mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-22 20:15:17 +00:00
663e4549d8
* Proof of concept for loading rom assets at runtime * Added skybox textures * Adjusted format * Load all texture assets from rom * Adjusted rom asset loading * Load all Vtx lists from rom * clean up toad, wario and his cap conflicts * Load sound samples from rom * fix toad sounds * Loaded sequences from rom * Load collisions from rom * Object animations are now loaded from the rom * Load player animations from rom * Load goddard anims from rom * whoops * fix some compile errors * drag and drop rom checker, everything works now. * fix errors due to merge conflicts * fix compile errors on windows, switch to md5 * fix vertex colors during load Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com> * Load dialogs from rom * Loaded course/act names from rom * Loaded ingame text from rom * rerun autogen & blacklist smlua_text_utils_init * fix ttc_seg7_vertex_0700B238 colors --------- Co-authored-by: MysterD <myster@d> Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
368 lines
15 KiB
C
368 lines
15 KiB
C
#include "pc/rom_assets.h"
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// Wiggler Head
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// 0x0500C878
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static const Lights1 wiggler_seg5_lights_0500C878 = gdSPDefLights1(
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0x37, 0x00, 0x00,
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0xdf, 0x00, 0x00, 0x28, 0x28, 0x28
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);
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// 0x0500C890
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static const Lights1 wiggler_seg5_lights_0500C890 = gdSPDefLights1(
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0x39, 0x11, 0x00,
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0xe7, 0x47, 0x00, 0x28, 0x28, 0x28
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);
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// Unreferenced light group
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UNUSED static const Lights1 wiggler_head_lights_unused1 = gdSPDefLights1(
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0x1b, 0x06, 0x00,
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0x6d, 0x1a, 0x00, 0x28, 0x28, 0x28
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);
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// Unreferenced light group
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UNUSED static const Lights1 wiggler_head_lights_unused2 = gdSPDefLights1(
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0x3a, 0x22, 0x05,
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0xea, 0x8b, 0x16, 0x28, 0x28, 0x28
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);
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// 0x0500C8D8
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ROM_ASSET_LOAD_VTX(wiggler_seg5_vertex_0500C8D8, 0x00180bb0, 29674, 0x0000b278, 256);
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// 0x0500C9D8
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ROM_ASSET_LOAD_VTX(wiggler_seg5_vertex_0500C9D8, 0x00180bb0, 29674, 0x0000b378, 256);
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// 0x0500CAD8
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ROM_ASSET_LOAD_VTX(wiggler_seg5_vertex_0500CAD8, 0x00180bb0, 29674, 0x0000b478, 256);
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// 0x0500CBD8
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ROM_ASSET_LOAD_VTX(wiggler_seg5_vertex_0500CBD8, 0x00180bb0, 29674, 0x0000b578, 64);
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// 0x0500CC18
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ROM_ASSET_LOAD_VTX(wiggler_seg5_vertex_0500CC18, 0x00180bb0, 29674, 0x0000cc18, 240);
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// 0x0500CD08
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ROM_ASSET_LOAD_VTX(wiggler_seg5_vertex_0500CD08, 0x00180bb0, 29674, 0x0000cd08, 240);
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// 0x0500CDF8
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ROM_ASSET_LOAD_VTX(wiggler_seg5_vertex_0500CDF8, 0x00180bb0, 29674, 0x0000b798, 256);
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// 0x0500CEF8
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ROM_ASSET_LOAD_VTX(wiggler_seg5_vertex_0500CEF8, 0x00180bb0, 29674, 0x0000b898, 256);
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// 0x0500CFF8
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ROM_ASSET_LOAD_VTX(wiggler_seg5_vertex_0500CFF8, 0x00180bb0, 29674, 0x0000cff8, 256);
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// 0x0500D0F8
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ROM_ASSET_LOAD_VTX(wiggler_seg5_vertex_0500D0F8, 0x00180bb0, 29674, 0x0000d0f8, 64);
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// 0x0500D138
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ROM_ASSET_LOAD_VTX(wiggler_seg5_vertex_0500D138, 0x00180bb0, 29674, 0x0000d138, 240);
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// 0x0500D228
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ROM_ASSET_LOAD_VTX(wiggler_seg5_vertex_0500D228, 0x00180bb0, 29674, 0x0000d228, 240);
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// Unused vertices? what are these? [D318]
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ROM_ASSET_LOAD_VTX(wiggler_seg5_vertex_0500D318, 0x00180bb0, 29674, 0x0000d318, 2304);
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// 0x0500DC18 - 0x0500DD70
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const Gfx wiggler_seg5_dl_0500DC18[] = {
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gsSPLight(&wiggler_seg5_lights_0500C878.l, 1),
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gsSPLight(&wiggler_seg5_lights_0500C878.a, 2),
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gsSPVertex(wiggler_seg5_vertex_0500C8D8, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
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gsSP2Triangles( 8, 9, 10, 0x0, 8, 10, 11, 0x0),
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gsSP2Triangles(12, 13, 14, 0x0, 12, 14, 15, 0x0),
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gsSPVertex(wiggler_seg5_vertex_0500C9D8, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 6, 7, 2, 0x0, 6, 2, 5, 0x0),
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gsSP2Triangles( 7, 6, 8, 0x0, 7, 8, 9, 0x0),
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gsSP2Triangles(10, 11, 12, 0x0, 10, 12, 8, 0x0),
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gsSP2Triangles( 9, 13, 7, 0x0, 10, 8, 6, 0x0),
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gsSP2Triangles(14, 13, 9, 0x0, 14, 9, 15, 0x0),
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gsSP2Triangles( 2, 7, 13, 0x0, 2, 13, 0, 0x0),
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gsSP2Triangles( 6, 4, 10, 0x0, 6, 5, 4, 0x0),
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gsSPVertex(wiggler_seg5_vertex_0500CAD8, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSP2Triangles( 4, 5, 1, 0x0, 4, 1, 6, 0x0),
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gsSP2Triangles( 7, 6, 8, 0x0, 7, 9, 6, 0x0),
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gsSP2Triangles(10, 11, 12, 0x0, 10, 12, 13, 0x0),
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gsSP2Triangles(10, 13, 14, 0x0, 10, 14, 15, 0x0),
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gsSPVertex(wiggler_seg5_vertex_0500CBD8, 4, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0500DD70 - 0x0500DDF8
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const Gfx wiggler_seg5_dl_0500DD70[] = {
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gsSPLight(&wiggler_seg5_lights_0500C890.l, 1),
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gsSPLight(&wiggler_seg5_lights_0500C890.a, 2),
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gsSPVertex(wiggler_seg5_vertex_0500CC18, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
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gsSP2Triangles( 8, 0, 3, 0x0, 8, 3, 9, 0x0),
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gsSP2Triangles( 1, 4, 7, 0x0, 1, 7, 2, 0x0),
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gsSP2Triangles( 5, 8, 9, 0x0, 5, 9, 6, 0x0),
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gsSP2Triangles(10, 11, 12, 0x0, 10, 12, 13, 0x0),
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gsSP1Triangle(10, 13, 14, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0500DDF8 - 0x0500DE80
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const Gfx wiggler_seg5_dl_0500DDF8[] = {
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gsSPLight(&wiggler_seg5_lights_0500C890.l, 1),
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gsSPLight(&wiggler_seg5_lights_0500C890.a, 2),
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gsSPVertex(wiggler_seg5_vertex_0500CD08, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
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gsSP2Triangles( 8, 0, 3, 0x0, 8, 3, 9, 0x0),
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gsSP2Triangles( 1, 4, 7, 0x0, 1, 7, 2, 0x0),
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gsSP2Triangles( 5, 8, 9, 0x0, 5, 9, 6, 0x0),
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gsSP2Triangles(10, 11, 12, 0x0, 10, 12, 13, 0x0),
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gsSP1Triangle(10, 13, 14, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0500DE80 - 0x0500DFD8
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const Gfx wiggler_seg5_dl_0500DE80[] = {
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gsSPLight(&wiggler_seg5_lights_0500C878.l, 1),
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gsSPLight(&wiggler_seg5_lights_0500C878.a, 2),
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gsSPVertex(wiggler_seg5_vertex_0500CDF8, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
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gsSP2Triangles( 8, 9, 10, 0x0, 8, 10, 11, 0x0),
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gsSP2Triangles(12, 13, 14, 0x0, 12, 14, 15, 0x0),
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gsSPVertex(wiggler_seg5_vertex_0500CEF8, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 3, 0, 6, 0x0, 3, 6, 7, 0x0),
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gsSP2Triangles( 8, 9, 7, 0x0, 8, 7, 6, 0x0),
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gsSP2Triangles( 9, 10, 11, 0x0, 9, 11, 12, 0x0),
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gsSP2Triangles( 6, 13, 8, 0x0, 7, 9, 12, 0x0),
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gsSP2Triangles(14, 8, 13, 0x0, 14, 13, 15, 0x0),
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gsSP2Triangles( 2, 13, 6, 0x0, 2, 6, 0, 0x0),
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gsSP2Triangles(12, 3, 7, 0x0, 12, 4, 3, 0x0),
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gsSPVertex(wiggler_seg5_vertex_0500CFF8, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSP2Triangles( 4, 2, 5, 0x0, 4, 5, 6, 0x0),
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gsSP2Triangles( 7, 8, 9, 0x0, 7, 4, 8, 0x0),
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gsSP2Triangles(10, 11, 12, 0x0, 10, 12, 13, 0x0),
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gsSP2Triangles(10, 13, 14, 0x0, 10, 14, 15, 0x0),
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gsSPVertex(wiggler_seg5_vertex_0500D0F8, 4, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0500DFD8 - 0x0500E060
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const Gfx wiggler_seg5_dl_0500DFD8[] = {
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gsSPLight(&wiggler_seg5_lights_0500C890.l, 1),
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gsSPLight(&wiggler_seg5_lights_0500C890.a, 2),
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gsSPVertex(wiggler_seg5_vertex_0500D138, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
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gsSP2Triangles( 8, 0, 3, 0x0, 8, 3, 9, 0x0),
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gsSP2Triangles( 1, 4, 7, 0x0, 1, 7, 2, 0x0),
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gsSP2Triangles( 5, 8, 9, 0x0, 5, 9, 6, 0x0),
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gsSP2Triangles(10, 11, 12, 0x0, 10, 12, 13, 0x0),
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gsSP1Triangle(10, 13, 14, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0500E060 - 0x0500E0E8
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const Gfx wiggler_seg5_dl_0500E060[] = {
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gsSPLight(&wiggler_seg5_lights_0500C890.l, 1),
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gsSPLight(&wiggler_seg5_lights_0500C890.a, 2),
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gsSPVertex(wiggler_seg5_vertex_0500D228, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
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gsSP2Triangles( 8, 0, 3, 0x0, 8, 3, 9, 0x0),
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gsSP2Triangles( 1, 4, 7, 0x0, 1, 7, 2, 0x0),
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gsSP2Triangles( 5, 8, 9, 0x0, 5, 9, 6, 0x0),
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gsSP2Triangles(10, 11, 12, 0x0, 10, 12, 13, 0x0),
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gsSP1Triangle(10, 13, 14, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0500E0E8
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ROM_ASSET_LOAD_VTX(wiggler_seg5_vertex_0500E0E8, 0x00180bb0, 29674, 0x0000e0e8, 64);
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// 0x0500E128
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ROM_ASSET_LOAD_VTX(wiggler_seg5_vertex_0500E128, 0x00180bb0, 29674, 0x0000e128, 64);
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// 0x0500E168 - 0x0500E1A0
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const Gfx wiggler_seg5_dl_0500E168[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wiggler_seg5_texture_05009230),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPVertex(wiggler_seg5_vertex_0500E0E8, 4, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0500E1A0 - 0x0500E1D8
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const Gfx wiggler_seg5_dl_0500E1A0[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wiggler_seg5_texture_0500A230),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPVertex(wiggler_seg5_vertex_0500E128, 4, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0500E1D8 - 0x0500E250
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const Gfx wiggler_seg5_dl_0500E1D8[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA),
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gsSPClearGeometryMode(G_LIGHTING),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(wiggler_seg5_dl_0500E168),
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gsSPDisplayList(wiggler_seg5_dl_0500E1A0),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_LIGHTING),
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gsSPEndDisplayList(),
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};
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// 0x0500E250
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ROM_ASSET_LOAD_VTX(wiggler_seg5_vertex_0500E250, 0x00180bb0, 29674, 0x0000e250, 96);
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// 0x0500E2B0 - 0x0500E2F8
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const Gfx wiggler_seg5_dl_0500E2B0[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wiggler_seg5_texture_05008A30),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPVertex(wiggler_seg5_vertex_0500E250, 6, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 0, 0x0),
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gsSP2Triangles( 2, 4, 3, 0x0, 0, 5, 1, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0500E2F8 - 0x0500E368
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const Gfx wiggler_seg5_dl_0500E2F8[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA),
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gsSPClearGeometryMode(G_LIGHTING),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(wiggler_seg5_dl_0500E2B0),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_LIGHTING),
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gsSPEndDisplayList(),
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};
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// 0x0500E368
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ROM_ASSET_LOAD_VTX(wiggler_seg5_vertex_0500E368, 0x00180bb0, 29674, 0x0000e368, 128);
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// 0x0500E3E8 - 0x0500E430
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const Gfx wiggler_seg5_dl_0500E3E8[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wiggler_seg5_texture_05007A30),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPVertex(wiggler_seg5_vertex_0500E368, 8, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0500E430 - 0x0500E4A0
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const Gfx wiggler_seg5_dl_0500E430[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA),
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gsSPClearGeometryMode(G_LIGHTING),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(wiggler_seg5_dl_0500E3E8),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_LIGHTING),
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gsSPEndDisplayList(),
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};
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// 0x0500E4A0
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ROM_ASSET_LOAD_VTX(wiggler_seg5_vertex_0500E4A0, 0x00180bb0, 29674, 0x0000e4a0, 64);
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// 0x0500E4E0 - 0x0500E518
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const Gfx wiggler_seg5_dl_0500E4E0[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wiggler_seg5_texture_05008230),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPVertex(wiggler_seg5_vertex_0500E4A0, 4, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0500E518 - 0x0500E588
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const Gfx wiggler_seg5_dl_0500E518[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA),
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gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(wiggler_seg5_dl_0500E4E0),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK),
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gsSPEndDisplayList(),
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};
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// 0x0500E588
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ROM_ASSET_LOAD_VTX(wiggler_seg5_vertex_0500E588, 0x00180bb0, 29674, 0x0000e588, 64);
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// 0x0500E5C8
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ROM_ASSET_LOAD_VTX(wiggler_seg5_vertex_0500E5C8, 0x00180bb0, 29674, 0x0000e5c8, 64);
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// 0x0500E608 - 0x0500E640
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const Gfx wiggler_seg5_dl_0500E608[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wiggler_seg5_texture_05005A30),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPVertex(wiggler_seg5_vertex_0500E588, 4, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
|
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gsSPEndDisplayList(),
|
|
};
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|
|
|
// 0x0500E640 - 0x0500E678
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const Gfx wiggler_seg5_dl_0500E640[] = {
|
|
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wiggler_seg5_texture_05006A30),
|
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gsDPLoadSync(),
|
|
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
|
|
gsSPVertex(wiggler_seg5_vertex_0500E5C8, 4, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
|
|
gsSPEndDisplayList(),
|
|
};
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|
|
|
// 0x0500E678 - 0x0500E6F0
|
|
const Gfx wiggler_seg5_dl_0500E678[] = {
|
|
gsDPPipeSync(),
|
|
gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA),
|
|
gsSPClearGeometryMode(G_LIGHTING),
|
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
|
|
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
|
|
gsDPTileSync(),
|
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
|
|
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC),
|
|
gsSPDisplayList(wiggler_seg5_dl_0500E608),
|
|
gsSPDisplayList(wiggler_seg5_dl_0500E640),
|
|
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
|
|
gsDPPipeSync(),
|
|
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
|
|
gsSPSetGeometryMode(G_LIGHTING),
|
|
gsSPEndDisplayList(),
|
|
};
|