sm64coopdx/levels/bbh
Isaac0-dev 663e4549d8
extract assets from rom at runtime (#4)
* Proof of concept for loading rom assets at runtime

* Added skybox textures

* Adjusted format

* Load all texture assets from rom

* Adjusted rom asset loading

* Load all Vtx lists from rom

* clean up toad, wario and his cap conflicts

* Load sound samples from rom

* fix toad sounds

* Loaded sequences from rom

* Load collisions from rom

* Object animations are now loaded from the rom

* Load player animations from rom

* Load goddard anims from rom

* whoops

* fix some compile errors

* drag and drop rom checker, everything works now.

* fix errors due to merge conflicts

* fix compile errors on windows, switch to md5

* fix vertex colors during load

Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com>

* Load dialogs from rom

* Loaded course/act names from rom

* Loaded ingame text from rom

* rerun autogen & blacklist smlua_text_utils_init

* fix ttc_seg7_vertex_0700B238 colors

---------

Co-authored-by: MysterD <myster@d>
Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
2024-03-23 16:11:30 -04:00
..
areas/1 extract assets from rom at runtime (#4) 2024-03-23 16:11:30 -04:00
coffin extract assets from rom at runtime (#4) 2024-03-23 16:11:30 -04:00
merry_go_round extract assets from rom at runtime (#4) 2024-03-23 16:11:30 -04:00
mesh_elevator extract assets from rom at runtime (#4) 2024-03-23 16:11:30 -04:00
moving_bookshelf extract assets from rom at runtime (#4) 2024-03-23 16:11:30 -04:00
staircase_step extract assets from rom at runtime (#4) 2024-03-23 16:11:30 -04:00
tilting_trap_platform extract assets from rom at runtime (#4) 2024-03-23 16:11:30 -04:00
tumbling_platform_far extract assets from rom at runtime (#4) 2024-03-23 16:11:30 -04:00
tumbling_platform_near extract assets from rom at runtime (#4) 2024-03-23 16:11:30 -04:00
geo.c Refresh 8 2020-04-03 14:57:26 -04:00
header.h Refresh 3 2019-11-03 14:36:27 -05:00
level.yaml Refresh 3 2019-11-03 14:36:27 -05:00
leveldata.c refresh 4 2019-12-01 21:52:53 -05:00
script.c Rewrote how players are initialized, stored, and displayed 2020-09-06 18:52:52 -07:00
texture.inc.c extract assets from rom at runtime (#4) 2024-03-23 16:11:30 -04:00