mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-12-01 16:27:27 +00:00
663e4549d8
* Proof of concept for loading rom assets at runtime * Added skybox textures * Adjusted format * Load all texture assets from rom * Adjusted rom asset loading * Load all Vtx lists from rom * clean up toad, wario and his cap conflicts * Load sound samples from rom * fix toad sounds * Loaded sequences from rom * Load collisions from rom * Object animations are now loaded from the rom * Load player animations from rom * Load goddard anims from rom * whoops * fix some compile errors * drag and drop rom checker, everything works now. * fix errors due to merge conflicts * fix compile errors on windows, switch to md5 * fix vertex colors during load Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com> * Load dialogs from rom * Loaded course/act names from rom * Loaded ingame text from rom * rerun autogen & blacklist smlua_text_utils_init * fix ttc_seg7_vertex_0700B238 colors --------- Co-authored-by: MysterD <myster@d> Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
69 lines
2.9 KiB
C
69 lines
2.9 KiB
C
#include "pc/rom_assets.h"
|
|
// 0x0700DA68 - 0x0700DA80
|
|
static const Lights1 wf_seg7_lights_0700DA68 = gdSPDefLights1(
|
|
0x66, 0x66, 0x66,
|
|
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
|
|
);
|
|
|
|
// 0x0700DA80 - 0x0700DB70
|
|
ROM_ASSET_LOAD_VTX(wf_seg7_vertex_0700DA80, 0x00496090, 31162, 0x0000da80, 240);
|
|
|
|
// 0x0700DB70 - 0x0700DC60
|
|
ROM_ASSET_LOAD_VTX(wf_seg7_vertex_0700DB70, 0x00496090, 31162, 0x0000db70, 240);
|
|
|
|
// 0x0700DC60 - 0x0700DCE0
|
|
ROM_ASSET_LOAD_VTX(wf_seg7_vertex_0700DC60, 0x00496090, 31162, 0x0000dc60, 128);
|
|
|
|
// 0x0700DCE0 - 0x0700DD20
|
|
ROM_ASSET_LOAD_VTX(wf_seg7_vertex_0700DCE0, 0x00496090, 31162, 0x0000dce0, 64);
|
|
|
|
// 0x0700DD20 - 0x0700DDE8
|
|
static const Gfx wf_seg7_dl_0700DD20[] = {
|
|
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, grass_09008000),
|
|
gsDPLoadSync(),
|
|
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
|
|
gsSPLight(&wf_seg7_lights_0700DA68.l, 1),
|
|
gsSPLight(&wf_seg7_lights_0700DA68.a, 2),
|
|
gsSPVertex(wf_seg7_vertex_0700DA80, 15, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
|
|
gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
|
|
gsSP1Triangle(12, 13, 14, 0x0),
|
|
gsSPVertex(wf_seg7_vertex_0700DB70, 15, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
|
|
gsSP2Triangles( 6, 7, 8, 0x0, 7, 9, 8, 0x0),
|
|
gsSP2Triangles(10, 11, 12, 0x0, 10, 13, 11, 0x0),
|
|
gsSP1Triangle( 0, 2, 14, 0x0),
|
|
gsSPVertex(wf_seg7_vertex_0700DC60, 8, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
|
|
gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0),
|
|
gsSPEndDisplayList(),
|
|
};
|
|
|
|
// 0x0700DDE8 - 0x0700DE20
|
|
static const Gfx wf_seg7_dl_0700DDE8[] = {
|
|
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wf_seg7_texture_07002000),
|
|
gsDPLoadSync(),
|
|
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
|
|
gsSPVertex(wf_seg7_vertex_0700DCE0, 4, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
|
|
gsSPEndDisplayList(),
|
|
};
|
|
|
|
// 0x0700DE20 - 0x0700DE98
|
|
const Gfx wf_seg7_dl_0700DE20[] = {
|
|
gsDPPipeSync(),
|
|
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
|
|
gsSPClearGeometryMode(G_SHADING_SMOOTH),
|
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
|
|
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
|
|
gsDPTileSync(),
|
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
|
|
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
|
|
gsSPDisplayList(wf_seg7_dl_0700DD20),
|
|
gsSPDisplayList(wf_seg7_dl_0700DDE8),
|
|
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
|
|
gsDPPipeSync(),
|
|
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
|
|
gsSPSetGeometryMode(G_SHADING_SMOOTH),
|
|
gsSPEndDisplayList(),
|
|
};
|