mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-26 05:55:15 +00:00
663e4549d8
* Proof of concept for loading rom assets at runtime * Added skybox textures * Adjusted format * Load all texture assets from rom * Adjusted rom asset loading * Load all Vtx lists from rom * clean up toad, wario and his cap conflicts * Load sound samples from rom * fix toad sounds * Loaded sequences from rom * Load collisions from rom * Object animations are now loaded from the rom * Load player animations from rom * Load goddard anims from rom * whoops * fix some compile errors * drag and drop rom checker, everything works now. * fix errors due to merge conflicts * fix compile errors on windows, switch to md5 * fix vertex colors during load Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com> * Load dialogs from rom * Loaded course/act names from rom * Loaded ingame text from rom * rerun autogen & blacklist smlua_text_utils_init * fix ttc_seg7_vertex_0700B238 colors --------- Co-authored-by: MysterD <myster@d> Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
95 lines
3.5 KiB
C
95 lines
3.5 KiB
C
#include "pc/rom_assets.h"
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// TODO: what is this? 0700C4C0-0700C4C8 [8,8]
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UNUSED static const u64 castle_grounds_unused_0 = 0;
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// 0x0700C4C8 - 0x0700C4E0
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static const Lights1 castle_grounds_seg7_lights_0700C4C8 = gdSPDefLights1(
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0x66, 0x00, 0x00,
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0xff, 0x00, 0x00, 0x28, 0x28, 0x28
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);
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// 0x0700C4E0 - 0x0700C4F8
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static const Lights1 castle_grounds_seg7_lights_0700C4E0 = gdSPDefLights1(
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0x66, 0x66, 0x66,
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0xff, 0xff, 0xff, 0x28, 0x28, 0x28
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);
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// TODO: what is this? 0700C4F8-0700C500 [8,8]
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UNUSED static const u64 castle_grounds_unused_1 = 0;
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// 0x0700C500 - 0x0700C530
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ROM_ASSET_LOAD_VTX(castle_grounds_seg7_vertex_0700C500, 0x0044abc0, 39442, 0x0000c500, 48);
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// 0x0700C530 - 0x0700C570
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ROM_ASSET_LOAD_VTX(castle_grounds_seg7_vertex_0700C530, 0x0044abc0, 39442, 0x0000c530, 64);
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// 0x0700C570 - 0x0700C5B0
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ROM_ASSET_LOAD_VTX(castle_grounds_seg7_vertex_0700C570, 0x0044abc0, 39442, 0x0000c570, 64);
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// 0x0700C5B0 - 0x0700C5F0
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ROM_ASSET_LOAD_VTX(castle_grounds_seg7_vertex_0700C5B0, 0x0044abc0, 39442, 0x0000c5b0, 64);
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// 0x0700C5F0 - 0x0700C640
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ROM_ASSET_LOAD_VTX(castle_grounds_seg7_vertex_0700C5F0, 0x0044abc0, 39442, 0x0000c5f0, 80);
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// 0x0700C640 - 0x0700C670
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ROM_ASSET_LOAD_VTX(castle_grounds_seg7_vertex_0700C640, 0x0044abc0, 39442, 0x0000c640, 48);
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// 0x0700C670 - 0x0700C6A8
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const Gfx castle_grounds_seg7_dl_0700C670[] = {
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gsSPClearGeometryMode(G_CULL_BACK),
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gsSPLight(&castle_grounds_seg7_lights_0700C4C8.l, 1),
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gsSPLight(&castle_grounds_seg7_lights_0700C4C8.a, 2),
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gsSPVertex(castle_grounds_seg7_vertex_0700C500, 3, 0),
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gsSP1Triangle( 0, 1, 2, 0x0),
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gsSPSetGeometryMode(G_CULL_BACK),
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gsSPEndDisplayList(),
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};
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// 0x0700C6A8 - 0x0700C6E8
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const Gfx castle_grounds_seg7_dl_0700C6A8[] = {
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gsSPClearGeometryMode(G_CULL_BACK),
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gsSPLight(&castle_grounds_seg7_lights_0700C4C8.l, 1),
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gsSPLight(&castle_grounds_seg7_lights_0700C4C8.a, 2),
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gsSPVertex(castle_grounds_seg7_vertex_0700C530, 4, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSPSetGeometryMode(G_CULL_BACK),
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gsSPEndDisplayList(),
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};
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// 0x0700C6E8 - 0x0700C728
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const Gfx castle_grounds_seg7_dl_0700C6E8[] = {
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gsSPClearGeometryMode(G_CULL_BACK),
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gsSPLight(&castle_grounds_seg7_lights_0700C4C8.l, 1),
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gsSPLight(&castle_grounds_seg7_lights_0700C4C8.a, 2),
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gsSPVertex(castle_grounds_seg7_vertex_0700C570, 4, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSPSetGeometryMode(G_CULL_BACK),
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gsSPEndDisplayList(),
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};
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// 0x0700C728 - 0x0700C768
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const Gfx castle_grounds_seg7_dl_0700C728[] = {
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gsSPClearGeometryMode(G_CULL_BACK),
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gsSPLight(&castle_grounds_seg7_lights_0700C4C8.l, 1),
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gsSPLight(&castle_grounds_seg7_lights_0700C4C8.a, 2),
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gsSPVertex(castle_grounds_seg7_vertex_0700C5B0, 4, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSPSetGeometryMode(G_CULL_BACK),
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gsSPEndDisplayList(),
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};
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// 0x0700C768 - 0x0700C7C8
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const Gfx castle_grounds_seg7_dl_0700C768[] = {
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gsSPClearGeometryMode(G_CULL_BACK),
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gsSPLight(&castle_grounds_seg7_lights_0700C4E0.l, 1),
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gsSPLight(&castle_grounds_seg7_lights_0700C4E0.a, 2),
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gsSPVertex(castle_grounds_seg7_vertex_0700C5F0, 5, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 4, 0x0),
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gsSPLight(&castle_grounds_seg7_lights_0700C4C8.l, 1),
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gsSPLight(&castle_grounds_seg7_lights_0700C4C8.a, 2),
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gsSPVertex(castle_grounds_seg7_vertex_0700C640, 3, 0),
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gsSP1Triangle( 0, 1, 2, 0x0),
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gsSPSetGeometryMode(G_CULL_BACK),
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gsSPEndDisplayList(),
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};
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