sm64coopdx/levels/ccm/areas/1/10/1.inc.c
Isaac0-dev 663e4549d8
extract assets from rom at runtime (#4)
* Proof of concept for loading rom assets at runtime

* Added skybox textures

* Adjusted format

* Load all texture assets from rom

* Adjusted rom asset loading

* Load all Vtx lists from rom

* clean up toad, wario and his cap conflicts

* Load sound samples from rom

* fix toad sounds

* Loaded sequences from rom

* Load collisions from rom

* Object animations are now loaded from the rom

* Load player animations from rom

* Load goddard anims from rom

* whoops

* fix some compile errors

* drag and drop rom checker, everything works now.

* fix errors due to merge conflicts

* fix compile errors on windows, switch to md5

* fix vertex colors during load

Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com>

* Load dialogs from rom

* Loaded course/act names from rom

* Loaded ingame text from rom

* rerun autogen & blacklist smlua_text_utils_init

* fix ttc_seg7_vertex_0700B238 colors

---------

Co-authored-by: MysterD <myster@d>
Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
2024-03-23 16:11:30 -04:00

150 lines
6.1 KiB
C

#include "pc/rom_assets.h"
// 0x0700FD88 - 0x0700FDA0
static const Lights1 ccm_seg7_lights_0700FD88 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x0700FDA0 - 0x0700FDB8
static const Lights1 ccm_seg7_lights_0700FDA0 = gdSPDefLights1(
0x4c, 0x4c, 0x4c,
0x99, 0x99, 0x99, 0x28, 0x28, 0x28
);
// 0x0700FDB8 - 0x0700FDD0
static const Lights1 ccm_seg7_lights_0700FDB8 = gdSPDefLights1(
0x5d, 0x5d, 0x5d,
0xbb, 0xbb, 0xbb, 0x28, 0x28, 0x28
);
// 0x0700FDD0 - 0x0700FE10
ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_0700FDD0, 0x00383950, 74560, 0x0000fdd0, 64);
// 0x0700FE10 - 0x0700FEF0
ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_0700FE10, 0x00383950, 74560, 0x0000fe10, 224);
// 0x0700FEF0 - 0x0700FF70
ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_0700FEF0, 0x00383950, 74560, 0x0000fef0, 128);
// 0x0700FF70 - 0x0700FFB0
ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_0700FF70, 0x00383950, 74560, 0x0000ff70, 64);
// 0x0700FFB0 - 0x07010070
ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_0700FFB0, 0x00383950, 74560, 0x0000ffb0, 192);
// 0x07010070 - 0x07010160
ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_07010070, 0x00383950, 74560, 0x00010070, 240);
// 0x07010160 - 0x070101A0
ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_07010160, 0x00383950, 74560, 0x00010160, 64);
// 0x070101A0 - 0x07010280
ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_070101A0, 0x00383950, 74560, 0x000101a0, 224);
// 0x07010280 - 0x07010320
ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_07010280, 0x00383950, 74560, 0x00010280, 160);
// 0x07010320 - 0x07010390
ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_07010320, 0x00383950, 74560, 0x00010320, 112);
// 0x07010390 - 0x07010480
static const Gfx ccm_seg7_dl_07010390[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, snow_09003000),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&ccm_seg7_lights_0700FD88.l, 1),
gsSPLight(&ccm_seg7_lights_0700FD88.a, 2),
gsSPVertex(ccm_seg7_vertex_0700FDD0, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSPLight(&ccm_seg7_lights_0700FDA0.l, 1),
gsSPLight(&ccm_seg7_lights_0700FDA0.a, 2),
gsSPVertex(ccm_seg7_vertex_0700FE10, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 9, 10, 0x0, 11, 10, 2, 0x0),
gsSP2Triangles( 2, 10, 0, 0x0, 12, 2, 13, 0x0),
gsSP2Triangles(13, 2, 1, 0x0, 12, 11, 2, 0x0),
gsSPLight(&ccm_seg7_lights_0700FDB8.l, 1),
gsSPLight(&ccm_seg7_lights_0700FDB8.a, 2),
gsSPVertex(ccm_seg7_vertex_0700FEF0, 8, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 0, 4, 3, 0x0, 3, 1, 0, 0x0),
gsSP1Triangle( 5, 6, 7, 0x0),
gsSPEndDisplayList(),
};
// 0x07010480 - 0x07010518
static const Gfx ccm_seg7_dl_07010480[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, snow_09006000),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&ccm_seg7_lights_0700FDA0.l, 1),
gsSPLight(&ccm_seg7_lights_0700FDA0.a, 2),
gsSPVertex(ccm_seg7_vertex_0700FF70, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 0, 0x0),
gsSPLight(&ccm_seg7_lights_0700FDB8.l, 1),
gsSPLight(&ccm_seg7_lights_0700FDB8.a, 2),
gsSPVertex(ccm_seg7_vertex_0700FFB0, 12, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 6, 4, 7, 0x0),
gsSP2Triangles( 8, 7, 9, 0x0, 10, 8, 9, 0x0),
gsSP1Triangle( 0, 11, 1, 0x0),
gsSPEndDisplayList(),
};
// 0x07010518 - 0x07010610
static const Gfx ccm_seg7_dl_07010518[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, snow_09002000),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&ccm_seg7_lights_0700FDA0.l, 1),
gsSPLight(&ccm_seg7_lights_0700FDA0.a, 2),
gsSPVertex(ccm_seg7_vertex_07010070, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 2, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 6, 7, 4, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 9, 11, 10, 0x0),
gsSP1Triangle(12, 13, 14, 0x0),
gsSPVertex(ccm_seg7_vertex_07010160, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 2, 1, 0x0),
gsSPLight(&ccm_seg7_lights_0700FDB8.l, 1),
gsSPLight(&ccm_seg7_lights_0700FDB8.a, 2),
gsSPVertex(ccm_seg7_vertex_070101A0, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 5, 7, 6, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 11, 12, 13, 0x0),
gsSPVertex(ccm_seg7_vertex_07010280, 10, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 2, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 7, 8, 9, 0x0),
gsSPEndDisplayList(),
};
// 0x07010610 - 0x07010660
static const Gfx ccm_seg7_dl_07010610[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, snow_09002800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(ccm_seg7_vertex_07010320, 7, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 4, 0x0),
gsSP2Triangles( 3, 5, 4, 0x0, 0, 4, 6, 0x0),
gsSP1Triangle( 1, 0, 6, 0x0),
gsSPEndDisplayList(),
};
// 0x07010660 - 0x070106D8
const Gfx ccm_seg7_dl_07010660[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(ccm_seg7_dl_07010390),
gsSPDisplayList(ccm_seg7_dl_07010480),
gsSPDisplayList(ccm_seg7_dl_07010518),
gsSPDisplayList(ccm_seg7_dl_07010610),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPEndDisplayList(),
};