sm64coopdx/levels/ccm/areas/1/3/model.inc.c
Isaac0-dev 663e4549d8
extract assets from rom at runtime (#4)
* Proof of concept for loading rom assets at runtime

* Added skybox textures

* Adjusted format

* Load all texture assets from rom

* Adjusted rom asset loading

* Load all Vtx lists from rom

* clean up toad, wario and his cap conflicts

* Load sound samples from rom

* fix toad sounds

* Loaded sequences from rom

* Load collisions from rom

* Object animations are now loaded from the rom

* Load player animations from rom

* Load goddard anims from rom

* whoops

* fix some compile errors

* drag and drop rom checker, everything works now.

* fix errors due to merge conflicts

* fix compile errors on windows, switch to md5

* fix vertex colors during load

Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com>

* Load dialogs from rom

* Loaded course/act names from rom

* Loaded ingame text from rom

* rerun autogen & blacklist smlua_text_utils_init

* fix ttc_seg7_vertex_0700B238 colors

---------

Co-authored-by: MysterD <myster@d>
Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
2024-03-23 16:11:30 -04:00

201 lines
8.4 KiB
C

#include "pc/rom_assets.h"
// 0x0700B248 - 0x0700B260
static const Lights1 ccm_seg7_lights_0700B248 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x0700B260 - 0x0700B278
static const Lights1 ccm_seg7_lights_0700B260 = gdSPDefLights1(
0x4c, 0x4c, 0x4c,
0x99, 0x99, 0x99, 0x28, 0x28, 0x28
);
// 0x0700B278 - 0x0700B290
static const Lights1 ccm_seg7_lights_0700B278 = gdSPDefLights1(
0x5d, 0x5d, 0x5d,
0xbb, 0xbb, 0xbb, 0x28, 0x28, 0x28
);
// 0x0700B290 - 0x0700B2A8
static const Lights1 ccm_seg7_lights_0700B290 = gdSPDefLights1(
0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x28, 0x28, 0x28
);
// 0x0700B2A8 - 0x0700B3A8
ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_0700B2A8, 0x00383950, 74560, 0x0000b2a8, 256);
// 0x0700B3A8 - 0x0700B4A8
ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_0700B3A8, 0x00383950, 74560, 0x0000b3a8, 256);
// 0x0700B4A8 - 0x0700B5A8
ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_0700B4A8, 0x00383950, 74560, 0x0000b4a8, 256);
// 0x0700B5A8 - 0x0700B6A8
ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_0700B5A8, 0x00383950, 74560, 0x0000b5a8, 256);
// 0x0700B6A8 - 0x0700B7A8
ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_0700B6A8, 0x00383950, 74560, 0x0000b6a8, 256);
// 0x0700B7A8 - 0x0700B8A8
ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_0700B7A8, 0x00383950, 74560, 0x0000b7a8, 256);
// 0x0700B8A8 - 0x0700B988
ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_0700B8A8, 0x00383950, 74560, 0x0000b8a8, 224);
// 0x0700B988 - 0x0700BA08
ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_0700B988, 0x00383950, 74560, 0x0000b988, 128);
// 0x0700BA08 - 0x0700BB08
ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_0700BA08, 0x00383950, 74560, 0x0000ba08, 256);
// 0x0700BB08 - 0x0700BB38
ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_0700BB08, 0x00383950, 74560, 0x0000bb08, 48);
// 0x0700BB38 - 0x0700BB88
ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_0700BB38, 0x00383950, 74560, 0x0000bb38, 80);
// 0x0700BB88 - 0x0700BC78
ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_0700BB88, 0x00383950, 74560, 0x0000bb88, 240);
// 0x0700BC78 - 0x0700BD68
ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_0700BC78, 0x00383950, 74560, 0x0000bc78, 240);
// 0x0700BD68 - 0x0700BE58
ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_0700BD68, 0x00383950, 74560, 0x0000bd68, 240);
// 0x0700BE58 - 0x0700BEC8
ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_0700BE58, 0x00383950, 74560, 0x0000be58, 112);
// 0x0700BEC8 - 0x0700BF88
ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_0700BEC8, 0x00383950, 74560, 0x0000bec8, 192);
// 0x0700BF88 - 0x0700C000
static const Gfx ccm_seg7_dl_0700BF88[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, ccm_seg7_texture_07000800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 4 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&ccm_seg7_lights_0700B248.l, 1),
gsSPLight(&ccm_seg7_lights_0700B248.a, 2),
gsSPVertex(ccm_seg7_vertex_0700B2A8, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0),
gsSP2Triangles(11, 13, 14, 0x0, 0, 2, 15, 0x0),
gsSPEndDisplayList(),
};
// 0x0700C000 - 0x0700C220
static const Gfx ccm_seg7_dl_0700C000[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, snow_09008000),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(ccm_seg7_vertex_0700B3A8, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 6, 8, 9, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 13, 14, 15, 0x0),
gsSPVertex(ccm_seg7_vertex_0700B4A8, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 13, 14, 15, 0x0),
gsSPVertex(ccm_seg7_vertex_0700B5A8, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
gsSP2Triangles(12, 13, 14, 0x0, 12, 14, 15, 0x0),
gsSPVertex(ccm_seg7_vertex_0700B6A8, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 13, 14, 15, 0x0),
gsSPVertex(ccm_seg7_vertex_0700B7A8, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
gsSP2Triangles( 9, 12, 10, 0x0, 13, 14, 15, 0x0),
gsSPVertex(ccm_seg7_vertex_0700B8A8, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0),
gsSPVertex(ccm_seg7_vertex_0700B988, 8, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
gsSPLight(&ccm_seg7_lights_0700B260.l, 1),
gsSPLight(&ccm_seg7_lights_0700B260.a, 2),
gsSPVertex(ccm_seg7_vertex_0700BA08, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 7, 9, 8, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 13, 14, 15, 0x0),
gsSPVertex(ccm_seg7_vertex_0700BB08, 3, 0),
gsSP1Triangle( 0, 1, 2, 0x0),
gsSPLight(&ccm_seg7_lights_0700B278.l, 1),
gsSPLight(&ccm_seg7_lights_0700B278.a, 2),
gsSPVertex(ccm_seg7_vertex_0700BB38, 5, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP1Triangle( 0, 4, 3, 0x0),
gsSPEndDisplayList(),
};
// 0x0700C220 - 0x0700C330
static const Gfx ccm_seg7_dl_0700C220[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, snow_09001000),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&ccm_seg7_lights_0700B248.l, 1),
gsSPLight(&ccm_seg7_lights_0700B248.a, 2),
gsSPVertex(ccm_seg7_vertex_0700BB88, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0),
gsSP1Triangle(11, 14, 12, 0x0),
gsSPVertex(ccm_seg7_vertex_0700BC78, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 6, 8, 9, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 10, 12, 13, 0x0),
gsSP1Triangle( 0, 14, 1, 0x0),
gsSPVertex(ccm_seg7_vertex_0700BD68, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0),
gsSP1Triangle(11, 13, 14, 0x0),
gsSPVertex(ccm_seg7_vertex_0700BE58, 7, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP1Triangle( 0, 6, 1, 0x0),
gsSPEndDisplayList(),
};
// 0x0700C330 - 0x0700C380
static const Gfx ccm_seg7_dl_0700C330[] = {
gsSPLight(&ccm_seg7_lights_0700B290.l, 1),
gsSPLight(&ccm_seg7_lights_0700B290.a, 2),
gsSPVertex(ccm_seg7_vertex_0700BEC8, 12, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 8, 10, 11, 0x0),
gsSPEndDisplayList(),
};
// 0x0700C380 - 0x0700C438
const Gfx ccm_seg7_dl_0700C380[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
gsSPClearGeometryMode(G_SHADING_SMOOTH),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 2, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (4 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(ccm_seg7_dl_0700BF88),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(ccm_seg7_dl_0700C000),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(ccm_seg7_dl_0700C220),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPDisplayList(ccm_seg7_dl_0700C330),
gsSPSetGeometryMode(G_SHADING_SMOOTH),
gsSPEndDisplayList(),
};