sm64coopdx/levels/vcutm/areas/1/3/model.inc.c
Isaac0-dev 663e4549d8
extract assets from rom at runtime (#4)
* Proof of concept for loading rom assets at runtime

* Added skybox textures

* Adjusted format

* Load all texture assets from rom

* Adjusted rom asset loading

* Load all Vtx lists from rom

* clean up toad, wario and his cap conflicts

* Load sound samples from rom

* fix toad sounds

* Loaded sequences from rom

* Load collisions from rom

* Object animations are now loaded from the rom

* Load player animations from rom

* Load goddard anims from rom

* whoops

* fix some compile errors

* drag and drop rom checker, everything works now.

* fix errors due to merge conflicts

* fix compile errors on windows, switch to md5

* fix vertex colors during load

Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com>

* Load dialogs from rom

* Loaded course/act names from rom

* Loaded ingame text from rom

* rerun autogen & blacklist smlua_text_utils_init

* fix ttc_seg7_vertex_0700B238 colors

---------

Co-authored-by: MysterD <myster@d>
Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
2024-03-23 16:11:30 -04:00

113 lines
5.1 KiB
C

#include "pc/rom_assets.h"
// 0x07008140 - 0x07008220
ROM_ASSET_LOAD_VTX(vcutm_seg7_vertex_07008140, 0x0045c600, 19475, 0x00008140, 224);
// 0x07008220 - 0x07008300
ROM_ASSET_LOAD_VTX(vcutm_seg7_vertex_07008220, 0x0045c600, 19475, 0x00008220, 224);
// 0x07008300 - 0x070083F0
ROM_ASSET_LOAD_VTX(vcutm_seg7_vertex_07008300, 0x0045c600, 19475, 0x00008300, 240);
// 0x070083F0 - 0x070084E0
ROM_ASSET_LOAD_VTX(vcutm_seg7_vertex_070083F0, 0x0045c600, 19475, 0x000083f0, 240);
// 0x070084E0 - 0x070085D0
ROM_ASSET_LOAD_VTX(vcutm_seg7_vertex_070084E0, 0x0045c600, 19475, 0x000084e0, 240);
// 0x070085D0 - 0x070086D0
ROM_ASSET_LOAD_VTX(vcutm_seg7_vertex_070085D0, 0x0045c600, 19475, 0x000085d0, 256);
// 0x070086D0 - 0x070087D0
ROM_ASSET_LOAD_VTX(vcutm_seg7_vertex_070086D0, 0x0045c600, 19475, 0x000086d0, 256);
// 0x070087D0 - 0x070088D0
ROM_ASSET_LOAD_VTX(vcutm_seg7_vertex_070087D0, 0x0045c600, 19475, 0x000087d0, 256);
// 0x070088D0 - 0x070089D0
ROM_ASSET_LOAD_VTX(vcutm_seg7_vertex_070088D0, 0x0045c600, 19475, 0x000088d0, 256);
// 0x070089D0 - 0x07008AC0
ROM_ASSET_LOAD_VTX(vcutm_seg7_vertex_070089D0, 0x0045c600, 19475, 0x000089d0, 240);
// 0x07008AC0 - 0x07008B20
ROM_ASSET_LOAD_VTX(vcutm_seg7_vertex_07008AC0, 0x0045c600, 19475, 0x00008ac0, 96);
// 0x07008B20 - 0x07008E10
static const Gfx vcutm_seg7_dl_07008B20[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, vcutm_seg7_texture_07000800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)),
gsSPVertex(vcutm_seg7_vertex_07008140, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 1, 4, 2, 0x0, 1, 5, 4, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 6, 9, 7, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 10, 12, 13, 0x0),
gsSPVertex(vcutm_seg7_vertex_07008220, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 5, 0x0),
gsSP2Triangles( 9, 10, 11, 0x0, 9, 11, 12, 0x0),
gsSP1Triangle( 0, 13, 1, 0x0),
gsSPVertex(vcutm_seg7_vertex_07008300, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 10, 8, 0x0, 11, 12, 13, 0x0),
gsSP1Triangle(11, 13, 14, 0x0),
gsSPVertex(vcutm_seg7_vertex_070083F0, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 9, 6, 8, 0x0),
gsSP2Triangles( 8, 7, 10, 0x0, 8, 10, 11, 0x0),
gsSP2Triangles( 9, 8, 12, 0x0, 0, 13, 14, 0x0),
gsSP1Triangle( 0, 2, 13, 0x0),
gsSPVertex(vcutm_seg7_vertex_070084E0, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 6, 4, 0x0, 7, 3, 8, 0x0),
gsSP2Triangles( 7, 6, 3, 0x0, 9, 0, 10, 0x0),
gsSP2Triangles( 9, 1, 0, 0x0, 11, 12, 13, 0x0),
gsSP1Triangle(11, 13, 14, 0x0),
gsSPVertex(vcutm_seg7_vertex_070085D0, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 2, 0x0),
gsSP2Triangles( 4, 2, 5, 0x0, 2, 1, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 6, 8, 9, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 13, 14, 15, 0x0),
gsSP1Triangle(13, 6, 14, 0x0),
gsSPVertex(vcutm_seg7_vertex_070086D0, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 13, 14, 15, 0x0),
gsSPVertex(vcutm_seg7_vertex_070087D0, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 5, 6, 7, 0x0, 5, 8, 3, 0x0),
gsSP2Triangles( 5, 7, 8, 0x0, 9, 10, 11, 0x0),
gsSP2Triangles(12, 13, 14, 0x0, 12, 15, 13, 0x0),
gsSPVertex(vcutm_seg7_vertex_070088D0, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 4, 5, 0, 0x0, 6, 7, 8, 0x0),
gsSP2Triangles( 6, 9, 7, 0x0, 10, 11, 12, 0x0),
gsSP1Triangle(13, 14, 15, 0x0),
gsSPVertex(vcutm_seg7_vertex_070089D0, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 8, 11, 9, 0x0),
gsSP1Triangle(12, 13, 14, 0x0),
gsSPVertex(vcutm_seg7_vertex_07008AC0, 6, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSPEndDisplayList(),
};
// 0x07008E10 - 0x07008E80
const Gfx vcutm_seg7_dl_07008E10[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
gsSPClearGeometryMode(G_LIGHTING),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (64 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(vcutm_seg7_dl_07008B20),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_LIGHTING),
gsSPEndDisplayList(),
};