sm64coopdx/autogen/convert_structs.py

416 lines
12 KiB
Python

import os
import re
import sys
from extract_structs import *
from extract_object_fields import *
from common import *
in_files = [
'include/types.h',
'src/game/area.h',
'src/game/camera.h',
'src/game/characters.h',
'src/engine/surface_collision.h',
'src/pc/network/network_player.h',
'src/pc/djui/djui_hud_utils.h',
'src/game/object_helpers.h',
'src/game/mario_step.h',
'src/pc/lua/smlua_anim_utils.h',
]
smlua_cobject_autogen = 'src/pc/lua/smlua_cobject_autogen'
docs_lua_structs = 'docs/lua/structs.md'
c_template = """/* THIS FILE IS AUTOGENERATED */
/* SHOULD NOT BE MANUALLY CHANGED */
$[INCLUDES]
#include "include/object_fields.h"
$[BODY]
struct LuaObjectField* smlua_get_object_field_autogen(u16 lot, const char* key) {
struct LuaObjectTable* ot = &sLuaObjectAutogenTable[lot - LOT_AUTOGEN_MIN - 1];
// TODO: change this to binary search or hash table or something
for (int i = 0; i < ot->fieldCount; i++) {
if (!strcmp(ot->fields[i].key, key)) {
return &ot->fields[i];
}
}
return NULL;
}
"""
h_template = """/* THIS FILE IS AUTOGENERATED */
/* SHOULD NOT BE MANUALLY CHANGED */
#ifndef SMLUA_COBJECT_AUTOGEN_H
#define SMLUA_COBJECT_AUTOGEN_H
$[BODY]
struct LuaObjectField* smlua_get_object_field_autogen(u16 lot, const char* key);
#endif
"""
override_field_names = {
}
override_field_types = {
"Surface": { "normal": "Vec3f" },
"Object": { "oAnimations": "ObjectAnimPointer*"}
}
override_field_immutable = {
"MarioState": [ "playerIndex" ],
"Character": [ "*" ],
"NetworkPlayer": [ "*" ],
"TextureInfo": [ "*" ],
"Object": ["oSyncID", "createdThroughNetwork"],
"GlobalObjectAnimations": [ "*"],
}
sLuaManuallyDefinedStructs = [
'struct Vec3f { float x; float y; float z; }',
'struct Vec3s { s16 x; s16 y; s16 z; }'
]
total_structs = 0
total_fields = 0
############################################################################
def strip_internal_blocks(body):
# strip internal structs/enums/etc
tmp = body
body = ''
inside = 0
for character in tmp:
if character == '{':
body += '{ ... }'
inside += 1
if inside == 0:
body += character
if character == '}':
inside -= 1
return body
def identifier_to_caps(identifier):
caps = ''
was_cap = True
for c in identifier:
if c >= 'A' and c <= 'Z':
if not was_cap:
caps += '_'
was_cap = True
else:
was_cap = False
caps += c.upper()
return caps
def table_to_string(table):
count = 0
columns = 0
column_width = []
for c in table[0]:
column_width.append(0)
columns += 1
for row in table:
for i in range(columns):
if len(row[i]) > column_width[i]:
column_width[i] = len(row[i])
s = ''
for row in table:
line = ''
for i in range(columns):
line += row[i].ljust(column_width[i])
if '???' in line:
line = '//' + line[2:] + ' <--- UNIMPLEMENTED'
else:
count += 1
s += line + '\n'
return s, count
############################################################################
def parse_struct(struct_str):
struct = {}
identifier = struct_str.split(' ')[1]
struct['identifier'] = identifier
body = struct_str.split('{', 1)[1].rsplit('}', 1)[0]
body = strip_internal_blocks(body)
struct['fields'] = []
field_strs = body.split(';')
for field_str in field_strs:
if len(field_str.strip()) == 0:
continue
if '*' in field_str:
field_type, field_id = field_str.strip().rsplit('*', 1)
field_type = field_type.strip() + '*'
else:
field_type, field_id = field_str.strip().rsplit(' ', 1)
if '[' in field_id:
array_str = '[' + field_id.split('[', 1)[1]
field_id = field_id.split('[', 1)[0]
if array_str != '[1]':
field_type += ' ' + array_str
field = {}
field['type'] = field_type.strip()
field['identifier'] = field_id.strip()
field['field_str'] = field_str
struct['fields'].append(field)
if identifier == 'Object':
struct['fields'] += extract_object_fields()
struct['fields'] = sorted(struct['fields'], key=lambda d: d['identifier'])
return struct
def parse_structs(struct_strs):
structs = []
for struct_str in struct_strs:
structs.append(parse_struct(struct_str))
return structs
############################################################################
sLuaObjectTable = []
sLotAutoGenList = []
def get_struct_field_info(struct, field):
sid = struct['identifier']
fid = field['identifier']
ftype = field['type']
if sid in override_field_names and fid in override_field_names[sid]:
fid = override_field_names[sid][fid]
if sid in override_field_types and fid in override_field_types[sid]:
ftype = override_field_types[sid][fid]
lvt = translate_type_to_lvt(ftype)
lot = translate_type_to_lot(ftype)
fimmutable = str(lvt == 'LVT_COBJECT' or 'const ' in ftype).lower()
if lvt.startswith('LVT_') and lvt.endswith('_P') and 'OBJECT' not in lvt:
fimmutable = 'true'
if sid in override_field_immutable:
if fid in override_field_immutable[sid] or '*' in override_field_immutable[sid]:
fimmutable = 'true'
return fid, ftype, fimmutable, lvt, lot
def build_struct(struct):
sid = struct['identifier']
# build up table and track column width
field_table = []
for field in struct['fields']:
fid, ftype, fimmutable, lvt, lot = get_struct_field_info(struct, field)
row = []
row.append(' { ' )
row.append('"%s", ' % fid )
row.append('%s, ' % lvt )
row.append('offsetof(struct %s, %s), ' % (sid, field['identifier']) )
row.append('%s, ' % fimmutable )
row.append("%s" % lot )
row.append(' },' )
field_table.append(row)
field_table_str, field_count = table_to_string(field_table)
field_count_define = 'LUA_%s_FIELD_COUNT' % identifier_to_caps(sid)
struct_lot = 'LOT_%s' % sid.upper()
s = "#define %s $[STRUCTFIELDCOUNT]\n" % field_count_define
s += "static struct LuaObjectField s%sFields[%s] = {\n" % (sid, field_count_define)
s += field_table_str
s += '};\n'
s = s.replace('$[STRUCTFIELDCOUNT]', str(field_count))
global sLuaObjectTable
struct_row = []
struct_row.append(' { ' )
struct_row.append('%s, ' % struct_lot )
struct_row.append('s%sFields, ' % sid )
struct_row.append('%s ' % field_count_define )
struct_row.append('},' )
sLuaObjectTable.append(struct_row)
global sLotAutoGenList
sLotAutoGenList.append(struct_lot)
return s
def build_structs(structs):
global sLuaObjectTable
sLuaObjectTable = []
global sLotAutoGenList
sLotAutoGenList = []
s = ''
for struct in structs:
if struct['identifier'] in exclude_structs:
continue
s += build_struct(struct) + '\n'
return s
def build_body(parsed):
built = build_structs(parsed)
obj_table_row_built, obj_table_count = table_to_string(sLuaObjectTable)
obj_table_built = 'struct LuaObjectTable sLuaObjectAutogenTable[LOT_AUTOGEN_MAX - LOT_AUTOGEN_MIN] = {\n'
obj_table_built += obj_table_row_built
obj_table_built += '};\n'
return built + obj_table_built
def build_lot_enum():
s = 'enum LuaObjectAutogenType {\n'
s += ' LOT_AUTOGEN_MIN = 1000,\n'
global sLotAutoGenList
for lot in sLotAutoGenList:
s += ' ' + lot + ',\n'
s += ' LOT_AUTOGEN_MAX,\n'
s += '};\n'
return s
def build_includes():
s = '#include "smlua.h"\n'
for in_file in in_files:
s += '#include "%s"\n' % in_file
return s
############################################################################
def doc_struct_index(structs):
s = '# Supported Structs\n'
for struct in structs:
sid = struct['identifier']
s += '- [%s](#%s)\n' % (sid, sid)
global total_structs
total_structs += 1
s += '\n<br />\n\n'
return s
def doc_struct_field(struct, field):
fid, ftype, fimmutable, lvt, lot = get_struct_field_info(struct, field)
if '???' in lvt or '???' in lot:
return ''
ftype, do_link = translate_type_to_lua(ftype)
restrictions = ('', 'read-only')[fimmutable == 'true']
global total_fields
total_fields += 1
if do_link:
return '| %s | [%s](#%s) | %s |\n' % (fid, ftype, ftype, restrictions)
return '| %s | %s | %s |\n' % (fid, ftype, restrictions)
def doc_struct_object_fields(struct):
fields = extract_object_fields()
s = '\n### Object-Independent Data Fields\n'
s += "| Field | Type | Access |\n"
s += "| ----- | ---- | ------ |\n"
for field in fields:
if field['identifier'] == 'oPathedStartWaypoint':
s += '\n### Object-Dependent Data Fields\n'
s += "| Field | Type | Access |\n"
s += "| ----- | ---- | ------ |\n"
s += doc_struct_field(struct, field)
return s
def doc_struct(struct):
sid = struct['identifier']
s = '## [%s](#%s)\n\n' % (sid, sid)
s += "| Field | Type | Access |\n"
s += "| ----- | ---- | ------ |\n"
# build doc table
field_table = []
for field in struct['fields']:
if 'object_field' in field and field['object_field'] == True:
continue
s += doc_struct_field(struct, field)
if sid == 'Object':
s += doc_struct_object_fields(struct)
s += '\n[:arrow_up_small:](#)\n\n<br />\n'
return s
def doc_structs(structs):
structs.extend(parse_structs(sLuaManuallyDefinedStructs))
structs = sorted(structs, key=lambda d: d['identifier'])
s = '## [:rewind: Lua Reference](lua.md)\n\n'
s += doc_struct_index(structs)
for struct in structs:
if struct['identifier'] in exclude_structs:
continue
s += doc_struct(struct) + '\n'
with open(get_path(docs_lua_structs), 'w') as out:
out.write(s)
############################################################################
def build_files():
extracted = []
for in_file in in_files:
path = get_path(in_file)
extracted.extend(extract_structs(path))
parsed = parse_structs(extracted)
parsed = sorted(parsed, key=lambda d: d['identifier'])
built_body = build_body(parsed)
built_enum = build_lot_enum()
built_include = build_includes()
out_c_filename = get_path(smlua_cobject_autogen + '.c')
with open(out_c_filename, 'w') as out:
out.write(c_template.replace("$[BODY]", built_body).replace('$[INCLUDES]', built_include))
out_h_filename = get_path(smlua_cobject_autogen + '.h')
with open(out_h_filename, 'w') as out:
out.write(h_template.replace("$[BODY]", built_enum))
doc_structs(parsed)
global total_structs
global total_fields
print("Total structs: " + str(total_structs))
print("Total fields: " + str(total_fields))
############################################################################
if __name__ == '__main__':
build_files()