mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-12-01 16:27:27 +00:00
663e4549d8
* Proof of concept for loading rom assets at runtime * Added skybox textures * Adjusted format * Load all texture assets from rom * Adjusted rom asset loading * Load all Vtx lists from rom * clean up toad, wario and his cap conflicts * Load sound samples from rom * fix toad sounds * Loaded sequences from rom * Load collisions from rom * Object animations are now loaded from the rom * Load player animations from rom * Load goddard anims from rom * whoops * fix some compile errors * drag and drop rom checker, everything works now. * fix errors due to merge conflicts * fix compile errors on windows, switch to md5 * fix vertex colors during load Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com> * Load dialogs from rom * Loaded course/act names from rom * Loaded ingame text from rom * rerun autogen & blacklist smlua_text_utils_init * fix ttc_seg7_vertex_0700B238 colors --------- Co-authored-by: MysterD <myster@d> Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
201 lines
8.4 KiB
C
201 lines
8.4 KiB
C
#include "pc/rom_assets.h"
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// 0x0700B248 - 0x0700B260
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static const Lights1 ccm_seg7_lights_0700B248 = gdSPDefLights1(
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0x7f, 0x7f, 0x7f,
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0xff, 0xff, 0xff, 0x28, 0x28, 0x28
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);
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// 0x0700B260 - 0x0700B278
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static const Lights1 ccm_seg7_lights_0700B260 = gdSPDefLights1(
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0x4c, 0x4c, 0x4c,
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0x99, 0x99, 0x99, 0x28, 0x28, 0x28
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);
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// 0x0700B278 - 0x0700B290
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static const Lights1 ccm_seg7_lights_0700B278 = gdSPDefLights1(
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0x5d, 0x5d, 0x5d,
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0xbb, 0xbb, 0xbb, 0x28, 0x28, 0x28
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);
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// 0x0700B290 - 0x0700B2A8
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static const Lights1 ccm_seg7_lights_0700B290 = gdSPDefLights1(
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0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x28, 0x28, 0x28
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);
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// 0x0700B2A8 - 0x0700B3A8
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ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_0700B2A8, 0x00383950, 74560, 0x0000b2a8, 256);
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// 0x0700B3A8 - 0x0700B4A8
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ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_0700B3A8, 0x00383950, 74560, 0x0000b3a8, 256);
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// 0x0700B4A8 - 0x0700B5A8
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ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_0700B4A8, 0x00383950, 74560, 0x0000b4a8, 256);
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// 0x0700B5A8 - 0x0700B6A8
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ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_0700B5A8, 0x00383950, 74560, 0x0000b5a8, 256);
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// 0x0700B6A8 - 0x0700B7A8
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ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_0700B6A8, 0x00383950, 74560, 0x0000b6a8, 256);
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// 0x0700B7A8 - 0x0700B8A8
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ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_0700B7A8, 0x00383950, 74560, 0x0000b7a8, 256);
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// 0x0700B8A8 - 0x0700B988
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ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_0700B8A8, 0x00383950, 74560, 0x0000b8a8, 224);
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// 0x0700B988 - 0x0700BA08
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ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_0700B988, 0x00383950, 74560, 0x0000b988, 128);
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// 0x0700BA08 - 0x0700BB08
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ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_0700BA08, 0x00383950, 74560, 0x0000ba08, 256);
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// 0x0700BB08 - 0x0700BB38
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ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_0700BB08, 0x00383950, 74560, 0x0000bb08, 48);
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// 0x0700BB38 - 0x0700BB88
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ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_0700BB38, 0x00383950, 74560, 0x0000bb38, 80);
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// 0x0700BB88 - 0x0700BC78
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ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_0700BB88, 0x00383950, 74560, 0x0000bb88, 240);
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// 0x0700BC78 - 0x0700BD68
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ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_0700BC78, 0x00383950, 74560, 0x0000bc78, 240);
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// 0x0700BD68 - 0x0700BE58
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ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_0700BD68, 0x00383950, 74560, 0x0000bd68, 240);
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// 0x0700BE58 - 0x0700BEC8
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ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_0700BE58, 0x00383950, 74560, 0x0000be58, 112);
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// 0x0700BEC8 - 0x0700BF88
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ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_0700BEC8, 0x00383950, 74560, 0x0000bec8, 192);
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// 0x0700BF88 - 0x0700C000
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static const Gfx ccm_seg7_dl_0700BF88[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, ccm_seg7_texture_07000800),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 4 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPLight(&ccm_seg7_lights_0700B248.l, 1),
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gsSPLight(&ccm_seg7_lights_0700B248.a, 2),
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gsSPVertex(ccm_seg7_vertex_0700B2A8, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
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gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0),
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gsSP2Triangles(11, 13, 14, 0x0, 0, 2, 15, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0700C000 - 0x0700C220
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static const Gfx ccm_seg7_dl_0700C000[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, snow_09008000),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPVertex(ccm_seg7_vertex_0700B3A8, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 6, 7, 8, 0x0, 6, 8, 9, 0x0),
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gsSP2Triangles(10, 11, 12, 0x0, 13, 14, 15, 0x0),
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gsSPVertex(ccm_seg7_vertex_0700B4A8, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0),
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gsSP2Triangles(10, 11, 12, 0x0, 13, 14, 15, 0x0),
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gsSPVertex(ccm_seg7_vertex_0700B5A8, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
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gsSP2Triangles(12, 13, 14, 0x0, 12, 14, 15, 0x0),
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gsSPVertex(ccm_seg7_vertex_0700B6A8, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
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gsSP2Triangles(10, 11, 12, 0x0, 13, 14, 15, 0x0),
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gsSPVertex(ccm_seg7_vertex_0700B7A8, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
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gsSP2Triangles( 9, 12, 10, 0x0, 13, 14, 15, 0x0),
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gsSPVertex(ccm_seg7_vertex_0700B8A8, 14, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
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gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0),
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gsSPVertex(ccm_seg7_vertex_0700B988, 8, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
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gsSPLight(&ccm_seg7_lights_0700B260.l, 1),
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gsSPLight(&ccm_seg7_lights_0700B260.a, 2),
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gsSPVertex(ccm_seg7_vertex_0700BA08, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 6, 7, 8, 0x0, 7, 9, 8, 0x0),
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gsSP2Triangles(10, 11, 12, 0x0, 13, 14, 15, 0x0),
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gsSPVertex(ccm_seg7_vertex_0700BB08, 3, 0),
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gsSP1Triangle( 0, 1, 2, 0x0),
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gsSPLight(&ccm_seg7_lights_0700B278.l, 1),
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gsSPLight(&ccm_seg7_lights_0700B278.a, 2),
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gsSPVertex(ccm_seg7_vertex_0700BB38, 5, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
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gsSP1Triangle( 0, 4, 3, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0700C220 - 0x0700C330
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static const Gfx ccm_seg7_dl_0700C220[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, snow_09001000),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPLight(&ccm_seg7_lights_0700B248.l, 1),
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gsSPLight(&ccm_seg7_lights_0700B248.a, 2),
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gsSPVertex(ccm_seg7_vertex_0700BB88, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
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gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0),
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gsSP1Triangle(11, 14, 12, 0x0),
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gsSPVertex(ccm_seg7_vertex_0700BC78, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 6, 7, 8, 0x0, 6, 8, 9, 0x0),
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gsSP2Triangles(10, 11, 12, 0x0, 10, 12, 13, 0x0),
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gsSP1Triangle( 0, 14, 1, 0x0),
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gsSPVertex(ccm_seg7_vertex_0700BD68, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
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gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0),
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gsSP1Triangle(11, 13, 14, 0x0),
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gsSPVertex(ccm_seg7_vertex_0700BE58, 7, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP1Triangle( 0, 6, 1, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0700C330 - 0x0700C380
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static const Gfx ccm_seg7_dl_0700C330[] = {
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gsSPLight(&ccm_seg7_lights_0700B290.l, 1),
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gsSPLight(&ccm_seg7_lights_0700B290.a, 2),
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gsSPVertex(ccm_seg7_vertex_0700BEC8, 12, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
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gsSP2Triangles( 8, 9, 10, 0x0, 8, 10, 11, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0700C380 - 0x0700C438
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const Gfx ccm_seg7_dl_0700C380[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
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gsSPClearGeometryMode(G_SHADING_SMOOTH),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 2, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (4 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(ccm_seg7_dl_0700BF88),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(ccm_seg7_dl_0700C000),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(ccm_seg7_dl_0700C220),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPDisplayList(ccm_seg7_dl_0700C330),
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gsSPSetGeometryMode(G_SHADING_SMOOTH),
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gsSPEndDisplayList(),
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};
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