mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-29 07:23:01 +00:00
663e4549d8
* Proof of concept for loading rom assets at runtime * Added skybox textures * Adjusted format * Load all texture assets from rom * Adjusted rom asset loading * Load all Vtx lists from rom * clean up toad, wario and his cap conflicts * Load sound samples from rom * fix toad sounds * Loaded sequences from rom * Load collisions from rom * Object animations are now loaded from the rom * Load player animations from rom * Load goddard anims from rom * whoops * fix some compile errors * drag and drop rom checker, everything works now. * fix errors due to merge conflicts * fix compile errors on windows, switch to md5 * fix vertex colors during load Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com> * Load dialogs from rom * Loaded course/act names from rom * Loaded ingame text from rom * rerun autogen & blacklist smlua_text_utils_init * fix ttc_seg7_vertex_0700B238 colors --------- Co-authored-by: MysterD <myster@d> Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
103 lines
4.3 KiB
C
103 lines
4.3 KiB
C
#include "pc/rom_assets.h"
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// Water Splash
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// 0x0402A588
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ROM_ASSET_LOAD_VTX(water_splash_seg4_vertex_0402A588, 0x00114750, 78432, 0x0002a588, 64);
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// 0x0402A5C8
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ROM_ASSET_LOAD_TEXTURE(water_splash_seg4_texture_0402A5C8, "actors/water_splash/water_splash_0.rgba16.inc.c", 0x00114750, 78432, 0x0002a5c8, 4096);
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// 0x0402B5C8
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ROM_ASSET_LOAD_TEXTURE(water_splash_seg4_texture_0402B5C8, "actors/water_splash/water_splash_1.rgba16.inc.c", 0x00114750, 78432, 0x0002b5c8, 4096);
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// 0x0402C5C8
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ROM_ASSET_LOAD_TEXTURE(water_splash_seg4_texture_0402C5C8, "actors/water_splash/water_splash_2.rgba16.inc.c", 0x00114750, 78432, 0x0002c5c8, 4096);
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// 0x0402D5C8
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ROM_ASSET_LOAD_TEXTURE(water_splash_seg4_texture_0402D5C8, "actors/water_splash/water_splash_3.rgba16.inc.c", 0x00114750, 78432, 0x0002d5c8, 4096);
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// 0x0402E5C8
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ROM_ASSET_LOAD_TEXTURE(water_splash_seg4_texture_0402E5C8, "actors/water_splash/water_splash_4.rgba16.inc.c", 0x00114750, 78432, 0x0002e5c8, 4096);
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// 0x0402F5C8
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ROM_ASSET_LOAD_TEXTURE(water_splash_seg4_texture_0402F5C8, "actors/water_splash/water_splash_5.rgba16.inc.c", 0x00114750, 78432, 0x0002f5c8, 4096);
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// 0x040305C8
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ROM_ASSET_LOAD_TEXTURE(water_splash_seg4_texture_040305C8, "actors/water_splash/water_splash_6.rgba16.inc.c", 0x00114750, 78432, 0x000305c8, 4096);
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// 0x040315C8
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ROM_ASSET_LOAD_TEXTURE(water_splash_seg4_texture_040315C8, "actors/water_splash/water_splash_7.rgba16.inc.c", 0x00114750, 78432, 0x000315c8, 4096);
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// 0x040325C8 - 0x04032640
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const Gfx water_splash_seg4_dl_040325C8[] = {
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gsSPClearGeometryMode(G_LIGHTING),
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gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPVertex(water_splash_seg4_vertex_0402A588, 4, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_LIGHTING),
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gsSPEndDisplayList(),
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};
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// 0x04032640 - 0x04032658
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const Gfx water_splash_seg4_dl_04032640[] = {
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gsDPPipeSync(),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, water_splash_seg4_texture_0402A5C8),
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gsSPBranchList(water_splash_seg4_dl_040325C8),
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};
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// 0x04032658 - 0x04032670
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const Gfx water_splash_seg4_dl_04032658[] = {
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gsDPPipeSync(),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, water_splash_seg4_texture_0402B5C8),
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gsSPBranchList(water_splash_seg4_dl_040325C8),
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};
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// 0x04032670 - 0x04032688
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const Gfx water_splash_seg4_dl_04032670[] = {
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gsDPPipeSync(),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, water_splash_seg4_texture_0402C5C8),
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gsSPBranchList(water_splash_seg4_dl_040325C8),
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};
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// 0x04032688 - 0x040326A0
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const Gfx water_splash_seg4_dl_04032688[] = {
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gsDPPipeSync(),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, water_splash_seg4_texture_0402D5C8),
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gsSPBranchList(water_splash_seg4_dl_040325C8),
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};
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// 0x040326A0 - 0x040326B8
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const Gfx water_splash_seg4_dl_040326A0[] = {
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gsDPPipeSync(),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, water_splash_seg4_texture_0402E5C8),
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gsSPBranchList(water_splash_seg4_dl_040325C8),
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};
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// 0x040326B8 - 0x040326D0
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const Gfx water_splash_seg4_dl_040326B8[] = {
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gsDPPipeSync(),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, water_splash_seg4_texture_0402F5C8),
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gsSPBranchList(water_splash_seg4_dl_040325C8),
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};
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// 0x040326D0 - 0x040326E8
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const Gfx water_splash_seg4_dl_040326D0[] = {
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gsDPPipeSync(),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, water_splash_seg4_texture_040305C8),
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gsSPBranchList(water_splash_seg4_dl_040325C8),
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};
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// 0x040326E8 - 0x04032700
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const Gfx water_splash_seg4_dl_040326E8[] = {
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gsDPPipeSync(),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, water_splash_seg4_texture_040315C8),
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gsSPBranchList(water_splash_seg4_dl_040325C8),
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};
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