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25 lines
609 B
C
25 lines
609 B
C
#ifndef GD_MARIO_HEAD_SFX_H
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#define GD_MARIO_HEAD_SFX_H
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#include <ultra64.h>
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// Sfx for Mario Head Screen
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enum GdSfx {
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GD_SFX_NONE = 0x00,
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GD_SFX_HAND_APPEAR = 0x01,
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GD_SFX_HAND_DISAPPEAR = 0x02,
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GD_SFX_UNUSED_COIN = 0x04,
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GD_SFX_PINCH_FACE = 0x08,
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GD_SFX_PINCH_FACE_2 = 0x10,
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GD_SFX_LET_GO_FACE = 0x20,
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GD_SFX_CAM_ZOOM_IN = 0x40,
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GD_SFX_CAM_ZOOM_OUT = 0x80
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};
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// functions
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extern void gd_reset_sfx(void);
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extern u32 gd_new_sfx_to_play(void);
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extern void gd_sfx_played(void);
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extern void gd_play_sfx(u32);
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#endif /* GD_MARIO_HEAD_SFX_H */
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