mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-26 05:55:15 +00:00
111 lines
6.1 KiB
C
111 lines
6.1 KiB
C
#include <ultra64.h>
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#include "sm64.h"
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#include "behavior_data.h"
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#include "model_ids.h"
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#include "seq_ids.h"
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#include "dialog_ids.h"
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#include "segment_symbols.h"
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#include "level_commands.h"
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#include "game/level_update.h"
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#include "levels/scripts.h"
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/* Fast64 begin persistent block [includes] */
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/* Fast64 end persistent block [includes] */
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#include "make_const_nonconst.h"
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#include "levels/bob/header.h"
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/* Fast64 begin persistent block [scripts] */
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/* Fast64 end persistent block [scripts] */
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const LevelScript level_bob_entry[] = {
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INIT_LEVEL(),
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LOAD_MIO0(0x7, _bob_segment_7SegmentRomStart, _bob_segment_7SegmentRomEnd),
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LOAD_MIO0(0xa, _bbh_skybox_mio0SegmentRomStart, _bbh_skybox_mio0SegmentRomEnd),
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ALLOC_LEVEL_POOL(),
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MARIO(MODEL_MARIO, 0x00000001, bhvMario),
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/* Fast64 begin persistent block [level commands] */
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/* Fast64 end persistent block [level commands] */
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AREA(1, bob_area_1),
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WARP_NODE(0x0A, LEVEL_BOB, 0x01, 0x0A, WARP_NO_CHECKPOINT),
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WARP_NODE(0xF3, LEVEL_CASTLE, 0x01, 0x20, WARP_NO_CHECKPOINT),
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WARP_NODE(0xF0, LEVEL_CASTLE, 0x01, 0x26, WARP_NO_CHECKPOINT),
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WARP_NODE(0xF1, LEVEL_CASTLE, 0x01, 0x23, WARP_NO_CHECKPOINT),
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OBJECT(MODEL_NONE, 3200, 609, -2815, 0, 0, 0, (0x02 << 24), id_bhvArenaFlag),
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OBJECT(MODEL_NONE, 3200, 1609, 785, 0, 0, 0, (0x00 << 24), id_bhvArenaFlag),
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OBJECT(MODEL_NONE, 3200, 609, 4385, 0, 0, 0, (0x01 << 24), id_bhvArenaFlag),
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OBJECT(MODEL_NONE, 7000, -591, 785, 0, 0, 0, (0x03 << 24), id_bhvArenaItem),
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OBJECT(MODEL_NONE, -600, -591, 785, 0, 0, 0, (0x03 << 24), id_bhvArenaItem),
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OBJECT(MODEL_NONE, 3200, 309, -2815, 0, 0, 0, (0x04 << 24), id_bhvArenaItem),
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OBJECT(MODEL_NONE, 3200, 309, 4385, 0, 0, 0, (0x04 << 24), id_bhvArenaItem),
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OBJECT(MODEL_NONE, 3200, 1309, 2985, 0, 0, 0, (0x02 << 24), id_bhvArenaItem),
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OBJECT(MODEL_NONE, 3200, 1309, -1415, 0, 0, 0, (0x02 << 24), id_bhvArenaItem),
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OBJECT(MODEL_NONE, 3200, 1309, 785, 0, 0, 0, (0x01 << 24), id_bhvArenaItem),
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OBJECT(MODEL_NONE, 200, 509, 2385, 0, 0, 0, (0x06 << 24), id_bhvArenaItem),
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OBJECT(MODEL_NONE, 200, 509, -815, 0, 0, 0, (0x06 << 24), id_bhvArenaItem),
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OBJECT(MODEL_NONE, 6200, 509, -815, 0, 0, 0, (0x06 << 24), id_bhvArenaItem),
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OBJECT(MODEL_NONE, 6200, 509, 2385, 0, 0, 0, (0x06 << 24), id_bhvArenaItem),
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OBJECT(MODEL_NONE, 3200, -691, 785, 0, 0, 0, (0x01 << 24), id_bhvArenaItem),
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OBJECT(MODEL_NONE, 200, -191, 785, 0, -90, 0, (0x05 << 24), id_bhvArenaItem),
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OBJECT(MODEL_NONE, 6200, -191, 785, 0, 90, 0, (0x05 << 24), id_bhvArenaItem),
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OBJECT(MODEL_NONE, 3200, -591, 4785, 0, -180, 0, (0x06 << 24), id_bhvArenaItem),
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OBJECT(MODEL_NONE, 3200, -591, -3215, 0, 0, 0, (0x06 << 24), id_bhvArenaItem),
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OBJECT(MODEL_NONE, -100, 209, 785, 0, 90, 0, 0x00000000, id_bhvArenaKoth),
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OBJECT(MODEL_NONE, 6500, 209, 785, 0, -90, 0, 0x00000000, id_bhvArenaKoth),
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OBJECT(MODEL_NONE, 1200, -391, -2515, 0, 90, 0, 0x00000000, id_bhvArenaKoth),
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OBJECT(MODEL_NONE, 5300, -391, -2515, 0, -90, 0, 0x00000000, id_bhvArenaKoth),
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OBJECT(MODEL_NONE, 5300, -391, 3985, 0, -90, 0, 0x00000000, id_bhvArenaKoth),
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OBJECT(MODEL_NONE, 1200, -391, 3985, 0, 90, 0, 0x00000000, id_bhvArenaKoth),
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OBJECT(MODEL_NONE, 1400, 1609, -15, 0, 90, 0, 0x00000000, id_bhvArenaKoth),
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OBJECT(MODEL_NONE, 5000, 1609, 1585, 0, -90, 0, 0x00000000, id_bhvArenaKoth),
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OBJECT(MODEL_NONE, 3200, -191, 785, 0, 90, 0, 0x00000000, id_bhvArenaKoth),
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OBJECT(MODEL_NONE, 6800, -791, -4215, 0, -90, 0, 0x00000000, id_bhvArenaKoth),
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OBJECT(MODEL_NONE, 6800, -791, 5785, 0, -90, 0, 0x00000000, id_bhvArenaKoth),
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OBJECT(MODEL_NONE, -400, -791, -4215, 0, 90, 0, 0x00000000, id_bhvArenaKoth),
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OBJECT(MODEL_NONE, -400, -791, 5785, 0, 90, 0, 0x00000000, id_bhvArenaKoth),
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OBJECT(MODEL_NONE, 3200, 209, -2815, 0, -180, 0, 0x00000000, id_bhvArenaKoth),
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OBJECT(MODEL_NONE, 3200, 209, 4385, 0, -180, 0, 0x00000000, id_bhvArenaKoth),
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OBJECT(MODEL_NONE, 5000, 1609, -15, 0, -180, 0, (0x02 << 24), id_bhvArenaSpawn),
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OBJECT(MODEL_NONE, 5000, 1609, 1585, 0, 0, 0, (0x01 << 24), id_bhvArenaSpawn),
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OBJECT(MODEL_NONE, 1400, 1609, 1585, 0, 0, 0, (0x01 << 24), id_bhvArenaSpawn),
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OBJECT(MODEL_NONE, 1400, 1609, -15, 0, -180, 0, (0x02 << 24), id_bhvArenaSpawn),
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OBJECT(MODEL_NONE, -400, -791, -4215, 0, -180, 0, (0x02 << 24), id_bhvArenaSpawn),
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OBJECT(MODEL_NONE, 6800, -791, -4215, 0, -180, 0, (0x02 << 24), id_bhvArenaSpawn),
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OBJECT(MODEL_NONE, -400, -791, 5785, 0, 0, 0, (0x01 << 24), id_bhvArenaSpawn),
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OBJECT(MODEL_NONE, 6800, -791, 5785, 0, 0, 0, (0x01 << 24), id_bhvArenaSpawn),
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OBJECT(MODEL_NONE, 1900, 209, 2985, 0, -180, 0, (0x01 << 24), id_bhvArenaSpawn),
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OBJECT(MODEL_NONE, 4500, 209, 2985, 0, -180, 0, (0x01 << 24), id_bhvArenaSpawn),
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OBJECT(MODEL_NONE, 1900, 209, -1415, 0, 0, 0, (0x02 << 24), id_bhvArenaSpawn),
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OBJECT(MODEL_NONE, 4500, 209, -1415, 0, 0, 0, (0x02 << 24), id_bhvArenaSpawn),
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OBJECT(MODEL_NONE, 3200, -191, 1285, 0, -180, 0, (0x01 << 24), id_bhvArenaSpawn),
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OBJECT(MODEL_NONE, 3200, -191, 285, 0, 0, 0, (0x02 << 24), id_bhvArenaSpawn),
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OBJECT(MODEL_NONE, 2700, 409, -15, 0, 0, 0, (0x02 << 24), id_bhvArenaSpawn),
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OBJECT(MODEL_NONE, 3700, 409, -15, 0, 0, 0, (0x02 << 24), id_bhvArenaSpawn),
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OBJECT(MODEL_NONE, 2700, 409, 1585, 0, -180, 0, (0x01 << 24), id_bhvArenaSpawn),
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OBJECT(MODEL_NONE, 3700, 409, 1585, 0, -180, 0, (0x01 << 24), id_bhvArenaSpawn),
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OBJECT(MODEL_NONE, 1600, -391, 3385, 0, -90, 0, (0x01 << 24), id_bhvArenaSpawn),
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OBJECT(MODEL_NONE, 4800, -391, 3385, 0, 90, 0, (0x01 << 24), id_bhvArenaSpawn),
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OBJECT(MODEL_NONE, 4800, -391, -1815, 0, 90, 0, (0x02 << 24), id_bhvArenaSpawn),
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OBJECT(MODEL_NONE, 1600, -391, -1815, 0, -90, 0, (0x02 << 24), id_bhvArenaSpawn),
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OBJECT(MODEL_NONE, 3200, 409, 785, 0, -180, 0, (10 << 16), bhvAirborneWarp),
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TERRAIN(bob_area_1_collision),
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MACRO_OBJECTS(bob_area_1_macro_objs),
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SET_BACKGROUND_MUSIC(0x00, SEQ_LEVEL_KOOPA_ROAD),
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TERRAIN_TYPE(TERRAIN_STONE),
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/* Fast64 begin persistent block [area commands] */
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/* Fast64 end persistent block [area commands] */
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END_AREA(),
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FREE_LEVEL_POOL(),
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MARIO_POS(1, 0, 0, 0, 0),
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CALL(0, lvl_init_or_update),
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CALL_LOOP(1, lvl_init_or_update),
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CLEAR_LEVEL(),
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SLEEP_BEFORE_EXIT(1),
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EXIT(),
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};
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