sm64coopdx/actors/chain_chomp/model.inc.c
Isaac0-dev 663e4549d8
extract assets from rom at runtime (#4)
* Proof of concept for loading rom assets at runtime

* Added skybox textures

* Adjusted format

* Load all texture assets from rom

* Adjusted rom asset loading

* Load all Vtx lists from rom

* clean up toad, wario and his cap conflicts

* Load sound samples from rom

* fix toad sounds

* Loaded sequences from rom

* Load collisions from rom

* Object animations are now loaded from the rom

* Load player animations from rom

* Load goddard anims from rom

* whoops

* fix some compile errors

* drag and drop rom checker, everything works now.

* fix errors due to merge conflicts

* fix compile errors on windows, switch to md5

* fix vertex colors during load

Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com>

* Load dialogs from rom

* Loaded course/act names from rom

* Loaded ingame text from rom

* rerun autogen & blacklist smlua_text_utils_init

* fix ttc_seg7_vertex_0700B238 colors

---------

Co-authored-by: MysterD <myster@d>
Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
2024-03-23 16:11:30 -04:00

331 lines
15 KiB
C

#include "pc/rom_assets.h"
// Chain Chomp
// 0x06021388
UNUSED static const Lights1 chain_chomp_lights_unused1 = gdSPDefLights1(
0x3f, 0x3f, 0x3f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x060213A0
UNUSED static const Lights1 chain_chomp_lights_unused2 = gdSPDefLights1(
0x03, 0x03, 0x05,
0x0d, 0x0f, 0x16, 0x28, 0x28, 0x28
);
// 0x060213B8
UNUSED static const Lights1 chain_chomp_lights_unused3 = gdSPDefLights1(
0x25, 0x00, 0x00,
0x96, 0x00, 0x00, 0x28, 0x28, 0x28
);
// 0x060213D0
ROM_ASSET_LOAD_TEXTURE(chain_chomp_seg6_texture_060213D0, "actors/chain_chomp/chain_chomp_bright_shine.rgba16.inc.c", 0x001c4230, 80474, 0x000213d0, 2048);
// 0x06021BD0
ROM_ASSET_LOAD_TEXTURE(chain_chomp_seg6_texture_06021BD0, "actors/chain_chomp/chain_chomp_dull_shine.rgba16.inc.c", 0x001c4230, 80474, 0x00021bd0, 2048);
// 0x060223D0
ROM_ASSET_LOAD_TEXTURE(chain_chomp_seg6_texture_060223D0, "actors/chain_chomp/chain_chomp_tongue.rgba16.inc.c", 0x001c4230, 80474, 0x000223d0, 2048);
// 0x06022BD0
ROM_ASSET_LOAD_TEXTURE(chain_chomp_seg6_texture_06022BD0, "actors/chain_chomp/chain_chomp_tooth.rgba16.inc.c", 0x00166c60, 26968, 0x00006af0, 2048);
// 0x060233D0
ROM_ASSET_LOAD_TEXTURE(chain_chomp_seg6_texture_060233D0, "actors/chain_chomp/chain_chomp_eye.rgba16.inc.c", 0x001c4230, 80474, 0x000233d0, 2048);
// 0x06023BD0
ROM_ASSET_LOAD_VTX(chain_chomp_seg6_vertex_06023BD0, 0x001c4230, 80474, 0x00023bd0, 80);
// 0x06023C20
ROM_ASSET_LOAD_VTX(chain_chomp_seg6_vertex_06023C20, 0x001c4230, 80474, 0x00023c20, 256);
// 0x06023D20
ROM_ASSET_LOAD_VTX(chain_chomp_seg6_vertex_06023D20, 0x001c4230, 80474, 0x00023d20, 240);
// 0x06023E10
ROM_ASSET_LOAD_VTX(chain_chomp_seg6_vertex_06023E10, 0x001c4230, 80474, 0x00023e10, 240);
// 0x06023F00
ROM_ASSET_LOAD_VTX(chain_chomp_seg6_vertex_06023F00, 0x001c4230, 80474, 0x00023f00, 256);
// 0x06024000 - 0x06024040
const Gfx chain_chomp_seg6_dl_06024000[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, chain_chomp_seg6_texture_060223D0),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(chain_chomp_seg6_vertex_06023BD0, 5, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP1Triangle( 0, 4, 3, 0x0),
gsSPEndDisplayList(),
};
// 0x06024040 - 0x06024240
const Gfx chain_chomp_seg6_dl_06024040[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, chain_chomp_seg6_texture_060213D0),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(chain_chomp_seg6_vertex_06023C20, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 4, 0x0),
gsSP2Triangles( 0, 5, 1, 0x0, 0, 4, 5, 0x0),
gsSP2Triangles( 0, 6, 7, 0x0, 0, 8, 6, 0x0),
gsSP2Triangles( 0, 2, 8, 0x0, 0, 7, 3, 0x0),
gsSP2Triangles( 9, 6, 8, 0x0, 9, 10, 6, 0x0),
gsSP2Triangles(10, 7, 6, 0x0, 10, 11, 7, 0x0),
gsSP2Triangles(11, 3, 7, 0x0, 12, 10, 9, 0x0),
gsSP2Triangles(12, 13, 10, 0x0, 13, 11, 10, 0x0),
gsSP2Triangles(14, 12, 9, 0x0, 13, 15, 11, 0x0),
gsSPVertex(chain_chomp_seg6_vertex_06023D20, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 1, 0, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0),
gsSP2Triangles( 7, 3, 5, 0x0, 7, 8, 3, 0x0),
gsSP2Triangles( 3, 9, 1, 0x0, 8, 9, 3, 0x0),
gsSP2Triangles( 8, 10, 9, 0x0, 11, 4, 6, 0x0),
gsSP2Triangles(11, 6, 12, 0x0, 10, 13, 14, 0x0),
gsSPVertex(chain_chomp_seg6_vertex_06023E10, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 1, 0, 0x0),
gsSP2Triangles( 0, 2, 4, 0x0, 5, 6, 7, 0x0),
gsSP2Triangles( 5, 8, 6, 0x0, 9, 8, 5, 0x0),
gsSP2Triangles(10, 11, 9, 0x0, 9, 11, 8, 0x0),
gsSP1Triangle(12, 13, 14, 0x0),
gsSPVertex(chain_chomp_seg6_vertex_06023F00, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 3, 2, 4, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 5, 4, 6, 0x0, 5, 6, 7, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 8, 11, 9, 0x0),
gsSP2Triangles(12, 11, 8, 0x0, 11, 5, 7, 0x0),
gsSP2Triangles(13, 5, 11, 0x0, 12, 13, 11, 0x0),
gsSP2Triangles(14, 13, 12, 0x0, 14, 15, 13, 0x0),
gsSP2Triangles(15, 0, 3, 0x0, 13, 3, 5, 0x0),
gsSP1Triangle(15, 3, 13, 0x0),
gsSPEndDisplayList(),
};
// 0x06024240 - 0x060242D0
const Gfx chain_chomp_seg6_dl_06024240[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
gsSPClearGeometryMode(G_LIGHTING),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(chain_chomp_seg6_dl_06024000),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(chain_chomp_seg6_dl_06024040),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_LIGHTING),
gsSPEndDisplayList(),
};
// 0x060242D0
ROM_ASSET_LOAD_VTX(chain_chomp_seg6_vertex_060242D0, 0x001c4230, 80474, 0x000242d0, 224);
// 0x060243B0
ROM_ASSET_LOAD_VTX(chain_chomp_seg6_vertex_060243B0, 0x001c4230, 80474, 0x000243b0, 256);
// 0x060244B0
ROM_ASSET_LOAD_VTX(chain_chomp_seg6_vertex_060244B0, 0x001c4230, 80474, 0x000244b0, 256);
// 0x060245B0
ROM_ASSET_LOAD_VTX(chain_chomp_seg6_vertex_060245B0, 0x001c4230, 80474, 0x000245b0, 256);
// 0x060246B0
ROM_ASSET_LOAD_VTX(chain_chomp_seg6_vertex_060246B0, 0x001c4230, 80474, 0x000246b0, 80);
// 0x06024700 - 0x06024900
const Gfx chain_chomp_seg6_dl_06024700[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, chain_chomp_seg6_texture_06021BD0),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(chain_chomp_seg6_vertex_060242D0, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 1, 0, 3, 0x0),
gsSP2Triangles( 0, 4, 3, 0x0, 5, 0, 2, 0x0),
gsSP2Triangles( 0, 5, 4, 0x0, 6, 1, 7, 0x0),
gsSP2Triangles( 1, 3, 7, 0x0, 1, 6, 2, 0x0),
gsSP2Triangles( 6, 8, 2, 0x0, 9, 5, 2, 0x0),
gsSP2Triangles( 8, 10, 2, 0x0, 10, 11, 2, 0x0),
gsSP2Triangles(11, 9, 2, 0x0, 7, 3, 12, 0x0),
gsSP2Triangles( 3, 13, 12, 0x0, 3, 4, 13, 0x0),
gsSPVertex(chain_chomp_seg6_vertex_060243B0, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 4, 0x0),
gsSP2Triangles( 3, 5, 4, 0x0, 6, 3, 1, 0x0),
gsSP2Triangles( 4, 5, 7, 0x0, 5, 8, 7, 0x0),
gsSP2Triangles( 5, 9, 8, 0x0, 2, 4, 10, 0x0),
gsSP2Triangles( 1, 4, 2, 0x0, 4, 7, 10, 0x0),
gsSP2Triangles( 2, 10, 11, 0x0, 12, 2, 11, 0x0),
gsSP2Triangles( 0, 2, 12, 0x0, 13, 14, 15, 0x0),
gsSPVertex(chain_chomp_seg6_vertex_060244B0, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 10, 8, 0x0, 9, 11, 12, 0x0),
gsSP2Triangles(12, 11, 13, 0x0, 12, 13, 14, 0x0),
gsSP1Triangle(15, 0, 2, 0x0),
gsSPVertex(chain_chomp_seg6_vertex_060245B0, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 2, 4, 5, 0x0, 6, 3, 0, 0x0),
gsSP2Triangles( 6, 7, 3, 0x0, 8, 9, 10, 0x0),
gsSP2Triangles( 9, 0, 2, 0x0, 10, 11, 12, 0x0),
gsSP2Triangles(10, 9, 11, 0x0, 12, 13, 14, 0x0),
gsSP2Triangles(12, 11, 13, 0x0, 11, 2, 5, 0x0),
gsSP2Triangles( 9, 2, 11, 0x0, 11, 5, 13, 0x0),
gsSP2Triangles(15, 0, 9, 0x0, 15, 6, 0, 0x0),
gsSP1Triangle( 8, 15, 9, 0x0),
gsSPEndDisplayList(),
};
// 0x06024900 - 0x06024940
const Gfx chain_chomp_seg6_dl_06024900[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, chain_chomp_seg6_texture_060223D0),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(chain_chomp_seg6_vertex_060246B0, 5, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP1Triangle( 0, 4, 1, 0x0),
gsSPEndDisplayList(),
};
// 0x06024940 - 0x060249D0
const Gfx chain_chomp_seg6_dl_06024940[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
gsSPClearGeometryMode(G_LIGHTING),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(chain_chomp_seg6_dl_06024700),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(chain_chomp_seg6_dl_06024900),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_LIGHTING),
gsSPEndDisplayList(),
};
// 0x060249D0
static const Lights1 chain_chomp_seg6_lights_060249D0 = gdSPDefLights1(
0x66, 0x66, 0x66,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x060249E8
ROM_ASSET_LOAD_VTX(chain_chomp_seg6_vertex_060249E8, 0x001c4230, 80474, 0x000249e8, 192);
// 0x06024AA8 - 0x06024B00
const Gfx chain_chomp_seg6_dl_06024AA8[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, chain_chomp_seg6_texture_060233D0),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&chain_chomp_seg6_lights_060249D0.l, 1),
gsSPLight(&chain_chomp_seg6_lights_060249D0.a, 2),
gsSPVertex(chain_chomp_seg6_vertex_060249E8, 12, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
gsSPEndDisplayList(),
};
// 0x06024B00 - 0x06024B70
const Gfx chain_chomp_seg6_dl_06024B00[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA),
gsSPClearGeometryMode(G_SHADING_SMOOTH),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(chain_chomp_seg6_dl_06024AA8),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_SHADING_SMOOTH),
gsSPEndDisplayList(),
};
// 0x06024B70
ROM_ASSET_LOAD_VTX(chain_chomp_seg6_vertex_06024B70, 0x001c4230, 80474, 0x00024b70, 240);
// 0x06024C60
ROM_ASSET_LOAD_VTX(chain_chomp_seg6_vertex_06024C60, 0x001c4230, 80474, 0x00024c60, 144);
// 0x06024CF0 - 0x06024D60
const Gfx chain_chomp_seg6_dl_06024CF0[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, chain_chomp_seg6_texture_06022BD0),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(chain_chomp_seg6_vertex_06024B70, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
gsSP1Triangle(12, 13, 14, 0x0),
gsSPVertex(chain_chomp_seg6_vertex_06024C60, 9, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP1Triangle( 6, 7, 8, 0x0),
gsSPEndDisplayList(),
};
// 0x06024D60 - 0x06024DD0
const Gfx chain_chomp_seg6_dl_06024D60[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(chain_chomp_seg6_dl_06024CF0),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK),
gsSPEndDisplayList(),
};
// 0x06024DD0
ROM_ASSET_LOAD_VTX(chain_chomp_seg6_vertex_06024DD0, 0x001c4230, 80474, 0x00024dd0, 240);
// 0x06024EC0
ROM_ASSET_LOAD_VTX(chain_chomp_seg6_vertex_06024EC0, 0x001c4230, 80474, 0x00024ec0, 144);
// 0x06024F50 - 0x06024FC0
const Gfx chain_chomp_seg6_dl_06024F50[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, chain_chomp_seg6_texture_06022BD0),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(chain_chomp_seg6_vertex_06024DD0, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
gsSP1Triangle(12, 13, 14, 0x0),
gsSPVertex(chain_chomp_seg6_vertex_06024EC0, 9, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP1Triangle( 6, 7, 8, 0x0),
gsSPEndDisplayList(),
};
// 0x06024FC0 - 0x06025030
const Gfx chain_chomp_seg6_dl_06024FC0[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(chain_chomp_seg6_dl_06024F50),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK),
gsSPEndDisplayList(),
};