mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-22 20:15:17 +00:00
663e4549d8
* Proof of concept for loading rom assets at runtime * Added skybox textures * Adjusted format * Load all texture assets from rom * Adjusted rom asset loading * Load all Vtx lists from rom * clean up toad, wario and his cap conflicts * Load sound samples from rom * fix toad sounds * Loaded sequences from rom * Load collisions from rom * Object animations are now loaded from the rom * Load player animations from rom * Load goddard anims from rom * whoops * fix some compile errors * drag and drop rom checker, everything works now. * fix errors due to merge conflicts * fix compile errors on windows, switch to md5 * fix vertex colors during load Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com> * Load dialogs from rom * Loaded course/act names from rom * Loaded ingame text from rom * rerun autogen & blacklist smlua_text_utils_init * fix ttc_seg7_vertex_0700B238 colors --------- Co-authored-by: MysterD <myster@d> Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
417 lines
16 KiB
C
417 lines
16 KiB
C
#include "pc/rom_assets.h"
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// Chuckya
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// Unreferenced light group
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UNUSED static const Lights1 chuckya_lights_unused1 = gdSPDefLights1(
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0x26, 0x00, 0x27,
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0x9a, 0x00, 0x9c, 0x28, 0x28, 0x28
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);
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// Unreferenced light group
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UNUSED static const Lights1 chuckya_lights_unused2 = gdSPDefLights1(
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0x3f, 0x3f, 0x3f,
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0xff, 0xff, 0xff, 0x28, 0x28, 0x28
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);
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// Unreferenced light group
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UNUSED static const Lights1 chuckya_lights_unused3 = gdSPDefLights1(
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0x3f, 0x00, 0x00,
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0xff, 0x00, 0x00, 0x28, 0x28, 0x28
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);
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// Unreferenced light group
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UNUSED static const Lights1 chuckya_lights_unused4 = gdSPDefLights1(
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0x0e, 0x0e, 0x0e,
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0x39, 0x39, 0x39, 0x28, 0x28, 0x28
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);
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// Unreferenced light group
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UNUSED static const Lights1 chuckya_lights_unused5 = gdSPDefLights1(
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0x39, 0x20, 0x00,
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0xe4, 0x83, 0x00, 0x28, 0x28, 0x28
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);
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// Unreferenced light group
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UNUSED static const Lights1 chuckya_lights_unused6 = gdSPDefLights1(
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0x3f, 0x27, 0x00,
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0xff, 0x9e, 0x00, 0x28, 0x28, 0x28
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);
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// Unreferenced light group
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UNUSED static const Lights1 chuckya_lights_unused7 = gdSPDefLights1(
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0x15, 0x14, 0x16,
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0x57, 0x53, 0x58, 0x28, 0x28, 0x28
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);
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// 0x08006778
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ROM_ASSET_LOAD_TEXTURE(chuckya_seg8_texture_08006778, "actors/chuckya/chuckya_eyes.rgba16.inc.c", 0x001f2200, 59076, 0x00006778, 4096);
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// 0x08007778
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ROM_ASSET_LOAD_TEXTURE(chuckya_seg8_texture_08007778, "actors/chuckya/chuckya_hand_antenna.rgba16.inc.c", 0x001f2200, 59076, 0x00007778, 2048);
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// 0x08007F78
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ROM_ASSET_LOAD_TEXTURE(chuckya_seg8_texture_08007F78, "actors/chuckya/chuckya_body_arm_left_side.rgba16.inc.c", 0x001f2200, 59076, 0x00007f78, 4096);
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// 0x08008F78
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ROM_ASSET_LOAD_TEXTURE(chuckya_seg8_texture_08008F78, "actors/chuckya/chuckya_body_arm_right_side.rgba16.inc.c", 0x001f2200, 59076, 0x00008f78, 4096);
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// 0x08009F78
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ROM_ASSET_LOAD_VTX(chuckya_seg8_vertex_08009F78, 0x001f2200, 59076, 0x00009f78, 64);
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// 0x08009FB8
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ROM_ASSET_LOAD_VTX(chuckya_seg8_vertex_08009FB8, 0x001f2200, 59076, 0x00009fb8, 64);
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// 0x08009FF8 - 0x0800A030
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const Gfx chuckya_seg8_dl_08009FF8[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, chuckya_seg8_texture_08007F78),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPVertex(chuckya_seg8_vertex_08009F78, 4, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0800A030 - 0x0800A068
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const Gfx chuckya_seg8_dl_0800A030[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, chuckya_seg8_texture_08008F78),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPVertex(chuckya_seg8_vertex_08009FB8, 4, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0800A068 - 0x0800A0E0
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const Gfx chuckya_seg8_dl_0800A068[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA),
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gsSPClearGeometryMode(G_LIGHTING),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(chuckya_seg8_dl_08009FF8),
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gsSPDisplayList(chuckya_seg8_dl_0800A030),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_LIGHTING),
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gsSPEndDisplayList(),
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};
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// 0x0800A0E0
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ROM_ASSET_LOAD_VTX(chuckya_seg8_vertex_0800A0E0, 0x001f2200, 59076, 0x0000a0e0, 64);
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// 0x0800A120
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ROM_ASSET_LOAD_VTX(chuckya_seg8_vertex_0800A120, 0x001f2200, 59076, 0x0000a120, 64);
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// 0x0800A160 - 0x0800A198
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const Gfx chuckya_seg8_dl_0800A160[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, chuckya_seg8_texture_08007F78),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPVertex(chuckya_seg8_vertex_0800A0E0, 4, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0800A198 - 0x0800A1D0
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const Gfx chuckya_seg8_dl_0800A198[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, chuckya_seg8_texture_08008F78),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPVertex(chuckya_seg8_vertex_0800A120, 4, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0800A1D0 - 0x0800A248
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const Gfx chuckya_seg8_dl_0800A1D0[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA),
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gsSPClearGeometryMode(G_LIGHTING),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(chuckya_seg8_dl_0800A160),
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gsSPDisplayList(chuckya_seg8_dl_0800A198),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_LIGHTING),
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gsSPEndDisplayList(),
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};
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// 0x0800A248
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ROM_ASSET_LOAD_VTX(chuckya_seg8_vertex_0800A248, 0x001f2200, 59076, 0x0000a0e0, 64);
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// 0x0800A288
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ROM_ASSET_LOAD_VTX(chuckya_seg8_vertex_0800A288, 0x001f2200, 59076, 0x0000a120, 64);
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// 0x0800A2C8 - 0x0800A300
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const Gfx chuckya_seg8_dl_0800A2C8[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, chuckya_seg8_texture_08007F78),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPVertex(chuckya_seg8_vertex_0800A248, 4, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0800A300 - 0x0800A338
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const Gfx chuckya_seg8_dl_0800A300[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, chuckya_seg8_texture_08008F78),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPVertex(chuckya_seg8_vertex_0800A288, 4, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0800A338 - 0x0800A3B0
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const Gfx chuckya_seg8_dl_0800A338[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA),
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gsSPClearGeometryMode(G_LIGHTING),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(chuckya_seg8_dl_0800A2C8),
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gsSPDisplayList(chuckya_seg8_dl_0800A300),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_LIGHTING),
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gsSPEndDisplayList(),
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};
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// 0x0800A3B0
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ROM_ASSET_LOAD_VTX(chuckya_seg8_vertex_0800A3B0, 0x00134d20, 26785, 0x0000a478, 64);
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// 0x0800A3F0 - 0x0800A428
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const Gfx chuckya_seg8_dl_0800A3F0[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, chuckya_seg8_texture_08007778),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPVertex(chuckya_seg8_vertex_0800A3B0, 4, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0800A428 - 0x0800A498
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const Gfx chuckya_seg8_dl_0800A428[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA),
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gsSPClearGeometryMode(G_LIGHTING),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(chuckya_seg8_dl_0800A3F0),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_LIGHTING),
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gsSPEndDisplayList(),
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};
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// 0x0800A498
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ROM_ASSET_LOAD_VTX(chuckya_seg8_vertex_0800A498, 0x00134d20, 26785, 0x0000a478, 64);
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// 0x0800A4D8 - 0x0800A510
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const Gfx chuckya_seg8_dl_0800A4D8[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, chuckya_seg8_texture_08007778),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPVertex(chuckya_seg8_vertex_0800A498, 4, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0800A510 - 0x0800A580
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const Gfx chuckya_seg8_dl_0800A510[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA),
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gsSPClearGeometryMode(G_LIGHTING),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(chuckya_seg8_dl_0800A4D8),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_LIGHTING),
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gsSPEndDisplayList(),
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};
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// 0x0800A580
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ROM_ASSET_LOAD_VTX(chuckya_seg8_vertex_0800A580, 0x001f2200, 59076, 0x0000a580, 64);
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// 0x0800A5C0 - 0x0800A5F8
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const Gfx chuckya_seg8_dl_0800A5C0[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, chuckya_seg8_texture_08007778),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPVertex(chuckya_seg8_vertex_0800A580, 4, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0800A5F8 - 0x0800A668
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const Gfx chuckya_seg8_dl_0800A5F8[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA),
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gsSPClearGeometryMode(G_LIGHTING),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(chuckya_seg8_dl_0800A5C0),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_LIGHTING),
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gsSPEndDisplayList(),
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};
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// 0x0800A668
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static const Lights1 chuckya_seg8_lights_0800A668 = gdSPDefLights1(
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0x66, 0x66, 0x66,
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0xff, 0xff, 0xff, 0x28, 0x28, 0x28
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);
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// 0x0800A680
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ROM_ASSET_LOAD_VTX(chuckya_seg8_vertex_0800A680, 0x001f2200, 59076, 0x0000a680, 128);
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// 0x0800A700 - 0x0800A758
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const Gfx chuckya_seg8_dl_0800A700[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, chuckya_seg8_texture_08006778),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPLight(&chuckya_seg8_lights_0800A668.l, 1),
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gsSPLight(&chuckya_seg8_lights_0800A668.a, 2),
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gsSPVertex(chuckya_seg8_vertex_0800A680, 8, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 2, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0800A758 - 0x0800A7C8
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const Gfx chuckya_seg8_dl_0800A758[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA),
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gsSPClearGeometryMode(G_SHADING_SMOOTH),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(chuckya_seg8_dl_0800A700),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_SHADING_SMOOTH),
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gsSPEndDisplayList(),
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};
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// 0x0800A7C8
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static const Lights1 chuckya_seg8_lights_0800A7C8 = gdSPDefLights1(
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0x29, 0x29, 0x29,
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0x89, 0x89, 0x8a, 0x28, 0x28, 0x28
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);
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// 0x0800A7E0
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ROM_ASSET_LOAD_VTX(chuckya_seg8_vertex_0800A7E0, 0x001f2200, 59076, 0x0000a7e0, 144);
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// 0x0800A870 - 0x0800A8D0
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const Gfx chuckya_seg8_dl_0800A870[] = {
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gsSPLight(&chuckya_seg8_lights_0800A7C8.l, 1),
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gsSPLight(&chuckya_seg8_lights_0800A7C8.a, 2),
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gsSPVertex(chuckya_seg8_vertex_0800A7E0, 9, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 2, 0x0),
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gsSP2Triangles( 1, 4, 2, 0x0, 5, 6, 2, 0x0),
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gsSP2Triangles( 6, 7, 2, 0x0, 8, 5, 2, 0x0),
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gsSP2Triangles( 7, 3, 2, 0x0, 4, 8, 2, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0800A8D0 - 0x0800A8F0
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const Gfx chuckya_seg8_dl_0800A8D0[] = {
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gsDPPipeSync(),
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gsSPDisplayList(chuckya_seg8_dl_0800A870),
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gsDPPipeSync(),
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gsSPEndDisplayList(),
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};
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// 0x0800A8F0
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static const Lights1 chuckya_seg8_lights_0800A8F0 = gdSPDefLights1(
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0x4c, 0x4c, 0x00,
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0xff, 0xff, 0x00, 0x28, 0x28, 0x28
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);
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// 0x0800A908
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ROM_ASSET_LOAD_VTX(chuckya_seg8_vertex_0800A908, 0x001f2200, 59076, 0x0000a908, 80);
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// 0x0800A958 - 0x0800A998
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const Gfx chuckya_seg8_dl_0800A958[] = {
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gsSPLight(&chuckya_seg8_lights_0800A8F0.l, 1),
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gsSPLight(&chuckya_seg8_lights_0800A8F0.a, 2),
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gsSPVertex(chuckya_seg8_vertex_0800A908, 5, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 4, 0x0),
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gsSP2Triangles( 0, 2, 3, 0x0, 0, 4, 1, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0800A998 - 0x0800A9B8
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const Gfx chuckya_seg8_dl_0800A998[] = {
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gsDPPipeSync(),
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gsSPDisplayList(chuckya_seg8_dl_0800A958),
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gsDPPipeSync(),
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gsSPEndDisplayList(),
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};
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// 0x0800A9B8
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static const Lights1 chuckya_seg8_lights_0800A9B8 = gdSPDefLights1(
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0x0c, 0x0c, 0x0c,
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0x32, 0x32, 0x32, 0x28, 0x28, 0x28
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);
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// 0x0800A9D0
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ROM_ASSET_LOAD_VTX(chuckya_seg8_vertex_0800A9D0, 0x001f2200, 59076, 0x0000a9d0, 240);
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// 0x0800AAC0
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ROM_ASSET_LOAD_VTX(chuckya_seg8_vertex_0800AAC0, 0x001f2200, 59076, 0x0000aac0, 176);
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// 0x0800AB70 - 0x0800ABE8
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const Gfx chuckya_seg8_dl_0800AB70[] = {
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gsSPLight(&chuckya_seg8_lights_0800A9B8.l, 1),
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gsSPLight(&chuckya_seg8_lights_0800A9B8.a, 2),
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gsSPVertex(chuckya_seg8_vertex_0800A9D0, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
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gsSP1Triangle(12, 13, 14, 0x0),
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gsSPVertex(chuckya_seg8_vertex_0800AAC0, 11, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 7, 8, 9, 0x0),
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gsSP1Triangle( 7, 10, 8, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0800ABE8 - 0x0800AC18
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const Gfx chuckya_seg8_dl_0800ABE8[] = {
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gsDPPipeSync(),
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gsSPClearGeometryMode(G_SHADING_SMOOTH),
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gsSPDisplayList(chuckya_seg8_dl_0800AB70),
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gsDPPipeSync(),
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gsSPSetGeometryMode(G_SHADING_SMOOTH),
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gsSPEndDisplayList(),
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};
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