_closed_unused_0.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\mario\mario_eyes_closed_unused_1.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\mario\mario_eyes_dead.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\mario\mario_eyes_down_unused.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\mario\mario_eyes_half_closed.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\mario\mario_eyes_left_unused.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\mario\mario_eyes_right_unused.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\mario\mario_eyes_up_unused.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\mario\mario_logo.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\mario\mario_metal.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\mario\mario_metal_wing_tip_unused.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\mario\mario_metal_wing_unused.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\mario\mario_mustache.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\mario\mario_overalls_button.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\mario\mario_sideburn.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\mario\mario_wing.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\mario\mario_wing_tip.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\mario_cap\mario_cap_logo.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\mario_cap\mario_cap_metal.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\mario_cap\mario_cap_metal_wing_tip_unused.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\mario_cap\mario_cap_metal_wing_unused.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\mario_cap\mario_cap_wing.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\mario_cap\mario_cap_wing_tip.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\metal_box\metal_box_side.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\mips\mips_eyes.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\mist\mist.ia16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\moneybag\moneybag_eyes.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\moneybag\moneybag_mouth.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\monty_mole\monty_mole_cheek.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\monty_mole\monty_mole_claw.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\monty_mole\monty_mole_eye.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\monty_mole\monty_mole_nose.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\monty_mole\monty_mole_tooth.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\monty_mole_hole\monty_mole_hole.ia16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\mr_i_eyeball\mr_i_eyeball_left_side.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\mr_i_eyeball\mr_i_eyeball_right_side.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\mr_i_iris\mr_i_iris_closed.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\mr_i_iris\mr_i_iris_mostly_closed.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\mr_i_iris\mr_i_iris_mostly_open.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\mr_i_iris\mr_i_iris_open.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\mushroom_1up\1-up_mushroom.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\peach\peach_chest_jewel.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\peach\peach_crown_jewel.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\peach\peach_dress.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\peach\peach_eye_closed.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\peach\peach_eye_mostly_closed.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\peach\peach_eye_mostly_open.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\peach\peach_eye_open.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\peach\peach_lips.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\peach\peach_lips_scrunched.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\peach\peach_nostril.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\pebble\pebble.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\penguin\penguin_beak.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\penguin\penguin_eye_angry.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\penguin\penguin_eye_angry_unused.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\penguin\penguin_eye_closed.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\penguin\penguin_eye_half_closed.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\penguin\penguin_eye_open.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\piranha_plant\piranha_plant_bottom_lip.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\piranha_plant\piranha_plant_leaf.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\piranha_plant\piranha_plant_skin.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\piranha_plant\piranha_plant_stem.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\piranha_plant\piranha_plant_tongue.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\piranha_plant\piranha_plant_tooth.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\pokey\pokey_body.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\pokey\pokey_face.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\pokey\pokey_face_blink.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\poundable_pole\poundable_pole_side.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\poundable_pole\poundable_pole_top.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\power_meter\power_meter_five_segments.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\power_meter\power_meter_four_segments.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\power_meter\power_meter_full.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\power_meter\power_meter_left_side.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\power_meter\power_meter_one_segment.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\power_meter\power_meter_right_side.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\power_meter\power_meter_seven_segments.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\power_meter\power_meter_six_segments.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\power_meter\power_meter_three_segments.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\power_meter\power_meter_two_segments.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\purple_switch\purple_switch_base.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\purple_switch\purple_switch_exclamation_point.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\sand\sand_particle.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\scuttlebug\scuttlebug_eye.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\scuttlebug\scuttlebug_iris.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\scuttlebug\scuttlebug_left_side.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\scuttlebug\scuttlebug_leg.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\scuttlebug\scuttlebug_right_side.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\seaweed\seaweed_base.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\seaweed\seaweed_lower_center.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\seaweed\seaweed_tip.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\seaweed\seaweed_upper_center.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\skeeter\skeeter_eye.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\skeeter\skeeter_iris.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\smoke\smoke.ia16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\snowman\mr_blizzard_eye.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\snowman\mr_blizzard_left_side.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\snowman\mr_blizzard_mitten.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\snowman\mr_blizzard_mouth.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\snowman\mr_blizzard_right_side.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\snufit\snufit_body.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\snufit\snufit_eye.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\snufit\snufit_mask_strap.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\snufit\snufit_mouth.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\sparkle\sparkle_0.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\sparkle\sparkle_1.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\sparkle\sparkle_2.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\sparkle\sparkle_3.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\sparkle\sparkle_4.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\sparkle\sparkle_5.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\sparkle_animation\sparkle_animation_0.ia16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\sparkle_animation\sparkle_animation_1.ia16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\sparkle_animation\sparkle_animation_2.ia16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\sparkle_animation\sparkle_animation_3.ia16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\sparkle_animation\sparkle_animation_4.ia16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\spindrift\spindrift_face.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\spindrift\spindrift_head.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\spindrift\spindrift_leaf.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\spindrift\spindrift_petal.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\springboard\springboard_base_unused.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\springboard\springboard_top_unused.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\star\star_eye.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\star\star_surface.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\stomp_smoke\stomp_smoke_0.ia16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\stomp_smoke\stomp_smoke_1.ia16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\stomp_smoke\stomp_smoke_2.ia16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\stomp_smoke\stomp_smoke_3.ia16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\stomp_smoke\stomp_smoke_4.ia16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\stomp_smoke\stomp_smoke_5.ia16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\sushi\sushi_eye.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\sushi\sushi_snout.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\sushi\sushi_tooth.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\swoop\swoop_body.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\swoop\swoop_eye.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\swoop\swoop_nose.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\swoop\swoop_wing.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\thwomp\thwomp_face.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\thwomp\thwomp_surface.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\toad\toad_face.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\toad\toad_head.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\tornado\tornado.ia16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\treasure_chest\treasure_chest_front.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\treasure_chest\treasure_chest_lock.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\treasure_chest\treasure_chest_lock_top.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\treasure_chest\treasure_chest_side.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\tree\palm_tree.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\tree\pine_tree.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\tree\snowy_pine_tree.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\tree\tree_left_side.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\tree\tree_right_side.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\ukiki\ukiki_butt.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\ukiki\ukiki_face.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\ukiki\ukiki_face_blink.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\ukiki\ukiki_fur.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\unagi\unagi_body.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\unagi\unagi_eye.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\unagi\unagi_head_base.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\unagi\unagi_mouth.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\unagi\unagi_tail.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\unagi\unagi_tooth.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\walk_smoke\walk_smoke_0.ia16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\walk_smoke\walk_smoke_1.ia16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\walk_smoke\walk_smoke_2.ia16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\walk_smoke\walk_smoke_3.ia16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\walk_smoke\walk_smoke_4.ia16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\walk_smoke\walk_smoke_5.ia16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\walk_smoke\walk_smoke_6.ia16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\warp_pipe\warp_pipe_side.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\warp_pipe\warp_pipe_top.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\water_bubble\water_bubble.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\water_mine\water_mine_left_side_unused.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\water_mine\water_mine_right_side_unused.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\water_mine\water_mine_spike_unused.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\water_ring\water_ring.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\water_splash\water_splash_0.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\water_splash\water_splash_1.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\water_splash\water_splash_2.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\water_splash\water_splash_3.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\water_splash\water_splash_4.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\water_splash\water_splash_5.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\water_splash\water_splash_6.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\water_splash\water_splash_7.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\water_wave\water_wave_0.ia16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\water_wave\water_wave_1.ia16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\water_wave\water_wave_2.ia16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\water_wave\water_wave_3.ia16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\whirlpool\whirlpool.ia16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\white_particle\snow_particle.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\white_particle_small\small_snow_particle.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\whomp\whomp_back.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\whomp\whomp_face.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\whomp\whomp_hand.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\whomp\whomp_surface.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\wiggler\wiggler_eye.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\wiggler\wiggler_flower.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\wiggler\wiggler_frown.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\wiggler\wiggler_nose_left_side.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\wiggler\wiggler_nose_right_side.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\wiggler\wiggler_segment_left_side.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\wiggler\wiggler_segment_right_side.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\wooden_signpost\wooden_signpost_back.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\wooden_signpost\wooden_signpost_front.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\yellow_sphere\yellow_sphere.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\yellow_sphere_small\small_yellow_sphere.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\yoshi\yoshi_eye.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\yoshi\yoshi_eye_blink.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\yoshi\yoshi_nostril.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\yoshi_egg\yoshi_egg_0_unused.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\yoshi_egg\yoshi_egg_1_unused.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\yoshi_egg\yoshi_egg_2_unused.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\yoshi_egg\yoshi_egg_3_unused.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\yoshi_egg\yoshi_egg_4_unused.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\yoshi_egg\yoshi_egg_5_unused.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\yoshi_egg\yoshi_egg_6_unused.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\actors\yoshi_egg\yoshi_egg_7_unused.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\assets\demo_data.c" />
<ClCompile Include="..\build\us_pc\assets\mario_anim_data.c" />
<ClCompile Include="..\build\us_pc\bin\bbh_skybox.c" />
<ClCompile Include="..\build\us_pc\bin\bidw_skybox.c" />
<ClCompile Include="..\build\us_pc\bin\bitfs_skybox.c" />
<ClCompile Include="..\build\us_pc\bin\bits_skybox.c" />
<ClCompile Include="..\build\us_pc\bin\ccm_skybox.c" />
<ClCompile Include="..\build\us_pc\bin\cloud_floor_skybox.c" />
<ClCompile Include="..\build\us_pc\bin\clouds_skybox.c" />
<ClCompile Include="..\build\us_pc\bin\ssl_skybox.c" />
<ClCompile Include="..\build\us_pc\bin\water_skybox.c" />
<ClCompile Include="..\build\us_pc\bin\wdw_skybox.c" />
<ClCompile Include="..\build\us_pc\levels\bbh\0.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\bbh\1.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\bbh\2.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\bbh\3.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\bbh\4.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\bbh\5.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\bbh\6.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\bitdw\0.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\bitdw\1.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\bitdw\2.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\bitdw\3.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\bitfs\0.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\bitfs\1.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\bitfs\2.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\bits\0.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\bits\1.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\bits\2.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\bob\0.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\bob\1.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\bob\2.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\bob\3.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\bob\4.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\bowser_1\0.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\bowser_1\1.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\bowser_1\2.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\bowser_2\0.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\bowser_3\0.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\bowser_3\1.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\bowser_3\2.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\castle_grounds\0.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\castle_grounds\1.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\castle_grounds\2.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\castle_grounds\3.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\castle_grounds\4.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\castle_grounds\5.ia8.inc.c" />
<ClCompile Include="..\build\us_pc\levels\castle_inside\1.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\castle_inside\10.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\castle_inside\11.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\castle_inside\12.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\castle_inside\13.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\castle_inside\14.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\castle_inside\15.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\castle_inside\16.ia16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\castle_inside\17.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\castle_inside\18.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\castle_inside\19.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\castle_inside\2.ia16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\castle_inside\20.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\castle_inside\21.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\castle_inside\22.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\castle_inside\23_us.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\castle_inside\24_us.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\castle_inside\25.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\castle_inside\26.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\castle_inside\27.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\castle_inside\28.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\castle_inside\29.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\castle_inside\3.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\castle_inside\30.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\castle_inside\31.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\castle_inside\32.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\castle_inside\33.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\castle_inside\34.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\castle_inside\35.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\castle_inside\36.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\castle_inside\37.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\castle_inside\38.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\castle_inside\39.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\castle_inside\4.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\castle_inside\40.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\castle_inside\5.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\castle_inside\6.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\castle_inside\7.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\castle_inside\8.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\castle_inside\9.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\castle_inside\castle_light.ia16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\ccm\0.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\ccm\1.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\ccm\10.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\ccm\11.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\ccm\12.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\ccm\2.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\ccm\3.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\ccm\4.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\ccm\5.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\ccm\6.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\ccm\7.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\ccm\8.ia16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\ccm\9.ia16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\cotmc\0.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\cotmc\1.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\cotmc\2.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\cotmc\3.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\cotmc\4.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\ddd\0.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\ddd\1.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\ddd\2.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\ddd\3.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\ddd\4.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\ending\cake.inc.c" />
<ClCompile Include="..\build\us_pc\levels\hmc\0.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\hmc\1.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\hmc\2.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\hmc\3.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\hmc\4.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\hmc\5.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\hmc\6.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\hmc\7.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\intro\0.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\intro\1.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\intro\2_copyright.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\intro\3_tm.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\jrb\0.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\jrb\1.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\jrb\2.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\jrb\3.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\lll\0.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\lll\1.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\lll\10.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\lll\11.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\lll\12.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\lll\13.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\lll\14.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\lll\15.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\lll\16.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\lll\17.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\lll\18.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\lll\19.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\lll\2.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\lll\20.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\lll\21.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\lll\22.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\lll\23.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\lll\24.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\lll\25.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\lll\26.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\lll\27.ia16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\lll\28.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\lll\29.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\lll\3.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\lll\30.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\lll\31.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\lll\32.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\lll\4.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\lll\5.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\lll\6.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\lll\7.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\lll\8.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\lll\9.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7.00018.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7.00818.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7.01018.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7.02018.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7.03468.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7.03C68.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7.04468.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7.04C68.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7.05468.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7.06328.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7.06B28.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7.073D0.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7.075D0.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7.077D0.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7.079D0.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7.07BD0.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7.07DD0.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7.07FD0.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7.081D0.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7.083D0.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7.085D0.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7.087D0.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7.089D0.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7.08BD0.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7.08DD0.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7.08FD0.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7.091D0.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7.093D0.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7.095D0.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7.097D0.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7.099D0.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7.09BD0.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7.09DD0.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7.09FD0.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7.0A1D0.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7.0A3D0.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7.0A5D0.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7.0A7D0.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7.0A9D0.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7.0D1A8.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7.0E1A8.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7_us.0AC40.ia8.inc.c" />
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7_us.0AC80.ia8.inc.c" />
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7_us.0ACC0.ia8.inc.c" />
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7_us.0AD00.ia8.inc.c" />
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7_us.0AD40.ia8.inc.c" />
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7_us.0AD80.ia8.inc.c" />
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7_us.0ADC0.ia8.inc.c" />
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7_us.0AE00.ia8.inc.c" />
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7_us.0AE40.ia8.inc.c" />
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7_us.0AE80.ia8.inc.c" />
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7_us.0AEC0.ia8.inc.c" />
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7_us.0AF00.ia8.inc.c" />
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7_us.0AF40.ia8.inc.c" />
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7_us.0AF80.ia8.inc.c" />
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7_us.0AFC0.ia8.inc.c" />
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7_us.0B000.ia8.inc.c" />
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7_us.0B040.ia8.inc.c" />
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7_us.0B080.ia8.inc.c" />
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7_us.0B0C0.ia8.inc.c" />
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7_us.0B100.ia8.inc.c" />
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7_us.0B140.ia8.inc.c" />
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7_us.0B180.ia8.inc.c" />
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7_us.0B1C0.ia8.inc.c" />
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7_us.0B200.ia8.inc.c" />
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7_us.0B240.ia8.inc.c" />
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7_us.0B280.ia8.inc.c" />
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7_us.0B2C0.ia8.inc.c" />
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7_us.0B300.ia8.inc.c" />
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7_us.0B340.ia8.inc.c" />
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7_us.0B380.ia8.inc.c" />
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7_us.0B3C0.ia8.inc.c" />
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7_us.0B400.ia8.inc.c" />
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7_us.0B440.ia8.inc.c" />
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7_us.0B480.ia8.inc.c" />
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7_us.0B4C0.ia8.inc.c" />
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7_us.0B500.ia8.inc.c" />
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7_us.0B540.ia8.inc.c" />
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7_us.0B580.ia8.inc.c" />
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7_us.0B5C0.ia8.inc.c" />
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7_us.0B600.ia8.inc.c" />
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7_us.0B640.ia8.inc.c" />
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7_us.0B680.ia8.inc.c" />
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7_us.0B6C0.ia8.inc.c" />
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7_us.0B700.ia8.inc.c" />
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7_us.0B740.ia8.inc.c" />
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7_us.0B780.ia8.inc.c" />
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7_us.0B7C0.ia8.inc.c" />
<ClCompile Include="..\build\us_pc\levels\menu\main_menu_seg7_us.0B800.ia8.inc.c" />
<ClCompile Include="..\build\us_pc\levels\pss\0.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\pss\1.ia16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\pss\2.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\rr\1.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\rr\2.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\rr\quarter_flying_carpet.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\sl\0.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\sl\1.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\sl\2.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\sl\3.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\sl\4.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\ssl\0.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\ssl\1.ia16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\ssl\10.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\ssl\11.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\ssl\2.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\ssl\3.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\ssl\4.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\ssl\5.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\ssl\6.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\ssl\7.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\ssl\8.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\ssl\9.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\thi\0.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\thi\1.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\totwc\0.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\totwc\1.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\totwc\2.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\totwc\3.ia16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\ttc\0.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\ttc\1.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\ttc\2.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\ttm\0.ia16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\ttm\1.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\ttm\2.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\ttm\3.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\ttm\4.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\ttm\5.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\ttm\6.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\ttm\7.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\ttm\8.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\vcutm\0.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\vcutm\1.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\vcutm\2.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\vcutm\3.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\wdw\0.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\wdw\1.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\wdw\2.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\wdw\3.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\wdw\4.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\wf\0.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\wf\1.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\wf\2.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\wf\3.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\wf\4.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\wf\5.ia8.inc.c" />
<ClCompile Include="..\build\us_pc\levels\wmotr\0.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\wmotr\1.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\wmotr\2.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\wmotr\3.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\levels\wmotr\4.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\sound\bank_sets.c" />
<ClCompile Include="..\build\us_pc\sound\bank_sets.inc.c" />
<ClCompile Include="..\build\us_pc\sound\sequences.bin.c" />
<ClCompile Include="..\build\us_pc\sound\sequences.bin.inc.c" />
<ClCompile Include="..\build\us_pc\sound\sound_data.ctl.c" />
<ClCompile Include="..\build\us_pc\sound\sound_data.ctl.inc.c" />
<ClCompile Include="..\build\us_pc\sound\sound_data.tbl.c" />
<ClCompile Include="..\build\us_pc\sound\sound_data.tbl.inc.c" />
<ClCompile Include="..\build\us_pc\text\us\define_text.inc.c" />
<ClCompile Include="..\build\us_pc\textures\cave\hmc_textures.00000.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\cave\hmc_textures.01000.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\cave\hmc_textures.01800.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\cave\hmc_textures.02800.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\cave\hmc_textures.03000.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\cave\hmc_textures.03800.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\cave\hmc_textures.04800.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\cave\hmc_textures.05800.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\cave\hmc_textures.06800.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\cave\hmc_textures.07000.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\cave\hmc_textures.07800.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\cave\hmc_textures.08800.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\cave\hmc_textures.09800.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\cave\hmc_textures.0A000.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\cave\hmc_textures.0A800.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\cave\hmc_textures.0B800.ia16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\cave\hmc_textures.0C000.ia16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\effect\bubble.06048.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\effect\flower.00008.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\effect\flower.00808.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\effect\flower.01008.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\effect\flower.01808.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\effect\lava_bubble.02020.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\effect\lava_bubble.02820.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\effect\lava_bubble.03020.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\effect\lava_bubble.03820.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\effect\lava_bubble.04020.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\effect\lava_bubble.04820.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\effect\lava_bubble.05020.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\effect\lava_bubble.05820.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\effect\tiny_bubble.0684C.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\effect\tiny_bubble.06AD8.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\fire\lll_textures.00000.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\fire\lll_textures.00800.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\fire\lll_textures.01000.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\fire\lll_textures.01800.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\fire\lll_textures.02000.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\fire\lll_textures.02800.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\fire\lll_textures.03000.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\fire\lll_textures.03800.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\fire\lll_textures.04000.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\fire\lll_textures.04800.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\fire\lll_textures.05000.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\fire\lll_textures.05800.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\fire\lll_textures.06000.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\fire\lll_textures.06800.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\fire\lll_textures.07000.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\fire\lll_textures.07800.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\fire\lll_textures.08000.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\fire\lll_textures.08800.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\fire\lll_textures.09000.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\fire\lll_textures.09800.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\fire\lll_textures.0A000.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\fire\lll_textures.0A800.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\fire\lll_textures.0B000.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\fire\lll_textures.0B800.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\generic\bob_textures.00000.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\generic\bob_textures.00800.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\generic\bob_textures.01000.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\generic\bob_textures.01800.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\generic\bob_textures.02000.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\generic\bob_textures.02800.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\generic\bob_textures.03000.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\generic\bob_textures.03800.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\generic\bob_textures.04000.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\generic\bob_textures.04800.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\generic\bob_textures.05000.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\generic\bob_textures.05800.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\generic\bob_textures.06000.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\generic\bob_textures.07000.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\generic\bob_textures.07800.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\generic\bob_textures.08000.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\generic\bob_textures.08800.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\generic\bob_textures.09000.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\generic\bob_textures.09800.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\generic\bob_textures.0A000.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\generic\bob_textures.0A800.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\generic\bob_textures.0B000.ia16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\grass\wf_textures.00000.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\grass\wf_textures.00800.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\grass\wf_textures.01000.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\grass\wf_textures.01800.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\grass\wf_textures.02000.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\grass\wf_textures.02800.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\grass\wf_textures.03000.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\grass\wf_textures.03800.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\grass\wf_textures.04000.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\grass\wf_textures.04800.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\grass\wf_textures.05000.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\grass\wf_textures.05800.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\grass\wf_textures.06000.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\grass\wf_textures.06800.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\grass\wf_textures.07000.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\grass\wf_textures.07800.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\grass\wf_textures.08000.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\grass\wf_textures.08800.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\grass\wf_textures.09000.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\grass\wf_textures.09800.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\grass\wf_textures.0A000.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\grass\wf_textures.0A800.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\grass\wf_textures.0B000.ia16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\grass\wf_textures.0B800.ia16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\inside\inside_castle_textures.00000.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\inside\inside_castle_textures.01000.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\inside\inside_castle_textures.02000.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\inside\inside_castle_textures.03000.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\inside\inside_castle_textures.03800.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\inside\inside_castle_textures.04000.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\inside\inside_castle_textures.04800.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\inside\inside_castle_textures.05000.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\inside\inside_castle_textures.05800.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\inside\inside_castle_textures.06000.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\inside\inside_castle_textures.07000.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\inside\inside_castle_textures.08000.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\inside\inside_castle_textures.08800.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\inside\inside_castle_textures.09000.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\inside\inside_castle_textures.0A000.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\inside\inside_castle_textures.0B000.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\inside\inside_castle_textures.0B800.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\intro_raw\hand_closed.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\intro_raw\hand_open.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\intro_raw\mario_face_shine.ia8.inc.c" />
<ClCompile Include="..\build\us_pc\textures\intro_raw\red_star_0.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\intro_raw\red_star_1.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\intro_raw\red_star_2.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\intro_raw\red_star_3.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\intro_raw\red_star_4.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\intro_raw\red_star_5.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\intro_raw\red_star_6.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\intro_raw\red_star_7.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\intro_raw\sparkle_0.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\intro_raw\sparkle_1.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\intro_raw\sparkle_2.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\intro_raw\sparkle_3.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\intro_raw\sparkle_4.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\intro_raw\sparkle_5.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\intro_raw\white_star_0.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\intro_raw\white_star_1.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\intro_raw\white_star_2.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\intro_raw\white_star_3.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\intro_raw\white_star_4.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\intro_raw\white_star_5.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\intro_raw\white_star_6.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\intro_raw\white_star_7.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\machine\ttc_textures.00000.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\machine\ttc_textures.00800.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\machine\ttc_textures.01000.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\machine\ttc_textures.01800.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\machine\ttc_textures.02000.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\machine\ttc_textures.02800.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\machine\ttc_textures.03000.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\machine\ttc_textures.03800.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\machine\ttc_textures.04000.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\machine\ttc_textures.05000.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\machine\ttc_textures.05800.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\machine\ttc_textures.06000.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\machine\ttc_textures.06800.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\machine\ttc_textures.07000.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\machine\ttc_textures.07800.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\machine\ttc_textures.08000.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\machine\ttc_textures.08400.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\mountain\ttm_textures.00000.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\mountain\ttm_textures.00800.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\mountain\ttm_textures.01800.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\mountain\ttm_textures.02800.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\mountain\ttm_textures.03000.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\mountain\ttm_textures.03800.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\mountain\ttm_textures.04000.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\mountain\ttm_textures.04800.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\mountain\ttm_textures.05000.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\mountain\ttm_textures.05800.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\mountain\ttm_textures.06800.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\mountain\ttm_textures.07000.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\mountain\ttm_textures.07800.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\mountain\ttm_textures.08000.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\mountain\ttm_textures.08800.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\mountain\ttm_textures.09800.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\mountain\ttm_textures.0A000.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\mountain\ttm_textures.0A800.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\mountain\ttm_textures.0B000.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\mountain\ttm_textures.0B800.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\mountain\ttm_textures.0C000.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\outside\castle_grounds_textures.00000.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\outside\castle_grounds_textures.00800.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\outside\castle_grounds_textures.01000.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\outside\castle_grounds_textures.02000.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\outside\castle_grounds_textures.03000.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\outside\castle_grounds_textures.03800.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\outside\castle_grounds_textures.04000.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\outside\castle_grounds_textures.04800.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\outside\castle_grounds_textures.05800.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\outside\castle_grounds_textures.06000.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\outside\castle_grounds_textures.06800.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\outside\castle_grounds_textures.07800.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\outside\castle_grounds_textures.08000.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\outside\castle_grounds_textures.08800.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\outside\castle_grounds_textures.09000.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\outside\castle_grounds_textures.09800.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\outside\castle_grounds_textures.0A000.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\outside\castle_grounds_textures.0A800.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\outside\castle_grounds_textures.0B000.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\outside\castle_grounds_textures.0B400.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\outside\castle_grounds_textures.0BC00.ia16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.05900.ia4.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.05940.ia4.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.05980.ia4.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.059C0.ia4.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.05A00.ia4.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.05A40.ia4.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.05A80.ia4.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.05AC0.ia4.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.05B00.ia4.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.05B40.ia4.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.05B80.ia4.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.05BC0.ia4.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.05C00.ia4.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.05C40.ia4.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.05C80.ia4.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.05CC0.ia4.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.05D00.ia4.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.05D40.ia4.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.05D80.ia4.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.05DC0.ia4.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.05E00.ia4.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.05E40.ia4.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.05E80.ia4.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.05EC0.ia4.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.05F00.ia4.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.05F40.ia4.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.05F80.ia4.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.05FC0.ia4.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.06000.ia4.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.06040.ia4.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.06080.ia4.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.060C0.ia4.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.06100.ia4.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.06140.ia4.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.06180.ia4.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.061C0.ia4.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.06200.ia4.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.06240.ia4.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.06280.ia4.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.062C0.ia4.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.06300.ia4.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.06340.ia4.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.06380.ia4.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.063C0.ia4.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.06400.ia4.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.06410.ia1.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.06420.ia1.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.06440.ia4.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.06480.ia4.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.064C0.ia4.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.06500.ia4.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.06540.ia4.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.06580.ia4.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.065C0.ia4.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.06600.ia4.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.06640.ia4.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.06680.ia4.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.066C0.ia4.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.06700.ia4.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.06740.ia4.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.06780.ia4.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.067C0.ia4.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.06800.ia4.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.06840.ia4.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.06880.ia4.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.068C0.ia4.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.06900.ia4.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.06940.ia4.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.06980.ia4.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.069C0.ia4.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.06A00.ia4.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.06A40.ia4.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.06A80.ia4.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.06AC0.ia4.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.06B00.ia4.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.06B40.ia4.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.06B80.ia4.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.06BC0.ia4.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.06C00.ia4.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.06C40.ia4.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.06C80.ia4.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.06CC0.ia4.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.06D00.ia4.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.06D40.ia4.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.06D80.ia4.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.06DC0.ia4.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.06E00.ia4.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.06E40.ia4.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.06E80.ia4.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.06EC0.ia4.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.06F00.ia4.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.06F40.ia4.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.06F80.ia4.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\font_graphics.06FC0.ia4.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.00000.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.00200.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.00400.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.00600.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.00800.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.00A00.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.00C00.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.00E00.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.01000.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.01200.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.01400.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.01600.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.01800.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.01A00.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.01C00.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.01E00.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.02000.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.02200.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.02400.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.02800.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.02A00.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.02C00.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.02E00.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.03000.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.03200.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.03600.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.03800.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.03A00.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.03C00.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.04000.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.04400.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.04800.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.04A00.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.05000.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.05600.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.05800.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.05A00.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.05C00.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.06200.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.06280.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.06300.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.06380.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.06400.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.06480.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.06500.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.06580.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.06600.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.06680.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.06700.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.06780.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.06800.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.06880.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.06900.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.06980.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.06A00.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.06A80.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.06B00.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.06B80.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.06C00.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.06C80.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.06D00.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.06D80.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.06E00.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.06E80.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.06F00.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.06F80.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.07000.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.07080.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.07340.ia1.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.07B50.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.07D50.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.07F50.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.08150.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.081D0.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.0F458.ia8.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.0FC58.ia8.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.10458.ia8.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.11458.ia8.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.11C58.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.12458.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.12C58.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.13458.ia16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.13C58.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\segment2.14838.ia8.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\shadow_quarter_circle.ia8.inc.c" />
<ClCompile Include="..\build\us_pc\textures\segment2\shadow_quarter_square.ia8.inc.c" />
<ClCompile Include="..\build\us_pc\textures\sky\metal_hole.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\sky\rr_textures.00000.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\sky\rr_textures.00800.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\sky\rr_textures.01000.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\sky\rr_textures.01800.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\sky\rr_textures.02000.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\sky\rr_textures.03000.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\sky\rr_textures.03800.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\sky\rr_textures.04800.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\sky\rr_textures.05000.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\sky\rr_textures.05800.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\sky\rr_textures.06000.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\sky\rr_textures.07000.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\sky\rr_textures.07800.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\sky\rr_textures.08000.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\snow\ccm_textures.00000.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\snow\ccm_textures.00800.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\snow\ccm_textures.01000.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\snow\ccm_textures.02000.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\snow\ccm_textures.02800.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\snow\ccm_textures.03000.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\snow\ccm_textures.03800.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\snow\ccm_textures.04000.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\snow\ccm_textures.04800.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\snow\ccm_textures.05000.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\snow\ccm_textures.05800.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\snow\ccm_textures.06000.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\snow\ccm_textures.06800.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\snow\ccm_textures.07000.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\snow\ccm_textures.08000.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\snow\ccm_textures.08800.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\snow\ccm_textures.09000.ia16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\snow\ccm_textures.09800.ia16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\spooky\bbh_textures.00000.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\spooky\bbh_textures.00800.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\spooky\bbh_textures.01800.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\spooky\bbh_textures.02800.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\spooky\bbh_textures.03800.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\spooky\bbh_textures.04800.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\spooky\bbh_textures.05000.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\spooky\bbh_textures.06000.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\spooky\bbh_textures.06800.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\spooky\bbh_textures.07000.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\spooky\bbh_textures.08000.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\spooky\bbh_textures.08800.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\spooky\bbh_textures.09000.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\spooky\bbh_textures.0A000.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\spooky\bbh_textures.0A800.ia16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\spooky\bbh_textures.0B000.ia16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\spooky\bbh_textures.0B800.ia16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\title_screen_bg\title_screen_bg.001C0.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\title_screen_bg\title_screen_bg.00E40.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\title_screen_bg\title_screen_bg.01AC0.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\title_screen_bg\title_screen_bg.02740.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\title_screen_bg\title_screen_bg.033C0.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\title_screen_bg\title_screen_bg.04040.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\title_screen_bg\title_screen_bg.04CC0.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\title_screen_bg\title_screen_bg.05940.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\water\jrb_textures.00000.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\water\jrb_textures.00800.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\water\jrb_textures.01800.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\water\jrb_textures.02800.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\water\jrb_textures.03800.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\water\jrb_textures.04800.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\water\jrb_textures.05800.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\water\jrb_textures.06000.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\water\jrb_textures.06800.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\water\jrb_textures.07800.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\water\jrb_textures.08800.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\water\jrb_textures.09000.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\water\jrb_textures.0A000.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\water\jrb_textures.0A800.rgba16.inc.c" />
<ClCompile Include="..\build\us_pc\textures\water\jrb_textures.0B800.rgba16.inc.c" />
<ClCompile Include="..\data\behavior_data.c" />
<ClCompile Include="..\data\behavior_table.c" />
<ClCompile Include="..\include\trig_tables.inc.c" />
<ClCompile Include="..\levels\bbh\areas\1\1\model.inc.c" />
<ClCompile Include="..\levels\bbh\areas\1\10\model.inc.c" />
<ClCompile Include="..\levels\bbh\areas\1\11\model.inc.c" />
<ClCompile Include="..\levels\bbh\areas\1\12\model.inc.c" />
<ClCompile Include="..\levels\bbh\areas\1\13\model.inc.c" />
<ClCompile Include="..\levels\bbh\areas\1\14\model.inc.c" />
<ClCompile Include="..\levels\bbh\areas\1\15\model.inc.c" />
<ClCompile Include="..\levels\bbh\areas\1\16\model.inc.c" />
<ClCompile Include="..\levels\bbh\areas\1\17\model.inc.c" />
<ClCompile Include="..\levels\bbh\areas\1\18\model.inc.c" />
<ClCompile Include="..\levels\bbh\areas\1\19\model.inc.c" />
<ClCompile Include="..\levels\bbh\areas\1\2\model.inc.c" />
<ClCompile Include="..\levels\bbh\areas\1\20\model.inc.c" />
<ClCompile Include="..\levels\bbh\areas\1\21\model.inc.c" />
<ClCompile Include="..\levels\bbh\areas\1\22\model.inc.c" />
<ClCompile Include="..\levels\bbh\areas\1\23\model.inc.c" />
<ClCompile Include="..\levels\bbh\areas\1\24\model.inc.c" />
<ClCompile Include="..\levels\bbh\areas\1\25\model.inc.c" />
<ClCompile Include="..\levels\bbh\areas\1\26\model.inc.c" />
<ClCompile Include="..\levels\bbh\areas\1\27\model.inc.c" />
<ClCompile Include="..\levels\bbh\areas\1\28\model.inc.c" />
<ClCompile Include="..\levels\bbh\areas\1\29\model.inc.c" />
<ClCompile Include="..\levels\bbh\areas\1\3\model.inc.c" />
<ClCompile Include="..\levels\bbh\areas\1\30\model.inc.c" />
<ClCompile Include="..\levels\bbh\areas\1\31\model.inc.c" />
<ClCompile Include="..\levels\bbh\areas\1\32\model.inc.c" />
<ClCompile Include="..\levels\bbh\areas\1\33\model.inc.c" />
<ClCompile Include="..\levels\bbh\areas\1\34\model.inc.c" />
<ClCompile Include="..\levels\bbh\areas\1\35\model.inc.c" />
<ClCompile Include="..\levels\bbh\areas\1\36\model.inc.c" />
<ClCompile Include="..\levels\bbh\areas\1\37\model.inc.c" />
<ClCompile Include="..\levels\bbh\areas\1\38\model.inc.c" />
<ClCompile Include="..\levels\bbh\areas\1\39\model.inc.c" />
<ClCompile Include="..\levels\bbh\areas\1\4\model.inc.c" />
<ClCompile Include="..\levels\bbh\areas\1\5\model.inc.c" />
<ClCompile Include="..\levels\bbh\areas\1\6\model.inc.c" />
<ClCompile Include="..\levels\bbh\areas\1\7\model.inc.c" />
<ClCompile Include="..\levels\bbh\areas\1\8\model.inc.c" />
<ClCompile Include="..\levels\bbh\areas\1\9\model.inc.c" />
<ClCompile Include="..\levels\bbh\areas\1\collision.inc.c" />
<ClCompile Include="..\levels\bbh\areas\1\geo.inc.c" />
<ClCompile Include="..\levels\bbh\areas\1\macro.inc.c" />
<ClCompile Include="..\levels\bbh\areas\1\movtext.inc.c" />
<ClCompile Include="..\levels\bbh\areas\1\room.inc.c" />
<ClCompile Include="..\levels\bbh\coffin\collision.inc.c" />
<ClCompile Include="..\levels\bbh\coffin\geo.inc.c" />
<ClCompile Include="..\levels\bbh\coffin\model.inc.c" />
<ClCompile Include="..\levels\bbh\geo.c" />
<ClCompile Include="..\levels\bbh\leveldata.c" />
<ClCompile Include="..\levels\bbh\merry_go_round\collision.inc.c" />
<ClCompile Include="..\levels\bbh\merry_go_round\geo.inc.c" />
<ClCompile Include="..\levels\bbh\merry_go_round\model.inc.c" />
<ClCompile Include="..\levels\bbh\mesh_elevator\collision.inc.c" />
<ClCompile Include="..\levels\bbh\mesh_elevator\geo.inc.c" />
<ClCompile Include="..\levels\bbh\mesh_elevator\model.inc.c" />
<ClCompile Include="..\levels\bbh\moving_bookshelf\collision.inc.c" />
<ClCompile Include="..\levels\bbh\moving_bookshelf\geo.inc.c" />
<ClCompile Include="..\levels\bbh\moving_bookshelf\model.inc.c" />
<ClCompile Include="..\levels\bbh\script.c" />
<ClCompile Include="..\levels\bbh\staircase_step\collision.inc.c" />
<ClCompile Include="..\levels\bbh\staircase_step\geo.inc.c" />
<ClCompile Include="..\levels\bbh\staircase_step\model.inc.c" />
<ClCompile Include="..\levels\bbh\texture.inc.c" />
<ClCompile Include="..\levels\bbh\tilting_trap_platform\collision.inc.c" />
<ClCompile Include="..\levels\bbh\tilting_trap_platform\geo.inc.c" />
<ClCompile Include="..\levels\bbh\tilting_trap_platform\model.inc.c" />
<ClCompile Include="..\levels\bbh\tumbling_platform_far\collision.inc.c" />
<ClCompile Include="..\levels\bbh\tumbling_platform_far\geo.inc.c" />
<ClCompile Include="..\levels\bbh\tumbling_platform_far\model.inc.c" />
<ClCompile Include="..\levels\bbh\tumbling_platform_near\collision.inc.c" />
<ClCompile Include="..\levels\bbh\tumbling_platform_near\geo.inc.c" />
<ClCompile Include="..\levels\bbh\tumbling_platform_near\model.inc.c" />
<ClCompile Include="..\levels\bitdw\areas\1\1\model.inc.c" />
<ClCompile Include="..\levels\bitdw\areas\1\collision.inc.c" />
<ClCompile Include="..\levels\bitdw\areas\1\geo.inc.c" />
<ClCompile Include="..\levels\bitdw\areas\1\large_platform\geo.inc.c" />
<ClCompile Include="..\levels\bitdw\areas\1\large_platform\model.inc.c" />
<ClCompile Include="..\levels\bitdw\areas\1\macro.inc.c" />
<ClCompile Include="..\levels\bitdw\areas\1\narrow_path_platform\geo.inc.c" />
<ClCompile Include="..\levels\bitdw\areas\1\narrow_path_platform\model.inc.c" />
<ClCompile Include="..\levels\bitdw\areas\1\octogonal_platform\geo.inc.c" />
<ClCompile Include="..\levels\bitdw\areas\1\octogonal_platform\model.inc.c" />
<ClCompile Include="..\levels\bitdw\areas\1\platform_with_hill\geo.inc.c" />
<ClCompile Include="..\levels\bitdw\areas\1\platform_with_hill\model.inc.c" />
<ClCompile Include="..\levels\bitdw\areas\1\platforms_and_tilting\geo.inc.c" />
<ClCompile Include="..\levels\bitdw\areas\1\platforms_and_tilting\model.inc.c" />
<ClCompile Include="..\levels\bitdw\areas\1\platforms_and_tilting_2\geo.inc.c" />
<ClCompile Include="..\levels\bitdw\areas\1\platforms_and_tilting_2\model.inc.c" />
<ClCompile Include="..\levels\bitdw\areas\1\quartz_crystal\geo.inc.c" />
<ClCompile Include="..\levels\bitdw\areas\1\quartz_crystal\model.inc.c" />
<ClCompile Include="..\levels\bitdw\areas\1\quartzy_path_1\geo.inc.c" />
<ClCompile Include="..\levels\bitdw\areas\1\quartzy_path_1\model.inc.c" />
<ClCompile Include="..\levels\bitdw\areas\1\quartzy_path_2\geo.inc.c" />
<ClCompile Include="..\levels\bitdw\areas\1\quartzy_path_2\model.inc.c" />
<ClCompile Include="..\levels\bitdw\areas\1\quartzy_path_fences\geo.inc.c" />
<ClCompile Include="..\levels\bitdw\areas\1\quartzy_path_fences\model.inc.c" />
<ClCompile Include="..\levels\bitdw\areas\1\staircase_slope_and_platform\geo.inc.c" />
<ClCompile Include="..\levels\bitdw\areas\1\staircase_slope_and_platform\model.inc.c" />
<ClCompile Include="..\levels\bitdw\areas\1\starting_platform\geo.inc.c" />
<ClCompile Include="..\levels\bitdw\areas\1\starting_platform\model.inc.c" />
<ClCompile Include="..\levels\bitdw\areas\1\track_for_pyramid_platforms\geo.inc.c" />
<ClCompile Include="..\levels\bitdw\areas\1\track_for_pyramid_platforms\model.inc.c" />
<ClCompile Include="..\levels\bitdw\areas\1\wooden_bridge_and_fences\geo.inc.c" />
<ClCompile Include="..\levels\bitdw\areas\1\wooden_bridge_and_fences\model.inc.c" />
<ClCompile Include="..\levels\bitdw\areas\1\wooden_platform\geo.inc.c" />
<ClCompile Include="..\levels\bitdw\areas\1\wooden_platform\model.inc.c" />
<ClCompile Include="..\levels\bitdw\collapsing_stairs_1\collision.inc.c" />
<ClCompile Include="..\levels\bitdw\collapsing_stairs_1\geo.inc.c" />
<ClCompile Include="..\levels\bitdw\collapsing_stairs_1\model.inc.c" />
<ClCompile Include="..\levels\bitdw\collapsing_stairs_2\collision.inc.c" />
<ClCompile Include="..\levels\bitdw\collapsing_stairs_2\geo.inc.c" />
<ClCompile Include="..\levels\bitdw\collapsing_stairs_2\model.inc.c" />
<ClCompile Include="..\levels\bitdw\collapsing_stairs_3\collision.inc.c" />
<ClCompile Include="..\levels\bitdw\collapsing_stairs_3\geo.inc.c" />
<ClCompile Include="..\levels\bitdw\collapsing_stairs_3\model.inc.c" />
<ClCompile Include="..\levels\bitdw\collapsing_stairs_4\collision.inc.c" />
<ClCompile Include="..\levels\bitdw\collapsing_stairs_4\geo.inc.c" />
<ClCompile Include="..\levels\bitdw\collapsing_stairs_4\model.inc.c" />
<ClCompile Include="..\levels\bitdw\collapsing_stairs_5\collision.inc.c" />
<ClCompile Include="..\levels\bitdw\collapsing_stairs_5\geo.inc.c" />
<ClCompile Include="..\levels\bitdw\collapsing_stairs_5\model.inc.c" />
<ClCompile Include="..\levels\bitdw\ferris_platform\collision.inc.c" />
<ClCompile Include="..\levels\bitdw\ferris_platform\geo.inc.c" />
<ClCompile Include="..\levels\bitdw\ferris_platform\model.inc.c" />
<ClCompile Include="..\levels\bitdw\ferris_wheel_axle\collision.inc.c" />
<ClCompile Include="..\levels\bitdw\ferris_wheel_axle\geo.inc.c" />
<ClCompile Include="..\levels\bitdw\ferris_wheel_axle\model.inc.c" />
<ClCompile Include="..\levels\bitdw\geo.c" />
<ClCompile Include="..\levels\bitdw\leveldata.c" />
<ClCompile Include="..\levels\bitdw\script.c" />
<ClCompile Include="..\levels\bitdw\seesaw_platform\collision.inc.c" />
<ClCompile Include="..\levels\bitdw\seesaw_platform\geo.inc.c" />
<ClCompile Include="..\levels\bitdw\seesaw_platform\model.inc.c" />
<ClCompile Include="..\levels\bitdw\sliding_platform\collision.inc.c" />
<ClCompile Include="..\levels\bitdw\sliding_platform\geo.inc.c" />
<ClCompile Include="..\levels\bitdw\sliding_platform\model.inc.c" />
<ClCompile Include="..\levels\bitdw\square_platform\collision.inc.c" />
<ClCompile Include="..\levels\bitdw\square_platform\geo.inc.c" />
<ClCompile Include="..\levels\bitdw\square_platform\model.inc.c" />
<ClCompile Include="..\levels\bitdw\texture.inc.c" />
<ClCompile Include="..\levels\bitfs\areas\1\1\model.inc.c" />
<ClCompile Include="..\levels\bitfs\areas\1\10\geo.inc.c" />
<ClCompile Include="..\levels\bitfs\areas\1\10\model.inc.c" />
<ClCompile Include="..\levels\bitfs\areas\1\11\geo.inc.c" />
<ClCompile Include="..\levels\bitfs\areas\1\11\model.inc.c" />
<ClCompile Include="..\levels\bitfs\areas\1\12\geo.inc.c" />
<ClCompile Include="..\levels\bitfs\areas\1\12\model.inc.c" />
<ClCompile Include="..\levels\bitfs\areas\1\13\geo.inc.c" />
<ClCompile Include="..\levels\bitfs\areas\1\13\model.inc.c" />
<ClCompile Include="..\levels\bitfs\areas\1\14\geo.inc.c" />
<ClCompile Include="..\levels\bitfs\areas\1\14\model.inc.c" />
<ClCompile Include="..\levels\bitfs\areas\1\15\geo.inc.c" />
<ClCompile Include="..\levels\bitfs\areas\1\15\model.inc.c" />
<ClCompile Include="..\levels\bitfs\areas\1\16\geo.inc.c" />
<ClCompile Include="..\levels\bitfs\areas\1\16\model.inc.c" />
<ClCompile Include="..\levels\bitfs\areas\1\17\geo.inc.c" />
<ClCompile Include="..\levels\bitfs\areas\1\17\model.inc.c" />
<ClCompile Include="..\levels\bitfs\areas\1\18\geo.inc.c" />
<ClCompile Include="..\levels\bitfs\areas\1\18\model.inc.c" />
<ClCompile Include="..\levels\bitfs\areas\1\19\geo.inc.c" />
<ClCompile Include="..\levels\bitfs\areas\1\19\model.inc.c" />
<ClCompile Include="..\levels\bitfs\areas\1\2\geo.inc.c" />
<ClCompile Include="..\levels\bitfs\areas\1\2\model.inc.c" />
<ClCompile Include="..\levels\bitfs\areas\1\20\geo.inc.c" />
<ClCompile Include="..\levels\bitfs\areas\1\20\model.inc.c" />
<ClCompile Include="..\levels\bitfs\areas\1\3\geo.inc.c" />
<ClCompile Include="..\levels\bitfs\areas\1\3\model.inc.c" />
<ClCompile Include="..\levels\bitfs\areas\1\4\geo.inc.c" />
<ClCompile Include="..\levels\bitfs\areas\1\4\model.inc.c" />
<ClCompile Include="..\levels\bitfs\areas\1\5\geo.inc.c" />
<ClCompile Include="..\levels\bitfs\areas\1\5\model.inc.c" />
<ClCompile Include="..\levels\bitfs\areas\1\6\geo.inc.c" />
<ClCompile Include="..\levels\bitfs\areas\1\6\model.inc.c" />
<ClCompile Include="..\levels\bitfs\areas\1\7\geo.inc.c" />
<ClCompile Include="..\levels\bitfs\areas\1\7\model.inc.c" />
<ClCompile Include="..\levels\bitfs\areas\1\8\geo.inc.c" />
<ClCompile Include="..\levels\bitfs\areas\1\8\model.inc.c" />
<ClCompile Include="..\levels\bitfs\areas\1\9\geo.inc.c" />
<ClCompile Include="..\levels\bitfs\areas\1\9\model.inc.c" />
<ClCompile Include="..\levels\bitfs\areas\1\collision.inc.c" />
<ClCompile Include="..\levels\bitfs\areas\1\geo.inc.c" />
<ClCompile Include="..\levels\bitfs\areas\1\macro.inc.c" />
<ClCompile Include="..\levels\bitfs\areas\1\movtext.inc.c" />
<ClCompile Include="..\levels\bitfs\areas\1\trajectory.inc.c" />
<ClCompile Include="..\levels\bitfs\elevator\collision.inc.c" />
<ClCompile Include="..\levels\bitfs\elevator\geo.inc.c" />
<ClCompile Include="..\levels\bitfs\elevator\model.inc.c" />
<ClCompile Include="..\levels\bitfs\geo.c" />
<ClCompile Include="..\levels\bitfs\leveldata.c" />
<ClCompile Include="..\levels\bitfs\moving_square_platform\collision.inc.c" />
<ClCompile Include="..\levels\bitfs\moving_square_platform\geo.inc.c" />
<ClCompile Include="..\levels\bitfs\moving_square_platform\model.inc.c" />
<ClCompile Include="..\levels\bitfs\platform_on_track\collision.inc.c" />
<ClCompile Include="..\levels\bitfs\platform_on_track\geo.inc.c" />
<ClCompile Include="..\levels\bitfs\platform_on_track\model.inc.c" />
<ClCompile Include="..\levels\bitfs\script.c" />
<ClCompile Include="..\levels\bitfs\seesaw_platform\collision.inc.c" />
<ClCompile Include="..\levels\bitfs\seesaw_platform\geo.inc.c" />
<ClCompile Include="..\levels\bitfs\seesaw_platform\model.inc.c" />
<ClCompile Include="..\levels\bitfs\sinking_cage_platform\collision.inc.c" />
<ClCompile Include="..\levels\bitfs\sinking_cage_platform\geo.inc.c" />
<ClCompile Include="..\levels\bitfs\sinking_cage_platform\model.inc.c" />
<ClCompile Include="..\levels\bitfs\sinking_cage_pole\geo.inc.c" />
<ClCompile Include="..\levels\bitfs\sinking_cage_pole\model.inc.c" />
<ClCompile Include="..\levels\bitfs\sinking_platforms\collision.inc.c" />
<ClCompile Include="..\levels\bitfs\sinking_platforms\geo.inc.c" />
<ClCompile Include="..\levels\bitfs\sinking_platforms\model.inc.c" />
<ClCompile Include="..\levels\bitfs\sliding_platform\collision.inc.c" />
<ClCompile Include="..\levels\bitfs\sliding_platform\geo.inc.c" />
<ClCompile Include="..\levels\bitfs\sliding_platform\model.inc.c" />
<ClCompile Include="..\levels\bitfs\stretching_platform\1.inc.c" />
<ClCompile Include="..\levels\bitfs\stretching_platform\2.inc.c" />
<ClCompile Include="..\levels\bitfs\stretching_platform\collision.inc.c" />
<ClCompile Include="..\levels\bitfs\stretching_platform\geo.inc.c" />
<ClCompile Include="..\levels\bitfs\texture.inc.c" />
<ClCompile Include="..\levels\bitfs\tilting_square_platform\collision.inc.c" />
<ClCompile Include="..\levels\bitfs\tilting_square_platform\geo.inc.c" />
<ClCompile Include="..\levels\bitfs\tilting_square_platform\model.inc.c" />
<ClCompile Include="..\levels\bitfs\tumbling_platform_far\geo.inc.c" />
<ClCompile Include="..\levels\bitfs\tumbling_platform_far\model.inc.c" />
<ClCompile Include="..\levels\bitfs\tumbling_platform_near\collision.inc.c" />
<ClCompile Include="..\levels\bitfs\tumbling_platform_near\geo.inc.c" />
<ClCompile Include="..\levels\bitfs\tumbling_platform_near\model.inc.c" />
<ClCompile Include="..\levels\bits\areas\1\1\model.inc.c" />
<ClCompile Include="..\levels\bits\areas\1\10\geo.inc.c" />
<ClCompile Include="..\levels\bits\areas\1\10\model.inc.c" />
<ClCompile Include="..\levels\bits\areas\1\11\geo.inc.c" />
<ClCompile Include="..\levels\bits\areas\1\11\model.inc.c" />
<ClCompile Include="..\levels\bits\areas\1\12\geo.inc.c" />
<ClCompile Include="..\levels\bits\areas\1\12\model.inc.c" />
<ClCompile Include="..\levels\bits\areas\1\13\geo.inc.c" />
<ClCompile Include="..\levels\bits\areas\1\13\model.inc.c" />
<ClCompile Include="..\levels\bits\areas\1\14\geo.inc.c" />
<ClCompile Include="..\levels\bits\areas\1\14\model.inc.c" />
<ClCompile Include="..\levels\bits\areas\1\15\geo.inc.c" />
<ClCompile Include="..\levels\bits\areas\1\15\model.inc.c" />
<ClCompile Include="..\levels\bits\areas\1\16\geo.inc.c" />
<ClCompile Include="..\levels\bits\areas\1\16\model.inc.c" />
<ClCompile Include="..\levels\bits\areas\1\17\geo.inc.c" />
<ClCompile Include="..\levels\bits\areas\1\17\model.inc.c" />
<ClCompile Include="..\levels\bits\areas\1\18\geo.inc.c" />
<ClCompile Include="..\levels\bits\areas\1\18\model.inc.c" />
<ClCompile Include="..\levels\bits\areas\1\19\geo.inc.c" />
<ClCompile Include="..\levels\bits\areas\1\19\model.inc.c" />
<ClCompile Include="..\levels\bits\areas\1\2\geo.inc.c" />
<ClCompile Include="..\levels\bits\areas\1\2\model.inc.c" />
<ClCompile Include="..\levels\bits\areas\1\20\collision.inc.c" />
<ClCompile Include="..\levels\bits\areas\1\20\geo.inc.c" />
<ClCompile Include="..\levels\bits\areas\1\20\model.inc.c" />
<ClCompile Include="..\levels\bits\areas\1\21\collision.inc.c" />
<ClCompile Include="..\levels\bits\areas\1\21\geo.inc.c" />
<ClCompile Include="..\levels\bits\areas\1\21\model.inc.c" />
<ClCompile Include="..\levels\bits\areas\1\22\collision.inc.c" />
<ClCompile Include="..\levels\bits\areas\1\22\geo.inc.c" />
<ClCompile Include="..\levels\bits\areas\1\22\model.inc.c" />
<ClCompile Include="..\levels\bits\areas\1\23\collision.inc.c" />
<ClCompile Include="..\levels\bits\areas\1\23\geo.inc.c" />
<ClCompile Include="..\levels\bits\areas\1\23\model.inc.c" />
<ClCompile Include="..\levels\bits\areas\1\24\collision.inc.c" />
<ClCompile Include="..\levels\bits\areas\1\24\geo.inc.c" />
<ClCompile Include="..\levels\bits\areas\1\24\model.inc.c" />
<ClCompile Include="..\levels\bits\areas\1\25\collision.inc.c" />
<ClCompile Include="..\levels\bits\areas\1\25\geo.inc.c" />
<ClCompile Include="..\levels\bits\areas\1\25\model.inc.c" />
<ClCompile Include="..\levels\bits\areas\1\26\collision.inc.c" />
<ClCompile Include="..\levels\bits\areas\1\26\geo.inc.c" />
<ClCompile Include="..\levels\bits\areas\1\26\model.inc.c" />
<ClCompile Include="..\levels\bits\areas\1\27\collision.inc.c" />
<ClCompile Include="..\levels\bits\areas\1\27\geo.inc.c" />
<ClCompile Include="..\levels\bits\areas\1\27\model.inc.c" />
<ClCompile Include="..\levels\bits\areas\1\28\collision.inc.c" />
<ClCompile Include="..\levels\bits\areas\1\28\geo.inc.c" />
<ClCompile Include="..\levels\bits\areas\1\28\model.inc.c" />
<ClCompile Include="..\levels\bits\areas\1\29\collision.inc.c" />
<ClCompile Include="..\levels\bits\areas\1\29\geo.inc.c" />
<ClCompile Include="..\levels\bits\areas\1\29\model.inc.c" />
<ClCompile Include="..\levels\bits\areas\1\3\geo.inc.c" />
<ClCompile Include="..\levels\bits\areas\1\3\model.inc.c" />
<ClCompile Include="..\levels\bits\areas\1\30\collision.inc.c" />
<ClCompile Include="..\levels\bits\areas\1\30\geo.inc.c" />
<ClCompile Include="..\levels\bits\areas\1\30\model.inc.c" />
<ClCompile Include="..\levels\bits\areas\1\31\collision.inc.c" />
<ClCompile Include="..\levels\bits\areas\1\31\geo.inc.c" />
<ClCompile Include="..\levels\bits\areas\1\31\model.inc.c" />
<ClCompile Include="..\levels\bits\areas\1\32\collision.inc.c" />
<ClCompile Include="..\levels\bits\areas\1\32\geo.inc.c" />
<ClCompile Include="..\levels\bits\areas\1\32\model.inc.c" />
<ClCompile Include="..\levels\bits\areas\1\4\geo.inc.c" />
<ClCompile Include="..\levels\bits\areas\1\4\model.inc.c" />
<ClCompile Include="..\levels\bits\areas\1\5\geo.inc.c" />
<ClCompile Include="..\levels\bits\areas\1\5\model.inc.c" />
<ClCompile Include="..\levels\bits\areas\1\6\geo.inc.c" />
<ClCompile Include="..\levels\bits\areas\1\6\model.inc.c" />
<ClCompile Include="..\levels\bits\areas\1\7\geo.inc.c" />
<ClCompile Include="..\levels\bits\areas\1\7\model.inc.c" />
<ClCompile Include="..\levels\bits\areas\1\8\geo.inc.c" />
<ClCompile Include="..\levels\bits\areas\1\8\model.inc.c" />
<ClCompile Include="..\levels\bits\areas\1\9\geo.inc.c" />
<ClCompile Include="..\levels\bits\areas\1\9\model.inc.c" />
<ClCompile Include="..\levels\bits\areas\1\collision.inc.c" />
<ClCompile Include="..\levels\bits\areas\1\geo.inc.c" />
<ClCompile Include="..\levels\bits\areas\1\macro.inc.c" />
<ClCompile Include="..\levels\bits\geo.c" />
<ClCompile Include="..\levels\bits\leveldata.c" />
<ClCompile Include="..\levels\bits\script.c" />
<ClCompile Include="..\levels\bits\texture.inc.c" />
<ClCompile Include="..\levels\bob\areas\1\1\model.inc.c" />
<ClCompile Include="..\levels\bob\areas\1\2\model.inc.c" />
<ClCompile Include="..\levels\bob\areas\1\3\model.inc.c" />
<ClCompile Include="..\levels\bob\areas\1\4\model.inc.c" />
<ClCompile Include="..\levels\bob\areas\1\5\model.inc.c" />
<ClCompile Include="..\levels\bob\areas\1\6\model.inc.c" />
<ClCompile Include="..\levels\bob\areas\1\collision.inc.c" />
<ClCompile Include="..\levels\bob\areas\1\geo.inc.c" />
<ClCompile Include="..\levels\bob\areas\1\macro.inc.c" />
<ClCompile Include="..\levels\bob\areas\1\trajectory.inc.c" />
<ClCompile Include="..\levels\bob\chain_chomp_gate\collision.inc.c" />
<ClCompile Include="..\levels\bob\chain_chomp_gate\geo.inc.c" />
<ClCompile Include="..\levels\bob\chain_chomp_gate\model.inc.c" />
<ClCompile Include="..\levels\bob\geo.c" />
<ClCompile Include="..\levels\bob\grate_door\collision.inc.c" />
<ClCompile Include="..\levels\bob\grate_door\geo.inc.c" />
<ClCompile Include="..\levels\bob\grate_door\model.inc.c" />
<ClCompile Include="..\levels\bob\leveldata.c" />
<ClCompile Include="..\levels\bob\script.c" />
<ClCompile Include="..\levels\bob\seesaw_platform\collision.inc.c" />
<ClCompile Include="..\levels\bob\seesaw_platform\geo.inc.c" />
<ClCompile Include="..\levels\bob\seesaw_platform\model.inc.c" />
<ClCompile Include="..\levels\bob\texture.inc.c" />
<ClCompile Include="..\levels\bowser_1\areas\1\1\model.inc.c" />
<ClCompile Include="..\levels\bowser_1\areas\1\collision.inc.c" />
<ClCompile Include="..\levels\bowser_1\areas\1\geo.inc.c" />
<ClCompile Include="..\levels\bowser_1\geo.c" />
<ClCompile Include="..\levels\bowser_1\leveldata.c" />
<ClCompile Include="..\levels\bowser_1\script.c" />
<ClCompile Include="..\levels\bowser_1\texture.inc.c" />
<ClCompile Include="..\levels\bowser_2\areas\1\1\model.inc.c" />
<ClCompile Include="..\levels\bowser_2\areas\1\collision.inc.c" />
<ClCompile Include="..\levels\bowser_2\areas\1\geo.inc.c" />
<ClCompile Include="..\levels\bowser_2\geo.c" />
<ClCompile Include="..\levels\bowser_2\leveldata.c" />
<ClCompile Include="..\levels\bowser_2\script.c" />
<ClCompile Include="..\levels\bowser_2\texture.inc.c" />
<ClCompile Include="..\levels\bowser_2\tilting_platform\collision.inc.c" />
<ClCompile Include="..\levels\bowser_2\tilting_platform\geo.inc.c" />
<ClCompile Include="..\levels\bowser_2\tilting_platform\model.inc.c" />
<ClCompile Include="..\levels\bowser_3\areas\1\1\model.inc.c" />
<ClCompile Include="..\levels\bowser_3\areas\1\bomb_stand\geo.inc.c" />
<ClCompile Include="..\levels\bowser_3\areas\1\bomb_stand\model.inc.c" />
<ClCompile Include="..\levels\bowser_3\areas\1\collision.inc.c" />
<ClCompile Include="..\levels\bowser_3\areas\1\geo.inc.c" />
<ClCompile Include="..\levels\bowser_3\falling_platform_1\collision.inc.c" />
<ClCompile Include="..\levels\bowser_3\falling_platform_1\geo.inc.c" />
<ClCompile Include="..\levels\bowser_3\falling_platform_1\model.inc.c" />
<ClCompile Include="..\levels\bowser_3\falling_platform_10\collision.inc.c" />
<ClCompile Include="..\levels\bowser_3\falling_platform_10\geo.inc.c" />
<ClCompile Include="..\levels\bowser_3\falling_platform_10\model.inc.c" />
<ClCompile Include="..\levels\bowser_3\falling_platform_2\collision.inc.c" />
<ClCompile Include="..\levels\bowser_3\falling_platform_2\geo.inc.c" />
<ClCompile Include="..\levels\bowser_3\falling_platform_2\model.inc.c" />
<ClCompile Include="..\levels\bowser_3\falling_platform_3\collision.inc.c" />
<ClCompile Include="..\levels\bowser_3\falling_platform_3\geo.inc.c" />
<ClCompile Include="..\levels\bowser_3\falling_platform_3\model.inc.c" />
<ClCompile Include="..\levels\bowser_3\falling_platform_4\collision.inc.c" />
<ClCompile Include="..\levels\bowser_3\falling_platform_4\geo.inc.c" />
<ClCompile Include="..\levels\bowser_3\falling_platform_4\model.inc.c" />
<ClCompile Include="..\levels\bowser_3\falling_platform_5\collision.inc.c" />
<ClCompile Include="..\levels\bowser_3\falling_platform_5\geo.inc.c" />
<ClCompile Include="..\levels\bowser_3\falling_platform_5\model.inc.c" />
<ClCompile Include="..\levels\bowser_3\falling_platform_6\collision.inc.c" />
<ClCompile Include="..\levels\bowser_3\falling_platform_6\geo.inc.c" />
<ClCompile Include="..\levels\bowser_3\falling_platform_6\model.inc.c" />
<ClCompile Include="..\levels\bowser_3\falling_platform_7\collision.inc.c" />
<ClCompile Include="..\levels\bowser_3\falling_platform_7\geo.inc.c" />
<ClCompile Include="..\levels\bowser_3\falling_platform_7\model.inc.c" />
<ClCompile Include="..\levels\bowser_3\falling_platform_8\collision.inc.c" />
<ClCompile Include="..\levels\bowser_3\falling_platform_8\geo.inc.c" />
<ClCompile Include="..\levels\bowser_3\falling_platform_8\model.inc.c" />
<ClCompile Include="..\levels\bowser_3\falling_platform_9\collision.inc.c" />
<ClCompile Include="..\levels\bowser_3\falling_platform_9\geo.inc.c" />
<ClCompile Include="..\levels\bowser_3\falling_platform_9\model.inc.c" />
<ClCompile Include="..\levels\bowser_3\geo.c" />
<ClCompile Include="..\levels\bowser_3\leveldata.c" />
<ClCompile Include="..\levels\bowser_3\script.c" />
<ClCompile Include="..\levels\bowser_3\texture.inc.c" />
<ClCompile Include="..\levels\castle_courtyard\areas\1\1\model.inc.c" />
<ClCompile Include="..\levels\castle_courtyard\areas\1\2\model.inc.c" />
<ClCompile Include="..\levels\castle_courtyard\areas\1\3\model.inc.c" />
<ClCompile Include="..\levels\castle_courtyard\areas\1\collision.inc.c" />
<ClCompile Include="..\levels\castle_courtyard\areas\1\geo.inc.c" />
<ClCompile Include="..\levels\castle_courtyard\areas\1\macro.inc.c" />
<ClCompile Include="..\levels\castle_courtyard\areas\1\movtext.inc.c" />
<ClCompile Include="..\levels\castle_courtyard\areas\1\spire\geo.inc.c" />
<ClCompile Include="..\levels\castle_courtyard\areas\1\spire\model.inc.c" />
<ClCompile Include="..\levels\castle_courtyard\geo.c" />
<ClCompile Include="..\levels\castle_courtyard\leveldata.c" />
<ClCompile Include="..\levels\castle_courtyard\script.c" />
<ClCompile Include="..\levels\castle_courtyard\texture.inc.c" />
<ClCompile Include="..\levels\castle_grounds\areas\1\1\model.inc.c" />
<ClCompile Include="..\levels\castle_grounds\areas\1\10\model.inc.c" />
<ClCompile Include="..\levels\castle_grounds\areas\1\11\anim.inc.c" />
<ClCompile Include="..\levels\castle_grounds\areas\1\11\geo.inc.c" />
<ClCompile Include="..\levels\castle_grounds\areas\1\11\model.inc.c" />
<ClCompile Include="..\levels\castle_grounds\areas\1\12\model.inc.c" />
<ClCompile Include="..\levels\castle_grounds\areas\1\13\model.inc.c" />
<ClCompile Include="..\levels\castle_grounds\areas\1\2\model.inc.c" />
<ClCompile Include="..\levels\castle_grounds\areas\1\3\geo.inc.c" />
<ClCompile Include="..\levels\castle_grounds\areas\1\3\model.inc.c" />
<ClCompile Include="..\levels\castle_grounds\areas\1\4\model.inc.c" />
<ClCompile Include="..\levels\castle_grounds\areas\1\5\model.inc.c" />
<ClCompile Include="..\levels\castle_grounds\areas\1\6\model.inc.c" />
<ClCompile Include="..\levels\castle_grounds\areas\1\7\collision.inc.c" />
<ClCompile Include="..\levels\castle_grounds\areas\1\7\geo.inc.c" />
<ClCompile Include="..\levels\castle_grounds\areas\1\7\model.inc.c" />
<ClCompile Include="..\levels\castle_grounds\areas\1\8\collision.inc.c" />
<ClCompile Include="..\levels\castle_grounds\areas\1\8\geo.inc.c" />
<ClCompile Include="..\levels\castle_grounds\areas\1\8\model.inc.c" />
<ClCompile Include="..\levels\castle_grounds\areas\1\9\model.inc.c" />
<ClCompile Include="..\levels\castle_grounds\areas\1\collision.inc.c" />
<ClCompile Include="..\levels\castle_grounds\areas\1\geo.inc.c" />
<ClCompile Include="..\levels\castle_grounds\areas\1\macro.inc.c" />
<ClCompile Include="..\levels\castle_grounds\areas\1\movtext.inc.c" />
<ClCompile Include="..\levels\castle_grounds\geo.c" />
<ClCompile Include="..\levels\castle_grounds\leveldata.c" />
<ClCompile Include="..\levels\castle_grounds\script.c" />
<ClCompile Include="..\levels\castle_grounds\texture.inc.c" />
<ClCompile Include="..\levels\castle_inside\areas\1\1\model.inc.c" />
<ClCompile Include="..\levels\castle_inside\areas\1\10\model.inc.c" />
<ClCompile Include="..\levels\castle_inside\areas\1\11\model.inc.c" />
<ClCompile Include="..\levels\castle_inside\areas\1\12\model.inc.c" />
<ClCompile Include="..\levels\castle_inside\areas\1\13\model.inc.c" />
<ClCompile Include="..\levels\castle_inside\areas\1\14\model.inc.c" />
<ClCompile Include="..\levels\castle_inside\areas\1\15\model.inc.c" />
<ClCompile Include="..\levels\castle_inside\areas\1\16\model.inc.c" />
<ClCompile Include="..\levels\castle_inside\areas\1\17\model.inc.c" />
<ClCompile Include="..\levels\castle_inside\areas\1\18\model.inc.c" />
<ClCompile Include="..\levels\castle_inside\areas\1\19\model.inc.c" />
<ClCompile Include="..\levels\castle_inside\areas\1\2\model.inc.c" />
<ClCompile Include="..\levels\castle_inside\areas\1\20\model.inc.c" />
<ClCompile Include="..\levels\castle_inside\areas\1\21\model.inc.c" />
<ClCompile Include="..\levels\castle_inside\areas\1\22\model.inc.c" />
<ClCompile Include="..\levels\castle_inside\areas\1\23\model.inc.c" />
<ClCompile Include="..\levels\castle_inside\areas\1\24\model.inc.c" />
<ClCompile Include="..\levels\castle_inside\areas\1\25\model.inc.c" />
<ClCompile Include="..\levels\castle_inside\areas\1\26\model.inc.c" />
<ClCompile Include="..\levels\castle_inside\areas\1\3\model.inc.c" />
<ClCompile Include="..\levels\castle_inside\areas\1\4\model.inc.c" />
<ClCompile Include="..\levels\castle_inside\areas\1\5\model.inc.c" />
<ClCompile Include="..\levels\castle_inside\areas\1\6\model.inc.c" />
<ClCompile Include="..\levels\castle_inside\areas\1\7\model.inc.c" />
<ClCompile Include="..\levels\castle_inside\areas\1\8\model.inc.c" />
<ClCompile Include="..\levels\castle_inside\areas\1\9\model.inc.c" />
<ClCompile Include="..\levels\castle_inside\areas\1\collision.inc.c" />
<ClCompile Include="..\levels\castle_inside\areas\1\geo.inc.c" />
<ClCompile Include="..\levels\castle_inside\areas\1\macro.inc.c" />
<ClCompile Include="..\levels\castle_inside\areas\1\room.inc.c" />
<ClCompile Include="..\levels\castle_inside\areas\2\1\model.inc.c" />
<ClCompile Include="..\levels\castle_inside\areas\2\10\model.inc.c" />
<ClCompile Include="..\levels\castle_inside\areas\2\11\model.inc.c" />
<ClCompile Include="..\levels\castle_inside\areas\2\12\model.inc.c" />
<ClCompile Include="..\levels\castle_inside\areas\2\13\model.inc.c" />
<ClCompile Include="..\levels\castle_inside\areas\2\14\model.inc.c" />
<ClCompile Include="..\levels\castle_inside\areas\2\15\model.inc.c" />
<ClCompile Include="..\levels\castle_inside\areas\2\2\model.inc.c" />
<ClCompile Include="..\levels\castle_inside\areas\2\3\model.inc.c" />
<ClCompile Include="..\levels\castle_inside\areas\2\4\model.inc.c" />
<ClCompile Include="..\levels\castle_inside\areas\2\5\model.inc.c" />
<ClCompile Include="..\levels\castle_inside\areas\2\6\model.inc.c" />
<ClCompile Include="..\levels\castle_inside\areas\2\7\model.inc.c" />
<ClCompile Include="..\levels\castle_inside\areas\2\8\model.inc.c" />
<ClCompile Include="..\levels\castle_inside\areas\2\9\model.inc.c" />
<ClCompile Include="..\levels\castle_inside\areas\2\collision.inc.c" />
<ClCompile Include="..\levels\castle_inside\areas\2\geo.inc.c" />
<ClCompile Include="..\levels\castle_inside\areas\2\macro.inc.c" />
<ClCompile Include="..\levels\castle_inside\areas\2\pendulum\geo.inc.c" />
<ClCompile Include="..\levels\castle_inside\areas\2\pendulum\model.inc.c" />
<ClCompile Include="..\levels\castle_inside\areas\2\room.inc.c" />
<ClCompile Include="..\levels\castle_inside\areas\3\1\model.inc.c" />
<ClCompile Include="..\levels\castle_inside\areas\3\10\model.inc.c" />
<ClCompile Include="..\levels\castle_inside\areas\3\11\model.inc.c" />
<ClCompile Include="..\levels\castle_inside\areas\3\2\model.inc.c" />
<ClCompile Include="..\levels\castle_inside\areas\3\3\model.inc.c" />
<ClCompile Include="..\levels\castle_inside\areas\3\4\model.inc.c" />
<ClCompile Include="..\levels\castle_inside\areas\3\5\model.inc.c" />
<ClCompile Include="..\levels\castle_inside\areas\3\6\model.inc.c" />
<ClCompile Include="..\levels\castle_inside\areas\3\7\model.inc.c" />
<ClCompile Include="..\levels\castle_inside\areas\3\8\model.inc.c" />
<ClCompile Include="..\levels\castle_inside\areas\3\9\model.inc.c" />
<ClCompile Include="..\levels\castle_inside\areas\3\collision.inc.c" />
<ClCompile Include="..\levels\castle_inside\areas\3\geo.inc.c" />
<ClCompile Include="..\levels\castle_inside\areas\3\macro.inc.c" />
<ClCompile Include="..\levels\castle_inside\areas\3\movtext.inc.c" />
<ClCompile Include="..\levels\castle_inside\areas\3\room.inc.c" />
<ClCompile Include="..\levels\castle_inside\areas\3\trajectory.inc.c" />
<ClCompile Include="..\levels\castle_inside\clock_hour_hand\collision.inc.c" />
<ClCompile Include="..\levels\castle_inside\clock_hour_hand\geo.inc.c" />
<ClCompile Include="..\levels\castle_inside\clock_hour_hand\model.inc.c" />
<ClCompile Include="..\levels\castle_inside\clock_minute_hand\collision.inc.c" />
<ClCompile Include="..\levels\castle_inside\clock_minute_hand\geo.inc.c" />
<ClCompile Include="..\levels\castle_inside\clock_minute_hand\model.inc.c" />
<ClCompile Include="..\levels\castle_inside\geo.c" />
<ClCompile Include="..\levels\castle_inside\leveldata.c" />
<ClCompile Include="..\levels\castle_inside\painting.inc.c" />
<ClCompile Include="..\levels\castle_inside\script.c" />
<ClCompile Include="..\levels\castle_inside\star_door\collision.inc.c" />
<ClCompile Include="..\levels\castle_inside\star_door\geo.inc.c" />
<ClCompile Include="..\levels\castle_inside\star_door\model.inc.c" />
<ClCompile Include="..\levels\castle_inside\texture.inc.c" />
<ClCompile Include="..\levels\castle_inside\trap_door\collision.inc.c" />
<ClCompile Include="..\levels\castle_inside\trap_door\geo.inc.c" />
<ClCompile Include="..\levels\castle_inside\trap_door\model.inc.c" />
<ClCompile Include="..\levels\castle_inside\water_level_pillar\collision.inc.c" />
<ClCompile Include="..\levels\castle_inside\water_level_pillar\geo.inc.c" />
<ClCompile Include="..\levels\castle_inside\water_level_pillar\model.inc.c" />
<ClCompile Include="..\levels\ccm\areas\1\1\model.inc.c" />
<ClCompile Include="..\levels\ccm\areas\1\10\1.inc.c" />
<ClCompile Include="..\levels\ccm\areas\1\10\2.inc.c" />
<ClCompile Include="..\levels\ccm\areas\1\10\3.inc.c" />
<ClCompile Include="..\levels\ccm\areas\1\10\geo.inc.c" />
<ClCompile Include="..\levels\ccm\areas\1\2\model.inc.c" />
<ClCompile Include="..\levels\ccm\areas\1\3\model.inc.c" />
<ClCompile Include="..\levels\ccm\areas\1\4\model.inc.c" />
<ClCompile Include="..\levels\ccm\areas\1\5\model.inc.c" />
<ClCompile Include="..\levels\ccm\areas\1\6\1.inc.c" />
<ClCompile Include="..\levels\ccm\areas\1\6\2.inc.c" />
<ClCompile Include="..\levels\ccm\areas\1\6\geo.inc.c" />
<ClCompile Include="..\levels\ccm\areas\1\7\1.inc.c" />
<ClCompile Include="..\levels\ccm\areas\1\7\2.inc.c" />
<ClCompile Include="..\levels\ccm\areas\1\7\3.inc.c" />
<ClCompile Include="..\levels\ccm\areas\1\7\geo.inc.c" />
<ClCompile Include="..\levels\ccm\areas\1\8\geo.inc.c" />
<ClCompile Include="..\levels\ccm\areas\1\8\model.inc.c" />
<ClCompile Include="..\levels\ccm\areas\1\9\geo.inc.c" />
<ClCompile Include="..\levels\ccm\areas\1\9\model.inc.c" />
<ClCompile Include="..\levels\ccm\areas\1\collision.inc.c" />
<ClCompile Include="..\levels\ccm\areas\1\geo.inc.c" />
<ClCompile Include="..\levels\ccm\areas\1\macro.inc.c" />
<ClCompile Include="..\levels\ccm\areas\1\movtext.inc.c" />
<ClCompile Include="..\levels\ccm\areas\1\trajectory.inc.c" />
<ClCompile Include="..\levels\ccm\areas\2\1\model.inc.c" />
<ClCompile Include="..\levels\ccm\areas\2\2\model.inc.c" />
<ClCompile Include="..\levels\ccm\areas\2\3\model.inc.c" />
<ClCompile Include="..\levels\ccm\areas\2\4\model.inc.c" />
<ClCompile Include="..\levels\ccm\areas\2\5\model.inc.c" />
<ClCompile Include="..\levels\ccm\areas\2\6\model.inc.c" />
<ClCompile Include="..\levels\ccm\areas\2\7\model.inc.c" />
<ClCompile Include="..\levels\ccm\areas\2\collision.inc.c" />
<ClCompile Include="..\levels\ccm\areas\2\geo.inc.c" />
<ClCompile Include="..\levels\ccm\areas\2\macro.inc.c" />
<ClCompile Include="..\levels\ccm\areas\2\trajectory.inc.c" />
<ClCompile Include="..\levels\ccm\geo.c" />
<ClCompile Include="..\levels\ccm\leveldata.c" />
<ClCompile Include="..\levels\ccm\ropeway_lift\1.inc.c" />
<ClCompile Include="..\levels\ccm\ropeway_lift\2.inc.c" />
<ClCompile Include="..\levels\ccm\ropeway_lift\collision.inc.c" />
<ClCompile Include="..\levels\ccm\ropeway_lift\geo.inc.c" />
<ClCompile Include="..\levels\ccm\script.c" />
<ClCompile Include="..\levels\ccm\snowman_base\geo.inc.c" />
<ClCompile Include="..\levels\ccm\snowman_base\model.inc.c" />
<ClCompile Include="..\levels\ccm\snowman_head\1.inc.c" />
<ClCompile Include="..\levels\ccm\snowman_head\2.inc.c" />
<ClCompile Include="..\levels\ccm\snowman_head\geo.inc.c" />
<ClCompile Include="..\levels\ccm\texture.inc.c" />
<ClCompile Include="..\levels\cotmc\areas\1\1\model.inc.c" />
<ClCompile Include="..\levels\cotmc\areas\1\2\model.inc.c" />
<ClCompile Include="..\levels\cotmc\areas\1\3\model.inc.c" />
<ClCompile Include="..\levels\cotmc\areas\1\collision.inc.c" />
<ClCompile Include="..\levels\cotmc\areas\1\geo.inc.c" />
<ClCompile Include="..\levels\cotmc\areas\1\macro.inc.c" />
<ClCompile Include="..\levels\cotmc\geo.c" />
<ClCompile Include="..\levels\cotmc\leveldata.c" />
<ClCompile Include="..\levels\cotmc\movtext.inc.c" />
<ClCompile Include="..\levels\cotmc\script.c" />
<ClCompile Include="..\levels\cotmc\texture.inc.c" />
<ClCompile Include="..\levels\ddd\areas\1\1\model.inc.c" />
<ClCompile Include="..\levels\ddd\areas\1\2\model.inc.c" />
<ClCompile Include="..\levels\ddd\areas\1\3\model.inc.c" />
<ClCompile Include="..\levels\ddd\areas\1\4\model.inc.c" />
<ClCompile Include="..\levels\ddd\areas\1\collision.inc.c" />
<ClCompile Include="..\levels\ddd\areas\1\geo.inc.c" />
<ClCompile Include="..\levels\ddd\areas\1\macro.inc.c" />
<ClCompile Include="..\levels\ddd\areas\1\movtext.inc.c" />
<ClCompile Include="..\levels\ddd\areas\2\1\model.inc.c" />
<ClCompile Include="..\levels\ddd\areas\2\2\model.inc.c" />
<ClCompile Include="..\levels\ddd\areas\2\3\model.inc.c" />
<ClCompile Include="..\levels\ddd\areas\2\4\model.inc.c" />
<ClCompile Include="..\levels\ddd\areas\2\5\model.inc.c" />
<ClCompile Include="..\levels\ddd\areas\2\6\model.inc.c" />
<ClCompile Include="..\levels\ddd\areas\2\collision.inc.c" />
<ClCompile Include="..\levels\ddd\areas\2\geo.inc.c" />
<ClCompile Include="..\levels\ddd\areas\2\macro.inc.c" />
<ClCompile Include="..\levels\ddd\areas\2\movtext.inc.c" />
<ClCompile Include="..\levels\ddd\geo.c" />
<ClCompile Include="..\levels\ddd\leveldata.c" />
<ClCompile Include="..\levels\ddd\pole\geo.inc.c" />
<ClCompile Include="..\levels\ddd\pole\model.inc.c" />
<ClCompile Include="..\levels\ddd\script.c" />
<ClCompile Include="..\levels\ddd\sub_door\1.inc.c" />
<ClCompile Include="..\levels\ddd\sub_door\2.inc.c" />
<ClCompile Include="..\levels\ddd\sub_door\3.inc.c" />
<ClCompile Include="..\levels\ddd\sub_door\collision.inc.c" />
<ClCompile Include="..\levels\ddd\sub_door\geo.inc.c" />
<ClCompile Include="..\levels\ddd\submarine\1.inc.c" />
<ClCompile Include="..\levels\ddd\submarine\2.inc.c" />
<ClCompile Include="..\levels\ddd\submarine\collision.inc.c" />
<ClCompile Include="..\levels\ddd\submarine\geo.inc.c" />
<ClCompile Include="..\levels\ddd\texture.inc.c" />
<ClCompile Include="..\levels\ending\geo.c" />
<ClCompile Include="..\levels\ending\leveldata.c" />
<ClCompile Include="..\levels\ending\script.c" />
<ClCompile Include="..\levels\entry.c" />
<ClCompile Include="..\levels\hmc\areas\1\1\model.inc.c" />
<ClCompile Include="..\levels\hmc\areas\1\10\model.inc.c" />
<ClCompile Include="..\levels\hmc\areas\1\11\model.inc.c" />
<ClCompile Include="..\levels\hmc\areas\1\12\model.inc.c" />
<ClCompile Include="..\levels\hmc\areas\1\13\model.inc.c" />
<ClCompile Include="..\levels\hmc\areas\1\14\model.inc.c" />
<ClCompile Include="..\levels\hmc\areas\1\15\model.inc.c" />
<ClCompile Include="..\levels\hmc\areas\1\16\model.inc.c" />
<ClCompile Include="..\levels\hmc\areas\1\17\model.inc.c" />
<ClCompile Include="..\levels\hmc\areas\1\18\model.inc.c" />
<ClCompile Include="..\levels\hmc\areas\1\19\model.inc.c" />
<ClCompile Include="..\levels\hmc\areas\1\2\model.inc.c" />
<ClCompile Include="..\levels\hmc\areas\1\20\model.inc.c" />
<ClCompile Include="..\levels\hmc\areas\1\21\model.inc.c" />
<ClCompile Include="..\levels\hmc\areas\1\22\model.inc.c" />
<ClCompile Include="..\levels\hmc\areas\1\23\model.inc.c" />
<ClCompile Include="..\levels\hmc\areas\1\24\model.inc.c" />
<ClCompile Include="..\levels\hmc\areas\1\25\model.inc.c" />
<ClCompile Include="..\levels\hmc\areas\1\26\model.inc.c" />
<ClCompile Include="..\levels\hmc\areas\1\27\model.inc.c" />
<ClCompile Include="..\levels\hmc\areas\1\28\model.inc.c" />
<ClCompile Include="..\levels\hmc\areas\1\29\model.inc.c" />
<ClCompile Include="..\levels\hmc\areas\1\3\model.inc.c" />
<ClCompile Include="..\levels\hmc\areas\1\30\model.inc.c" />
<ClCompile Include="..\levels\hmc\areas\1\31\model.inc.c" />
<ClCompile Include="..\levels\hmc\areas\1\32\model.inc.c" />
<ClCompile Include="..\levels\hmc\areas\1\4\model.inc.c" />
<ClCompile Include="..\levels\hmc\areas\1\5\model.inc.c" />
<ClCompile Include="..\levels\hmc\areas\1\6\model.inc.c" />
<ClCompile Include="..\levels\hmc\areas\1\7\model.inc.c" />
<ClCompile Include="..\levels\hmc\areas\1\8\model.inc.c" />
<ClCompile Include="..\levels\hmc\areas\1\9\model.inc.c" />
<ClCompile Include="..\levels\hmc\areas\1\collision.inc.c" />
<ClCompile Include="..\levels\hmc\areas\1\geo.inc.c" />
<ClCompile Include="..\levels\hmc\areas\1\grill_door\collision.inc.c" />
<ClCompile Include="..\levels\hmc\areas\1\grill_door\geo.inc.c" />
<ClCompile Include="..\levels\hmc\areas\1\grill_door\model.inc.c" />
<ClCompile Include="..\levels\hmc\areas\1\macro.inc.c" />
<ClCompile Include="..\levels\hmc\areas\1\movtext.inc.c" />
<ClCompile Include="..\levels\hmc\areas\1\painting.inc.c" />
<ClCompile Include="..\levels\hmc\areas\1\room.inc.c" />
<ClCompile Include="..\levels\hmc\areas\1\trajectory.inc.c" />
<ClCompile Include="..\levels\hmc\arrow_platform\collision.inc.c" />
<ClCompile Include="..\levels\hmc\arrow_platform\geo.inc.c" />
<ClCompile Include="..\levels\hmc\arrow_platform\model.inc.c" />
<ClCompile Include="..\levels\hmc\arrow_platform_button\collision.inc.c" />
<ClCompile Include="..\levels\hmc\arrow_platform_button\geo.inc.c" />
<ClCompile Include="..\levels\hmc\arrow_platform_button\model.inc.c" />
<ClCompile Include="..\levels\hmc\elevator_platform\collision.inc.c" />
<ClCompile Include="..\levels\hmc\elevator_platform\geo.inc.c" />
<ClCompile Include="..\levels\hmc\elevator_platform\model.inc.c" />
<ClCompile Include="..\levels\hmc\geo.c" />
<ClCompile Include="..\levels\hmc\leveldata.c" />
<ClCompile Include="..\levels\hmc\rolling_rock\geo.inc.c" />
<ClCompile Include="..\levels\hmc\rolling_rock\model.inc.c" />
<ClCompile Include="..\levels\hmc\rolling_rock_fragment_1\geo.inc.c" />
<ClCompile Include="..\levels\hmc\rolling_rock_fragment_1\model.inc.c" />
<ClCompile Include="..\levels\hmc\rolling_rock_fragment_2\geo.inc.c" />
<ClCompile Include="..\levels\hmc\rolling_rock_fragment_2\model.inc.c" />
<ClCompile Include="..\levels\hmc\script.c" />
<ClCompile Include="..\levels\hmc\texture.inc.c" />
<ClCompile Include="..\levels\intro\geo.c" />
<ClCompile Include="..\levels\intro\leveldata.c" />
<ClCompile Include="..\levels\intro\script.c" />
<ClCompile Include="..\levels\jrb\areas\1\1\model.inc.c" />
<ClCompile Include="..\levels\jrb\areas\1\2\model.inc.c" />
<ClCompile Include="..\levels\jrb\areas\1\3\model.inc.c" />
<ClCompile Include="..\levels\jrb\areas\1\4\model.inc.c" />
<ClCompile Include="..\levels\jrb\areas\1\5\model.inc.c" />
<ClCompile Include="..\levels\jrb\areas\1\6\model.inc.c" />
<ClCompile Include="..\levels\jrb\areas\1\7\model.inc.c" />
<ClCompile Include="..\levels\jrb\areas\1\collision.inc.c" />
<ClCompile Include="..\levels\jrb\areas\1\geo.inc.c" />
<ClCompile Include="..\levels\jrb\areas\1\macro.inc.c" />
<ClCompile Include="..\levels\jrb\areas\1\movtext.inc.c" />
<ClCompile Include="..\levels\jrb\areas\1\trajectory.inc.c" />
<ClCompile Include="..\levels\jrb\areas\2\1\model.inc.c" />
<ClCompile Include="..\levels\jrb\areas\2\2\model.inc.c" />
<ClCompile Include="..\levels\jrb\areas\2\3\model.inc.c" />
<ClCompile Include="..\levels\jrb\areas\2\collision.inc.c" />
<ClCompile Include="..\levels\jrb\areas\2\geo.inc.c" />
<ClCompile Include="..\levels\jrb\areas\2\macro.inc.c" />
<ClCompile Include="..\levels\jrb\areas\2\movtext.inc.c" />
<ClCompile Include="..\levels\jrb\falling_pillar\geo.inc.c" />
<ClCompile Include="..\levels\jrb\falling_pillar\model.inc.c" />
<ClCompile Include="..\levels\jrb\falling_pillar_base\collision.inc.c" />
<ClCompile Include="..\levels\jrb\falling_pillar_base\geo.inc.c" />
<ClCompile Include="..\levels\jrb\falling_pillar_base\model.inc.c" />
<ClCompile Include="..\levels\jrb\floating_platform\collision.inc.c" />
<ClCompile Include="..\levels\jrb\floating_platform\geo.inc.c" />
<ClCompile Include="..\levels\jrb\floating_platform\model.inc.c" />
<ClCompile Include="..\levels\jrb\geo.c" />
<ClCompile Include="..\levels\jrb\leveldata.c" />
<ClCompile Include="..\levels\jrb\rock\collision.inc.c" />
<ClCompile Include="..\levels\jrb\rock\geo.inc.c" />
<ClCompile Include="..\levels\jrb\rock\model.inc.c" />
<ClCompile Include="..\levels\jrb\script.c" />
<ClCompile Include="..\levels\jrb\sliding_box\collision.inc.c" />
<ClCompile Include="..\levels\jrb\sliding_box\geo.inc.c" />
<ClCompile Include="..\levels\jrb\sliding_box\model.inc.c" />
<ClCompile Include="..\levels\jrb\texture.inc.c" />
<ClCompile Include="..\levels\jrb\unused_lid\collision.inc.c" />
<ClCompile Include="..\levels\jrb\wooden_ship\collision.inc.c" />
<ClCompile Include="..\levels\jrb\wooden_ship\geo.inc.c" />
<ClCompile Include="..\levels\jrb\wooden_ship\model.inc.c" />
<ClCompile Include="..\levels\lll\areas\1\1\model.inc.c" />
<ClCompile Include="..\levels\lll\areas\1\10\collision.inc.c" />
<ClCompile Include="..\levels\lll\areas\1\10\geo.inc.c" />
<ClCompile Include="..\levels\lll\areas\1\10\model.inc.c" />
<ClCompile Include="..\levels\lll\areas\1\11\geo.inc.c" />
<ClCompile Include="..\levels\lll\areas\1\11\model.inc.c" />
<ClCompile Include="..\levels\lll\areas\1\12\geo.inc.c" />
<ClCompile Include="..\levels\lll\areas\1\12\model.inc.c" />
<ClCompile Include="..\levels\lll\areas\1\13\geo.inc.c" />
<ClCompile Include="..\levels\lll\areas\1\13\model.inc.c" />
<ClCompile Include="..\levels\lll\areas\1\14\geo.inc.c" />
<ClCompile Include="..\levels\lll\areas\1\14\model.inc.c" />
<ClCompile Include="..\levels\lll\areas\1\15\geo.inc.c" />
<ClCompile Include="..\levels\lll\areas\1\15\model.inc.c" />
<ClCompile Include="..\levels\lll\areas\1\2\model.inc.c" />
<ClCompile Include="..\levels\lll\areas\1\3\model.inc.c" />
<ClCompile Include="..\levels\lll\areas\1\4\geo.inc.c" />
<ClCompile Include="..\levels\lll\areas\1\4\model.inc.c" />
<ClCompile Include="..\levels\lll\areas\1\5\geo.inc.c" />
<ClCompile Include="..\levels\lll\areas\1\5\model.inc.c" />
<ClCompile Include="..\levels\lll\areas\1\6\geo.inc.c" />
<ClCompile Include="..\levels\lll\areas\1\6\model.inc.c" />
<ClCompile Include="..\levels\lll\areas\1\7\geo.inc.c" />
<ClCompile Include="..\levels\lll\areas\1\7\model.inc.c" />
<ClCompile Include="..\levels\lll\areas\1\8\geo.inc.c" />
<ClCompile Include="..\levels\lll\areas\1\8\model.inc.c" />
<ClCompile Include="..\levels\lll\areas\1\9\geo.inc.c" />
<ClCompile Include="..\levels\lll\areas\1\9\model.inc.c" />
<ClCompile Include="..\levels\lll\areas\1\collision.inc.c" />
<ClCompile Include="..\levels\lll\areas\1\geo.inc.c" />
<ClCompile Include="..\levels\lll\areas\1\light.inc.c" />
<ClCompile Include="..\levels\lll\areas\1\macro.inc.c" />
<ClCompile Include="..\levels\lll\areas\2\1\model.inc.c" />
<ClCompile Include="..\levels\lll\areas\2\2\model.inc.c" />
<ClCompile Include="..\levels\lll\areas\2\3\model.inc.c" />
<ClCompile Include="..\levels\lll\areas\2\4\model.inc.c" />
<ClCompile Include="..\levels\lll\areas\2\5\model.inc.c" />
<ClCompile Include="..\levels\lll\areas\2\collision.inc.c" />
<ClCompile Include="..\levels\lll\areas\2\geo.inc.c" />
<ClCompile Include="..\levels\lll\areas\2\macro.inc.c" />
<ClCompile Include="..\levels\lll\areas\2\movtext.inc.c" />
<ClCompile Include="..\levels\lll\areas\2\trajectory.inc.c" />
<ClCompile Include="..\levels\lll\collapsing_wooden_platform\collision.inc.c" />
<ClCompile Include="..\levels\lll\collapsing_wooden_platform\geo.inc.c" />
<ClCompile Include="..\levels\lll\collapsing_wooden_platform\model.inc.c" />
<ClCompile Include="..\levels\lll\drawbridge_part\collision.inc.c" />
<ClCompile Include="..\levels\lll\drawbridge_part\geo.inc.c" />
<ClCompile Include="..\levels\lll\drawbridge_part\model.inc.c" />
<ClCompile Include="..\levels\lll\geo.c" />
<ClCompile Include="..\levels\lll\leveldata.c" />
<ClCompile Include="..\levels\lll\long_wooden_bridge\geo.inc.c" />
<ClCompile Include="..\levels\lll\long_wooden_bridge\model.inc.c" />
<ClCompile Include="..\levels\lll\moving_octagonal_mesh_platform\collision.inc.c" />
<ClCompile Include="..\levels\lll\moving_octagonal_mesh_platform\geo.inc.c" />
<ClCompile Include="..\levels\lll\moving_octagonal_mesh_platform\model.inc.c" />
<ClCompile Include="..\levels\lll\puzzle_piece\collision.inc.c" />
<ClCompile Include="..\levels\lll\puzzle_piece\geo.inc.c" />
<ClCompile Include="..\levels\lll\puzzle_piece\model.inc.c" />
<ClCompile Include="..\levels\lll\rolling_log\collision.inc.c" />
<ClCompile Include="..\levels\lll\rolling_log\geo.inc.c" />
<ClCompile Include="..\levels\lll\rolling_log\model.inc.c" />
<ClCompile Include="..\levels\lll\rotating_block_fire_bars\collision.inc.c" />
<ClCompile Include="..\levels\lll\rotating_block_fire_bars\geo.inc.c" />
<ClCompile Include="..\levels\lll\rotating_block_fire_bars\model.inc.c" />
<ClCompile Include="..\levels\lll\rotating_hexagonal_ring\collision.inc.c" />
<ClCompile Include="..\levels\lll\rotating_hexagonal_ring\geo.inc.c" />
<ClCompile Include="..\levels\lll\rotating_hexagonal_ring\model.inc.c" />
<ClCompile Include="..\levels\lll\script.c" />
<ClCompile Include="..\levels\lll\sinking_rectangular_platform\collision.inc.c" />
<ClCompile Include="..\levels\lll\sinking_rectangular_platform\geo.inc.c" />
<ClCompile Include="..\levels\lll\sinking_rectangular_platform\model.inc.c" />
<ClCompile Include="..\levels\lll\sinking_rock_block\collision.inc.c" />
<ClCompile Include="..\levels\lll\sinking_rock_block\geo.inc.c" />
<ClCompile Include="..\levels\lll\sinking_rock_block\model.inc.c" />
<ClCompile Include="..\levels\lll\sinking_square_platform\collision.inc.c" />
<ClCompile Include="..\levels\lll\sinking_square_platform\geo.inc.c" />
<ClCompile Include="..\levels\lll\sinking_square_platform\model.inc.c" />
<ClCompile Include="..\levels\lll\texture.inc.c" />
<ClCompile Include="..\levels\lll\tilting_square_platform\collision.inc.c" />
<ClCompile Include="..\levels\lll\tilting_square_platform\geo.inc.c" />
<ClCompile Include="..\levels\lll\tilting_square_platform\model.inc.c" />
<ClCompile Include="..\levels\lll\volcano_falling_trap\collision.inc.c" />
<ClCompile Include="..\levels\lll\volcano_falling_trap\geo.inc.c" />
<ClCompile Include="..\levels\lll\volcano_falling_trap\model.inc.c" />
<ClCompile Include="..\levels\lll\wooden_float_large\geo.inc.c" />
<ClCompile Include="..\levels\lll\wooden_float_large\model.inc.c" />
<ClCompile Include="..\levels\lll\wooden_float_small\collision.inc.c" />
<ClCompile Include="..\levels\lll\wooden_float_small\geo.inc.c" />
<ClCompile Include="..\levels\lll\wooden_float_small\model.inc.c" />
<ClCompile Include="..\levels\menu\geo.c" />
<ClCompile Include="..\levels\menu\leveldata.c" />
<ClCompile Include="..\levels\menu\script.c" />
<ClCompile Include="..\levels\pss\areas\1\1\model.inc.c" />
<ClCompile Include="..\levels\pss\areas\1\2\model.inc.c" />
<ClCompile Include="..\levels\pss\areas\1\3\model.inc.c" />
<ClCompile Include="..\levels\pss\areas\1\4\model.inc.c" />
<ClCompile Include="..\levels\pss\areas\1\5\model.inc.c" />
<ClCompile Include="..\levels\pss\areas\1\6\model.inc.c" />
<ClCompile Include="..\levels\pss\areas\1\7\model.inc.c" />
<ClCompile Include="..\levels\pss\areas\1\collision.inc.c" />
<ClCompile Include="..\levels\pss\areas\1\geo.inc.c" />
<ClCompile Include="..\levels\pss\areas\1\macro.inc.c" />
<ClCompile Include="..\levels\pss\geo.c" />
<ClCompile Include="..\levels\pss\leveldata.c" />
<ClCompile Include="..\levels\pss\script.c" />
<ClCompile Include="..\levels\pss\texture.inc.c" />
<ClCompile Include="..\levels\rr\areas\1\1\model.inc.c" />
<ClCompile Include="..\levels\rr\areas\1\10\geo.inc.c" />
<ClCompile Include="..\levels\rr\areas\1\10\model.inc.c" />
<ClCompile Include="..\levels\rr\areas\1\11\1.inc.c" />
<ClCompile Include="..\levels\rr\areas\1\11\2.inc.c" />
<ClCompile Include="..\levels\rr\areas\1\11\geo.inc.c" />
<ClCompile Include="..\levels\rr\areas\1\12\geo.inc.c" />
<ClCompile Include="..\levels\rr\areas\1\12\model.inc.c" />
<ClCompile Include="..\levels\rr\areas\1\13\geo.inc.c" />
<ClCompile Include="..\levels\rr\areas\1\13\model.inc.c" />
<ClCompile Include="..\levels\rr\areas\1\14\geo.inc.c" />
<ClCompile Include="..\levels\rr\areas\1\14\model.inc.c" />
<ClCompile Include="..\levels\rr\areas\1\15\geo.inc.c" />
<ClCompile Include="..\levels\rr\areas\1\15\model.inc.c" />
<ClCompile Include="..\levels\rr\areas\1\16\geo.inc.c" />
<ClCompile Include="..\levels\rr\areas\1\16\model.inc.c" />
<ClCompile Include="..\levels\rr\areas\1\17\geo.inc.c" />
<ClCompile Include="..\levels\rr\areas\1\17\model.inc.c" />
<ClCompile Include="..\levels\rr\areas\1\18\geo.inc.c" />
<ClCompile Include="..\levels\rr\areas\1\18\model.inc.c" />
<ClCompile Include="..\levels\rr\areas\1\19\geo.inc.c" />
<ClCompile Include="..\levels\rr\areas\1\19\model.inc.c" />
<ClCompile Include="..\levels\rr\areas\1\2\geo.inc.c" />
<ClCompile Include="..\levels\rr\areas\1\2\model.inc.c" />
<ClCompile Include="..\levels\rr\areas\1\20\geo.inc.c" />
<ClCompile Include="..\levels\rr\areas\1\20\model.inc.c" />
<ClCompile Include="..\levels\rr\areas\1\21\geo.inc.c" />
<ClCompile Include="..\levels\rr\areas\1\21\model.inc.c" />
<ClCompile Include="..\levels\rr\areas\1\3\geo.inc.c" />
<ClCompile Include="..\levels\rr\areas\1\3\model.inc.c" />
<ClCompile Include="..\levels\rr\areas\1\4\geo.inc.c" />
<ClCompile Include="..\levels\rr\areas\1\4\model.inc.c" />
<ClCompile Include="..\levels\rr\areas\1\5\geo.inc.c" />
<ClCompile Include="..\levels\rr\areas\1\5\model.inc.c" />
<ClCompile Include="..\levels\rr\areas\1\6\geo.inc.c" />
<ClCompile Include="..\levels\rr\areas\1\6\model.inc.c" />
<ClCompile Include="..\levels\rr\areas\1\7\geo.inc.c" />
<ClCompile Include="..\levels\rr\areas\1\7\model.inc.c" />
<ClCompile Include="..\levels\rr\areas\1\8\geo.inc.c" />
<ClCompile Include="..\levels\rr\areas\1\8\model.inc.c" />
<ClCompile Include="..\levels\rr\areas\1\9\geo.inc.c" />
<ClCompile Include="..\levels\rr\areas\1\9\model.inc.c" />
<ClCompile Include="..\levels\rr\areas\1\collision.inc.c" />
<ClCompile Include="..\levels\rr\areas\1\geo.inc.c" />
<ClCompile Include="..\levels\rr\areas\1\macro.inc.c" />
<ClCompile Include="..\levels\rr\areas\1\trajectory.inc.c" />
<ClCompile Include="..\levels\rr\cruiser_wing\geo.inc.c" />
<ClCompile Include="..\levels\rr\cruiser_wing\model.inc.c" />
<ClCompile Include="..\levels\rr\donut_block\1.inc.c" />
<ClCompile Include="..\levels\rr\donut_block\2.inc.c" />
<ClCompile Include="..\levels\rr\donut_block\collision.inc.c" />
<ClCompile Include="..\levels\rr\donut_block\geo.inc.c" />
<ClCompile Include="..\levels\rr\elevator_platform\collision.inc.c" />
<ClCompile Include="..\levels\rr\elevator_platform\geo.inc.c" />
<ClCompile Include="..\levels\rr\elevator_platform\model.inc.c" />
<ClCompile Include="..\levels\rr\flying_carpet\collision.inc.c" />
<ClCompile Include="..\levels\rr\flying_carpet\geo.inc.c" />
<ClCompile Include="..\levels\rr\flying_carpet\model.inc.c" />
<ClCompile Include="..\levels\rr\geo.c" />
<ClCompile Include="..\levels\rr\l_platform\collision.inc.c" />
<ClCompile Include="..\levels\rr\l_platform\geo.inc.c" />
<ClCompile Include="..\levels\rr\l_platform\model.inc.c" />
<ClCompile Include="..\levels\rr\leveldata.c" />
<ClCompile Include="..\levels\rr\octagonal_platform\collision.inc.c" />
<ClCompile Include="..\levels\rr\octagonal_platform\geo.inc.c" />
<ClCompile Include="..\levels\rr\octagonal_platform\model.inc.c" />
<ClCompile Include="..\levels\rr\pyramid_platform\collision.inc.c" />
<ClCompile Include="..\levels\rr\pyramid_platform\geo.inc.c" />
<ClCompile Include="..\levels\rr\pyramid_platform\model.inc.c" />
<ClCompile Include="..\levels\rr\rotating_bridge_platform\collision.inc.c" />
<ClCompile Include="..\levels\rr\rotating_bridge_platform\geo.inc.c" />
<ClCompile Include="..\levels\rr\rotating_bridge_platform\model.inc.c" />
<ClCompile Include="..\levels\rr\script.c" />
<ClCompile Include="..\levels\rr\seesaw_platform\collision.inc.c" />
<ClCompile Include="..\levels\rr\seesaw_platform\geo.inc.c" />
<ClCompile Include="..\levels\rr\seesaw_platform\model.inc.c" />
<ClCompile Include="..\levels\rr\sliding_platform\collision.inc.c" />
<ClCompile Include="..\levels\rr\sliding_platform\geo.inc.c" />
<ClCompile Include="..\levels\rr\sliding_platform\model.inc.c" />
<ClCompile Include="..\levels\rr\swinging_platform\collision.inc.c" />
<ClCompile Include="..\levels\rr\swinging_platform\geo.inc.c" />
<ClCompile Include="..\levels\rr\swinging_platform\model.inc.c" />
<ClCompile Include="..\levels\rr\texture.inc.c" />
<ClCompile Include="..\levels\rr\tricky_triangles_1\collision.inc.c" />
<ClCompile Include="..\levels\rr\tricky_triangles_1\geo.inc.c" />
<ClCompile Include="..\levels\rr\tricky_triangles_1\model.inc.c" />
<ClCompile Include="..\levels\rr\tricky_triangles_2\collision.inc.c" />
<ClCompile Include="..\levels\rr\tricky_triangles_2\geo.inc.c" />
<ClCompile Include="..\levels\rr\tricky_triangles_2\model.inc.c" />
<ClCompile Include="..\levels\rr\tricky_triangles_3\collision.inc.c" />
<ClCompile Include="..\levels\rr\tricky_triangles_3\geo.inc.c" />
<ClCompile Include="..\levels\rr\tricky_triangles_3\model.inc.c" />
<ClCompile Include="..\levels\rr\tricky_triangles_4\collision.inc.c" />
<ClCompile Include="..\levels\rr\tricky_triangles_4\geo.inc.c" />
<ClCompile Include="..\levels\rr\tricky_triangles_4\model.inc.c" />
<ClCompile Include="..\levels\rr\tricky_triangles_5\collision.inc.c" />
<ClCompile Include="..\levels\rr\tricky_triangles_5\geo.inc.c" />
<ClCompile Include="..\levels\rr\tricky_triangles_5\model.inc.c" />
<ClCompile Include="..\levels\sa\areas\1\1\model.inc.c" />
<ClCompile Include="..\levels\sa\areas\1\2\model.inc.c" />
<ClCompile Include="..\levels\sa\areas\1\collision.inc.c" />
<ClCompile Include="..\levels\sa\areas\1\geo.inc.c" />
<ClCompile Include="..\levels\sa\areas\1\macro.inc.c" />
<ClCompile Include="..\levels\sa\geo.c" />
<ClCompile Include="..\levels\sa\leveldata.c" />
<ClCompile Include="..\levels\sa\script.c" />
<ClCompile Include="..\levels\sa\texture.inc.c" />
<ClCompile Include="..\levels\scripts.c" />
<ClCompile Include="..\levels\sl\areas\1\1\model.inc.c" />
<ClCompile Include="..\levels\sl\areas\1\2\model.inc.c" />
<ClCompile Include="..\levels\sl\areas\1\3\model.inc.c" />
<ClCompile Include="..\levels\sl\areas\1\4\model.inc.c" />
<ClCompile Include="..\levels\sl\areas\1\5\model.inc.c" />
<ClCompile Include="..\levels\sl\areas\1\6\model.inc.c" />
<ClCompile Include="..\levels\sl\areas\1\7\model.inc.c" />
<ClCompile Include="..\levels\sl\areas\1\collision.inc.c" />
<ClCompile Include="..\levels\sl\areas\1\geo.inc.c" />
<ClCompile Include="..\levels\sl\areas\1\macro.inc.c" />
<ClCompile Include="..\levels\sl\areas\1\movtext.inc.c" />
<ClCompile Include="..\levels\sl\areas\2\1\model.inc.c" />
<ClCompile Include="..\levels\sl\areas\2\2\model.inc.c" />
<ClCompile Include="..\levels\sl\areas\2\3\model.inc.c" />
<ClCompile Include="..\levels\sl\areas\2\4\model.inc.c" />
<ClCompile Include="..\levels\sl\areas\2\collision.inc.c" />
<ClCompile Include="..\levels\sl\areas\2\geo.inc.c" />
<ClCompile Include="..\levels\sl\areas\2\macro.inc.c" />
<ClCompile Include="..\levels\sl\geo.c" />
<ClCompile Include="..\levels\sl\leveldata.c" />
<ClCompile Include="..\levels\sl\script.c" />
<ClCompile Include="..\levels\sl\snow_mound\collision.inc.c" />
<ClCompile Include="..\levels\sl\snow_mound\geo.inc.c" />
<ClCompile Include="..\levels\sl\snow_mound\model.inc.c" />
<ClCompile Include="..\levels\sl\texture.inc.c" />
<ClCompile Include="..\levels\sl\unused_cracked_ice\collision.inc.c" />
<ClCompile Include="..\levels\sl\unused_cracked_ice\geo.inc.c" />
<ClCompile Include="..\levels\sl\unused_cracked_ice\model.inc.c" />
<ClCompile Include="..\levels\sl\unused_ice_shard\geo.inc.c" />
<ClCompile Include="..\levels\sl\unused_ice_shard\model.inc.c" />
<ClCompile Include="..\levels\ssl\areas\1\1\model.inc.c" />
<ClCompile Include="..\levels\ssl\areas\1\2\model.inc.c" />
<ClCompile Include="..\levels\ssl\areas\1\3\model.inc.c" />
<ClCompile Include="..\levels\ssl\areas\1\4\model.inc.c" />
<ClCompile Include="..\levels\ssl\areas\1\5\geo.inc.c" />
<ClCompile Include="..\levels\ssl\areas\1\collision.inc.c" />
<ClCompile Include="..\levels\ssl\areas\1\geo.inc.c" />
<ClCompile Include="..\levels\ssl\areas\1\macro.inc.c" />
<ClCompile Include="..\levels\ssl\areas\1\movtext.inc.c" />
<ClCompile Include="..\levels\ssl\areas\2\1\model.inc.c" />
<ClCompile Include="..\levels\ssl\areas\2\2\model.inc.c" />
<ClCompile Include="..\levels\ssl\areas\2\3\model.inc.c" />
<ClCompile Include="..\levels\ssl\areas\2\4\geo.inc.c" />
<ClCompile Include="..\levels\ssl\areas\2\4\model.inc.c" />
<ClCompile Include="..\levels\ssl\areas\2\collision.inc.c" />
<ClCompile Include="..\levels\ssl\areas\2\geo.inc.c" />
<ClCompile Include="..\levels\ssl\areas\2\macro.inc.c" />
<ClCompile Include="..\levels\ssl\areas\2\movtext.inc.c" />
<ClCompile Include="..\levels\ssl\areas\3\1\model.inc.c" />
<ClCompile Include="..\levels\ssl\areas\3\2\model.inc.c" />
<ClCompile Include="..\levels\ssl\areas\3\collision.inc.c" />
<ClCompile Include="..\levels\ssl\areas\3\geo.inc.c" />
<ClCompile Include="..\levels\ssl\areas\3\macro.inc.c" />
<ClCompile Include="..\levels\ssl\eyerok_col\collision.inc.c" />
<ClCompile Include="..\levels\ssl\eyerok_col\geo.inc.c" />
<ClCompile Include="..\levels\ssl\eyerok_col\model.inc.c" />
<ClCompile Include="..\levels\ssl\geo.c" />
<ClCompile Include="..\levels\ssl\grindel\collision.inc.c" />
<ClCompile Include="..\levels\ssl\grindel\geo.inc.c" />
<ClCompile Include="..\levels\ssl\grindel\model.inc.c" />
<ClCompile Include="..\levels\ssl\leveldata.c" />
<ClCompile Include="..\levels\ssl\moving_pyramid_wall\collision.inc.c" />
<ClCompile Include="..\levels\ssl\moving_pyramid_wall\geo.inc.c" />
<ClCompile Include="..\levels\ssl\moving_pyramid_wall\model.inc.c" />
<ClCompile Include="..\levels\ssl\pyramid_elevator\collision.inc.c" />
<ClCompile Include="..\levels\ssl\pyramid_elevator\geo.inc.c" />
<ClCompile Include="..\levels\ssl\pyramid_elevator\model.inc.c" />
<ClCompile Include="..\levels\ssl\pyramid_top\collision.inc.c" />
<ClCompile Include="..\levels\ssl\pyramid_top\geo.inc.c" />
<ClCompile Include="..\levels\ssl\pyramid_top\model.inc.c" />
<ClCompile Include="..\levels\ssl\script.c" />
<ClCompile Include="..\levels\ssl\spindel\collision.inc.c" />
<ClCompile Include="..\levels\ssl\spindel\geo.inc.c" />
<ClCompile Include="..\levels\ssl\spindel\model.inc.c" />
<ClCompile Include="..\levels\ssl\texture.inc.c" />
<ClCompile Include="..\levels\ssl\tox_box\collision.inc.c" />
<ClCompile Include="..\levels\ssl\tox_box\geo.inc.c" />
<ClCompile Include="..\levels\ssl\tox_box\model.inc.c" />
<ClCompile Include="..\levels\thi\areas\1\1\model.inc.c" />
<ClCompile Include="..\levels\thi\areas\1\2\model.inc.c" />
<ClCompile Include="..\levels\thi\areas\1\3\model.inc.c" />
<ClCompile Include="..\levels\thi\areas\1\4\model.inc.c" />
<ClCompile Include="..\levels\thi\areas\1\5\model.inc.c" />
<ClCompile Include="..\levels\thi\areas\1\6\collision.inc.c" />
<ClCompile Include="..\levels\thi\areas\1\6\geo.inc.c" />
<ClCompile Include="..\levels\thi\areas\1\6\model.inc.c" />
<ClCompile Include="..\levels\thi\areas\1\7\geo.inc.c" />
<ClCompile Include="..\levels\thi\areas\1\7\model.inc.c" />
<ClCompile Include="..\levels\thi\areas\1\collision.inc.c" />
<ClCompile Include="..\levels\thi\areas\1\geo.inc.c" />
<ClCompile Include="..\levels\thi\areas\1\macro.inc.c" />
<ClCompile Include="..\levels\thi\areas\1\movtext.inc.c" />
<ClCompile Include="..\levels\thi\areas\1\trajectory.inc.c" />
<ClCompile Include="..\levels\thi\areas\2\1\model.inc.c" />
<ClCompile Include="..\levels\thi\areas\2\collision.inc.c" />
<ClCompile Include="..\levels\thi\areas\2\geo.inc.c" />
<ClCompile Include="..\levels\thi\areas\2\macro.inc.c" />
<ClCompile Include="..\levels\thi\areas\2\movtext.inc.c" />
<ClCompile Include="..\levels\thi\areas\3\1\model.inc.c" />
<ClCompile Include="..\levels\thi\areas\3\2\model.inc.c" />
<ClCompile Include="..\levels\thi\areas\3\3\model.inc.c" />
<ClCompile Include="..\levels\thi\areas\3\4\model.inc.c" />
<ClCompile Include="..\levels\thi\areas\3\collision.inc.c" />
<ClCompile Include="..\levels\thi\areas\3\geo.inc.c" />
<ClCompile Include="..\levels\thi\areas\3\macro.inc.c" />
<ClCompile Include="..\levels\thi\geo.c" />
<ClCompile Include="..\levels\thi\leveldata.c" />
<ClCompile Include="..\levels\thi\script.c" />
<ClCompile Include="..\levels\thi\texture.inc.c" />
<ClCompile Include="..\levels\totwc\areas\1\1\model.inc.c" />
<ClCompile Include="..\levels\totwc\areas\1\2\model.inc.c" />
<ClCompile Include="..\levels\totwc\areas\1\3\model.inc.c" />
<ClCompile Include="..\levels\totwc\areas\1\collision.inc.c" />
<ClCompile Include="..\levels\totwc\areas\1\geo.inc.c" />
<ClCompile Include="..\levels\totwc\areas\1\macro.inc.c" />
<ClCompile Include="..\levels\totwc\cloud\collision.inc.c" />
<ClCompile Include="..\levels\totwc\cloud\geo.inc.c" />
<ClCompile Include="..\levels\totwc\cloud\model.inc.c" />
<ClCompile Include="..\levels\totwc\geo.c" />
<ClCompile Include="..\levels\totwc\leveldata.c" />
<ClCompile Include="..\levels\totwc\script.c" />
<ClCompile Include="..\levels\totwc\texture.inc.c" />
<ClCompile Include="..\levels\ttc\areas\1\1\model.inc.c" />
<ClCompile Include="..\levels\ttc\areas\1\2\model.inc.c" />
<ClCompile Include="..\levels\ttc\areas\1\3\model.inc.c" />
<ClCompile Include="..\levels\ttc\areas\1\collision.inc.c" />
<ClCompile Include="..\levels\ttc\areas\1\geo.inc.c" />
<ClCompile Include="..\levels\ttc\areas\1\macro.inc.c" />
<ClCompile Include="..\levels\ttc\areas\1\movtext.inc.c" />
<ClCompile Include="..\levels\ttc\clock_hand\collision.inc.c" />
<ClCompile Include="..\levels\ttc\clock_hand\geo.inc.c" />
<ClCompile Include="..\levels\ttc\clock_hand\model.inc.c" />
<ClCompile Include="..\levels\ttc\elevator_platform\collision.inc.c" />
<ClCompile Include="..\levels\ttc\elevator_platform\geo.inc.c" />
<ClCompile Include="..\levels\ttc\elevator_platform\model.inc.c" />
<ClCompile Include="..\levels\ttc\geo.c" />
<ClCompile Include="..\levels\ttc\large_gear\collision.inc.c" />
<ClCompile Include="..\levels\ttc\large_gear\geo.inc.c" />
<ClCompile Include="..\levels\ttc\large_gear\model.inc.c" />
<ClCompile Include="..\levels\ttc\large_treadmill\collision.inc.c" />
<ClCompile Include="..\levels\ttc\large_treadmill\geo.inc.c" />
<ClCompile Include="..\levels\ttc\large_treadmill\model.inc.c" />
<ClCompile Include="..\levels\ttc\leveldata.c" />
<ClCompile Include="..\levels\ttc\pendulum\collision.inc.c" />
<ClCompile Include="..\levels\ttc\pendulum\geo.inc.c" />
<ClCompile Include="..\levels\ttc\pendulum\model.inc.c" />
<ClCompile Include="..\levels\ttc\pit_block\collision.inc.c" />
<ClCompile Include="..\levels\ttc\pit_block\geo.inc.c" />
<ClCompile Include="..\levels\ttc\pit_block\model.inc.c" />
<ClCompile Include="..\levels\ttc\pit_block_2\collision.inc.c" />
<ClCompile Include="..\levels\ttc\pit_block_2\geo.inc.c" />
<ClCompile Include="..\levels\ttc\pit_block_2\model.inc.c" />
<ClCompile Include="..\levels\ttc\push_block\collision.inc.c" />
<ClCompile Include="..\levels\ttc\push_block\geo.inc.c" />
<ClCompile Include="..\levels\ttc\push_block\model.inc.c" />
<ClCompile Include="..\levels\ttc\rotating_cube\collision.inc.c" />
<ClCompile Include="..\levels\ttc\rotating_cube\geo.inc.c" />
<ClCompile Include="..\levels\ttc\rotating_cube\model.inc.c" />
<ClCompile Include="..\levels\ttc\rotating_hexagon\collision.inc.c" />
<ClCompile Include="..\levels\ttc\rotating_hexagon\geo.inc.c" />
<ClCompile Include="..\levels\ttc\rotating_hexagon\model.inc.c" />
<ClCompile Include="..\levels\ttc\rotating_prism\collision.inc.c" />
<ClCompile Include="..\levels\ttc\rotating_prism\geo.inc.c" />
<ClCompile Include="..\levels\ttc\rotating_prism\model.inc.c" />
<ClCompile Include="..\levels\ttc\rotating_triangle\collision.inc.c" />
<ClCompile Include="..\levels\ttc\rotating_triangle\geo.inc.c" />
<ClCompile Include="..\levels\ttc\rotating_triangle\model.inc.c" />
<ClCompile Include="..\levels\ttc\script.c" />
<ClCompile Include="..\levels\ttc\small_gear\collision.inc.c" />
<ClCompile Include="..\levels\ttc\small_gear\geo.inc.c" />
<ClCompile Include="..\levels\ttc\small_gear\model.inc.c" />
<ClCompile Include="..\levels\ttc\small_treadmill\collision.inc.c" />
<ClCompile Include="..\levels\ttc\small_treadmill\geo.inc.c" />
<ClCompile Include="..\levels\ttc\small_treadmill\model.inc.c" />
<ClCompile Include="..\levels\ttc\spinner\collision.inc.c" />
<ClCompile Include="..\levels\ttc\spinner\geo.inc.c" />
<ClCompile Include="..\levels\ttc\spinner\model.inc.c" />
<ClCompile Include="..\levels\ttc\texture.inc.c" />
<ClCompile Include="..\levels\ttm\areas\1\1\model.inc.c" />
<ClCompile Include="..\levels\ttm\areas\1\10\geo.inc.c" />
<ClCompile Include="..\levels\ttm\areas\1\10\model.inc.c" />
<ClCompile Include="..\levels\ttm\areas\1\11\geo.inc.c" />
<ClCompile Include="..\levels\ttm\areas\1\11\model.inc.c" />
<ClCompile Include="..\levels\ttm\areas\1\12\geo.inc.c" />
<ClCompile Include="..\levels\ttm\areas\1\12\model.inc.c" />
<ClCompile Include="..\levels\ttm\areas\1\13\geo.inc.c" />
<ClCompile Include="..\levels\ttm\areas\1\13\model.inc.c" />
<ClCompile Include="..\levels\ttm\areas\1\14\geo.inc.c" />
<ClCompile Include="..\levels\ttm\areas\1\14\model.inc.c" />
<ClCompile Include="..\levels\ttm\areas\1\15\geo.inc.c" />
<ClCompile Include="..\levels\ttm\areas\1\15\model.inc.c" />
<ClCompile Include="..\levels\ttm\areas\1\16\1.inc.c" />
<ClCompile Include="..\levels\ttm\areas\1\16\2.inc.c" />
<ClCompile Include="..\levels\ttm\areas\1\16\geo.inc.c" />
<ClCompile Include="..\levels\ttm\areas\1\17\1.inc.c" />
<ClCompile Include="..\levels\ttm\areas\1\17\2.inc.c" />
<ClCompile Include="..\levels\ttm\areas\1\17\geo.inc.c" />
<ClCompile Include="..\levels\ttm\areas\1\18\1.inc.c" />
<ClCompile Include="..\levels\ttm\areas\1\18\2.inc.c" />
<ClCompile Include="..\levels\ttm\areas\1\18\geo.inc.c" />
<ClCompile Include="..\levels\ttm\areas\1\19\geo.inc.c" />
<ClCompile Include="..\levels\ttm\areas\1\19\model.inc.c" />
<ClCompile Include="..\levels\ttm\areas\1\2\model.inc.c" />
<ClCompile Include="..\levels\ttm\areas\1\20\geo.inc.c" />
<ClCompile Include="..\levels\ttm\areas\1\20\model.inc.c" />
<ClCompile Include="..\levels\ttm\areas\1\21\1.inc.c" />
<ClCompile Include="..\levels\ttm\areas\1\21\2.inc.c" />
<ClCompile Include="..\levels\ttm\areas\1\21\geo.inc.c" />
<ClCompile Include="..\levels\ttm\areas\1\3\1.inc.c" />
<ClCompile Include="..\levels\ttm\areas\1\3\2.inc.c" />
<ClCompile Include="..\levels\ttm\areas\1\3\geo.inc.c" />
<ClCompile Include="..\levels\ttm\areas\1\4\1.inc.c" />
<ClCompile Include="..\levels\ttm\areas\1\4\2.inc.c" />
<ClCompile Include="..\levels\ttm\areas\1\4\geo.inc.c" />
<ClCompile Include="..\levels\ttm\areas\1\5\1.inc.c" />
<ClCompile Include="..\levels\ttm\areas\1\5\2.inc.c" />
<ClCompile Include="..\levels\ttm\areas\1\5\geo.inc.c" />
<ClCompile Include="..\levels\ttm\areas\1\6\1.inc.c" />
<ClCompile Include="..\levels\ttm\areas\1\6\2.inc.c" />
<ClCompile Include="..\levels\ttm\areas\1\6\geo.inc.c" />
<ClCompile Include="..\levels\ttm\areas\1\7\geo.inc.c" />
<ClCompile Include="..\levels\ttm\areas\1\7\model.inc.c" />
<ClCompile Include="..\levels\ttm\areas\1\8\geo.inc.c" />
<ClCompile Include="..\levels\ttm\areas\1\8\model.inc.c" />
<ClCompile Include="..\levels\ttm\areas\1\9\geo.inc.c" />
<ClCompile Include="..\levels\ttm\areas\1\9\model.inc.c" />
<ClCompile Include="..\levels\ttm\areas\1\collision.inc.c" />
<ClCompile Include="..\levels\ttm\areas\1\geo.inc.c" />
<ClCompile Include="..\levels\ttm\areas\1\macro.inc.c" />
<ClCompile Include="..\levels\ttm\areas\1\movtext.inc.c" />
<ClCompile Include="..\levels\ttm\areas\1\painting.inc.c" />
<ClCompile Include="..\levels\ttm\areas\1\trajectory.inc.c" />
<ClCompile Include="..\levels\ttm\areas\2\1\model.inc.c" />
<ClCompile Include="..\levels\ttm\areas\2\2\model.inc.c" />
<ClCompile Include="..\levels\ttm\areas\2\collision.inc.c" />
<ClCompile Include="..\levels\ttm\areas\2\geo.inc.c" />
<ClCompile Include="..\levels\ttm\areas\2\macro.inc.c" />
<ClCompile Include="..\levels\ttm\areas\3\1\model.inc.c" />
<ClCompile Include="..\levels\ttm\areas\3\2\model.inc.c" />
<ClCompile Include="..\levels\ttm\areas\3\3\model.inc.c" />
<ClCompile Include="..\levels\ttm\areas\3\collision.inc.c" />
<ClCompile Include="..\levels\ttm\areas\3\geo.inc.c" />
<ClCompile Include="..\levels\ttm\areas\3\macro.inc.c" />
<ClCompile Include="..\levels\ttm\areas\4\1\model.inc.c" />
<ClCompile Include="..\levels\ttm\areas\4\2\model.inc.c" />
<ClCompile Include="..\levels\ttm\areas\4\collision.inc.c" />
<ClCompile Include="..\levels\ttm\areas\4\geo.inc.c" />
<ClCompile Include="..\levels\ttm\areas\4\macro.inc.c" />
<ClCompile Include="..\levels\ttm\blue_smiley\geo.inc.c" />
<ClCompile Include="..\levels\ttm\blue_smiley\model.inc.c" />
<ClCompile Include="..\levels\ttm\geo.c" />
<ClCompile Include="..\levels\ttm\leveldata.c" />
<ClCompile Include="..\levels\ttm\moon_smiley\geo.inc.c" />
<ClCompile Include="..\levels\ttm\moon_smiley\model.inc.c" />
<ClCompile Include="..\levels\ttm\rolling_log\collision.inc.c" />
<ClCompile Include="..\levels\ttm\rolling_log\geo.inc.c" />
<ClCompile Include="..\levels\ttm\rolling_log\model.inc.c" />
<ClCompile Include="..\levels\ttm\script.c" />
<ClCompile Include="..\levels\ttm\slide_exit_podium\collision.inc.c" />
<ClCompile Include="..\levels\ttm\slide_exit_podium\geo.inc.c" />
<ClCompile Include="..\levels\ttm\slide_exit_podium\model.inc.c" />
<ClCompile Include="..\levels\ttm\star_cage\1.inc.c" />
<ClCompile Include="..\levels\ttm\star_cage\2.inc.c" />
<ClCompile Include="..\levels\ttm\star_cage\collision.inc.c" />
<ClCompile Include="..\levels\ttm\star_cage\geo.inc.c" />
<ClCompile Include="..\levels\ttm\star_smiley\geo.inc.c" />
<ClCompile Include="..\levels\ttm\star_smiley\model.inc.c" />
<ClCompile Include="..\levels\ttm\texture.inc.c" />
<ClCompile Include="..\levels\ttm\yellow_smiley\geo.inc.c" />
<ClCompile Include="..\levels\ttm\yellow_smiley\model.inc.c" />
<ClCompile Include="..\levels\vcutm\areas\1\1\model.inc.c" />
<ClCompile Include="..\levels\vcutm\areas\1\2\model.inc.c" />
<ClCompile Include="..\levels\vcutm\areas\1\3\model.inc.c" />
<ClCompile Include="..\levels\vcutm\areas\1\4\model.inc.c" />
<ClCompile Include="..\levels\vcutm\areas\1\collision.inc.c" />
<ClCompile Include="..\levels\vcutm\areas\1\geo.inc.c" />
<ClCompile Include="..\levels\vcutm\areas\1\macro.inc.c" />
<ClCompile Include="..\levels\vcutm\geo.c" />
<ClCompile Include="..\levels\vcutm\leveldata.c" />
<ClCompile Include="..\levels\vcutm\script.c" />
<ClCompile Include="..\levels\vcutm\seesaw\collision.inc.c" />
<ClCompile Include="..\levels\vcutm\seesaw\geo.inc.c" />
<ClCompile Include="..\levels\vcutm\seesaw\model.inc.c" />
<ClCompile Include="..\levels\vcutm\texture.inc.c" />
<ClCompile Include="..\levels\wdw\areas\1\1\model.inc.c" />
<ClCompile Include="..\levels\wdw\areas\1\2\model.inc.c" />
<ClCompile Include="..\levels\wdw\areas\1\3\model.inc.c" />
<ClCompile Include="..\levels\wdw\areas\1\collision.inc.c" />
<ClCompile Include="..\levels\wdw\areas\1\geo.inc.c" />
<ClCompile Include="..\levels\wdw\areas\1\macro.inc.c" />
<ClCompile Include="..\levels\wdw\areas\1\movtext.inc.c" />
<ClCompile Include="..\levels\wdw\areas\2\1\model.inc.c" />
<ClCompile Include="..\levels\wdw\areas\2\2\model.inc.c" />
<ClCompile Include="..\levels\wdw\areas\2\collision.inc.c" />
<ClCompile Include="..\levels\wdw\areas\2\geo.inc.c" />
<ClCompile Include="..\levels\wdw\areas\2\macro.inc.c" />
<ClCompile Include="..\levels\wdw\areas\2\movtext.inc.c" />
<ClCompile Include="..\levels\wdw\arrow_lift\collision.inc.c" />
<ClCompile Include="..\levels\wdw\arrow_lift\geo.inc.c" />
<ClCompile Include="..\levels\wdw\arrow_lift\model.inc.c" />
<ClCompile Include="..\levels\wdw\double_arrows\model.inc.c" />
<ClCompile Include="..\levels\wdw\express_elevator\collision.inc.c" />
<ClCompile Include="..\levels\wdw\express_elevator\geo.inc.c" />
<ClCompile Include="..\levels\wdw\express_elevator\model.inc.c" />
<ClCompile Include="..\levels\wdw\geo.c" />
<ClCompile Include="..\levels\wdw\hidden_platform\collision.inc.c" />
<ClCompile Include="..\levels\wdw\hidden_platform\geo.inc.c" />
<ClCompile Include="..\levels\wdw\hidden_platform\model.inc.c" />
<ClCompile Include="..\levels\wdw\leveldata.c" />
<ClCompile Include="..\levels\wdw\rectangular_floating_platform\collision.inc.c" />
<ClCompile Include="..\levels\wdw\rectangular_floating_platform\geo.inc.c" />
<ClCompile Include="..\levels\wdw\rectangular_floating_platform\model.inc.c" />
<ClCompile Include="..\levels\wdw\rotating_platform\collision.inc.c" />
<ClCompile Include="..\levels\wdw\rotating_platform\geo.inc.c" />
<ClCompile Include="..\levels\wdw\rotating_platform\model.inc.c" />
<ClCompile Include="..\levels\wdw\script.c" />
<ClCompile Include="..\levels\wdw\square_floating_platform\collision.inc.c" />
<ClCompile Include="..\levels\wdw\square_floating_platform\geo.inc.c" />
<ClCompile Include="..\levels\wdw\square_floating_platform\model.inc.c" />
<ClCompile Include="..\levels\wdw\texture.inc.c" />
<ClCompile Include="..\levels\wdw\water_level_diamond\collision.inc.c" />
<ClCompile Include="..\levels\wdw\water_level_diamond\geo.inc.c" />
<ClCompile Include="..\levels\wdw\water_level_diamond\model.inc.c" />
<ClCompile Include="..\levels\wf\areas\1\1\model.inc.c" />
<ClCompile Include="..\levels\wf\areas\1\10\1.inc.c" />
<ClCompile Include="..\levels\wf\areas\1\10\2.inc.c" />
<ClCompile Include="..\levels\wf\areas\1\10\collision.inc.c" />
<ClCompile Include="..\levels\wf\areas\1\10\geo.inc.c" />
<ClCompile Include="..\levels\wf\areas\1\11\collision.inc.c" />
<ClCompile Include="..\levels\wf\areas\1\11\geo.inc.c" />
<ClCompile Include="..\levels\wf\areas\1\11\model.inc.c" />
<ClCompile Include="..\levels\wf\areas\1\12\1.inc.c" />
<ClCompile Include="..\levels\wf\areas\1\12\2.inc.c" />
<ClCompile Include="..\levels\wf\areas\1\12\geo.inc.c" />
<ClCompile Include="..\levels\wf\areas\1\13\geo.inc.c" />
<ClCompile Include="..\levels\wf\areas\1\13\model.inc.c" />
<ClCompile Include="..\levels\wf\areas\1\14\geo.inc.c" />
<ClCompile Include="..\levels\wf\areas\1\14\model.inc.c" />
<ClCompile Include="..\levels\wf\areas\1\15\1.inc.c" />
<ClCompile Include="..\levels\wf\areas\1\15\2.inc.c" />
<ClCompile Include="..\levels\wf\areas\1\15\3.inc.c" />
<ClCompile Include="..\levels\wf\areas\1\15\geo.inc.c" />
<ClCompile Include="..\levels\wf\areas\1\16\geo.inc.c" />
<ClCompile Include="..\levels\wf\areas\1\16\model.inc.c" />
<ClCompile Include="..\levels\wf\areas\1\17\geo.inc.c" />
<ClCompile Include="..\levels\wf\areas\1\17\model.inc.c" />
<ClCompile Include="..\levels\wf\areas\1\18\geo.inc.c" />
<ClCompile Include="..\levels\wf\areas\1\18\model.inc.c" />
<ClCompile Include="..\levels\wf\areas\1\19\geo.inc.c" />
<ClCompile Include="..\levels\wf\areas\1\19\model.inc.c" />
<ClCompile Include="..\levels\wf\areas\1\2\model.inc.c" />
<ClCompile Include="..\levels\wf\areas\1\3\model.inc.c" />
<ClCompile Include="..\levels\wf\areas\1\4\model.inc.c" />
<ClCompile Include="..\levels\wf\areas\1\5\1.inc.c" />
<ClCompile Include="..\levels\wf\areas\1\5\2.inc.c" />
<ClCompile Include="..\levels\wf\areas\1\5\geo.inc.c" />
<ClCompile Include="..\levels\wf\areas\1\6\1.inc.c" />
<ClCompile Include="..\levels\wf\areas\1\6\2.inc.c" />
<ClCompile Include="..\levels\wf\areas\1\6\geo.inc.c" />
<ClCompile Include="..\levels\wf\areas\1\7\geo.inc.c" />
<ClCompile Include="..\levels\wf\areas\1\7\model.inc.c" />
<ClCompile Include="..\levels\wf\areas\1\8\geo.inc.c" />
<ClCompile Include="..\levels\wf\areas\1\8\model.inc.c" />
<ClCompile Include="..\levels\wf\areas\1\9\geo.inc.c" />
<ClCompile Include="..\levels\wf\areas\1\9\model.inc.c" />
<ClCompile Include="..\levels\wf\areas\1\collision.inc.c" />
<ClCompile Include="..\levels\wf\areas\1\geo.inc.c" />
<ClCompile Include="..\levels\wf\areas\1\macro.inc.c" />
<ClCompile Include="..\levels\wf\areas\1\movtext.inc.c" />
<ClCompile Include="..\levels\wf\beta_extending_platform\collision.inc.c" />
<ClCompile Include="..\levels\wf\beta_extending_platform\geo.inc.c" />
<ClCompile Include="..\levels\wf\beta_extending_platform\model.inc.c" />
<ClCompile Include="..\levels\wf\breakable_wall_left\collision.inc.c" />
<ClCompile Include="..\levels\wf\breakable_wall_left\geo.inc.c" />
<ClCompile Include="..\levels\wf\breakable_wall_left\model.inc.c" />
<ClCompile Include="..\levels\wf\breakable_wall_right\collision.inc.c" />
<ClCompile Include="..\levels\wf\breakable_wall_right\geo.inc.c" />
<ClCompile Include="..\levels\wf\breakable_wall_right\model.inc.c" />
<ClCompile Include="..\levels\wf\extending_platform\collision.inc.c" />
<ClCompile Include="..\levels\wf\extending_platform\geo.inc.c" />
<ClCompile Include="..\levels\wf\extending_platform\model.inc.c" />
<ClCompile Include="..\levels\wf\geo.c" />
<ClCompile Include="..\levels\wf\kickable_board\1.inc.c" />
<ClCompile Include="..\levels\wf\kickable_board\2.inc.c" />
<ClCompile Include="..\levels\wf\kickable_board\collision.inc.c" />
<ClCompile Include="..\levels\wf\kickable_board\geo.inc.c" />
<ClCompile Include="..\levels\wf\large_bomp\collision.inc.c" />
<ClCompile Include="..\levels\wf\large_bomp\geo.inc.c" />
<ClCompile Include="..\levels\wf\large_bomp\model.inc.c" />
<ClCompile Include="..\levels\wf\leveldata.c" />
<ClCompile Include="..\levels\wf\rotating_platform\collision.inc.c" />
<ClCompile Include="..\levels\wf\rotating_wooden_platform\1.inc.c" />
<ClCompile Include="..\levels\wf\rotating_wooden_platform\2.inc.c" />
<ClCompile Include="..\levels\wf\rotating_wooden_platform\collision.inc.c" />
<ClCompile Include="..\levels\wf\rotating_wooden_platform\geo.inc.c" />
<ClCompile Include="..\levels\wf\script.c" />
<ClCompile Include="..\levels\wf\sliding_platform\collision.inc.c" />
<ClCompile Include="..\levels\wf\sliding_platform\geo.inc.c" />
<ClCompile Include="..\levels\wf\sliding_platform\model.inc.c" />
<ClCompile Include="..\levels\wf\small_bomp\1.inc.c" />
<ClCompile Include="..\levels\wf\small_bomp\2.inc.c" />
<ClCompile Include="..\levels\wf\small_bomp\collision.inc.c" />
<ClCompile Include="..\levels\wf\small_bomp\geo.inc.c" />
<ClCompile Include="..\levels\wf\texture.inc.c" />
<ClCompile Include="..\levels\wf\tower_door\collision.inc.c" />
<ClCompile Include="..\levels\wf\tower_door\geo.inc.c" />
<ClCompile Include="..\levels\wf\tower_door\model.inc.c" />
<ClCompile Include="..\levels\wf\tumbling_bridge_far\geo.inc.c" />
<ClCompile Include="..\levels\wf\tumbling_bridge_far\model.inc.c" />
<ClCompile Include="..\levels\wf\tumbling_bridge_near\collision.inc.c" />
<ClCompile Include="..\levels\wf\tumbling_bridge_near\geo.inc.c" />
<ClCompile Include="..\levels\wf\tumbling_bridge_near\model.inc.c" />
<ClCompile Include="..\levels\wmotr\areas\1\collision.inc.c" />
<ClCompile Include="..\levels\wmotr\areas\1\geo.inc.c" />
<ClCompile Include="..\levels\wmotr\areas\1\macro.inc.c" />
<ClCompile Include="..\levels\wmotr\areas\1\model.inc.c" />
<ClCompile Include="..\levels\wmotr\geo.c" />
<ClCompile Include="..\levels\wmotr\leveldata.c" />
<ClCompile Include="..\levels\wmotr\script.c" />
<ClCompile Include="..\levels\wmotr\texture.inc.c" />
<ClCompile Include="..\lib\src\alBnkfNew.c" />
<ClCompile Include="..\lib\src\guLookAtRef.c" />
<ClCompile Include="..\lib\src\guMtxF2L.c" />
<ClCompile Include="..\lib\src\guNormalize.c" />
<ClCompile Include="..\lib\src\guOrthoF.c" />
<ClCompile Include="..\lib\src\guPerspectiveF.c" />
<ClCompile Include="..\lib\src\guRotateF.c" />
<ClCompile Include="..\lib\src\guScaleF.c" />
<ClCompile Include="..\lib\src\guTranslateF.c" />
<ClCompile Include="..\lib\src\ldiv.c" />
<ClCompile Include="..\sound\sound_data.c" />
<ClCompile Include="..\src\audio\data.c" />
<ClCompile Include="..\src\audio\effects.c" />
<ClCompile Include="..\src\audio\external.c" />
<ClCompile Include="..\src\audio\globals_start.c" />
<ClCompile Include="..\src\audio\heap.c" />
<ClCompile Include="..\src\audio\load.c" />
<ClCompile Include="..\src\audio\playback.c" />
<ClCompile Include="..\src\audio\port_eu.c" />
<ClCompile Include="..\src\audio\seqplayer.c" />
<ClCompile Include="..\src\audio\synthesis.c" />
<ClCompile Include="..\src\buffers\buffers.c" />
<ClCompile Include="..\src\buffers\framebuffers.c" />
<ClCompile Include="..\src\buffers\gfx_output_buffer.c" />
<ClCompile Include="..\src\buffers\zbuffer.c" />
<ClCompile Include="..\src\engine\behavior_script.c" />
<ClCompile Include="..\src\engine\geo_layout.c" />
<ClCompile Include="..\src\engine\graph_node.c" />
<ClCompile Include="..\src\engine\graph_node_manager.c" />
<ClCompile Include="..\src\engine\level_script.c" />
<ClCompile Include="..\src\engine\math_util.c" />
<ClCompile Include="..\src\engine\surface_collision.c" />
<ClCompile Include="..\src\engine\surface_load.c" />
<ClCompile Include="..\src\game\area.c" />
<ClCompile Include="..\src\game\behavior_actions.c" />
<ClCompile Include="..\src\game\behaviors\activated_bf_plat.inc.c" />
<ClCompile Include="..\src\game\behaviors\amp.inc.c" />
<ClCompile Include="..\src\game\behaviors\animated_floor_switch.inc.c" />
<ClCompile Include="..\src\game\behaviors\arrow_lift.inc.c" />
<ClCompile Include="..\src\game\behaviors\bbh_haunted_bookshelf.inc.c" />
<ClCompile Include="..\src\game\behaviors\bbh_merry_go_round.inc.c" />
<ClCompile Include="..\src\game\behaviors\bbh_tilting_trap.inc.c" />
<ClCompile Include="..\src\game\behaviors\beta_boo_key.inc.c" />
<ClCompile Include="..\src\game\behaviors\beta_bowser_anchor.inc.c" />
<ClCompile Include="..\src\game\behaviors\beta_chest.inc.c" />
<ClCompile Include="..\src\game\behaviors\beta_fish_splash_spawner.inc.c" />
<ClCompile Include="..\src\game\behaviors\beta_holdable_object.inc.c" />
<ClCompile Include="..\src\game\behaviors\beta_trampoline.inc.c" />
<ClCompile Include="..\src\game\behaviors\bird.inc.c" />
<ClCompile Include="..\src\game\behaviors\blue_coin.inc.c" />
<ClCompile Include="..\src\game\behaviors\blue_fish.inc.c" />
<ClCompile Include="..\src\game\behaviors\bobomb.inc.c" />
<ClCompile Include="..\src\game\behaviors\bomp.inc.c" />
<ClCompile Include="..\src\game\behaviors\boo.inc.c" />
<ClCompile Include="..\src\game\behaviors\boo_cage.inc.c" />
<ClCompile Include="..\src\game\behaviors\boulder.inc.c" />
<ClCompile Include="..\src\game\behaviors\bouncing_fireball.inc.c" />
<ClCompile Include="..\src\game\behaviors\bowling_ball.inc.c" />
<ClCompile Include="..\src\game\behaviors\bowser.inc.c" />
<ClCompile Include="..\src\game\behaviors\bowser_bomb.inc.c" />
<ClCompile Include="..\src\game\behaviors\bowser_key.inc.c" />
<ClCompile Include="..\src\game\behaviors\bowser_key_cutscene.inc.c" />
<ClCompile Include="..\src\game\behaviors\bowser_puzzle_piece.inc.c" />
<ClCompile Include="..\src\game\behaviors\break_particles.inc.c" />
<ClCompile Include="..\src\game\behaviors\breakable_box.inc.c" />
<ClCompile Include="..\src\game\behaviors\breakable_box_small.inc.c" />
<ClCompile Include="..\src\game\behaviors\breakable_wall.inc.c" />
<ClCompile Include="..\src\game\behaviors\bub.inc.c" />
<ClCompile Include="..\src\game\behaviors\bubba.inc.c" />
<ClCompile Include="..\src\game\behaviors\bubble.inc.c" />
<ClCompile Include="..\src\game\behaviors\bullet_bill.inc.c" />
<ClCompile Include="..\src\game\behaviors\bully.inc.c" />
<ClCompile Include="..\src\game\behaviors\butterfly.inc.c" />
<ClCompile Include="..\src\game\behaviors\camera_lakitu.inc.c" />
<ClCompile Include="..\src\game\behaviors\cannon.inc.c" />
<ClCompile Include="..\src\game\behaviors\cannon_door.inc.c" />
<ClCompile Include="..\src\game\behaviors\cap.inc.c" />
<ClCompile Include="..\src\game\behaviors\capswitch.inc.c" />
<ClCompile Include="..\src\game\behaviors\castle_cannon_grate.inc.c" />
<ClCompile Include="..\src\game\behaviors\castle_flag.inc.c" />
<ClCompile Include="..\src\game\behaviors\castle_floor_trap.inc.c" />
<ClCompile Include="..\src\game\behaviors\celebration_star.inc.c" />
<ClCompile Include="..\src\game\behaviors\chain_chomp.inc.c" />
<ClCompile Include="..\src\game\behaviors\checkerboard_platform.inc.c" />
<ClCompile Include="..\src\game\behaviors\chuckya.inc.c" />
<ClCompile Include="..\src\game\behaviors\clam.inc.c" />
<ClCompile Include="..\src\game\behaviors\clock_arm.inc.c" />
<ClCompile Include="..\src\game\behaviors\cloud.inc.c" />
<ClCompile Include="..\src\game\behaviors\coffin.inc.c" />
<ClCompile Include="..\src\game\behaviors\coin.inc.c" />
<ClCompile Include="..\src\game\behaviors\collide_particles.inc.c" />
<ClCompile Include="..\src\game\behaviors\controllable_platform.inc.c" />
<ClCompile Include="..\src\game\behaviors\corkbox.inc.c" />
<ClCompile Include="..\src\game\behaviors\cruiser.inc.c" />
<ClCompile Include="..\src\game\behaviors\ddd_pole.inc.c" />
<ClCompile Include="..\src\game\behaviors\ddd_sub.inc.c" />
<ClCompile Include="..\src\game\behaviors\ddd_warp.inc.c" />
<ClCompile Include="..\src\game\behaviors\decorative_pendulum.inc.c" />
<ClCompile Include="..\src\game\behaviors\donut_platform.inc.c" />
<ClCompile Include="..\src\game\behaviors\door.inc.c" />
<ClCompile Include="..\src\game\behaviors\dorrie.inc.c" />
<ClCompile Include="..\src\game\behaviors\drawbridge.inc.c" />
<ClCompile Include="..\src\game\behaviors\elevator.inc.c" />
<ClCompile Include="..\src\game\behaviors\end_birds_1.inc.c" />
<ClCompile Include="..\src\game\behaviors\end_birds_2.inc.c" />
<ClCompile Include="..\src\game\behaviors\enemy_lakitu.inc.c" />
<ClCompile Include="..\src\game\behaviors\exclamation_box.inc.c" />
<ClCompile Include="..\src\game\behaviors\explosion.inc.c" />
<ClCompile Include="..\src\game\behaviors\express_elevator.inc.c" />
<ClCompile Include="..\src\game\behaviors\eyerok.inc.c" />
<ClCompile Include="..\src\game\behaviors\falling_pillar.inc.c" />
<ClCompile Include="..\src\game\behaviors\falling_rising_platform.inc.c" />
<ClCompile Include="..\src\game\behaviors\ferris_wheel.inc.c" />
<ClCompile Include="..\src\game\behaviors\fire_piranha_plant.inc.c" />
<ClCompile Include="..\src\game\behaviors\fire_spitter.inc.c" />
<ClCompile Include="..\src\game\behaviors\fish.inc.c" />
<ClCompile Include="..\src\game\behaviors\fishing_boo.inc.c" />
<ClCompile Include="..\src\game\behaviors\flame.inc.c" />
<ClCompile Include="..\src\game\behaviors\flame_mario.inc.c" />
<ClCompile Include="..\src\game\behaviors\flamethrower.inc.c" />
<ClCompile Include="..\src\game\behaviors\floating_box.inc.c" />
<ClCompile Include="..\src\game\behaviors\floating_platform.inc.c" />
<ClCompile Include="..\src\game\behaviors\fly_guy.inc.c" />
<ClCompile Include="..\src\game\behaviors\flying_bookend_switch.inc.c" />
<ClCompile Include="..\src\game\behaviors\goomba.inc.c" />
<ClCompile Include="..\src\game\behaviors\grand_star.inc.c" />
<ClCompile Include="..\src\game\behaviors\grill_door.inc.c" />
<ClCompile Include="..\src\game\behaviors\ground_particles.inc.c" />
<ClCompile Include="..\src\game\behaviors\haunted_chair.inc.c" />
<ClCompile Include="..\src\game\behaviors\heave_ho.inc.c" />
<ClCompile Include="..\src\game\behaviors\hidden_star.inc.c" />
<ClCompile Include="..\src\game\behaviors\hoot.inc.c" />
<ClCompile Include="..\src\game\behaviors\horizontal_grindel.inc.c" />
<ClCompile Include="..\src\game\behaviors\intro_lakitu.inc.c" />
<ClCompile Include="..\src\game\behaviors\intro_peach.inc.c" />
<ClCompile Include="..\src\game\behaviors\intro_scene.inc.c" />
<ClCompile Include="..\src\game\behaviors\jrb_ship.inc.c" />
<ClCompile Include="..\src\game\behaviors\jumping_box.inc.c" />
<ClCompile Include="..\src\game\behaviors\kickable_board.inc.c" />
<ClCompile Include="..\src\game\behaviors\king_bobomb.inc.c" />
<ClCompile Include="..\src\game\behaviors\klepto.inc.c" />
<ClCompile Include="..\src\game\behaviors\koopa.inc.c" />
<ClCompile Include="..\src\game\behaviors\koopa_shell.inc.c" />
<ClCompile Include="..\src\game\behaviors\koopa_shell_underwater.inc.c" />
<ClCompile Include="..\src\game\behaviors\lll_floating_wood_piece.inc.c" />
<ClCompile Include="..\src\game\behaviors\lll_hexagonal_ring.inc.c" />
<ClCompile Include="..\src\game\behaviors\lll_octagonal_rotating_mesh.inc.c" />
<ClCompile Include="..\src\game\behaviors\lll_rotating_hex_flame.inc.c" />
<ClCompile Include="..\src\game\behaviors\lll_sinking_rectangle.inc.c" />
<ClCompile Include="..\src\game\behaviors\lll_sinking_rock_block.inc.c" />
<ClCompile Include="..\src\game\behaviors\lll_volcano_flames.inc.c" />
<ClCompile Include="..\src\game\behaviors\mad_piano.inc.c" />
<ClCompile Include="..\src\game\behaviors\manta_ray.inc.c" />
<ClCompile Include="..\src\game\behaviors\metal_box.inc.c" />
<ClCompile Include="..\src\game\behaviors\mips.inc.c" />
<ClCompile Include="..\src\game\behaviors\moat_drainer.inc.c" />
<ClCompile Include="..\src\game\behaviors\moat_grill.inc.c" />
<ClCompile Include="..\src\game\behaviors\moneybag.inc.c" />
<ClCompile Include="..\src\game\behaviors\monty_mole.inc.c" />
<ClCompile Include="..\src\game\behaviors\moving_coin.inc.c" />
<ClCompile Include="..\src\game\behaviors\mr_blizzard.inc.c" />
<ClCompile Include="..\src\game\behaviors\mr_i.inc.c" />
<ClCompile Include="..\src\game\behaviors\mushroom_1up.inc.c" />
<ClCompile Include="..\src\game\behaviors\music_touch.inc.c" />
<ClCompile Include="..\src\game\behaviors\orange_number.inc.c" />
<ClCompile Include="..\src\game\behaviors\piranha_bubbles.inc.c" />
<ClCompile Include="..\src\game\behaviors\piranha_plant.inc.c" />
<ClCompile Include="..\src\game\behaviors\platform_on_track.inc.c" />
<ClCompile Include="..\src\game\behaviors\pokey.inc.c" />
<ClCompile Include="..\src\game\behaviors\pole.inc.c" />
<ClCompile Include="..\src\game\behaviors\pole_base.inc.c" />
<ClCompile Include="..\src\game\behaviors\purple_switch.inc.c" />
<ClCompile Include="..\src\game\behaviors\pyramid_elevator.inc.c" />
<ClCompile Include="..\src\game\behaviors\pyramid_top.inc.c" />
<ClCompile Include="..\src\game\behaviors\pyramid_wall.inc.c" />
<ClCompile Include="..\src\game\behaviors\racing_penguin.inc.c" />
<ClCompile Include="..\src\game\behaviors\recovery_heart.inc.c" />
<ClCompile Include="..\src\game\behaviors\red_coin.inc.c" />
<ClCompile Include="..\src\game\behaviors\reds_star_marker.inc.c" />
<ClCompile Include="..\src\game\behaviors\rolling_log.inc.c" />
<ClCompile Include="..\src\game\behaviors\rotating_octagonal_plat.inc.c" />
<ClCompile Include="..\src\game\behaviors\rotating_platform.inc.c" />
<ClCompile Include="..\src\game\behaviors\scuttlebug.inc.c" />
<ClCompile Include="..\src\game\behaviors\seaweed.inc.c" />
<ClCompile Include="..\src\game\behaviors\seesaw_platform.inc.c" />
<ClCompile Include="..\src\game\behaviors\shock_wave.inc.c" />
<ClCompile Include="..\src\game\behaviors\skeeter.inc.c" />
<ClCompile Include="..\src\game\behaviors\sl_snowman_wind.inc.c" />
<ClCompile Include="..\src\game\behaviors\sl_walking_penguin.inc.c" />
<ClCompile Include="..\src\game\behaviors\sliding_platform.inc.c" />
<ClCompile Include="..\src\game\behaviors\sliding_platform_2.inc.c" />
<ClCompile Include="..\src\game\behaviors\snow_mound.inc.c" />
<ClCompile Include="..\src\game\behaviors\snowman.inc.c" />
<ClCompile Include="..\src\game\behaviors\snufit.inc.c" />
<ClCompile Include="..\src\game\behaviors\sound_ambient.inc.c" />
<ClCompile Include="..\src\game\behaviors\sound_birds.inc.c" />
<ClCompile Include="..\src\game\behaviors\sound_sand.inc.c" />
<ClCompile Include="..\src\game\behaviors\sound_spawner.inc.c" />
<ClCompile Include="..\src\game\behaviors\sound_volcano.inc.c" />
<ClCompile Include="..\src\game\behaviors\sound_waterfall.inc.c" />
<ClCompile Include="..\src\game\behaviors\sparkle_spawn.inc.c" />
<ClCompile Include="..\src\game\behaviors\sparkle_spawn_star.inc.c" />
<ClCompile Include="..\src\game\behaviors\spawn_star.inc.c" />
<ClCompile Include="..\src\game\behaviors\spawn_star_exit.inc.c" />
<ClCompile Include="..\src\game\behaviors\spindel.inc.c" />
<ClCompile Include="..\src\game\behaviors\spindrift.inc.c" />
<ClCompile Include="..\src\game\behaviors\spiny.inc.c" />
<ClCompile Include="..\src\game\behaviors\square_platform_cycle.inc.c" />
<ClCompile Include="..\src\game\behaviors\star_door.inc.c" />
<ClCompile Include="..\src\game\behaviors\static_checkered_platform.inc.c" />
<ClCompile Include="..\src\game\behaviors\strong_wind_particle.inc.c" />
<ClCompile Include="..\src\game\behaviors\sushi.inc.c" />
<ClCompile Include="..\src\game\behaviors\swing_platform.inc.c" />
<ClCompile Include="..\src\game\behaviors\switch_hidden_objects.inc.c" />
<ClCompile Include="..\src\game\behaviors\swoop.inc.c" />
<ClCompile Include="..\src\game\behaviors\thi_top.inc.c" />
<ClCompile Include="..\src\game\behaviors\thwomp.inc.c" />
<ClCompile Include="..\src\game\behaviors\tilting_inverted_pyramid.inc.c" />
<ClCompile Include="..\src\game\behaviors\tower_door.inc.c" />
<ClCompile Include="..\src\game\behaviors\tower_platform.inc.c" />
<ClCompile Include="..\src\game\behaviors\tox_box.inc.c" />
<ClCompile Include="..\src\game\behaviors\treasure_chest.inc.c" />
<ClCompile Include="..\src\game\behaviors\tree_particles.inc.c" />
<ClCompile Include="..\src\game\behaviors\triplet_butterfly.inc.c" />
<ClCompile Include="..\src\game\behaviors\ttc_2d_rotator.inc.c" />
<ClCompile Include="..\src\game\behaviors\ttc_cog.inc.c" />
<ClCompile Include="..\src\game\behaviors\ttc_elevator.inc.c" />
<ClCompile Include="..\src\game\behaviors\ttc_moving_bar.inc.c" />
<ClCompile Include="..\src\game\behaviors\ttc_pendulum.inc.c" />
<ClCompile Include="..\src\game\behaviors\ttc_pit_block.inc.c" />
<ClCompile Include="..\src\game\behaviors\ttc_rotating_solid.inc.c" />
<ClCompile Include="..\src\game\behaviors\ttc_spinner.inc.c" />
<ClCompile Include="..\src\game\behaviors\ttc_treadmill.inc.c" />
<ClCompile Include="..\src\game\behaviors\tumbling_bridge.inc.c" />
<ClCompile Include="..\src\game\behaviors\tuxie.inc.c" />
<ClCompile Include="..\src\game\behaviors\tweester.inc.c" />
<ClCompile Include="..\src\game\behaviors\ukiki.inc.c" />
<ClCompile Include="..\src\game\behaviors\ukiki_cage.inc.c" />
<ClCompile Include="..\src\game\behaviors\unagi.inc.c" />
<ClCompile Include="..\src\game\behaviors\unused_particle_spawn.inc.c" />
<ClCompile Include="..\src\game\behaviors\unused_poundable_platform.inc.c" />
<ClCompile Include="..\src\game\behaviors\warp.inc.c" />
<ClCompile Include="..\src\game\behaviors\water_bomb.inc.c" />
<ClCompile Include="..\src\game\behaviors\water_bomb_cannon.inc.c" />
<ClCompile Include="..\src\game\behaviors\water_mist.inc.c" />
<ClCompile Include="..\src\game\behaviors\water_mist_particle.inc.c" />
<ClCompile Include="..\src\game\behaviors\water_objs.inc.c" />
<ClCompile Include="..\src\game\behaviors\water_pillar.inc.c" />
<ClCompile Include="..\src\game\behaviors\water_ring.inc.c" />
<ClCompile Include="..\src\game\behaviors\water_splashes_and_waves.inc.c" />
<ClCompile Include="..\src\game\behaviors\water_wave.inc.c" />
<ClCompile Include="..\src\game\behaviors\wdw_water_level.inc.c" />
<ClCompile Include="..\src\game\behaviors\whirlpool.inc.c" />
<ClCompile Include="..\src\game\behaviors\white_puff.inc.c" />
<ClCompile Include="..\src\game\behaviors\white_puff_explode.inc.c" />
<ClCompile Include="..\src\game\behaviors\whomp.inc.c" />
<ClCompile Include="..\src\game\behaviors\wiggler.inc.c" />
<ClCompile Include="..\src\game\behaviors\wind.inc.c" />
<ClCompile Include="..\src\game\behaviors\yoshi.inc.c" />
<ClCompile Include="..\src\game\camera.c" />
<ClCompile Include="..\src\game\characters.c" />
<ClCompile Include="..\src\game\debug.c" />
<ClCompile Include="..\src\game\debug_course.c" />
<ClCompile Include="..\src\game\envfx_bubbles.c" />
<ClCompile Include="..\src\game\envfx_snow.c" />
<ClCompile Include="..\src\game\game_init.c" />
<ClCompile Include="..\src\game\geo_misc.c" />
<ClCompile Include="..\src\game\hud.c" />
<ClCompile Include="..\src\game\ingame_menu.c" />
<ClCompile Include="..\src\game\interaction.c" />
<ClCompile Include="..\src\game\level_geo.c" />
<ClCompile Include="..\src\game\level_update.c" />
<ClCompile Include="..\src\game\macro_presets.c" />
<ClCompile Include="..\src\game\macro_special_objects.c" />
<ClCompile Include="..\src\game\main.c" />
<ClCompile Include="..\src\game\mario.c" />
<ClCompile Include="..\src\game\mario_actions_airborne.c" />
<ClCompile Include="..\src\game\mario_actions_automatic.c" />
<ClCompile Include="..\src\game\mario_actions_cutscene.c" />
<ClCompile Include="..\src\game\mario_actions_moving.c" />
<ClCompile Include="..\src\game\mario_actions_object.c" />
<ClCompile Include="..\src\game\mario_actions_stationary.c" />
<ClCompile Include="..\src\game\mario_actions_submerged.c" />
<ClCompile Include="..\src\game\mario_misc.c" />
<ClCompile Include="..\src\game\mario_step.c" />
<ClCompile Include="..\src\game\memory.c" />
<ClCompile Include="..\src\game\moving_texture.c" />
<ClCompile Include="..\src\game\obj_behaviors.c" />
<ClCompile Include="..\src\game\obj_behaviors_2.c" />
<ClCompile Include="..\src\game\object_collision.c" />
<ClCompile Include="..\src\game\object_helpers.c" />
<ClCompile Include="..\src\game\object_list_processor.c" />
<ClCompile Include="..\src\game\options_menu.c" />
<ClCompile Include="..\src\game\paintings.c" />
<ClCompile Include="..\src\game\platform_displacement.c" />
<ClCompile Include="..\src\game\print.c" />
<ClCompile Include="..\src\game\profiler.c" />
<ClCompile Include="..\src\game\rendering_graph_node.c" />
<ClCompile Include="..\src\game\rng_position.c" />
<ClCompile Include="..\src\game\save_file.c" />
<ClCompile Include="..\src\game\screen_transition.c" />
<ClCompile Include="..\src\game\shadow.c" />
<ClCompile Include="..\src\game\skybox.c" />
<ClCompile Include="..\src\game\sound_init.c" />
<ClCompile Include="..\src\game\spawn_object.c" />
<ClCompile Include="..\src\game\spawn_sound.c" />
<ClCompile Include="..\src\game\thread6.c" />
<ClCompile Include="..\src\goddard\debug_utils.c" />
<ClCompile Include="..\src\goddard\draw_objects.c" />
<ClCompile Include="..\src\goddard\dynlist_proc.c" />
<ClCompile Include="..\src\goddard\dynlists\anim_group_1.c" />
<ClCompile Include="..\src\goddard\dynlists\anim_group_2.c" />
<ClCompile Include="..\src\goddard\dynlists\anim_mario_eyebrows_1.c" />
<ClCompile Include="..\src\goddard\dynlists\anim_mario_lips_1.c" />
<ClCompile Include="..\src\goddard\dynlists\anim_mario_lips_2.c" />
<ClCompile Include="..\src\goddard\dynlists\anim_mario_mustache_left.c" />
<ClCompile Include="..\src\goddard\dynlists\anim_mario_mustache_right.c" />
<ClCompile Include="..\src\goddard\dynlists\dynlist_mario_face.c" />
<ClCompile Include="..\src\goddard\dynlists\dynlist_mario_master.c" />
<ClCompile Include="..\src\goddard\dynlists\dynlist_test_cube.c" />
<ClCompile Include="..\src\goddard\dynlists\dynlist_unused.c" />
<ClCompile Include="..\src\goddard\dynlists\dynlists_mario_eyebrows_mustache.c" />
<ClCompile Include="..\src\goddard\dynlists\dynlists_mario_eyes.c" />
<ClCompile Include="..\src\goddard\gd_main.c" />
<ClCompile Include="..\src\goddard\gd_math.c" />
<ClCompile Include="..\src\goddard\gd_memory.c" />
<ClCompile Include="..\src\goddard\joints.c" />
<ClCompile Include="..\src\goddard\objects.c" />
<ClCompile Include="..\src\goddard\old_menu.c" />
<ClCompile Include="..\src\goddard\particles.c" />
<ClCompile Include="..\src\goddard\renderer.c" />
<ClCompile Include="..\src\goddard\sfx.c" />
<ClCompile Include="..\src\goddard\shape_helper.c" />
<ClCompile Include="..\src\goddard\skin.c" />
<ClCompile Include="..\src\goddard\skin_movement.c" />
<ClCompile Include="..\src\menu\file_select.c" />
<ClCompile Include="..\src\menu\intro_geo.c" />
<ClCompile Include="..\src\menu\level_select_menu.c" />
<ClCompile Include="..\src\menu\star_select.c" />
<ClCompile Include="..\src\pc\audio\audio_null.c" />
<ClCompile Include="..\src\pc\audio\audio_sdl.c" />
<ClCompile Include="..\src\pc\cheats.c" />
<ClCompile Include="..\src\pc\cliopts.c" />
<ClCompile Include="..\src\pc\configfile.c" />
<ClCompile Include="..\src\pc\controller\controller_emscripten_keyboard.c" />
<ClCompile Include="..\src\pc\controller\controller_entry_point.c" />
<ClCompile Include="..\src\pc\controller\controller_keyboard.c" />
<ClCompile Include="..\src\pc\controller\controller_keyboard_debug.c" />
<ClCompile Include="..\src\pc\controller\controller_recorded_tas.c" />
<ClCompile Include="..\src\pc\controller\controller_sdl1.c" />
<ClCompile Include="..\src\pc\controller\controller_sdl2.c" />
<ClCompile Include="..\src\pc\discord\discordrpc.c" />
<ClCompile Include="..\src\pc\djui\djui.c" />
<ClCompile Include="..\src\pc\djui\djui_base.c" />
<ClCompile Include="..\src\pc\djui\djui_bind.c" />
<ClCompile Include="..\src\pc\djui\djui_button.c" />
<ClCompile Include="..\src\pc\djui\djui_chat_box.c" />
<ClCompile Include="..\src\pc\djui\djui_chat_message.c" />
<ClCompile Include="..\src\pc\djui\djui_checkbox.c" />
<ClCompile Include="..\src\pc\djui\djui_inputbox.c" />
<ClCompile Include="..\src\pc\djui\djui_panel_cheats.c" />
<ClCompile Include="..\src\pc\djui\djui_panel_controls.c" />
<ClCompile Include="..\src\pc\djui\djui_panel_host.c" />
<ClCompile Include="..\src\pc\djui\djui_panel_host_message.c" />
<ClCompile Include="..\src\pc\djui\djui_panel_host_save.c" />
<ClCompile Include="..\src\pc\djui\djui_panel_join.c" />
<ClCompile Include="..\src\pc\djui\djui_panel_join_message.c" />
<ClCompile Include="..\src\pc\djui\djui_panel_menu.c" />
<ClCompile Include="..\src\pc\djui\djui_panel_pause.c" />
<ClCompile Include="..\src\pc\djui\djui_panel_player.c" />
<ClCompile Include="..\src\pc\djui\djui_popup.c" />
<ClCompile Include="..\src\pc\djui\djui_selectionbox.c" />
<ClCompile Include="..\src\pc\djui\djui_cursor.c" />
<ClCompile Include="..\src\pc\djui\djui_flow_layout.c" />
<ClCompile Include="..\src\pc\djui\djui_font.c" />
<ClCompile Include="..\src\pc\djui\djui_gfx.c" />
<ClCompile Include="..\src\pc\djui\djui_image.c" />
<ClCompile Include="..\src\pc\djui\djui_interactable.c" />
<ClCompile Include="..\src\pc\djui\djui_panel.c" />
<ClCompile Include="..\src\pc\djui\djui_panel_camera.c" />
<ClCompile Include="..\src\pc\djui\djui_panel_debug.c" />
<ClCompile Include="..\src\pc\djui\djui_panel_display.c" />
<ClCompile Include="..\src\pc\djui\djui_panel_main.c" />
<ClCompile Include="..\src\pc\djui\djui_panel_options.c" />
<ClCompile Include="..\src\pc\djui\djui_panel_confirm.c" />
<ClCompile Include="..\src\pc\djui\djui_panel_sound.c" />
<ClCompile Include="..\src\pc\djui\djui_rect.c" />
<ClCompile Include="..\src\pc\djui\djui_root.c" />
<ClCompile Include="..\src\pc\djui\djui_slider.c" />
<ClCompile Include="..\src\pc\djui\djui_text.c" />
<ClCompile Include="..\src\pc\djui\djui_three_panel.c" />
<ClCompile Include="..\src\pc\fs\dirtree.c" />
<ClCompile Include="..\src\pc\fs\fs.c" />
<ClCompile Include="..\src\pc\fs\fs_packtype_dir.c" />
<ClCompile Include="..\src\pc\fs\fs_packtype_zip.c" />
<ClCompile Include="..\src\pc\gfx\gfx_cc.c" />
<ClCompile Include="..\src\pc\gfx\gfx_direct3d_common.cpp" />
<ClCompile Include="..\src\pc\gfx\gfx_direct3d11.cpp" />
<ClCompile Include="..\src\pc\gfx\gfx_direct3d12.cpp" />
<ClCompile Include="..\src\pc\gfx\gfx_dxgi.cpp" />
<ClCompile Include="..\src\pc\gfx\gfx_opengl.c" />
<ClCompile Include="..\src\pc\gfx\gfx_opengl_legacy.c" />
<ClCompile Include="..\src\pc\gfx\gfx_pc.c" />
<ClCompile Include="..\src\pc\gfx\gfx_sdl2.c" />
<ClCompile Include="..\src\pc\ini.c" />
<ClCompile Include="..\src\pc\mixer.c" />
<ClCompile Include="..\src\pc\network\discord\activity.c" />
<ClCompile Include="..\src\pc\network\discord\discord.c" />
<ClCompile Include="..\src\pc\network\discord\lobby.c" />
<ClCompile Include="..\src\pc\network\discord\discord_network.c" />
<ClCompile Include="..\src\pc\network\discord\user.c" />
<ClCompile Include="..\src\pc\network\network.c" />
<ClCompile Include="..\src\pc\network\network_player.c" />
<ClCompile Include="..\src\pc\network\packets\packet.c" />
<ClCompile Include="..\src\pc\network\packets\packet_area.c" />
<ClCompile Include="..\src\pc\network\packets\packet_area_request.c" />
<ClCompile Include="..\src\pc\network\packets\packet_change_area.c" />
<ClCompile Include="..\src\pc\network\packets\packet_level.c" />
<ClCompile Include="..\src\pc\network\packets\packet_level_area_inform.c" />
<ClCompile Include="..\src\pc\network\packets\packet_level_request.c" />
<ClCompile Include="..\src\pc\network\packets\packet_change_level.c" />
<ClCompile Include="..\src\pc\network\packets\packet_chat.c" />
<ClCompile Include="..\src\pc\network\packets\packet_collect_coin.c" />
<ClCompile Include="..\src\pc\network\packets\packet_collect_item.c" />
<ClCompile Include="..\src\pc\network\packets\packet_collect_star.c" />
<ClCompile Include="..\src\pc\network\packets\packet_custom.c" />
<ClCompile Include="..\src\pc\network\packets\packet_death.c" />
<ClCompile Include="..\src\pc\network\packets\packet_level_area_request.c" />
<ClCompile Include="..\src\pc\network\packets\packet_kick.c" />
<ClCompile Include="..\src\pc\network\packets\packet_join.c" />
<ClCompile Include="..\src\pc\network\packets\packet_keep_alive.c" />
<ClCompile Include="..\src\pc\network\packets\packet_leaving.c" />
<ClCompile Include="..\src\pc\network\packets\packet_level_macro.c" />
<ClCompile Include="..\src\pc\network\packets\packet_level_respawn_info.c" />
<ClCompile Include="..\src\pc\network\packets\packet_network_players.c" />
<ClCompile Include="..\src\pc\network\packets\packet_object.c" />
<ClCompile Include="..\src\pc\network\packets\packet_ordered.c" />
<ClCompile Include="..\src\pc\network\packets\packet_player.c" />
<ClCompile Include="..\src\pc\network\packets\packet_read_write.c" />
<ClCompile Include="..\src\pc\network\packets\packet_reliable.c" />
<ClCompile Include="..\src\pc\network\packets\packet_reservation_list.c" />
<ClCompile Include="..\src\pc\network\packets\packet_reservation_release.c" />
<ClCompile Include="..\src\pc\network\packets\packet_reservation_use.c" />
<ClCompile Include="..\src\pc\network\packets\packet_save_file.c" />
<ClCompile Include="..\src\pc\network\packets\packet_level_spawn_info.c" />
<ClCompile Include="..\src\pc\network\packets\packet_save_set_flag.c" />
<ClCompile Include="..\src\pc\network\packets\packet_spawn_objects.c" />
<ClCompile Include="..\src\pc\network\packets\packet_spawn_star.c" />
<ClCompile Include="..\src\pc\network\packets\packet_sync_valid.c" />
<ClCompile Include="..\src\pc\network\reservation_area.c" />
<ClCompile Include="..\src\pc\network\socket\socket.c" />
<ClCompile Include="..\src\pc\network\socket\socket_linux.c" />
<ClCompile Include="..\src\pc\network\socket\socket_windows.c" />
<ClCompile Include="..\src\pc\network\version.c" />
<ClCompile Include="..\src\pc\pc_main.c" />
<ClCompile Include="..\src\pc\platform.c" />
<ClCompile Include="..\src\pc\ultra_reimplementation.c" />
<ClCompile Include="..\src\pc\utils\misc.c" />
<ClCompile Include="..\src\pc\utils\string_builder.c" />
<ClCompile Include="..\src\pc\utils\string_linked_list.c" />
<ClCompile Include="..\text\define_courses.inc.c" />
<ClCompile Include="..\text\define_text.inc.c" />
<ClCompile Include="..\tools\aifc_decode.c" />
<ClCompile Include="..\tools\aiff_extract_codebook.c" />
<ClCompile Include="..\tools\audiofile\audiofile.cpp" />
<ClCompile Include="..\tools\determine-endian-bitwidth.c" />
<ClCompile Include="..\tools\extract_data_for_mio.c" />
<ClCompile Include="..\tools\gen_asset_list.cpp" />
<ClCompile Include="..\tools\hashtable.c" />
<ClCompile Include="..\tools\libmio0.c" />
<ClCompile Include="..\tools\n64cksum.c" />
<ClCompile Include="..\tools\n64graphics.c" />
<ClCompile Include="..\tools\n64graphics_ci_dir\exoquant\exoquant.c" />
<ClCompile Include="..\tools\n64graphics_ci_dir\n64graphics_ci.c" />
<ClCompile Include="..\tools\n64graphics_ci_dir\utils.c" />
<ClCompile Include="..\tools\patch_libultra_math.c" />
<ClCompile Include="..\tools\sdk-tools\adpcm\quant.c" />
<ClCompile Include="..\tools\sdk-tools\adpcm\sampleio.c" />
<ClCompile Include="..\tools\sdk-tools\adpcm\util.c" />
<ClCompile Include="..\tools\sdk-tools\adpcm\vadpcm_dec.c" />
<ClCompile Include="..\tools\sdk-tools\adpcm\vadpcm_enc.c" />
<ClCompile Include="..\tools\sdk-tools\adpcm\vdecode.c" />
<ClCompile Include="..\tools\sdk-tools\adpcm\vencode.c" />
<ClCompile Include="..\tools\sdk-tools\adpcm\vpredictor.c" />
<ClCompile Include="..\tools\sdk-tools\tabledesign\codebook.c" />
<ClCompile Include="..\tools\sdk-tools\tabledesign\estimate.c" />
<ClCompile Include="..\tools\sdk-tools\tabledesign\print.c" />
<ClCompile Include="..\tools\sdk-tools\tabledesign\tabledesign.c" />
<ClCompile Include="..\tools\skyconv.c" />
<ClCompile Include="..\tools\textconv.c" />
<ClCompile Include="..\tools\utf8.c" />
<ClCompile Include="..\tools\utils.c" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\actors\common0.h" />
<ClCompile Include="..\actors\common1.h" />
<ClCompile Include="..\actors\group0.h" />
<ClCompile Include="..\actors\group1.h" />
<ClCompile Include="..\actors\group10.h" />
<ClCompile Include="..\actors\group11.h" />
<ClCompile Include="..\actors\group12.h" />
<ClCompile Include="..\actors\group13.h" />
<ClCompile Include="..\actors\group14.h" />
<ClCompile Include="..\actors\group15.h" />
<ClCompile Include="..\actors\group16.h" />
<ClCompile Include="..\actors\group17.h" />
<ClCompile Include="..\actors\group2.h" />
<ClCompile Include="..\actors\group3.h" />
<ClCompile Include="..\actors\group4.h" />
<ClCompile Include="..\actors\group5.h" />
<ClCompile Include="..\actors\group6.h" />
<ClCompile Include="..\actors\group7.h" />
<ClCompile Include="..\actors\group8.h" />
<ClCompile Include="..\actors\group9.h" />
<ClCompile Include="..\build\us_pc\include\level_headers.h" />
<ClCompile Include="..\build\us_pc\include\text_menu_strings.h" />
<ClCompile Include="..\build\us_pc\include\text_options_strings.h" />
<ClCompile Include="..\build\us_pc\include\text_strings.h" />
<ClCompile Include="..\include\audio_defines.h" />
<ClCompile Include="..\include\behavior_data.h" />
<ClCompile Include="..\include\command_macros_base.h" />
<ClCompile Include="..\include\config.h" />
<ClCompile Include="..\include\course_table.h" />
<ClCompile Include="..\include\dialog_ids.h" />
<ClCompile Include="..\include\dxsdk\d3d12.h" />
<ClCompile Include="..\include\dxsdk\d3d12sdklayers.h" />
<ClCompile Include="..\include\dxsdk\d3dcommon.h" />
<ClCompile Include="..\include\dxsdk\d3dx12.h" />
<ClCompile Include="..\include\eu_translation.h" />
<ClCompile Include="..\include\geo_commands.h" />
<ClCompile Include="..\include\gfx_dimensions.h" />
<ClCompile Include="..\include\GL\eglew.h" />
<ClCompile Include="..\include\GL\glew.h" />
<ClCompile Include="..\include\GL\glxew.h" />
<ClCompile Include="..\include\GL\wglew.h" />
<ClCompile Include="..\include\helper_macros.h" />
<ClCompile Include="..\include\level_commands.h" />
<ClCompile Include="..\include\level_misc_macros.h" />
<ClCompile Include="..\include\level_table.h" />
<ClCompile Include="..\include\libc\math.h" />
<ClCompile Include="..\include\libc\stdarg.h" />
<ClCompile Include="..\include\libc\stddef.h" />
<ClCompile Include="..\include\libc\stdio.h" />
<ClCompile Include="..\include\libc\stdlib.h" />
<ClCompile Include="..\include\libc\string.h" />
<ClCompile Include="..\include\macro_preset_names.h" />
<ClCompile Include="..\include\macro_presets.h" />
<ClCompile Include="..\include\macros.h" />
<ClCompile Include="..\include\make_const_nonconst.h" />
<ClCompile Include="..\include\mario_animation_ids.h" />
<ClCompile Include="..\include\mario_geo_switch_case_ids.h" />
<ClCompile Include="..\include\model_ids.h" />
<ClCompile Include="..\include\moving_texture_macros.h" />
<ClCompile Include="..\include\object_constants.h" />
<ClCompile Include="..\include\object_fields.h" />
<ClCompile Include="..\include\platform_info.h" />
<ClCompile Include="..\include\PR\abi.h" />
<ClCompile Include="..\include\PR\gbi.h" />
<ClCompile Include="..\include\PR\gs2dex.h" />
<ClCompile Include="..\include\PR\gu.h" />
<ClCompile Include="..\include\PR\libaudio.h" />
<ClCompile Include="..\include\PR\libultra.h" />
<ClCompile Include="..\include\PR\mbi.h" />
<ClCompile Include="..\include\PR\os_ai.h" />
<ClCompile Include="..\include\PR\os_cache.h" />
<ClCompile Include="..\include\PR\os_cont.h" />
<ClCompile Include="..\include\PR\os_eeprom.h" />
<ClCompile Include="..\include\PR\os_exception.h" />
<ClCompile Include="..\include\PR\os_internal.h" />
<ClCompile Include="..\include\PR\os_libc.h" />
<ClCompile Include="..\include\PR\os_message.h" />
<ClCompile Include="..\include\PR\os_misc.h" />
<ClCompile Include="..\include\PR\os_pi.h" />
<ClCompile Include="..\include\PR\os_rdp.h" />
<ClCompile Include="..\include\PR\os_thread.h" />
<ClCompile Include="..\include\PR\os_time.h" />
<ClCompile Include="..\include\PR\os_tlb.h" />
<ClCompile Include="..\include\PR\os_vi.h" />
<ClCompile Include="..\include\PR\sptask.h" />
<ClCompile Include="..\include\PR\ucode.h" />
<ClCompile Include="..\include\PR\ultratypes.h" />
<ClCompile Include="..\include\prevent_bss_reordering.h" />
<ClCompile Include="..\include\segment_symbols.h" />
<ClCompile Include="..\include\segments.h" />
<ClCompile Include="..\include\seq_ids.h" />
<ClCompile Include="..\include\sm64.h" />
<ClCompile Include="..\include\special_preset_names.h" />
<ClCompile Include="..\include\special_presets.h" />
<ClCompile Include="..\include\stb\stb_image.h" />
<ClCompile Include="..\include\stb\stb_image_write.h" />
<ClCompile Include="..\include\surface_terrains.h" />
<ClCompile Include="..\include\textures.h" />
<ClCompile Include="..\include\tinfl.h" />
<ClCompile Include="..\include\types.h" />
<ClCompile Include="..\include\ultra64.h" />
<ClCompile Include="..\levels\bbh\header.h" />
<ClCompile Include="..\levels\bitdw\header.h" />
<ClCompile Include="..\levels\bitfs\header.h" />
<ClCompile Include="..\levels\bits\header.h" />
<ClCompile Include="..\levels\bob\header.h" />
<ClCompile Include="..\levels\bowser_1\header.h" />
<ClCompile Include="..\levels\bowser_2\header.h" />
<ClCompile Include="..\levels\bowser_3\header.h" />
<ClCompile Include="..\levels\castle_courtyard\header.h" />
<ClCompile Include="..\levels\castle_grounds\header.h" />
<ClCompile Include="..\levels\castle_inside\header.h" />
<ClCompile Include="..\levels\ccm\header.h" />
<ClCompile Include="..\levels\cotmc\header.h" />
<ClCompile Include="..\levels\course_defines.h" />
<ClCompile Include="..\levels\ddd\header.h" />
<ClCompile Include="..\levels\ending\header.h" />
<ClCompile Include="..\levels\entry.h" />
<ClCompile Include="..\levels\hmc\header.h" />
<ClCompile Include="..\levels\intro\header.h" />
<ClCompile Include="..\levels\jrb\header.h" />
<ClCompile Include="..\levels\level_defines.h" />
<ClCompile Include="..\levels\lll\header.h" />
<ClCompile Include="..\levels\menu\header.h" />
<ClCompile Include="..\levels\pss\header.h" />
<ClCompile Include="..\levels\rr\header.h" />
<ClCompile Include="..\levels\sa\header.h" />
<ClCompile Include="..\levels\scripts.h" />
<ClCompile Include="..\levels\sl\header.h" />
<ClCompile Include="..\levels\ssl\header.h" />
<ClCompile Include="..\levels\thi\header.h" />
<ClCompile Include="..\levels\totwc\header.h" />
<ClCompile Include="..\levels\ttc\header.h" />
<ClCompile Include="..\levels\ttm\header.h" />
<ClCompile Include="..\levels\vcutm\header.h" />
<ClCompile Include="..\levels\wdw\header.h" />
<ClCompile Include="..\levels\wf\header.h" />
<ClCompile Include="..\levels\wmotr\header.h" />
<ClCompile Include="..\lib\src\hardware.h" />
<ClCompile Include="..\lib\src\libaudio_internal.h" />
<ClCompile Include="..\lib\src\libultra_internal.h" />
<ClCompile Include="..\lib\src\new_func.h" />
<ClCompile Include="..\lib\src\osAi.h" />
<ClCompile Include="..\lib\src\osContInternal.h" />
<ClCompile Include="..\src\audio\data.h" />
<ClCompile Include="..\src\audio\effects.h" />
<ClCompile Include="..\src\audio\external.h" />
<ClCompile Include="..\src\audio\heap.h" />
<ClCompile Include="..\src\audio\internal.h" />
<ClCompile Include="..\src\audio\load.h" />
<ClCompile Include="..\src\audio\playback.h" />
<ClCompile Include="..\src\audio\seq_channel_layer_process_script.h" />
<ClCompile Include="..\src\audio\seqplayer.h" />
<ClCompile Include="..\src\audio\synthesis.h" />
<ClCompile Include="..\src\buffers\buffers.h" />
<ClCompile Include="..\src\buffers\framebuffers.h" />
<ClCompile Include="..\src\buffers\gfx_output_buffer.h" />
<ClCompile Include="..\src\buffers\zbuffer.h" />
<ClCompile Include="..\src\engine\behavior_script.h" />
<ClCompile Include="..\src\engine\geo_layout.h" />
<ClCompile Include="..\src\engine\graph_node.h" />
<ClCompile Include="..\src\engine\level_script.h" />
<ClCompile Include="..\src\engine\math_util.h" />
<ClCompile Include="..\src\engine\surface_collision.h" />
<ClCompile Include="..\src\engine\surface_load.h" />
<ClCompile Include="..\src\game\area.h" />
<ClCompile Include="..\src\game\behavior_actions.h" />
<ClCompile Include="..\src\game\bettercamera.h" />
<ClCompile Include="..\src\game\bettercamera.inc.h" />
<ClCompile Include="..\src\game\camera.h" />
<ClCompile Include="..\src\game\debug.h" />
<ClCompile Include="..\src\game\debug_course.h" />
<ClCompile Include="..\src\game\decompress.h" />
<ClCompile Include="..\src\game\display.h" />
<ClCompile Include="..\src\game\envfx_bubbles.h" />
<ClCompile Include="..\src\game\envfx_snow.h" />
<ClCompile Include="..\src\game\game_init.h" />
<ClCompile Include="..\src\game\geo_misc.h" />
<ClCompile Include="..\src\game\hud.h" />
<ClCompile Include="..\src\game\ingame_menu.h" />
<ClCompile Include="..\src\game\interaction.h" />
<ClCompile Include="..\src\game\level_geo.h" />
<ClCompile Include="..\src\game\level_update.h" />
<ClCompile Include="..\src\game\macro_special_objects.h" />
<ClCompile Include="..\src\game\main.h" />
<ClCompile Include="..\src\game\mario.h" />
<ClCompile Include="..\src\game\mario_actions_airborne.h" />
<ClCompile Include="..\src\game\mario_actions_automatic.h" />
<ClCompile Include="..\src\game\mario_actions_cutscene.h" />
<ClCompile Include="..\src\game\mario_actions_moving.h" />
<ClCompile Include="..\src\game\mario_actions_object.h" />
<ClCompile Include="..\src\game\mario_actions_stationary.h" />
<ClCompile Include="..\src\game\mario_actions_submerged.h" />
<ClCompile Include="..\src\game\mario_misc.h" />
<ClCompile Include="..\src\game\mario_step.h" />
<ClCompile Include="..\src\game\memory.h" />
<ClCompile Include="..\src\game\moving_texture.h" />
<ClCompile Include="..\src\game\obj_behaviors.h" />
<ClCompile Include="..\src\game\obj_behaviors_2.h" />
<ClCompile Include="..\src\game\object_collision.h" />
<ClCompile Include="..\src\game\object_helpers.h" />
<ClCompile Include="..\src\game\object_list_processor.h" />
<ClCompile Include="..\src\game\options_menu.h" />
<ClCompile Include="..\src\game\paintings.h" />
<ClCompile Include="..\src\game\platform_displacement.h" />
<ClCompile Include="..\src\game\print.h" />
<ClCompile Include="..\src\game\profiler.h" />
<ClCompile Include="..\src\game\rendering_graph_node.h" />
<ClCompile Include="..\src\game\save_file.h" />
<ClCompile Include="..\src\game\screen_transition.h" />
<ClCompile Include="..\src\game\segment2.h" />
<ClCompile Include="..\src\game\segment7.h" />
<ClCompile Include="..\src\game\shadow.h" />
<ClCompile Include="..\src\game\skybox.h" />
<ClCompile Include="..\src\game\sound_init.h" />
<ClCompile Include="..\src\game\spawn_object.h" />
<ClCompile Include="..\src\game\spawn_sound.h" />
<ClCompile Include="..\src\game\text_save.inc.h" />
<ClCompile Include="..\src\game\thread6.h" />
<ClCompile Include="..\src\goddard\bad_declarations.h" />
<ClCompile Include="..\src\goddard\debug_utils.h" />
<ClCompile Include="..\src\goddard\draw_objects.h" />
<ClCompile Include="..\src\goddard\dynlist_proc.h" />
<ClCompile Include="..\src\goddard\dynlists\animdata.h" />
<ClCompile Include="..\src\goddard\dynlists\dynlist_macros.h" />
<ClCompile Include="..\src\goddard\dynlists\dynlists.h" />
<ClCompile Include="..\src\goddard\gd_macros.h" />
<ClCompile Include="..\src\goddard\gd_main.h" />
<ClCompile Include="..\src\goddard\gd_math.h" />
<ClCompile Include="..\src\goddard\gd_memory.h" />
<ClCompile Include="..\src\goddard\gd_types.h" />
<ClCompile Include="..\src\goddard\joints.h" />
<ClCompile Include="..\src\goddard\objects.h" />
<ClCompile Include="..\src\goddard\old_menu.h" />
<ClCompile Include="..\src\goddard\particles.h" />
<ClCompile Include="..\src\goddard\renderer.h" />
<ClCompile Include="..\src\goddard\sfx.h" />
<ClCompile Include="..\src\goddard\shape_helper.h" />
<ClCompile Include="..\src\goddard\skin.h" />
<ClCompile Include="..\src\goddard\skin_movement.h" />
<ClCompile Include="..\src\menu\debug_level_select.h" />
<ClCompile Include="..\src\menu\file_select.h" />
<ClCompile Include="..\src\menu\intro_geo.h" />
<ClCompile Include="..\src\menu\level_select_menu.h" />
<ClCompile Include="..\src\menu\star_select.h" />
<ClCompile Include="..\src\pc\audio\audio_api.h" />
<ClCompile Include="..\src\pc\audio\audio_null.h" />
<ClCompile Include="..\src\pc\audio\audio_sdl.h" />
<ClCompile Include="..\src\pc\cheats.h" />
<ClCompile Include="..\src\pc\cliopts.h" />
<ClCompile Include="..\src\pc\configfile.h" />
<ClCompile Include="..\src\pc\controller\controller_api.h" />
<ClCompile Include="..\src\pc\controller\controller_emscripten_keyboard.h" />
<ClCompile Include="..\src\pc\controller\controller_keyboard.h" />
<ClCompile Include="..\src\pc\controller\controller_mouse.h" />
<ClCompile Include="..\src\pc\controller\controller_recorded_tas.h" />
<ClCompile Include="..\src\pc\controller\controller_sdl.h" />
<ClCompile Include="..\src\pc\discord\discordrpc.h" />
<ClCompile Include="..\src\pc\fs\dirtree.h" />
<ClCompile Include="..\src\pc\fs\fs.h" />
<ClCompile Include="..\src\pc\gfx\gfx_cc.h" />
<ClCompile Include="..\src\pc\gfx\gfx_direct3d_common.h" />
<ClCompile Include="..\src\pc\gfx\gfx_direct3d11.h" />
<ClCompile Include="..\src\pc\gfx\gfx_direct3d12.h" />
<ClCompile Include="..\src\pc\gfx\gfx_direct3d12_guids.h" />
<ClCompile Include="..\src\pc\gfx\gfx_dxgi.h" />
<ClCompile Include="..\src\pc\gfx\gfx_opengl.h" />
<ClCompile Include="..\src\pc\gfx\gfx_pc.h" />
<ClCompile Include="..\src\pc\gfx\gfx_rendering_api.h" />
<ClCompile Include="..\src\pc\gfx\gfx_screen_config.h" />
<ClCompile Include="..\src\pc\gfx\gfx_sdl.h" />
<ClCompile Include="..\src\pc\gfx\gfx_window_manager_api.h" />
<ClCompile Include="..\src\pc\ini.h" />
<ClCompile Include="..\src\pc\mixer.h" />
<ClCompile Include="..\src\pc\pc_main.h" />
<ClCompile Include="..\src\pc\platform.h" />
<ClCompile Include="..\text\de\courses.h" />
<ClCompile Include="..\text\de\dialogs.h" />
<ClCompile Include="..\text\fr\courses.h" />
<ClCompile Include="..\text\fr\dialogs.h" />
<ClCompile Include="..\text\jp\courses.h" />
<ClCompile Include="..\text\jp\dialogs.h" />
<ClCompile Include="..\text\us\courses.h" />
<ClCompile Include="..\text\us\dialogs.h" />
<ClCompile Include="..\tools\audiofile\audiofile.h" />
<ClCompile Include="..\tools\audiofile\aupvlist.h" />
<ClCompile Include="..\tools\hashtable.h" />
<ClCompile Include="..\tools\include\audiofile.h" />
<ClCompile Include="..\tools\include\aupvlist.h" />
<ClCompile Include="..\tools\libmio0.h" />
<ClCompile Include="..\tools\n64cksum.h" />
<ClCompile Include="..\tools\n64graphics.h" />
<ClCompile Include="..\tools\n64graphics_ci_dir\exoquant\exoquant.h" />
<ClCompile Include="..\tools\n64graphics_ci_dir\n64graphics_ci.h" />
<ClCompile Include="..\tools\n64graphics_ci_dir\utils.h" />
<ClCompile Include="..\tools\sdk-tools\adpcm\vadpcm.h" />
<ClCompile Include="..\tools\sdk-tools\tabledesign\tabledesign.h" />
<ClCompile Include="..\tools\utf8.h" />
<ClCompile Include="..\tools\utils.h" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\include\behavior_table.h" />
<ClInclude Include="..\include\luigi_audio_defines.h" />
<ClInclude Include="..\src\game\characters.h" />
<ClInclude Include="..\src\game\rng_position.h" />
<ClInclude Include="..\src\pc\controller\controller_keyboard_debug.h" />
<ClInclude Include="..\src\pc\debuglog.h" />
<ClInclude Include="..\src\pc\djui\djui.h" />
<ClInclude Include="..\src\pc\djui\djui_base.h" />
<ClInclude Include="..\src\pc\djui\djui_bind.h" />
<ClInclude Include="..\src\pc\djui\djui_button.h" />
<ClInclude Include="..\src\pc\djui\djui_chat_box.h" />
<ClInclude Include="..\src\pc\djui\djui_chat_message.h" />
<ClInclude Include="..\src\pc\djui\djui_checkbox.h" />
<ClInclude Include="..\src\pc\djui\djui_inputbox.h" />
<ClInclude Include="..\src\pc\djui\djui_panel_cheats.h" />
<ClInclude Include="..\src\pc\djui\djui_panel_controls.h" />
<ClInclude Include="..\src\pc\djui\djui_panel_host.h" />
<ClInclude Include="..\src\pc\djui\djui_panel_host_message.h" />
<ClInclude Include="..\src\pc\djui\djui_panel_host_save.h" />
<ClInclude Include="..\src\pc\djui\djui_panel_join.h" />
<ClInclude Include="..\src\pc\djui\djui_panel_join_message.h" />
<ClInclude Include="..\src\pc\djui\djui_panel_menu.h" />
<ClInclude Include="..\src\pc\djui\djui_panel_pause.h" />
<ClInclude Include="..\src\pc\djui\djui_panel_player.h" />
<ClInclude Include="..\src\pc\djui\djui_popup.h" />
<ClInclude Include="..\src\pc\djui\djui_selectionbox.h" />
<ClInclude Include="..\src\pc\djui\djui_cursor.h" />
<ClInclude Include="..\src\pc\djui\djui_flow_layout.h" />
<ClInclude Include="..\src\pc\djui\djui_font.h" />
<ClInclude Include="..\src\pc\djui\djui_gbi.h" />
<ClInclude Include="..\src\pc\djui\djui_gfx.h" />
<ClInclude Include="..\src\pc\djui\djui_image.h" />
<ClInclude Include="..\src\pc\djui\djui_interactable.h" />
<ClInclude Include="..\src\pc\djui\djui_panel.h" />
<ClInclude Include="..\src\pc\djui\djui_panel_camera.h" />
<ClInclude Include="..\src\pc\djui\djui_panel_debug.h" />
<ClInclude Include="..\src\pc\djui\djui_panel_display.h" />
<ClInclude Include="..\src\pc\djui\djui_panel_main.h" />
<ClInclude Include="..\src\pc\djui\djui_panel_options.h" />
<ClInclude Include="..\src\pc\djui\djui_panel_confirm.h" />
<ClInclude Include="..\src\pc\djui\djui_panel_sound.h" />
<ClInclude Include="..\src\pc\djui\djui_rect.h" />
<ClInclude Include="..\src\pc\djui\djui_root.h" />
<ClInclude Include="..\src\pc\djui\djui_slider.h" />
<ClInclude Include="..\src\pc\djui\djui_text.h" />
<ClInclude Include="..\src\pc\djui\djui_three_panel.h" />
<ClInclude Include="..\src\pc\djui\djui_types.h" />
<ClInclude Include="..\src\pc\network\branch.h" />
<ClInclude Include="..\src\pc\network\discord\activity.h" />
<ClInclude Include="..\src\pc\network\discord\discord.h" />
<ClInclude Include="..\src\pc\network\discord\discord_game_sdk.h" />
<ClInclude Include="..\src\pc\network\discord\lobby.h" />
<ClInclude Include="..\src\pc\network\discord\discord_network.h" />
<ClInclude Include="..\src\pc\network\discord\user.h" />
<ClInclude Include="..\src\pc\network\network.h" />
<ClInclude Include="..\src\pc\network\network_player.h" />
<ClInclude Include="..\src\pc\network\reservation_area.h" />
<ClInclude Include="..\src\pc\network\socket\socket.h" />
<ClInclude Include="..\src\pc\network\socket\socket_linux.h" />
<ClInclude Include="..\src\pc\network\socket\socket_windows.h" />
<ClInclude Include="..\src\pc\network\version.h" />
<ClInclude Include="..\src\pc\utils\misc.h" />
<ClInclude Include="..\src\pc\utils\string_builder.h" />
<ClInclude Include="..\src\pc\utils\string_linked_list.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>