mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-21 19:45:10 +00:00
ee3a7018ab
* Initial support for compiling with EU. * Fix EU text. * JP now compiles, TODO: Fix Autogen to fix JP and fix text in djui. * audio: Prevent crash in EU. * audio: Sync EU audio to 60 Hz instead of 50 Hz * Add logging and remove sanity check to hopefully track EU crash. * Various improvements for EU Improve some memory debugging Improve sound debugging Initalize some variables in load.c for the sound system Synchronize the EU cutscenes with the US version. * Fix credits music playing in EU, Document some EU audio code. * Autogen now supports version excluded object fields and functions. Reran autogen in accordance. * Fix some potentional shifting issues due to version differences. * Decrease the sleep times in some spots, We do not need them to be so long. (#373) * Add the region to the version string. --------- Co-authored-by: djoslin0 <djoslin0@users.noreply.github.com>
1662 lines
55 KiB
Makefile
1662 lines
55 KiB
Makefile
# Makefile to rebuild SM64 split image
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include util.mk
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# Default target
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default: all
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# Preprocessor definitions
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DEFINES :=
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#==============================================================================#
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# Build Options #
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#==============================================================================#
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# These options can either be set by building with 'make SETTING=value'.
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# 'make clean' may be required first.
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# Build debug version
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DEBUG ?= 0
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# Enable development/testing flags
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DEVELOPMENT ?= 0
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# Build for the N64 (turn this off for ports)
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TARGET_N64 = 0
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# Build and optimize for Raspberry Pi(s)
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TARGET_RPI ?= 0
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# Makeflag to enable OSX fixes
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OSX_BUILD ?= 0
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# Specify the target you are building for, TARGET_BITS=0 means native
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TARGET_ARCH ?= native
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TARGET_BITS ?= 0
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# Enable immediate load by default
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IMMEDIATELOAD ?= 1
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# Enable better camera by default
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BETTERCAMERA ?= 1
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# Enable no drawing distance by default
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NODRAWINGDISTANCE ?= 1
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# Disable texture fixes by default (helps with them purists)
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TEXTURE_FIX ?= 0
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# Enable extended options menu by default
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EXT_OPTIONS_MENU ?= 1
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# Disable text-based save-files by default
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TEXTSAVES ?= 0
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# Load resources from external files
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EXTERNAL_DATA ?= 0
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# Enable Discord Game SDK (used for Discord invites)
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DISCORD_SDK ?= 1
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# Enable CoopNet SDK (used for CoopNet server hosting)
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COOPNET ?= 1
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# Enable docker build workarounds
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DOCKERBUILD ?= 0
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# Sets your optimization level for building.
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# A choose is chosen by default for you.
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OPT_LEVEL ?= -1
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# Enable compiling with more debug info.
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DEBUG_INFO_LEVEL ?= 2
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# Enable profiling
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PROFILE ?= 0
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# Compile headless
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HEADLESS ?= 0
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# Enable Game ICON
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ICON ?= 1
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# Use .app (mac only)
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USE_APP ?= 1
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# Various workarounds for weird toolchains
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NO_BZERO_BCOPY ?= 0
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NO_LDIV ?= 0
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# Backend selection
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# Renderers: GL, GL_LEGACY, D3D11, D3D12, DUMMY
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RENDER_API ?= GL
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# Window managers: SDL1, SDL2, DXGI (forced if D3D11 or D3D12 in RENDER_API), DUMMY (forced if RENDER_API is DUMMY)
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WINDOW_API ?= SDL2
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# Audio backends: SDL1, SDL2, DUMMY
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AUDIO_API ?= SDL2
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# Controller backends (can have multiple, space separated): SDL2, SDL1
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CONTROLLER_API ?= SDL2
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# Misc settings for EXTERNAL_DATA
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BASEDIR ?= res
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BASEPACK ?= base.zip
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# Automatic settings for PC port(s)
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WINDOWS_BUILD ?= 0
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WINDOWS_AUTO_BUILDER ?= 0
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# Setup extra cflags
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EXTRA_CFLAGS ?=
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EXTRA_CPP_FLAGS ?=
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EXTRA_CFLAGS += -Wno-format-security -Wno-trigraphs
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dev:; @$(MAKE) DEVELOPMENT=1
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# COMPILER - selects the C compiler to use
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# gcc - uses the GNU C Compiler
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COMPILER = gcc
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$(eval $(call validate-option,COMPILER,ido gcc clang))
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# Attempt to detect OS
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ifeq ($(OS),Windows_NT)
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HOST_OS ?= Windows
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else
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HOST_OS ?= $(shell uname -s 2>/dev/null || echo Unknown)
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# some weird MINGW/Cygwin env that doesn't define $OS
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ifneq (,$(findstring MINGW,HOST_OS))
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HOST_OS := Windows
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endif
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endif
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ifeq ($(HOST_OS),Windows)
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WINDOWS_BUILD := 1
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endif
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# MXE overrides
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ifeq ($(WINDOWS_BUILD),1)
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ifeq ($(CROSS),i686-w64-mingw32.static-)
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TARGET_ARCH = i386pe
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TARGET_BITS = 32
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NO_BZERO_BCOPY := 1
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else ifeq ($(CROSS),x86_64-w64-mingw32.static-)
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TARGET_ARCH = i386pe
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TARGET_BITS = 64
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NO_BZERO_BCOPY := 1
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endif
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endif
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# Determine default windows target bits
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ifeq ($(WINDOWS_BUILD), 1)
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ifeq ($(TARGET_BITS), 0)
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CPU_TYPE := $(firstword $(subst -, ,$(shell $(CC) -dumpmachine)))
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ifeq ($(CPU_TYPE), x86_64)
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TARGET_BITS := 64
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else ifeq ($(CPU_TYPE), i686)
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TARGET_BITS := 32
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else ifeq ($(CPU_TYPE), mingw32)
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TARGET_BITS := 32
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endif
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endif
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endif
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ifneq ($(TARGET_BITS),0)
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BITS := -m$(TARGET_BITS)
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endif
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ifeq ($(WINDOWS_AUTO_BUILDER),1)
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export SHELL=sh.exe
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ifeq ($(TARGET_BITS), 32)
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EXTRA_INCLUDES := ../include/1 ../include/2 ../include/3 ../include/4
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EXTRA_CPP_INCLUDES := ../include/cpp
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else
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EXTRA_INCLUDES :=
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EXTRA_CPP_INCLUDES :=
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endif
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EXTRA_CFLAGS += -Wno-expansion-to-defined
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EXTRA_CPP_FLAGS := -Wno-class-conversion -Wno-packed-not-aligned
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else
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EXTRA_INCLUDES ?=
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EXTRA_CPP_INCLUDES ?=
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endif
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# VERSION - selects the version of the game to build
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# jp - builds the 1996 Japanese version
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# us - builds the 1996 North American version
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# eu - builds the 1997 PAL version
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# sh - builds the 1997 Japanese Shindou version, with rumble pak support
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VERSION ?= us
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$(eval $(call validate-option,VERSION,jp us eu sh))
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# Graphics microcode used
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GRUCODE ?= f3dex2e
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ifeq ($(VERSION),jp)
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DEFINES += VERSION_JP=1
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#GRUCODE ?= f3d_old
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VERSION_JP_US ?= true
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else ifeq ($(VERSION),us)
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DEFINES += VERSION_US=1
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#GRUCODE ?= f3d_old
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VERSION_JP_US ?= true
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else ifeq ($(VERSION),eu)
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DEFINES += VERSION_EU=1
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#GRUCODE ?= f3d_new
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VERSION_JP_US ?= false
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else ifeq ($(VERSION),sh)
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DEFINES += VERSION_SH=1
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#GRUCODE ?= f3d_new
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VERSION_JP_US ?= false
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endif
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# Determine our optimization level.
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# Optimization Levels 0 through 5 optimize for speed,
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# While optimization levels 6, and 7 optimize for size.
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# If no optimization is specified, A default is chosen.
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ifeq ($(OPT_LEVEL),0) # No optimization
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OPT_FLAGS := -O0
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else ifeq ($(OPT_LEVEL),1) # Debugging optimization
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OPT_FLAGS := -Og
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else ifeq ($(OPT_LEVEL),2) # Level 1 Optimization
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OPT_FLAGS := -O1
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else ifeq ($(OPT_LEVEL),3) # Level 2 Optimization
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OPT_FLAGS := -O2
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else ifeq ($(OPT_LEVEL),4) # Level 3 Optimization
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OPT_FLAGS := -O3
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else ifeq ($(OPT_LEVEL),5) # Fastest Optimization
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OPT_FLAGS := -Ofast
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else ifeq ($(OPT_LEVEL),6) # Size Optimization
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OPT_FLAGS := -Os
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else ifeq ($(OPT_LEVEL),7) # Aggresive Size Optimization
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OPT_FLAGS := -Oz
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else
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ifeq ($(DEBUG),0)
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# Can't use O2 or higher right now for auto-builders, coop-compiler produces strange graphical errors
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# likely due to undefined behavior somewhere
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#ifeq ($(WINDOWS_AUTO_BUILDER),1)
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# OPT_FLAGS := -O1
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#else
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OPT_FLAGS := -O2
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#endif
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else
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OPT_FLAGS := -O0
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endif
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endif
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# Set our level of debug symbol info,
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# Including an option to disable it.
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# Level 0 produces no debug information at all. Thus, -g0 negates -g.
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# Level 1 produces minimal information, enough for making backtraces in parts of the program that you don’t plan to debug. This includes descriptions of functions and external variables, and line number tables, but no information about local variables.
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# Level 3 includes extra information, such as all the macro definitions present in the program. Some debuggers support macro expansion when you use -g3.
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# From https://gcc.gnu.org/onlinedocs/gcc/Debugging-Options.html
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ifeq ($(DEBUG_INFO_LEVEL),3)
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OPT_FLAGS += -g -g3
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else ifeq ($(DEBUG_INFO_LEVEL),1)
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OPT_FLAGS += -g -g1
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else ifeq ($(DEBUG_INFO_LEVEL),0)
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# If we're compiling with -0g. I don't believe this will do anything worthwhile.
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OPT_FLAGS += -g0
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else
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# This is our default AND level 2.
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OPT_FLAGS += -g
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endif
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ifeq ($(PROFILE),1)
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PROF_FLAGS := -pg
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else
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PROF_FLAGS :=
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endif
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ifeq ($(TARGET_RPI),1)
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$(info Compiling for Raspberry Pi)
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DISCORD_SDK := 0
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machine = $(shell sh -c 'uname -m 2>/dev/null || echo unknown')
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# Raspberry Pi B+, Zero, etc
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ifneq (,$(findstring armv6l,$(machine)))
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OPT_FLAGS := -march=armv6zk+fp -mfpu=vfp -Ofast
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endif
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# Raspberry Pi 2 and 3 in ARM 32bit mode
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ifneq (,$(findstring armv7l,$(machine)))
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$(info ARM 32bit mode)
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model = $(shell sh -c 'cat /sys/firmware/devicetree/base/model 2>/dev/null || echo unknown')
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ifneq (,$(findstring 3,$(model)))
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OPT_FLAGS := -march=armv8-a+crc -mtune=cortex-a53 -mfpu=neon-fp-armv8 -O3
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else
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OPT_FLAGS := -march=armv7-a -mtune=cortex-a7 -mfpu=neon-vfpv4 -O3
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endif
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endif
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# RPi3 or RPi4, in ARM64 (aarch64) mode. NEEDS TESTING 32BIT.
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# DO NOT pass -mfpu stuff here, thats for 32bit ARM only and will fail for 64bit ARM.
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ifneq (,$(findstring aarch64,$(machine)))
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$(info ARM64 mode)
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model = $(shell sh -c 'cat /sys/firmware/devicetree/base/model 2>/dev/null || echo unknown')
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ifneq (,$(findstring 3,$(model)))
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OPT_FLAGS := -march=armv8-a+crc -mtune=cortex-a53 -O3
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else ifneq (,$(findstring 4,$(model)))
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OPT_FLAGS := -march=armv8-a+crc+simd -mtune=cortex-a72 -O3
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endif
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endif
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endif
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# Set BITS (32/64) to compile for
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OPT_FLAGS += $(BITS)
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TARGET := sm64.$(VERSION)
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# Stuff for showing the git hash in the intro on nightly builds
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# From https://stackoverflow.com/questions/44038428/include-git-commit-hash-and-or-branch-name-in-c-c-source
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#ifeq ($(shell git rev-parse --abbrev-ref HEAD),nightly)
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# GIT_HASH=`git rev-parse --short HEAD`
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# COMPILE_TIME=`date -u +'%Y-%m-%d %H:%M:%S UTC'`
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# DEFINES += -DNIGHTLY -DGIT_HASH="\"$(GIT_HASH)\"" -DCOMPILE_TIME="\"$(COMPILE_TIME)\""
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#endif
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# GRUCODE - selects which RSP microcode to use.
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# f3d_old - default for JP and US versions
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# f3d_new - default for EU and Shindou versions
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# f3dex -
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# f3dex2 -
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# f3dex2e -
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# f3dzex - newer, experimental microcode used in Animal Crossing
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$(eval $(call validate-option,GRUCODE,f3d_old f3dex f3dex2 f3dex2e f3d_new f3dzex))
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ifeq ($(GRUCODE),f3d_old)
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DEFINES += F3D_OLD=1
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else ifeq ($(GRUCODE),f3d_new) # Fast3D 2.0H
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DEFINES += F3D_NEW=1
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else ifeq ($(GRUCODE),f3dex) # Fast3DEX
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DEFINES += F3DEX_GBI=1 F3DEX_GBI_SHARED=1
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else ifeq ($(GRUCODE), f3dex2) # Fast3DEX2
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DEFINES += F3DEX_GBI_2=1 F3DEX_GBI_SHARED=1
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else ifeq ($(GRUCODE), f3dex2e) # Fast3DEX2 Extended (PC default)
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DEFINES += F3DEX_GBI_2E=1 F3DEX_GBI_SHARED=1
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else ifeq ($(GRUCODE),f3dzex) # Fast3DZEX (2.0J / Animal Forest - Dōbutsu no Mori)
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$(warning Fast3DZEX is experimental. Try at your own risk.)
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DEFINES += F3DZEX_GBI_2=1 F3DEX_GBI_2=1 F3DEX_GBI_SHARED=1
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endif
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|
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# Check for certain target types.
|
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|
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ifeq ($(TARGET_RPI),1) # Define RPi to change SDL2 title & GLES2 hints
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DEFINES += USE_GLES=1
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endif
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ifeq ($(OSX_BUILD),1) # Modify GFX & SDL2 for OSX GL
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DEFINES += OSX_BUILD=1
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endif
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|
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# Check backends
|
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|
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ifneq (,$(filter $(RENDER_API),D3D11 D3D12))
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ifneq ($(WINDOWS_BUILD),1)
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$(error DirectX is only supported on Windows)
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endif
|
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ifneq ($(WINDOW_API),DXGI)
|
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$(warning DirectX renderers require DXGI, forcing WINDOW_API value)
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WINDOW_API := DXGI
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endif
|
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else
|
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ifeq ($(WINDOW_API),DXGI)
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$(error DXGI can only be used with DirectX renderers)
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endif
|
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ifneq ($(WINDOW_API),DUMMY)
|
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ifeq ($(RENDER_API),DUMMY)
|
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$(warning Dummy renderer requires dummy window API, forcing WINDOW_API value)
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WINDOW_API := DUMMY
|
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endif
|
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else
|
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ifneq ($(RENDER_API),DUMMY)
|
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$(warning Dummy window API requires dummy renderer, forcing RENDER_API value)
|
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RENDER_API := DUMMY
|
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endif
|
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endif
|
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endif
|
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|
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ifeq ($(HEADLESS),1)
|
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$(info Compiling headless)
|
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RENDER_API := DUMMY
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WINDOW_API := DUMMY
|
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AUDIO_API := DUMMY
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CONTROLLER_API :=
|
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endif
|
||
|
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# NON_MATCHING - whether to build a matching, identical copy of the ROM
|
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# 1 - enable some alternate, more portable code that does not produce a matching ROM
|
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# 0 - build a matching ROM
|
||
NON_MATCHING ?= 0
|
||
$(eval $(call validate-option,NON_MATCHING,0 1))
|
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|
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ifeq ($(TARGET_N64),0)
|
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NON_MATCHING := 1
|
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endif
|
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|
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ifeq ($(NON_MATCHING),1)
|
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DEFINES += NON_MATCHING=1 AVOID_UB=1
|
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COMPARE := 0
|
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endif
|
||
|
||
|
||
# COMPARE - whether to verify the SHA-1 hash of the ROM after building
|
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# 1 - verifies the SHA-1 hash of the selected version of the game
|
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# 0 - does not verify the hash
|
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COMPARE ?= 1
|
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$(eval $(call validate-option,COMPARE,0 1))
|
||
|
||
ifeq ($(OSX_BUILD),0)
|
||
USE_APP := 0
|
||
endif
|
||
|
||
ifeq ($(USE_APP),0)
|
||
TARGET_STRING := sm64.$(VERSION).$(GRUCODE)
|
||
else
|
||
TARGET_STRING := sm64.$(VERSION).$(GRUCODE).app
|
||
endif
|
||
# If non-default settings were chosen, disable COMPARE
|
||
ifeq ($(filter $(TARGET_STRING), sm64.jp.f3d_old sm64.us.f3d_old sm64.eu.f3d_new sm64.sh.f3d_new),)
|
||
COMPARE := 0
|
||
endif
|
||
|
||
|
||
# Whether to hide commands or not
|
||
VERBOSE ?= 0
|
||
ifeq ($(VERBOSE),0)
|
||
V := @
|
||
endif
|
||
|
||
# Whether to colorize build messages
|
||
COLOR ?= 1
|
||
|
||
# display selected options unless 'make clean' or 'make distclean' is run
|
||
ifeq ($(filter clean distclean,$(MAKECMDGOALS)),)
|
||
$(info ==== Build Options ====)
|
||
$(info Version: $(VERSION))
|
||
$(info Microcode: $(GRUCODE))
|
||
$(info Target: $(TARGET))
|
||
ifeq ($(COMPARE),1)
|
||
$(info Compare ROM: yes)
|
||
else
|
||
$(info Compare ROM: no)
|
||
endif
|
||
ifeq ($(NON_MATCHING),1)
|
||
$(info Build Matching: no)
|
||
else
|
||
$(info Build Matching: yes)
|
||
endif
|
||
$(info =======================)
|
||
endif
|
||
|
||
|
||
#==============================================================================#
|
||
# Universal Dependencies #
|
||
#==============================================================================#
|
||
|
||
TOOLS_DIR := tools
|
||
|
||
# (This is a bit hacky, but a lot of rules implicitly depend
|
||
# on tools and assets, and we use directory globs further down
|
||
# in the makefile that we want should cover assets.)
|
||
|
||
PYTHON := python3
|
||
|
||
ifeq ($(filter clean distclean print-%,$(MAKECMDGOALS)),)
|
||
|
||
# Make sure assets exist
|
||
NOEXTRACT ?= 0
|
||
ifeq ($(NOEXTRACT),0)
|
||
DUMMY != $(PYTHON) extract_assets.py $(VERSION) >&2 || echo FAIL
|
||
ifeq ($(DUMMY),FAIL)
|
||
$(error Failed to extract assets)
|
||
endif
|
||
endif
|
||
|
||
ifeq ($(WINDOWS_AUTO_BUILDER),0)
|
||
$(info Building tools...)
|
||
DUMMY != $(MAKE) -C $(TOOLS_DIR) >&2 || echo FAIL
|
||
ifeq ($(DUMMY),FAIL)
|
||
$(error Failed to build tools)
|
||
endif
|
||
endif
|
||
|
||
$(info Building Game...)
|
||
|
||
endif
|
||
|
||
#==============================================================================#
|
||
# Extra Source Files #
|
||
#==============================================================================#
|
||
|
||
# Luigi and wario sounds don't work on 32-bit right now
|
||
# And the audio code is so terrible I don't care enough to figure it out at the moment
|
||
ifeq ($(TARGET_BITS), 32)
|
||
_ := $(shell rm -rf sound/samples/sfx_custom_luigi/*.aiff)
|
||
_ := $(shell rm -rf sound/samples/sfx_custom_luigi_peach/*.aiff)
|
||
_ := $(shell rm -rf sound/samples/sfx_custom_wario/*.aiff)
|
||
_ := $(shell rm -rf sound/samples/sfx_custom_wario_peach/*.aiff)
|
||
|
||
# Copy missing character sounds from mario sound banks
|
||
_ := $(shell $(PYTHON) $(TOOLS_DIR)/copy_mario_sounds.py)
|
||
|
||
endif
|
||
|
||
# Copy missing instrument samples from the music sound banks
|
||
_ := $(shell $(PYTHON) $(TOOLS_DIR)/copy_extended_sounds.py)
|
||
|
||
#==============================================================================#
|
||
# Target Executable and Sources #
|
||
#==============================================================================#
|
||
|
||
BUILD_DIR_BASE := build
|
||
# BUILD_DIR is the location where all build artifacts are placed
|
||
BUILD_DIR := $(BUILD_DIR_BASE)/$(VERSION)_pc
|
||
|
||
ifeq ($(WINDOWS_BUILD),1)
|
||
EXE := $(BUILD_DIR)/$(TARGET_STRING).exe
|
||
else # Linux builds/binary namer
|
||
ifeq ($(TARGET_RPI),1)
|
||
EXE := $(BUILD_DIR)/$(TARGET_STRING).arm
|
||
else
|
||
EXE := $(BUILD_DIR)/$(TARGET_STRING)
|
||
endif
|
||
endif
|
||
|
||
ELF := $(BUILD_DIR)/$(TARGET).elf
|
||
LIBULTRA := $(BUILD_DIR)/libultra.a
|
||
LD_SCRIPT := sm64.ld
|
||
MIO0_DIR := $(BUILD_DIR)/bin
|
||
SOUND_BIN_DIR := $(BUILD_DIR)/sound
|
||
TEXTURE_DIR := textures
|
||
ACTOR_DIR := actors
|
||
LEVEL_DIRS := $(patsubst levels/%,%,$(dir $(wildcard levels/*/header.h)))
|
||
|
||
# Directories containing source files
|
||
SRC_DIRS := src src/engine src/game src/audio src/bass_audio src/menu src/buffers actors levels bin data assets asm lib sound
|
||
BIN_DIRS := bin bin/$(VERSION)
|
||
|
||
# PC files
|
||
SRC_DIRS += src/pc src/pc/gfx src/pc/audio src/pc/controller src/pc/fs src/pc/fs/packtypes src/pc/mods src/dev src/pc/network src/pc/network/packets src/pc/network/socket src/pc/network/coopnet src/pc/utils src/pc/utils/miniz src/pc/djui src/pc/lua src/pc/lua/utils
|
||
|
||
ifeq ($(DISCORD_SDK),1)
|
||
SRC_DIRS += src/pc/discord
|
||
endif
|
||
|
||
ULTRA_SRC_DIRS := lib/src lib/src/math lib/asm lib/data
|
||
ULTRA_BIN_DIRS := lib/bin
|
||
|
||
GODDARD_SRC_DIRS := src/goddard src/goddard/dynlists
|
||
|
||
# File dependencies and variables for specific files
|
||
include Makefile.split
|
||
|
||
# Dynos
|
||
include dynos.mk
|
||
|
||
# Source code files
|
||
LEVEL_C_FILES := $(wildcard levels/*/leveldata.c) $(wildcard levels/*/script.c) $(wildcard levels/*/geo.c)
|
||
C_FILES := $(foreach dir,$(SRC_DIRS),$(wildcard $(dir)/*.c)) $(LEVEL_C_FILES)
|
||
CPP_FILES := $(foreach dir,$(SRC_DIRS),$(wildcard $(dir)/*.cpp))
|
||
S_FILES := $(foreach dir,$(SRC_DIRS),$(wildcard $(dir)/*.s))
|
||
ULTRA_C_FILES := $(foreach dir,$(ULTRA_SRC_DIRS),$(wildcard $(dir)/*.c))
|
||
GODDARD_C_FILES := $(foreach dir,$(GODDARD_SRC_DIRS),$(wildcard $(dir)/*.c))
|
||
ULTRA_S_FILES := $(foreach dir,$(ULTRA_SRC_DIRS),$(wildcard $(dir)/*.s))
|
||
GENERATED_C_FILES := $(BUILD_DIR)/assets/mario_anim_data.c $(BUILD_DIR)/assets/demo_data.c
|
||
|
||
ifeq ($(TARGET_N64),0)
|
||
GENERATED_C_FILES += $(addprefix $(BUILD_DIR)/bin/,$(addsuffix _skybox.c,$(notdir $(basename $(wildcard textures/skyboxes/*.png)))))
|
||
endif
|
||
|
||
# "If we're N64, use the above"
|
||
ifeq ($(TARGET_N64),0)
|
||
ULTRA_C_FILES := \
|
||
alBnkfNew.c \
|
||
guLookAtRef.c \
|
||
guMtxF2L.c \
|
||
guNormalize.c \
|
||
guOrthoF.c \
|
||
guPerspectiveF.c \
|
||
guRotateF.c \
|
||
guScaleF.c \
|
||
guTranslateF.c \
|
||
ldiv.c
|
||
|
||
C_FILES := $(filter-out src/game/main.c,$(C_FILES))
|
||
ULTRA_C_FILES := $(addprefix lib/src/,$(ULTRA_C_FILES))
|
||
endif
|
||
|
||
# Sound files
|
||
SOUND_BANK_FILES := $(wildcard sound/sound_banks/*.json)
|
||
SOUND_SAMPLE_DIRS := $(wildcard sound/samples/*)
|
||
SOUND_SAMPLE_AIFFS := $(foreach dir,$(SOUND_SAMPLE_DIRS),$(wildcard $(dir)/*.aiff))
|
||
SOUND_SAMPLE_TABLES := $(foreach file,$(SOUND_SAMPLE_AIFFS),$(BUILD_DIR)/$(file:.aiff=.table))
|
||
SOUND_SAMPLE_AIFCS := $(foreach file,$(SOUND_SAMPLE_AIFFS),$(BUILD_DIR)/$(file:.aiff=.aifc))
|
||
SOUND_SEQUENCE_DIRS := sound/sequences sound/sequences/$(VERSION)
|
||
# all .m64 files in SOUND_SEQUENCE_DIRS, plus all .m64 files that are generated from .s files in SOUND_SEQUENCE_DIRS
|
||
SOUND_SEQUENCE_FILES := \
|
||
$(foreach dir,$(SOUND_SEQUENCE_DIRS),\
|
||
$(wildcard $(dir)/*.m64) \
|
||
$(foreach file,$(wildcard $(dir)/*.s),$(BUILD_DIR)/$(file:.s=.m64)) \
|
||
)
|
||
|
||
# Object files
|
||
O_FILES := $(foreach file,$(C_FILES),$(BUILD_DIR)/$(file:.c=.o)) \
|
||
$(foreach file,$(CPP_FILES),$(BUILD_DIR)/$(file:.cpp=.o)) \
|
||
$(foreach file,$(S_FILES),$(BUILD_DIR)/$(file:.s=.o)) \
|
||
$(foreach file,$(GENERATED_C_FILES),$(file:.c=.o))
|
||
|
||
ULTRA_O_FILES := $(foreach file,$(ULTRA_S_FILES),$(BUILD_DIR)/$(file:.s=.o)) \
|
||
$(foreach file,$(ULTRA_C_FILES),$(BUILD_DIR)/$(file:.c=.o))
|
||
|
||
GODDARD_O_FILES := $(foreach file,$(GODDARD_C_FILES),$(BUILD_DIR)/$(file:.c=.o))
|
||
|
||
RPC_LIBS :=
|
||
DISCORD_SDK_LIBS :=
|
||
|
||
ifeq ($(DISCORD_SDK), 1)
|
||
ifeq ($(WINDOWS_BUILD),1)
|
||
ifeq ($(TARGET_BITS), 32)
|
||
DISCORD_SDK_LIBS := lib/discordsdk/x86/discord_game_sdk.dll
|
||
else
|
||
DISCORD_SDK_LIBS := lib/discordsdk/discord_game_sdk.dll
|
||
endif
|
||
else ifeq ($(OSX_BUILD),1)
|
||
# needs testing
|
||
# HACKY! Instead of figuring out all of the dynamic library linking madness...
|
||
# I copied the library and gave it two names.
|
||
# This really shouldn't be required, but I got tired of trying to do it the "right way"
|
||
DISCORD_SDK_LIBS := lib/discordsdk/discord_game_sdk.dylib lib/discordsdk/libdiscord_game_sdk.dylib
|
||
else
|
||
DISCORD_SDK_LIBS := lib/discordsdk/libdiscord_game_sdk.so
|
||
endif
|
||
endif
|
||
|
||
BASS_LIBS :=
|
||
ifeq ($(WINDOWS_BUILD),1)
|
||
ifeq ($(TARGET_BITS), 32)
|
||
BASS_LIBS := lib/bass/x86/bass.dll lib/bass/x86/bass_fx.dll
|
||
else
|
||
BASS_LIBS := lib/bass/bass.dll lib/bass/bass_fx.dll
|
||
endif
|
||
else ifeq ($(OSX_BUILD),1)
|
||
# needs testing
|
||
# HACKY! Instead of figuring out all of the dynamic library linking madness...
|
||
# I copied the library and gave it two names.
|
||
# This really shouldn't be required, but I got tired of trying to do it the "right way"
|
||
BASS_LIBS := lib/bass/bass.dylib lib/bass/libbass.dylib lib/bass/bass_fx.dylib lib/bass/libbass_fx.dylib
|
||
else ifeq ($(TARGET_RPI),1)
|
||
ifneq (,$(findstring aarch64,$(machine)))
|
||
BASS_LIBS := lib/bass/arm/aarch64/libbass.so lib/bass/arm/aarch64/libbass_fx.so
|
||
else
|
||
BASS_LIBS := lib/bass/arm/libbass.so lib/bass/arm/libbass_fx.so
|
||
endif
|
||
else
|
||
BASS_LIBS := lib/bass/libbass.so lib/bass/libbass_fx.so
|
||
endif
|
||
|
||
LANG_DIR := lang
|
||
|
||
# Remove old lang dir
|
||
_ := $(shell rm -rf ./$(BUILD_DIR)/$(LANG_DIR))
|
||
|
||
MOD_DIR := mods
|
||
|
||
# Remove old mod dir
|
||
_ := $(shell rm -rf ./$(BUILD_DIR)/$(MOD_DIR))
|
||
|
||
# Automatic dependency files
|
||
DEP_FILES := $(O_FILES:.o=.d) $(ULTRA_O_FILES:.o=.d) $(GODDARD_O_FILES:.o=.d) $(BUILD_DIR)/$(LD_SCRIPT).d
|
||
|
||
# Segment elf files
|
||
SEG_FILES := $(SEGMENT_ELF_FILES) $(ACTOR_ELF_FILES) $(LEVEL_ELF_FILES)
|
||
|
||
# Files with GLOBAL_ASM blocks
|
||
ifeq ($(NON_MATCHING),0)
|
||
ifeq ($(VERSION),sh)
|
||
GLOBAL_ASM_C_FILES != grep -rl 'GLOBAL_ASM(' $(wildcard src/**/*.c) $(wildcard lib/src/*.c)
|
||
else
|
||
GLOBAL_ASM_C_FILES != grep -rl 'GLOBAL_ASM(' $(wildcard src/**/*.c)
|
||
endif
|
||
GLOBAL_ASM_O_FILES = $(foreach file,$(GLOBAL_ASM_C_FILES),$(BUILD_DIR)/$(file:.c=.o))
|
||
GLOBAL_ASM_DEP = $(BUILD_DIR)/src/audio/non_matching_dep
|
||
endif
|
||
|
||
|
||
#==============================================================================#
|
||
# Compiler Options #
|
||
#==============================================================================#
|
||
|
||
AS := $(CROSS)as
|
||
|
||
ifeq ($(OSX_BUILD),1)
|
||
AS := i686-w64-mingw32-as
|
||
endif
|
||
|
||
ifeq ($(WINDOWS_AUTO_BUILDER),1)
|
||
CC := cc
|
||
CXX := g++
|
||
else ifeq ($(COMPILER),gcc)
|
||
CC := $(CROSS)gcc
|
||
CXX := $(CROSS)g++
|
||
ifeq ($(OSX_BUILD),0)
|
||
EXTRA_CFLAGS += -Wno-unused-result -Wno-format-truncation
|
||
else
|
||
EXTRA_CFLAGS += -Wno-unused-result
|
||
endif
|
||
else ifeq ($(COMPILER),clang)
|
||
CC := clang
|
||
CXX := clang++
|
||
CPP := clang++
|
||
EXTRA_CFLAGS += -Wno-unused-function -Wno-unused-variable -Wno-unknown-warning-option -Wno-self-assign -Wno-unknown-pragmas -Wno-unused-result
|
||
else
|
||
ifeq ($(USE_QEMU_IRIX),1)
|
||
IRIX_ROOT := $(TOOLS_DIR)/ido5.3_compiler
|
||
CC := $(QEMU_IRIX) -silent -L $(IRIX_ROOT) $(IRIX_ROOT)/usr/bin/cc
|
||
ACPP := $(QEMU_IRIX) -silent -L $(IRIX_ROOT) $(IRIX_ROOT)/usr/lib/acpp
|
||
COPT := $(QEMU_IRIX) -silent -L $(IRIX_ROOT) $(IRIX_ROOT)/usr/lib/copt
|
||
else
|
||
IDO_ROOT := $(TOOLS_DIR)/ido5.3_recomp
|
||
CC := $(IDO_ROOT)/cc
|
||
ACPP := $(IDO_ROOT)/acpp
|
||
COPT := $(IDO_ROOT)/copt
|
||
endif
|
||
endif
|
||
|
||
ifeq ($(WINDOWS_BUILD),1) # fixes compilation in MXE on Linux and WSL
|
||
CPP := cpp -P
|
||
OBJCOPY := objcopy
|
||
OBJDUMP := $(CROSS)objdump
|
||
else ifeq ($(OSX_BUILD),1)
|
||
CPP := cpp-9 -P
|
||
OBJDUMP := i686-w64-mingw32-objdump
|
||
OBJCOPY := i686-w64-mingw32-objcopy
|
||
else ifeq ($(TARGET_N64),0) # Linux & other builds
|
||
CPP := $(CROSS)cpp -P
|
||
OBJCOPY := $(CROSS)objcopy
|
||
OBJDUMP := $(CROSS)objdump
|
||
else
|
||
# Prefer gcc's cpp if installed on the system
|
||
ifneq (,$(call find-command,cpp-10))
|
||
CPP := cpp-10
|
||
else
|
||
CPP := cpp
|
||
endif
|
||
OBJDUMP := $(CROSS)objdump
|
||
OBJCOPY := $(CROSS)objcopy
|
||
endif
|
||
|
||
# thank you apple very cool
|
||
ifeq ($(HOST_OS),Darwin)
|
||
CP := gcp
|
||
else
|
||
CP := cp
|
||
endif
|
||
|
||
ifeq ($(DISCORD_SDK),1)
|
||
LD := $(CXX)
|
||
else ifeq ($(WINDOWS_BUILD),1)
|
||
ifeq ($(CROSS),i686-w64-mingw32.static-) # fixes compilation in MXE on Linux and WSL
|
||
LD := $(CC)
|
||
else ifeq ($(CROSS),x86_64-w64-mingw32.static-)
|
||
LD := $(CC)
|
||
else
|
||
LD := $(CXX)
|
||
endif
|
||
else
|
||
LD := $(CXX)
|
||
endif
|
||
|
||
AR := $(CROSS)ar
|
||
|
||
ifeq ($(TARGET_N64),1)
|
||
TARGET_CFLAGS := -nostdinc -DTARGET_N64 -D_LANGUAGE_C
|
||
CC_CFLAGS := -fno-builtin
|
||
else
|
||
TARGET_CFLAGS := -D_LANGUAGE_C
|
||
TARGET_CFLAGS += $(EXTRA_CFLAGS)
|
||
endif
|
||
|
||
|
||
INCLUDE_DIRS := include $(BUILD_DIR) $(BUILD_DIR)/include src .
|
||
ifeq ($(TARGET_N64),1)
|
||
INCLUDE_DIRS += include/libc
|
||
else
|
||
INCLUDE_DIRS += sound lib/lua/include lib/coopnet/include $(EXTRA_INCLUDES)
|
||
endif
|
||
|
||
# Connfigure backend flags
|
||
|
||
SDLCONFIG := $(CROSS)sdl2-config
|
||
|
||
BACKEND_CFLAGS := -DRAPI_$(RENDER_API)=1 -DWAPI_$(WINDOW_API)=1 -DAAPI_$(AUDIO_API)=1
|
||
# can have multiple controller APIs
|
||
BACKEND_CFLAGS += $(foreach capi,$(CONTROLLER_API),-DCAPI_$(capi)=1)
|
||
BACKEND_LDFLAG0S :=
|
||
|
||
SDL1_USED := 0
|
||
SDL2_USED := 0
|
||
|
||
# for now, it's either SDL+GL or DXGI+DirectX, so choose based on WAPI
|
||
ifeq ($(WINDOW_API),DXGI)
|
||
DXBITS := `cat $(ENDIAN_BITWIDTH) | tr ' ' '\n' | tail -1`
|
||
ifeq ($(RENDER_API),D3D12)
|
||
BACKEND_CFLAGS += -Iinclude/dxsdk
|
||
endif
|
||
BACKEND_LDFLAGS += -ld3dcompiler -ldxgi -ldxguid
|
||
BACKEND_LDFLAGS += -lsetupapi -ldinput8 -luser32 -lgdi32 -limm32 -lole32 -loleaut32 -lshell32 -lwinmm -lversion -luuid -static
|
||
else ifeq ($(findstring SDL,$(WINDOW_API)),SDL)
|
||
ifeq ($(WINDOWS_BUILD),1)
|
||
BACKEND_LDFLAGS += -lglew32 -lglu32 -lopengl32
|
||
else ifeq ($(TARGET_RPI),1)
|
||
BACKEND_LDFLAGS += -lGLESv2
|
||
else ifeq ($(OSX_BUILD),1)
|
||
BACKEND_LDFLAGS += -framework OpenGL `pkg-config --libs glew`
|
||
EXTRA_CPP_FLAGS += -stdlib=libc++ -std=c++0x
|
||
else
|
||
BACKEND_LDFLAGS += -lGL
|
||
endif
|
||
endif
|
||
|
||
ifneq (,$(findstring SDL2,$(AUDIO_API)$(WINDOW_API)$(CONTROLLER_API)))
|
||
SDL2_USED := 1
|
||
endif
|
||
|
||
ifneq (,$(findstring SDL1,$(AUDIO_API)$(WINDOW_API)$(CONTROLLER_API)))
|
||
SDL1_USED := 1
|
||
endif
|
||
|
||
ifeq ($(SDL1_USED)$(SDL2_USED),11)
|
||
$(error Cannot link both SDL1 and SDL2 at the same time)
|
||
endif
|
||
|
||
# SDL can be used by different systems, so we consolidate all of that shit into this
|
||
|
||
ifeq ($(SDL2_USED),1)
|
||
SDLCONFIG := $(CROSS)sdl2-config
|
||
BACKEND_CFLAGS += -DHAVE_SDL2=1
|
||
else ifeq ($(SDL1_USED),1)
|
||
SDLCONFIG := $(CROSS)sdl-config
|
||
BACKEND_CFLAGS += -DHAVE_SDL1=1
|
||
endif
|
||
|
||
ifneq ($(SDL1_USED)$(SDL2_USED),00)
|
||
ifeq ($(OSX_BUILD),1)
|
||
# on OSX at least the homebrew version of sdl-config gives include path as `.../include/SDL2` instead of `.../include`
|
||
OSX_PREFIX := $(shell $(SDLCONFIG) --prefix)
|
||
BACKEND_CFLAGS += -I$(OSX_PREFIX)/include $(shell $(SDLCONFIG) --cflags)
|
||
else
|
||
BACKEND_CFLAGS += `$(SDLCONFIG) --cflags`
|
||
endif
|
||
|
||
ifeq ($(WINDOWS_BUILD),1)
|
||
BACKEND_LDFLAGS += `$(SDLCONFIG) --static-libs` -lsetupapi -luser32 -limm32 -lole32 -loleaut32 -lshell32 -lwinmm -lversion
|
||
else
|
||
BACKEND_LDFLAGS += `$(SDLCONFIG) --libs`
|
||
endif
|
||
endif
|
||
|
||
C_DEFINES := $(foreach d,$(DEFINES),-D$(d))
|
||
DEF_INC_CFLAGS := $(foreach i,$(INCLUDE_DIRS),-I$(i)) $(C_DEFINES)
|
||
|
||
# Check code syntax with host compiler
|
||
CC_CHECK := $(CC)
|
||
|
||
ifeq ($(WINDOWS_BUILD),1)
|
||
CC_CHECK_CFLAGS := -fsyntax-only -fsigned-char $(BACKEND_CFLAGS) $(DEF_INC_CFLAGS) -Wall -Wextra $(TARGET_CFLAGS) -DWINSOCK
|
||
CFLAGS := $(OPT_FLAGS) $(DEF_INC_CFLAGS) $(BACKEND_CFLAGS) $(TARGET_CFLAGS) -fno-strict-aliasing -fwrapv -DWINSOCK
|
||
|
||
ifeq ($(TARGET_BITS), 32)
|
||
BACKEND_LDFLAGS += -ldbghelp
|
||
endif
|
||
else ifeq ($(TARGET_N64),0) # Linux / Other builds below
|
||
CC_CHECK_CFLAGS := -fsyntax-only -fsigned-char $(BACKEND_CFLAGS) $(DEF_INC_CFLAGS) -Wall -Wextra $(TARGET_CFLAGS)
|
||
CFLAGS := $(OPT_FLAGS) $(DEF_INC_CFLAGS) $(BACKEND_CFLAGS) $(TARGET_CFLAGS) -fno-strict-aliasing -fwrapv
|
||
else # C compiler options for N64
|
||
CC_CHECK_CFLAGS := -fsyntax-only -fsigned-char $(CC_CFLAGS) $(TARGET_CFLAGS) -std=gnu90 -Wall -Wextra -Wno-main -DNON_MATCHING -DAVOID_UB $(DEF_INC_CFLAGS)
|
||
CFLAGS = -G 0 $(OPT_FLAGS) $(TARGET_CFLAGS) $(MIPSISET) $(DEF_INC_CFLAGS)
|
||
ifeq ($(COMPILER),gcc)
|
||
CFLAGS += -mno-shared -march=vr4300 -mfix4300 -mabi=32 -mhard-float -mdivide-breaks -fno-stack-protector -fno-common -fno-zero-initialized-in-bss -fno-PIC -mno-abicalls -fno-strict-aliasing -fno-inline-functions -ffreestanding -fwrapv -Wall -Wextra
|
||
else
|
||
CFLAGS += -non_shared -Wab,-r4300_mul -Xcpluscomm -Xfullwarn -signed -32
|
||
endif
|
||
endif
|
||
|
||
ifeq ($(TARGET_N64),1)
|
||
ASFLAGS := -march=vr4300 -mabi=32 $(foreach i,$(INCLUDE_DIRS),-I$(i)) $(foreach d,$(DEFINES),--defsym $(d))
|
||
RSPASMFLAGS := $(foreach d,$(DEFINES),-definelabel $(subst =, ,$(d)))
|
||
else
|
||
ASFLAGS := $(foreach i,$(INCLUDE_DIRS),-I$(i)) $(foreach d,$(DEFINES),--defsym $(d))
|
||
RSPASMFLAGS :=
|
||
endif
|
||
|
||
# C preprocessor flags
|
||
CPPFLAGS := -P -Wno-trigraphs $(DEF_INC_CFLAGS)
|
||
|
||
ifeq ($(TARGET_N64),1)
|
||
ifeq ($(shell getconf LONG_BIT), 32)
|
||
# Work around memory allocation bug in QEMU
|
||
export QEMU_GUEST_BASE := 1
|
||
else
|
||
# Ensure that gcc treats the code as 32-bit
|
||
CC_CHECK_CFLAGS += -m32
|
||
endif
|
||
endif
|
||
|
||
ifeq ($(WINDOWS_BUILD),1)
|
||
LDFLAGS := $(BITS) -march=$(TARGET_ARCH) -Llib -lpthread $(BACKEND_LDFLAGS) -static
|
||
ifeq ($(CROSS),)
|
||
LDFLAGS += -no-pie
|
||
endif
|
||
ifeq ($(WINDOWS_CONSOLE),1)
|
||
LDFLAGS += -mconsole
|
||
endif
|
||
else ifeq ($(TARGET_RPI),1)
|
||
LDFLAGS := $(OPT_FLAGS) -lm $(BACKEND_LDFLAGS) -no-pie
|
||
else ifeq ($(OSX_BUILD),1)
|
||
LDFLAGS := -lm $(BACKEND_LDFLAGS) -lpthread
|
||
else
|
||
LDFLAGS := $(BITS) -march=$(TARGET_ARCH) -lm $(BACKEND_LDFLAGS) -no-pie -lpthread
|
||
endif
|
||
|
||
ifeq ($(WINDOWS_BUILD),0)
|
||
LDFLAGS += -rdynamic
|
||
endif
|
||
|
||
# icon
|
||
ifeq ($(WINDOWS_BUILD),1)
|
||
ifeq ($(ICON),1)
|
||
Command := mkdir -p "$(BUILD_DIR)/res"
|
||
Resp := $(shell $(call Command))
|
||
Command := windres -o "$(BUILD_DIR)/res/icon.o" -i "res/icon.rc" --preprocessor $(word 1, $(CC)) --preprocessor-arg -E --preprocessor-arg -xc-header --preprocessor-arg -DRC_INVOKED
|
||
Resp := $(shell $(call Command))
|
||
ifeq ($(.SHELLSTATUS),0)
|
||
LDFLAGS += $(BUILD_DIR)/res/icon.o
|
||
endif
|
||
endif
|
||
endif
|
||
|
||
# precomp custom sounds
|
||
# hacky stupid thing for windows builds (non-auto-builder)
|
||
# this way it won't fail to compile custom sounds anymore
|
||
ifeq ($(WINDOWS_BUILD),999)
|
||
ifeq ($(WINDOWS_AUTO_BUILDER),1)
|
||
else
|
||
ifeq ($(filter clean distclean,$(MAKECMDGOALS)),)
|
||
$(info Copying precomp samples...)
|
||
Command := mkdir -p "$(BUILD_DIR)/sound"
|
||
Resp := $(shell $(call Command))
|
||
Command := mkdir -p "$(BUILD_DIR)/sound/samples"
|
||
Resp := $(shell $(call Command))
|
||
Command := unzip -o "sound/precomp/samples.zip" -d "$(BUILD_DIR)/sound/"
|
||
Resp := $(shell $(call Command))
|
||
endif
|
||
endif
|
||
endif
|
||
|
||
# Coop specific libraries
|
||
|
||
# Zlib
|
||
LDFLAGS += -lz
|
||
|
||
# Lua
|
||
ifeq ($(WINDOWS_BUILD),1)
|
||
ifeq ($(TARGET_BITS), 32)
|
||
LDFLAGS += -Llib/lua/win32 -l:liblua53.a
|
||
else
|
||
LDFLAGS += -Llib/lua/win64 -l:liblua53.a
|
||
endif
|
||
else ifeq ($(OSX_BUILD),1)
|
||
LDFLAGS += -L./lib/lua/mac/ -l lua53
|
||
else ifeq ($(TARGET_RPI),1)
|
||
ifneq (,$(findstring aarch64,$(machine)))
|
||
LDFLAGS += -Llib/lua/linux -l:liblua53-arm64.a
|
||
else
|
||
LDFLAGS += -Llib/lua/linux -l:liblua53-arm.a
|
||
endif
|
||
else
|
||
LDFLAGS += -Llib/lua/linux -l:liblua53.a -ldl
|
||
endif
|
||
|
||
# coopnet
|
||
COOPNET_LIBS :=
|
||
ifeq ($(COOPNET),1)
|
||
ifeq ($(WINDOWS_BUILD),1)
|
||
ifeq ($(TARGET_BITS), 32)
|
||
LDFLAGS += -Llib/coopnet/win32 -l:libcoopnet.a -l:libjuice.a -lbcrypt -lws2_32
|
||
else
|
||
LDFLAGS += -Llib/coopnet/win64 -l:libcoopnet.a -l:libjuice.a -lbcrypt -lws2_32
|
||
endif
|
||
else ifeq ($(OSX_BUILD),1)
|
||
LDFLAGS += -Wl,-rpath,@loader_path -L./lib/coopnet/mac/ -l coopnet
|
||
COOPNET_LIBS += ./lib/coopnet/mac/libcoopnet.dylib
|
||
COOPNET_LIBS += ./lib/coopnet/mac/libjuice.1.2.2.dylib
|
||
else ifeq ($(TARGET_RPI),1)
|
||
ifneq (,$(findstring aarch64,$(machine)))
|
||
LDFLAGS += -Llib/coopnet/linux -l:libcoopnet-arm64.a -l:libjuice.a
|
||
else
|
||
LDFLAGS += -Llib/coopnet/linux -l:libcoopnet-arm.a -l:libjuice.a
|
||
endif
|
||
else
|
||
LDFLAGS += -Llib/coopnet/linux -l:libcoopnet.a -l:libjuice.a
|
||
endif
|
||
endif
|
||
|
||
# Network/Discord/Bass (ugh, needs cleanup)
|
||
ifeq ($(WINDOWS_BUILD),1)
|
||
LDFLAGS += -L"ws2_32" -lwsock32
|
||
ifeq ($(DISCORD_SDK),1)
|
||
LDFLAGS += -Wl,-Bdynamic -L./lib/discordsdk/ -L./lib/bass/ -ldiscord_game_sdk -lbass -lbass_fx -Wl,-Bstatic
|
||
else
|
||
LDFLAGS += -Wl,-Bdynamic -L./lib/bass/ -lbass -lbass_fx -Wl,-Bstatic
|
||
endif
|
||
else
|
||
ifeq ($(DISCORD_SDK),1)
|
||
LDFLAGS += -ldiscord_game_sdk -lbass -lbass_fx -Wl,-rpath . -Wl,-rpath lib/discordsdk -Wl,-rpath lib/bass
|
||
else
|
||
ifeq ($(TARGET_RPI),1)
|
||
LDFLAGS += -lbass -lbass_fx -Wl,-rpath . -Wl,-rpath lib/bass/arm
|
||
else
|
||
LDFLAGS += -lbass -lbass_fx -Wl,-rpath . -Wl,-rpath lib/bass
|
||
endif
|
||
endif
|
||
endif
|
||
|
||
# Prevent a crash with -sopt
|
||
export LANG := C
|
||
|
||
#==============================================================================#
|
||
# Extra CC Flags #
|
||
#==============================================================================#
|
||
|
||
# Identify that this is a coop build so that one patch can be applied to EX
|
||
# and/or COOP. They can choose to ifdef entity synchronization out.
|
||
CC_CHECK_CFLAGS += -DCOOP
|
||
CFLAGS += -DCOOP
|
||
|
||
# Enforce -Werror in strict mode
|
||
ifeq ($(STRICT),1)
|
||
CC_CHECK_CFLAGS += -Werror
|
||
CFLAGS += -Werror
|
||
endif
|
||
|
||
# Check for debug option
|
||
ifeq ($(DEBUG),1)
|
||
CC_CHECK_CFLAGS += -DDEBUG
|
||
CFLAGS += -DDEBUG
|
||
endif
|
||
|
||
# Check for enhancement options
|
||
|
||
# Check for immediate load option
|
||
ifeq ($(IMMEDIATELOAD),1)
|
||
CC_CHECK_CFLAGS += -DIMMEDIATELOAD
|
||
CFLAGS += -DIMMEDIATELOAD
|
||
endif
|
||
|
||
# Check for docker build workaround option
|
||
ifeq ($(DOCKERBUILD),1)
|
||
CC_CHECK_CFLAGS += -DDOCKERBUILD
|
||
CFLAGS += -DDOCKERBUILD
|
||
endif
|
||
|
||
# Check for Puppycam option
|
||
ifeq ($(BETTERCAMERA),1)
|
||
CC_CHECK_CFLAGS += -DBETTERCAMERA
|
||
CFLAGS += -DBETTERCAMERA
|
||
EXT_OPTIONS_MENU := 1
|
||
endif
|
||
|
||
#ifeq ($(TEXTSAVES),1)
|
||
# CC_CHECK_CFLAGS += -DTEXTSAVES
|
||
# CFLAGS += -DTEXTSAVES
|
||
#endif
|
||
|
||
# Check for no drawing distance option
|
||
#ifeq ($(NODRAWINGDISTANCE),1)
|
||
CC_CHECK_CFLAGS += -DNODRAWINGDISTANCE
|
||
CFLAGS += -DNODRAWINGDISTANCE
|
||
#endif
|
||
|
||
# Check for Discord SDK option
|
||
ifeq ($(DISCORD_SDK),1)
|
||
CC_CHECK_CFLAGS += -DDISCORD_SDK
|
||
CFLAGS += -DDISCORD_SDK
|
||
endif
|
||
|
||
# Check for COOPNET option
|
||
ifeq ($(COOPNET),1)
|
||
CC_CHECK_CFLAGS += -DCOOPNET
|
||
CFLAGS += -DCOOPNET
|
||
endif
|
||
|
||
# Check for development option
|
||
ifeq ($(DEVELOPMENT),1)
|
||
CC_CHECK_CFLAGS += -DDEVELOPMENT
|
||
CFLAGS += -DDEVELOPMENT
|
||
endif
|
||
|
||
# Check for rpi option
|
||
ifeq ($(TARGET_RPI),1)
|
||
CC_CHECK_CFLAGS += -DTARGET_RPI
|
||
CFLAGS += -DTARGET_RPI
|
||
endif
|
||
|
||
# Check for texture fix option
|
||
ifeq ($(TEXTURE_FIX),1)
|
||
CC_CHECK_CFLAGS += -DTEXTURE_FIX
|
||
CFLAGS += -DTEXTURE_FIX
|
||
endif
|
||
|
||
# Check for extended options menu option
|
||
ifeq ($(EXT_OPTIONS_MENU),1)
|
||
CC_CHECK_CFLAGS += -DEXT_OPTIONS_MENU
|
||
CFLAGS += -DEXT_OPTIONS_MENU
|
||
endif
|
||
|
||
# Check for no bzero/bcopy workaround option
|
||
ifeq ($(NO_BZERO_BCOPY),1)
|
||
CC_CHECK_CFLAGS += -DNO_BZERO_BCOPY
|
||
CFLAGS += -DNO_BZERO_BCOPY
|
||
endif
|
||
|
||
# Use internal ldiv()/lldiv()
|
||
ifeq ($(NO_LDIV),1)
|
||
CC_CHECK_CFLAGS += -DNO_LDIV
|
||
CFLAGS += -DNO_LDIV
|
||
endif
|
||
|
||
# Use OpenGL 1.3
|
||
ifeq ($(LEGACY_GL),1)
|
||
CC_CHECK_CFLAGS += -DLEGACY_GL
|
||
CFLAGS += -DLEGACY_GL
|
||
endif
|
||
|
||
# Load external textures
|
||
ifeq ($(EXTERNAL_DATA),1)
|
||
CC_CHECK_CFLAGS += -DEXTERNAL_DATA -DFS_BASEDIR="\"$(BASEDIR)\""
|
||
CFLAGS += -DEXTERNAL_DATA -DFS_BASEDIR="\"$(BASEDIR)\""
|
||
# tell skyconv to write names instead of actual texture data and save the split tiles so we can use them later
|
||
SKYTILE_DIR := $(BUILD_DIR)/textures/skybox_tiles
|
||
SKYCONV_ARGS := --store-names --write-tiles "$(SKYTILE_DIR)"
|
||
$(shell mkdir -p $(SKYTILE_DIR))
|
||
endif
|
||
|
||
#==============================================================================#
|
||
# Miscellaneous Tools #
|
||
#==============================================================================#
|
||
|
||
# N64 tools
|
||
MIO0TOOL := $(TOOLS_DIR)/mio0
|
||
N64CKSUM := $(TOOLS_DIR)/n64cksum
|
||
N64GRAPHICS := $(TOOLS_DIR)/n64graphics
|
||
N64GRAPHICS_CI := $(TOOLS_DIR)/n64graphics_ci
|
||
TEXTCONV := $(TOOLS_DIR)/textconv
|
||
AIFF_EXTRACT_FAILSAFE := $(TOOLS_DIR)/aiff_extract_codebook_failsafe.py
|
||
AIFF_EXTRACT_CODEBOOK := $(TOOLS_DIR)/aiff_extract_codebook
|
||
VADPCM_ENC := $(TOOLS_DIR)/vadpcm_enc
|
||
EXTRACT_DATA_FOR_MIO := $(TOOLS_DIR)/extract_data_for_mio
|
||
SKYCONV := $(TOOLS_DIR)/skyconv
|
||
|
||
# Use the system installed armips if available. Otherwise use the one provided with this repository.
|
||
ifneq (,$(call find-command,armips))
|
||
RSPASM := armips
|
||
else
|
||
RSPASM := $(TOOLS_DIR)/armips
|
||
endif
|
||
ENDIAN_BITWIDTH := $(BUILD_DIR)/endian-and-bitwidth
|
||
EMULATOR = mupen64plus
|
||
EMU_FLAGS = --noosd
|
||
LOADER = loader64
|
||
LOADER_FLAGS = -vwf
|
||
SHA1SUM = sha1sum
|
||
PRINT = printf
|
||
|
||
ifeq ($(COLOR),1)
|
||
NO_COL := \033[0m
|
||
RED := \033[0;31m
|
||
GREEN := \033[0;32m
|
||
BLUE := \033[0;34m
|
||
YELLOW := \033[0;33m
|
||
BLINK := \033[33;5m
|
||
endif
|
||
|
||
# Use Objcopy instead of extract_data_for_mio
|
||
ifeq ($(COMPILER),gcc)
|
||
EXTRACT_DATA_FOR_MIO := $(OBJCOPY) -O binary --only-section=.data
|
||
endif
|
||
|
||
# Common build print status function
|
||
define print
|
||
@$(PRINT) "$(GREEN)$(1) $(YELLOW)$(2)$(GREEN) -> $(BLUE)$(3)$(NO_COL)\n"
|
||
endef
|
||
|
||
#==============================================================================#
|
||
# Main Targets #
|
||
#==============================================================================#
|
||
|
||
|
||
|
||
ifeq ($(EXTERNAL_DATA),1)
|
||
|
||
BASEPACK_PATH := $(BUILD_DIR)/$(BASEDIR)/$(BASEPACK)
|
||
BASEPACK_LST := $(BUILD_DIR)/basepack.lst
|
||
|
||
# depend on resources as well
|
||
all: $(BASEPACK_PATH)
|
||
|
||
# phony target for building resources
|
||
res: $(BASEPACK_PATH)
|
||
|
||
# prepares the basepack.lst
|
||
$(BASEPACK_LST): $(EXE)
|
||
@$(PRINT) "$(GREEN)Making basepack list.$(NO_COL)\n"
|
||
@mkdir -p $(BUILD_DIR)/$(BASEDIR)
|
||
@echo -n > $(BASEPACK_LST)
|
||
@echo "$(BUILD_DIR)/sound/bank_sets sound/bank_sets" >> $(BASEPACK_LST)
|
||
@echo "$(BUILD_DIR)/sound/sequences.bin sound/sequences.bin" >> $(BASEPACK_LST)
|
||
@echo "$(BUILD_DIR)/sound/sound_data.ctl sound/sound_data.ctl" >> $(BASEPACK_LST)
|
||
@echo "$(BUILD_DIR)/sound/sound_data.tbl sound/sound_data.tbl" >> $(BASEPACK_LST)
|
||
@$(foreach f, $(wildcard $(SKYTILE_DIR)/*), echo $(f) gfx/$(f:$(BUILD_DIR)/%=%) >> $(BASEPACK_LST);)
|
||
@find actors -name \*.png -exec echo "{} gfx/{}" >> $(BASEPACK_LST) \;
|
||
@find levels -name \*.png -exec echo "{} gfx/{}" >> $(BASEPACK_LST) \;
|
||
@find textures -name \*.png -exec echo "{} gfx/{}" >> $(BASEPACK_LST) \;
|
||
|
||
# prepares the resource ZIP with base data
|
||
$(BASEPACK_PATH): $(BASEPACK_LST)
|
||
@$(PRINT) "$(GREEN)Packing basepack zip file.$(NO_COL)\n"
|
||
$(V)$(PYTHON) $(TOOLS_DIR)/mkzip.py $(BASEPACK_LST) $(BASEPACK_PATH)
|
||
|
||
endif
|
||
|
||
#all: $(ROM)
|
||
all: $(EXE)
|
||
|
||
ifeq ($(WINDOWS_BUILD),1)
|
||
exemap: $(EXE)
|
||
$(V)$(OBJDUMP) -t $(EXE) > $(BUILD_DIR)/coop.map
|
||
all: exemap
|
||
endif
|
||
|
||
ifeq ($(COMPARE),1)
|
||
@$(PRINT) "$(GREEN)Checking if ROM matches.. $(NO_COL)\n"
|
||
@$(SHA1SUM) --quiet -c $(TARGET).sha1 && $(PRINT) "$(TARGET): $(GREEN)OK$(NO_COL)\n" || ($(PRINT) "$(YELLOW)Building the ROM file has succeeded, but does not match the original ROM.\nThis is expected, and not an error, if you are making modifications.\nTo silence this message, use 'make COMPARE=0.' $(NO_COL)\n" && false)
|
||
endif
|
||
|
||
clean:
|
||
$(RM) -r $(BUILD_DIR_BASE)
|
||
|
||
cleantools:
|
||
$(MAKE) -s -C $(TOOLS_DIR) clean
|
||
|
||
distclean: clean cleantools
|
||
$(PYTHON) extract_assets.py --clean
|
||
|
||
test: $(ROM)
|
||
$(EMULATOR) $(EMU_FLAGS) $<
|
||
|
||
load: $(ROM)
|
||
$(LOADER) $(LOADER_FLAGS) $<
|
||
|
||
libultra: $(BUILD_DIR)/libultra.a
|
||
|
||
$(BUILD_DIR)/$(RPC_LIBS):
|
||
@$(CP) -f $(RPC_LIBS) $(BUILD_DIR)
|
||
|
||
$(BUILD_DIR)/$(DISCORD_SDK_LIBS):
|
||
@$(CP) -f $(DISCORD_SDK_LIBS) $(BUILD_DIR)
|
||
|
||
$(BUILD_DIR)/$(BASS_LIBS):
|
||
@$(CP) -f $(BASS_LIBS) $(BUILD_DIR)
|
||
|
||
$(BUILD_DIR)/$(COOPNET_LIBS):
|
||
@$(CP) -f $(COOPNET_LIBS) $(BUILD_DIR)
|
||
|
||
$(BUILD_DIR)/$(LANG_DIR):
|
||
@$(CP) -f -r $(LANG_DIR) $(BUILD_DIR)
|
||
|
||
$(BUILD_DIR)/$(MOD_DIR):
|
||
@$(CP) -f -r $(MOD_DIR) $(BUILD_DIR)
|
||
|
||
# Extra object file dependencies
|
||
|
||
ifeq ($(TARGET_N64),1)
|
||
$(BUILD_DIR)/asm/boot.o: $(IPL3_RAW_FILES)
|
||
$(BUILD_DIR)/src/game/crash_screen.o: $(CRASH_TEXTURE_C_FILES)
|
||
$(BUILD_DIR)/lib/rsp.o: $(BUILD_DIR)/rsp/rspboot.bin $(BUILD_DIR)/rsp/fast3d.bin $(BUILD_DIR)/rsp/audio.bin
|
||
endif
|
||
|
||
$(BUILD_DIR)/src/game/characters.o: $(SOUND_SAMPLE_TABLES)
|
||
$(SOUND_BIN_DIR)/sound_data.o: $(SOUND_BIN_DIR)/sound_data.ctl.inc.c $(SOUND_BIN_DIR)/sound_data.tbl.inc.c $(SOUND_BIN_DIR)/sequences.bin.inc.c $(SOUND_BIN_DIR)/bank_sets.inc.c
|
||
$(BUILD_DIR)/levels/scripts.o: $(BUILD_DIR)/include/level_headers.h
|
||
|
||
ifeq ($(VERSION),sh)
|
||
$(BUILD_DIR)/src/audio/load.o: $(SOUND_BIN_DIR)/bank_sets.inc.c $(SOUND_BIN_DIR)/sequences_header.inc.c $(SOUND_BIN_DIR)/ctl_header.inc.c $(SOUND_BIN_DIR)/tbl_header.inc.c
|
||
endif
|
||
|
||
$(CRASH_TEXTURE_C_FILES): TEXTURE_ENCODING := u32
|
||
|
||
ifeq ($(COMPILER),gcc)
|
||
$(BUILD_DIR)/lib/src/math/%.o: CFLAGS += -fno-builtin
|
||
endif
|
||
|
||
ifeq ($(VERSION),eu)
|
||
TEXT_DIRS := text/de text/us text/fr
|
||
|
||
# EU encoded text inserted into individual segment 0x19 files,
|
||
# and course data also duplicated in leveldata.c
|
||
$(BUILD_DIR)/bin/eu/translation_en.o: $(BUILD_DIR)/text/us/define_text.inc.c
|
||
$(BUILD_DIR)/bin/eu/translation_de.o: $(BUILD_DIR)/text/de/define_text.inc.c
|
||
$(BUILD_DIR)/bin/eu/translation_fr.o: $(BUILD_DIR)/text/fr/define_text.inc.c
|
||
$(BUILD_DIR)/levels/menu/leveldata.o: $(BUILD_DIR)/include/text_strings.h
|
||
$(BUILD_DIR)/levels/menu/leveldata.o: $(BUILD_DIR)/text/us/define_courses.inc.c
|
||
$(BUILD_DIR)/levels/menu/leveldata.o: $(BUILD_DIR)/text/de/define_courses.inc.c
|
||
$(BUILD_DIR)/levels/menu/leveldata.o: $(BUILD_DIR)/text/fr/define_courses.inc.c
|
||
$(BUILD_DIR)/src/game/level_info.o: $(BUILD_DIR)/include/text_strings.h
|
||
$(BUILD_DIR)/src/game/level_info.o: $(BUILD_DIR)/text/us/define_courses.inc.c
|
||
$(BUILD_DIR)/src/game/level_info.o: $(BUILD_DIR)/text/de/define_courses.inc.c
|
||
$(BUILD_DIR)/src/game/level_info.o: $(BUILD_DIR)/text/fr/define_courses.inc.c
|
||
|
||
O_FILES += $(BUILD_DIR)/bin/eu/translation_en.o $(BUILD_DIR)/bin/eu/translation_de.o $(BUILD_DIR)/bin/eu/translation_fr.o
|
||
else
|
||
ifeq ($(VERSION),sh)
|
||
TEXT_DIRS := text/jp
|
||
$(BUILD_DIR)/bin/segment2.o: $(BUILD_DIR)/text/jp/define_text.inc.c
|
||
else
|
||
TEXT_DIRS := text/$(VERSION)
|
||
# non-EU encoded text inserted into segment 0x02
|
||
$(BUILD_DIR)/bin/segment2.o: $(BUILD_DIR)/text/$(VERSION)/define_text.inc.c
|
||
endif
|
||
endif
|
||
|
||
ALL_DIRS := $(BUILD_DIR) $(addprefix $(BUILD_DIR)/,$(SRC_DIRS) $(GODDARD_SRC_DIRS) $(ULTRA_SRC_DIRS) $(ULTRA_BIN_DIRS) $(BIN_DIRS) $(TEXTURE_DIRS) $(TEXT_DIRS) $(SOUND_SAMPLE_DIRS) $(addprefix levels/,$(LEVEL_DIRS)) rsp include) $(MIO0_DIR) $(addprefix $(MIO0_DIR)/,$(VERSION)) $(SOUND_BIN_DIR) $(SOUND_BIN_DIR)/sequences/$(VERSION)
|
||
|
||
# Make sure build directory exists before compiling anything
|
||
DUMMY != mkdir -p $(ALL_DIRS)
|
||
|
||
$(BUILD_DIR)/include/text_strings.h: $(BUILD_DIR)/include/text_menu_strings.h
|
||
$(BUILD_DIR)/src/menu/file_select.o: $(BUILD_DIR)/include/text_strings.h
|
||
$(BUILD_DIR)/src/menu/star_select.o: $(BUILD_DIR)/include/text_strings.h
|
||
$(BUILD_DIR)/src/game/camera.o: $(BUILD_DIR)/include/text_strings.h
|
||
$(BUILD_DIR)/src/game/ingame_menu.o: $(BUILD_DIR)/include/text_strings.h
|
||
|
||
|
||
#==============================================================================#
|
||
# Texture Generation #
|
||
#==============================================================================#
|
||
TEXTURE_ENCODING := u8
|
||
|
||
ifeq ($(EXTERNAL_DATA),1)
|
||
$(BUILD_DIR)/%: %.png
|
||
$(call print,Dummying:,$<,$@)
|
||
$(V)$(PYTHON) $(TOOLS_DIR)/zeroterm.py "$(patsubst %.png,%,$^)" > $@
|
||
else
|
||
# Convert PNGs to RGBA32, RGBA16, IA16, IA8, IA4, IA1, I8, I4 binary files
|
||
$(BUILD_DIR)/%: %.png
|
||
$(call print,Converting:,$<,$@)
|
||
$(V)$(N64GRAPHICS) -s raw -i $@ -g $< -f $(lastword $(subst ., ,$@))
|
||
|
||
$(BUILD_DIR)/%.inc.c: %.png
|
||
$(call print,Converting:,$<,$@)
|
||
$(V)$(N64GRAPHICS) -s $(TEXTURE_ENCODING) -i $@ -g $< -f $(lastword ,$(subst ., ,$(basename $<)))
|
||
endif
|
||
|
||
|
||
ifeq ($(EXTERNAL_DATA),0)
|
||
# Color Index CI8
|
||
$(BUILD_DIR)/%.ci8: %.ci8.png
|
||
$(call print,Converting:,$<,$@)
|
||
$(V)$(N64GRAPHICS_CI) -i $@ -g $< -f ci8
|
||
|
||
# Color Index CI4
|
||
$(BUILD_DIR)/%.ci4: %.ci4.png
|
||
$(call print,Converting:,$<,$@)
|
||
$(V)$(N64GRAPHICS_CI) -i $@ -g $< -f ci4
|
||
endif
|
||
|
||
#==============================================================================#
|
||
# Compressed Segment Generation #
|
||
#==============================================================================#
|
||
|
||
ifeq ($(TARGET_N64),1)
|
||
|
||
# Link segment file to resolve external labels
|
||
# TODO: ideally this would be `-Trodata-segment=0x07000000` but that doesn't set the address
|
||
$(BUILD_DIR)/%.elf: $(BUILD_DIR)/%.o
|
||
$(call print,Linking ELF file:,$<,$@)
|
||
$(V)$(LD) $(PROF_FLAGS) -e 0 -Ttext=$(SEGMENT_ADDRESS) -Map $@.map -o $@ $<
|
||
|
||
# Override for leveldata.elf, which otherwise matches the above pattern
|
||
.SECONDEXPANSION:
|
||
$(BUILD_DIR)/levels/%/leveldata.elf: $(BUILD_DIR)/levels/%/leveldata.o $(BUILD_DIR)/bin/$$(TEXTURE_BIN).elf
|
||
$(call print,Linking ELF file:,$<,$@)
|
||
$(V)$(LD) $(PROF_FLAGS) -e 0 -Ttext=$(SEGMENT_ADDRESS) -Map $@.map --just-symbols=$(BUILD_DIR)/bin/$(TEXTURE_BIN).elf -o $@ $<
|
||
|
||
$(BUILD_DIR)/%.bin: $(BUILD_DIR)/%.elf
|
||
$(call print,Extracting compressionable data from:,$<,$@)
|
||
$(V)$(EXTRACT_DATA_FOR_MIO) $< $@
|
||
|
||
$(BUILD_DIR)/levels/%/leveldata.bin: $(BUILD_DIR)/levels/%/leveldata.elf
|
||
$(call print,Extracting compressionable data from:,$<,$@)
|
||
$(V)$(EXTRACT_DATA_FOR_MIO) $< $@
|
||
|
||
# Compress binary file
|
||
$(BUILD_DIR)/%.mio0: $(BUILD_DIR)/%.bin
|
||
$(call print,Compressing:,$<,$@)
|
||
$(V)$(MIO0TOOL) $< $@
|
||
|
||
# convert binary mio0 to object file
|
||
$(BUILD_DIR)/%.mio0.o: $(BUILD_DIR)/%.mio0
|
||
$(call print,Converting MIO0 to ELF:,$<,$@)
|
||
$(V)printf ".section .data\n\n.incbin \"$<\"\n" | $(AS) $(ASFLAGS) -o $@
|
||
|
||
endif
|
||
|
||
|
||
#==============================================================================#
|
||
# Sound File Generation #
|
||
#==============================================================================#
|
||
|
||
$(BUILD_DIR)/%.table: %.aiff
|
||
$(call print,Extracting codebook:,$<,$@)
|
||
$(V)$(AIFF_EXTRACT_CODEBOOK) $< >$@
|
||
$(call print,Piping:,$<,$@.inc.c)
|
||
$(V)hexdump -v -e '1/1 "0x%X,"' $< > $@.inc.c
|
||
$(V)echo >> $@.inc.c
|
||
|
||
$(BUILD_DIR)/%.aifc: $(BUILD_DIR)/%.table %.aiff
|
||
$(call print,Encoding VADPCM:,$<,$@)
|
||
$(V)$(VADPCM_ENC) -c $^ $@
|
||
|
||
$(ENDIAN_BITWIDTH): $(TOOLS_DIR)/determine-endian-bitwidth.c
|
||
@$(PRINT) "$(GREEN)Generating endian-bitwidth $(NO_COL)\n"
|
||
$(V)$(CC) $(PROF_FLAGS) -c $(CFLAGS) -o $@.dummy2 $< 2>$@.dummy1; true
|
||
$(V)grep -o 'msgbegin --endian .* --bitwidth .* msgend' $@.dummy1 > $@.dummy2
|
||
$(V)head -n1 <$@.dummy2 | cut -d' ' -f2-5 > $@
|
||
@$(RM) $@.dummy1
|
||
@$(RM) $@.dummy2
|
||
|
||
$(SOUND_BIN_DIR)/sound_data.ctl: sound/sound_banks/ $(SOUND_BANK_FILES) $(SOUND_SAMPLE_AIFCS) $(ENDIAN_BITWIDTH)
|
||
@$(PRINT) "$(GREEN)Generating: $(BLUE)$@ $(NO_COL)\n"
|
||
$(V)$(PYTHON) $(TOOLS_DIR)/assemble_sound.py $(BUILD_DIR)/sound/samples/ sound/sound_banks/ $(SOUND_BIN_DIR)/sound_data.ctl $(SOUND_BIN_DIR)/ctl_header $(SOUND_BIN_DIR)/sound_data.tbl $(SOUND_BIN_DIR)/tbl_header $(C_DEFINES) $$(cat $(ENDIAN_BITWIDTH))
|
||
|
||
$(SOUND_BIN_DIR)/sound_data.tbl: $(SOUND_BIN_DIR)/sound_data.ctl
|
||
@true
|
||
|
||
$(SOUND_BIN_DIR)/ctl_header: $(SOUND_BIN_DIR)/sound_data.ctl
|
||
@true
|
||
|
||
$(SOUND_BIN_DIR)/tbl_header: $(SOUND_BIN_DIR)/sound_data.ctl
|
||
@true
|
||
|
||
$(SOUND_BIN_DIR)/sequences.bin: $(SOUND_BANK_FILES) sound/sequences.json $(SOUND_SEQUENCE_DIRS) $(SOUND_SEQUENCE_FILES) $(ENDIAN_BITWIDTH)
|
||
@$(PRINT) "$(GREEN)Generating: $(BLUE)$@ $(NO_COL)\n"
|
||
$(V)$(PYTHON) $(TOOLS_DIR)/assemble_sound.py --sequences $@ $(SOUND_BIN_DIR)/sequences_header $(SOUND_BIN_DIR)/bank_sets sound/sound_banks/ sound/sequences.json $(SOUND_SEQUENCE_FILES) $(C_DEFINES) $$(cat $(ENDIAN_BITWIDTH))
|
||
|
||
$(SOUND_BIN_DIR)/bank_sets: $(SOUND_BIN_DIR)/sequences.bin
|
||
@true
|
||
|
||
$(SOUND_BIN_DIR)/sequences_header: $(SOUND_BIN_DIR)/sequences.bin
|
||
@true
|
||
|
||
$(SOUND_BIN_DIR)/%.m64: $(SOUND_BIN_DIR)/%.o
|
||
$(call print,Converting to M64:,$<,$@)
|
||
$(V)$(OBJCOPY) -j .rodata $< -O binary $@
|
||
|
||
|
||
#==============================================================================#
|
||
# Generated Source Code Files #
|
||
#==============================================================================#
|
||
|
||
ifeq ($(EXTERNAL_DATA),1)
|
||
$(SOUND_BIN_DIR)/%.inc.c: $(SOUND_BIN_DIR)/%
|
||
$(call print,Dummying:,$<,$@)
|
||
$(V)$(PYTHON) $(TOOLS_DIR)/zeroterm.py "$(patsubst $(BUILD_DIR)/%,%,$^)" | hexdump -v -e '1/1 "0x%X,"' > $@
|
||
endif
|
||
|
||
# Convert binary file to a comma-separated list of byte values for inclusion in C code
|
||
$(BUILD_DIR)/%.inc.c: $(BUILD_DIR)/%
|
||
$(call print,Piping:,$<,$@)
|
||
$(V)hexdump -v -e '1/1 "0x%X,"' $< > $@
|
||
$(V)echo >> $@
|
||
|
||
# Generate animation data
|
||
$(BUILD_DIR)/assets/mario_anim_data.c: $(wildcard assets/anims/*.inc.c)
|
||
@$(PRINT) "$(GREEN)Generating animation data $(NO_COL)\n"
|
||
$(V)$(PYTHON) $(TOOLS_DIR)/mario_anims_converter.py > $@
|
||
|
||
# Generate demo input data
|
||
$(BUILD_DIR)/assets/demo_data.c: assets/demo_data.json $(wildcard assets/demos/*.bin)
|
||
@$(PRINT) "$(GREEN)Generating demo data $(NO_COL)\n"
|
||
$(V)$(PYTHON) $(TOOLS_DIR)/demo_data_converter.py assets/demo_data.json $(DEF_INC_CFLAGS) > $@
|
||
|
||
# Encode in-game text strings
|
||
$(BUILD_DIR)/include/text_strings.h: include/text_strings.h.in
|
||
$(call print,Encoding:,$<,$@)
|
||
$(V)$(TEXTCONV) charmap.txt $< $@
|
||
$(BUILD_DIR)/include/text_menu_strings.h: include/text_menu_strings.h.in
|
||
$(call print,Encoding:,$<,$@)
|
||
$(V)$(TEXTCONV) charmap_menu.txt $< $@
|
||
$(BUILD_DIR)/text/%/define_courses.inc.c: text/define_courses.inc.c text/%/courses.h
|
||
@$(PRINT) "$(GREEN)Preprocessing: $(BLUE)$@ $(NO_COL)\n"
|
||
$(V)$(CPP) $(PROF_FLAGS) $(CPPFLAGS) $< -o - -I text/$*/ | $(TEXTCONV) charmap.txt - $@
|
||
$(BUILD_DIR)/text/%/define_text.inc.c: text/define_text.inc.c text/%/courses.h text/%/dialogs.h
|
||
@$(PRINT) "$(GREEN)Preprocessing: $(BLUE)$@ $(NO_COL)\n"
|
||
$(V)$(CPP) $(PROF_FLAGS) $(CPPFLAGS) $< -o - -I text/$*/ | $(TEXTCONV) charmap.txt - $@
|
||
|
||
# Level headers
|
||
$(BUILD_DIR)/include/level_headers.h: levels/level_headers.h.in
|
||
$(call print,Preprocessing level headers:,$<,$@)
|
||
$(V)$(CPP) $(PROF_FLAGS) $(CPPFLAGS) -I . levels/level_headers.h.in | $(PYTHON) $(TOOLS_DIR)/output_level_headers.py > $(BUILD_DIR)/include/level_headers.h
|
||
|
||
# Run asm_processor on files that have NON_MATCHING code
|
||
ifeq ($(NON_MATCHING),0)
|
||
$(GLOBAL_ASM_O_FILES): CC := $(V)$(PYTHON) $(TOOLS_DIR)/asm_processor/build.py $(CC) -- $(AS) $(ASFLAGS) --
|
||
endif
|
||
|
||
# Rebuild files with 'GLOBAL_ASM' if the NON_MATCHING flag changes.
|
||
$(GLOBAL_ASM_O_FILES): $(GLOBAL_ASM_DEP).$(NON_MATCHING)
|
||
$(GLOBAL_ASM_DEP).$(NON_MATCHING):
|
||
@$(RM) $(GLOBAL_ASM_DEP).*
|
||
$(V)touch $@
|
||
|
||
|
||
#==============================================================================#
|
||
# Compilation Recipes #
|
||
#==============================================================================#
|
||
|
||
# Compile C++ code
|
||
$(BUILD_DIR)/%.o: %.cpp
|
||
$(call print,Compiling:,$<,$@)
|
||
$(V)$(CXX) $(PROF_FLAGS) -fsyntax-only $(EXTRA_CPP_FLAGS) $(EXTRA_CPP_INCLUDES) $(CFLAGS) -MMD -MP -MT $@ -MF $(BUILD_DIR)/$*.d $<
|
||
$(V)$(CXX) $(PROF_FLAGS) -c $(EXTRA_CPP_FLAGS) $(EXTRA_CPP_INCLUDES) $(CFLAGS) -o $@ $<
|
||
|
||
# Compile C code
|
||
$(BUILD_DIR)/%.o: %.c
|
||
$(call print,Compiling:,$<,$@)
|
||
$(V)$(CC_CHECK) $(PROF_FLAGS) $(CC_CHECK_CFLAGS) -MMD -MP -MT $@ -MF $(BUILD_DIR)/$*.d $<
|
||
$(V)$(CC) $(PROF_FLAGS) -c $(CFLAGS) -o $@ $<
|
||
$(BUILD_DIR)/%.o: $(BUILD_DIR)/%.c
|
||
$(call print,Compiling:,$<,$@)
|
||
$(V)$(CC_CHECK) $(PROF_FLAGS) $(CC_CHECK_CFLAGS) -MMD -MP -MT $@ -MF $(BUILD_DIR)/$*.d $<
|
||
$(V)$(CC) $(PROF_FLAGS) -c $(CFLAGS) -o $@ $<
|
||
|
||
# Alternate compiler flags needed for matching
|
||
ifeq ($(COMPILER),ido)
|
||
$(BUILD_DIR)/levels/%/leveldata.o: OPT_FLAGS := -g
|
||
$(BUILD_DIR)/actors/%.o: OPT_FLAGS := -g
|
||
$(BUILD_DIR)/bin/%.o: OPT_FLAGS := -g
|
||
$(BUILD_DIR)/src/goddard/%.o: OPT_FLAGS := -g
|
||
$(BUILD_DIR)/src/goddard/%.o: MIPSISET := -mips1
|
||
$(BUILD_DIR)/lib/src/%.o: OPT_FLAGS :=
|
||
$(BUILD_DIR)/lib/src/math/%.o: OPT_FLAGS := -O2
|
||
$(BUILD_DIR)/lib/src/math/ll%.o: OPT_FLAGS :=
|
||
$(BUILD_DIR)/lib/src/math/ll%.o: MIPSISET := -mips3 -32
|
||
$(BUILD_DIR)/lib/src/ldiv.o: OPT_FLAGS := -O2
|
||
$(BUILD_DIR)/lib/src/string.o: OPT_FLAGS := -O2
|
||
$(BUILD_DIR)/lib/src/gu%.o: OPT_FLAGS := -O3
|
||
$(BUILD_DIR)/lib/src/al%.o: OPT_FLAGS := -O3
|
||
# For the asm-processor, since it doesn't support -O3. Probably not actually compiled with these flags.
|
||
ifeq ($(VERSION),sh)
|
||
$(BUILD_DIR)/lib/src/unk_shindou_file.o: OPT_FLAGS := -O1
|
||
$(BUILD_DIR)/lib/src/func_sh_80304D20.o: OPT_FLAGS := -O1
|
||
$(BUILD_DIR)/lib/src/_Printf.o: OPT_FLAGS := -O3
|
||
$(BUILD_DIR)/lib/src/contramread.o: OPT_FLAGS := -O1
|
||
$(BUILD_DIR)/lib/src/osPfsIsPlug.o: OPT_FLAGS := -O1
|
||
$(BUILD_DIR)/lib/src/osAiSetFrequency.o: OPT_FLAGS := -O1
|
||
$(BUILD_DIR)/lib/src/contramwrite.o: OPT_FLAGS := -O1
|
||
$(BUILD_DIR)/lib/src/sprintf.o: OPT_FLAGS := -O3
|
||
$(BUILD_DIR)/lib/src/_Litob.o: OPT_FLAGS := -O3
|
||
$(BUILD_DIR)/lib/src/_Ldtob.o: OPT_FLAGS := -O3
|
||
$(BUILD_DIR)/lib/src/osDriveRomInit.o: OPT_FLAGS := -g
|
||
endif
|
||
ifeq ($(VERSION),eu)
|
||
$(BUILD_DIR)/lib/src/_Litob.o: OPT_FLAGS := -O3
|
||
$(BUILD_DIR)/lib/src/_Ldtob.o: OPT_FLAGS := -O3
|
||
$(BUILD_DIR)/lib/src/_Printf.o: OPT_FLAGS := -O3
|
||
$(BUILD_DIR)/lib/src/sprintf.o: OPT_FLAGS := -O3
|
||
|
||
# Enable loop unrolling except for external.c (external.c might also have used
|
||
# unrolling, but it makes one loop harder to match).
|
||
# For all audio files other than external.c and port_eu.c, put string literals
|
||
# in .data. (In Shindou, the port_eu.c string literals also moved to .data.)
|
||
$(BUILD_DIR)/src/audio/%.o: OPT_FLAGS := -O2 -use_readwrite_const
|
||
$(BUILD_DIR)/src/audio/port_eu.o: OPT_FLAGS := -O2
|
||
$(BUILD_DIR)/src/audio/external.o: OPT_FLAGS := -O2 -Wo,-loopunroll,0
|
||
endif
|
||
ifeq ($(VERSION_JP_US),true)
|
||
$(BUILD_DIR)/src/audio/%.o: OPT_FLAGS := -O2 -Wo,-loopunroll,0
|
||
$(BUILD_DIR)/src/audio/load.o: OPT_FLAGS := -O2 -framepointer -Wo,-loopunroll,0
|
||
endif
|
||
ifeq ($(VERSION_JP_US),true)
|
||
# The source-to-source optimizer copt is enabled for audio. This makes it use
|
||
# acpp, which needs -Wp,-+ to handle C++-style comments.
|
||
# All other files than external.c should really use copt, but only a few have
|
||
# been matched so far.
|
||
$(BUILD_DIR)/src/audio/effects.o: OPT_FLAGS := -O2 -Wo,-loopunroll,0 -sopt,-inline=sequence_channel_process_sound,-scalaroptimize=1 -Wp,-+
|
||
$(BUILD_DIR)/src/audio/synthesis.o: OPT_FLAGS := -O2 -sopt,-scalaroptimize=1 -Wp,-+
|
||
endif
|
||
|
||
# Add a target for build/eu/src/audio/*.copt to make it easier to see debug
|
||
$(BUILD_DIR)/src/audio/%.acpp: src/audio/%.c
|
||
$(ACPP) $(TARGET_CFLAGS) $(DEF_INC_CFLAGS) -D__sgi -+ $< > $@
|
||
$(BUILD_DIR)/src/audio/%.copt: $(BUILD_DIR)/src/audio/%.acpp
|
||
$(COPT) -signed -I=$< -CMP=$@ -cp=i -scalaroptimize=1 $(COPTFLAGS)
|
||
$(BUILD_DIR)/src/audio/seqplayer.copt: COPTFLAGS := -inline_manual
|
||
|
||
endif
|
||
|
||
# Run linker script through the C preprocessor
|
||
$(BUILD_DIR)/$(LD_SCRIPT): $(LD_SCRIPT)
|
||
$(call print,Preprocessing linker script:,$<,$@)
|
||
$(V)$(CPP) $(PROF_FLAGS) $(CPPFLAGS) -DBUILD_DIR=$(BUILD_DIR) -MMD -MP -MT $@ -MF $@.d -o $@ $<
|
||
|
||
# Assemble assembly code
|
||
$(BUILD_DIR)/%.o: %.s
|
||
$(call print,Assembling:,$<,$@)
|
||
$(V)$(AS) $(ASFLAGS) -MD $(BUILD_DIR)/$*.d -o $@ $<
|
||
|
||
ifeq ($(TARGET_N64),1)
|
||
# Assemble RSP assembly code
|
||
$(BUILD_DIR)/rsp/%.bin $(BUILD_DIR)/rsp/%_data.bin: rsp/%.s
|
||
$(call print,Assembling:,$<,$@)
|
||
$(V)$(RSPASM) -sym $@.sym $(RSPASMFLAGS) -strequ CODE_FILE $(BUILD_DIR)/rsp/$*.bin -strequ DATA_FILE $(BUILD_DIR)/rsp/$*_data.bin $<
|
||
|
||
# Link libultra
|
||
$(BUILD_DIR)/libultra.a: $(ULTRA_O_FILES)
|
||
@$(PRINT) "$(GREEN)Linking libultra: $(BLUE)$@ $(NO_COL)\n"
|
||
$(V)$(AR) rcs -o $@ $(ULTRA_O_FILES)
|
||
$(V)$(TOOLS_DIR)/patch_libultra_math $@
|
||
|
||
# Link libgoddard
|
||
$(BUILD_DIR)/libgoddard.a: $(GODDARD_O_FILES)
|
||
@$(PRINT) "$(GREEN)Linking libgoddard: $(BLUE)$@ $(NO_COL)\n"
|
||
$(V)$(AR) rcs -o $@ $(GODDARD_O_FILES)
|
||
|
||
# Link SM64 ELF file
|
||
$(ELF): $(O_FILES) $(MIO0_OBJ_FILES) $(SEG_FILES) $(BUILD_DIR)/$(LD_SCRIPT) undefined_syms.txt $(BUILD_DIR)/libultra.a $(BUILD_DIR)/libgoddard.a
|
||
@$(PRINT) "$(GREEN)Linking ELF file: $(BLUE)$@ $(NO_COL)\n"
|
||
$(V)$(LD) $(PROF_FLAGS) -L $(BUILD_DIR) -T undefined_syms.txt -T $(BUILD_DIR)/$(LD_SCRIPT) -Map $(BUILD_DIR)/sm64.$(VERSION).map --no-check-sections $(addprefix -R ,$(SEG_FILES)) -o $@ $(O_FILES) -lultra -lgoddard
|
||
|
||
# Build ROM
|
||
$(ROM): $(ELF)
|
||
$(call print,Building ROM:,$<,$@)
|
||
$(V)$(OBJCOPY) --pad-to=0x800000 --gap-fill=0xFF $< $(@:.z64=.bin) -O binary
|
||
$(V)$(N64CKSUM) $(@:.z64=.bin) $@
|
||
|
||
$(BUILD_DIR)/$(TARGET).objdump: $(ELF)
|
||
$(OBJDUMP) -D $< > $@
|
||
else
|
||
$(EXE): $(O_FILES) $(MIO0_FILES:.mio0=.o) $(ULTRA_O_FILES) $(GODDARD_O_FILES) $(BUILD_DIR)/$(RPC_LIBS) $(BUILD_DIR)/$(DISCORD_SDK_LIBS) $(BUILD_DIR)/$(BASS_LIBS) $(BUILD_DIR)/$(COOPNET_LIBS) $(BUILD_DIR)/$(LANG_DIR) $(BUILD_DIR)/$(MOD_DIR)
|
||
@$(PRINT) "$(GREEN)Linking executable: $(BLUE)$@ $(NO_COL)\n"
|
||
$(V)$(LD) $(PROF_FLAGS) -L $(BUILD_DIR) -o $@ $(O_FILES) $(ULTRA_O_FILES) $(GODDARD_O_FILES) $(LDFLAGS) $(EXTRA_INCLUDES)
|
||
endif
|
||
|
||
|
||
|
||
.PHONY: all clean distclean default diff test load libultra res
|
||
.PRECIOUS: $(BUILD_DIR)/bin/%.elf $(SOUND_BIN_DIR)/%.ctl $(SOUND_BIN_DIR)/%.tbl $(SOUND_SAMPLE_TABLES) $(SOUND_BIN_DIR)/%.s $(BUILD_DIR)/%
|
||
# with no prerequisites, .SECONDARY causes no intermediate target to be removed
|
||
.SECONDARY:
|
||
|
||
# Remove built-in rules, to improve performance
|
||
MAKEFLAGS += --no-builtin-rules
|
||
|
||
-include $(DEP_FILES)
|
||
|
||
print-% : ; $(info $* is a $(flavor $*) variable set to [$($*)]) @true
|