sm64coopdx/include/text_strings.h.in
Vinícius R. Miguel 4a13fd3380 Add in-game control binding menu
Originally on the testing branch
2020-05-15 15:38:35 -03:00

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#ifndef TEXT_STRINGS_H
#define TEXT_STRINGS_H
#include "text_menu_strings.h"
#define TEXT_OPT_CAMX _("Camera X Sensitivity")
#define TEXT_OPT_CAMY _("Camera Y Sensitivity")
#define TEXT_OPT_INVERTX _("Invert X Axis")
#define TEXT_OPT_INVERTY _("Invert Y Axis")
#define TEXT_OPT_CAMC _("Camera Centre Aggression")
#define TEXT_OPT_CAMP _("Camera Pan Level")
#define TEXT_OPT_ENABLED _("Enabled")
#define TEXT_OPT_DISABLED _("Disabled")
#define TEXT_OPT_BUTTON1 _("[R]: Options")
#define TEXT_OPT_BUTTON2 _("[R]: Return")
#define TEXT_OPT_OPTIONS _("OPTIONS")
#define TEXT_OPT_CAMERA _("CAMERA")
#define TEXT_OPT_CONTROLS _("CONTROLS")
#define TEXT_OPT_HIGHLIGHT _("O")
#define TEXT_OPT_ANALOGUE _("Analogue Camera")
#define TEXT_OPT_MOUSE _("Mouse Look")
#define TEXT_OPT_UNBOUND _("NONE")
#define TEXT_OPT_PRESSKEY _("...")
#define TEXT_BIND_A _("A Button")
#define TEXT_BIND_B _("B Button")
#define TEXT_BIND_START _("Start Button")
#define TEXT_BIND_L _("L Trigger")
#define TEXT_BIND_R _("R Trigger")
#define TEXT_BIND_Z _("Z Trigger")
#define TEXT_BIND_C_UP _("C-Up")
#define TEXT_BIND_C_DOWN _("C-Down")
#define TEXT_BIND_C_LEFT _("C-Left")
#define TEXT_BIND_C_RIGHT _("C-Right")
#define TEXT_BIND_UP _("Stick Up")
#define TEXT_BIND_DOWN _("Stick Down")
#define TEXT_BIND_LEFT _("Stick Left")
#define TEXT_BIND_RIGHT _("Stick Right")
/**
* Global Symbols
*/
#define TEXT_ZERO _("0")
#define TEXT_COIN _("$")
#define TEXT_STAR _("★")
#define TEXT_COIN_X _("$×")
#define TEXT_STAR_X _("★×")
#define TEXT_VARIABLE_X _("×")
#define TEXT_UNFILLED_STAR _("☆")
/**
* Global Text
*/
// File Select
#define TEXT_NEW _("NEW") // New File Text
#define TEXT_4DASHES _("----") // Used in Score File Menu
// Ingame Menu
#define TEXT_PAUSE _("PAUSE") // Pause text, Castle Courses
#define TEXT_HUD_CONGRATULATIONS _("CONGRATULATIONS") // Course Complete Text, Bowser Courses
#if defined(VERSION_JP) || defined(VERSION_SH)
/**
* File Select Text
*/
// Main Screens
// JPHUD menu strings are defined in "text_menu_strings.h.in"
#define TEXT_MARIO TEXT_JPHUD_MARIO // View Score Menu
#define TEXT_SELECT_FILE TEXT_JPHUD_SELECT_FILE
#define TEXT_CHECK_FILE TEXT_JPHUD_CHECK_FILE
#define TEXT_COPY_FILE TEXT_JPHUD_COPY_FILE
#define TEXT_ERASE_FILE TEXT_JPHUD_ERASE_FILE
#define TEXT_SOUND_SELECT TEXT_JPHUD_SOUND_SELECT
#define TEXT_FILE_MARIO_A _("マリオA")
#define TEXT_FILE_MARIO_B _("マリオB")
#define TEXT_FILE_MARIO_C _("マリオC")
#define TEXT_FILE_MARIO_D _("マリオD")
// Menu Options
#define TEXT_SCORE _("スコア")
#define TEXT_COPY _("コピー")
#define TEXT_ERASE _("けす")
// Sound Options
#define TEXT_STEREO _("ステレオ")
#define TEXT_MONO _("モノラル")
#define TEXT_HEADSET _("ヘッドホン")
// Misc Menu Text
#define TEXT_SAVED_DATA_EXISTS _("ファイルにデータがはいってます")
#define TEXT_NO_SAVED_DATA_EXISTS _("ファイルにデータがありません")
// Inside a Menu
#define TEXT_RETURN _("もどる")
#define TEXT_CHECK_SCORE _("スコアをみる")
#define TEXT_COPY_FILE_BUTTON _("ファイルコピー")
#define TEXT_ERASE_FILE_BUTTON _("ファイルけす")
// Score Menu
#define TEXT_HI_SCORE _("ハイスコア")
#define TEXT_MY_SCORE _("マイスコア")
#define TEXT_SCORE_MARIO_A _("マリオA")
#define TEXT_SCORE_MARIO_B _("マリオB")
#define TEXT_SCORE_MARIO_C _("マリオC")
#define TEXT_SCORE_MARIO_D _("マリオD")
// Copy Menu
#define TEXT_COPY_IT_TO_WHERE _("どこにコピーしますか?")
#define TEXT_COPYING_COMPLETED _("コピーおわりました")
#define TEXT_NO_FILE_TO_COPY_FROM _("からのファイルがありません")
// Erase Menu
#define TEXT_SURE _("ほんと?")
#define TEXT_YES _("はい")
#define TEXT_NO _("いいえ")
#define TEXT_FILE_MARIO_A_JUST_ERASED _("マリオAをけしました")
/**
* Menus Text (Pause, Course Completed)
*/
// Main Courses
#define TEXT_COURSE _("コース")
#define TEXT_MYSCORE _("マイスコア")
#define TEXT_CONTINUE _("つづけて マリオする?")
#define TEXT_EXIT_GAME _("ゲームをしゅうりょうする?")
#define TEXT_EXIT_COURSE _("コースからでる?")
#define TEXT_CAMERA_ANGLE_R _("Rボタンのカメラきりかえ")
// Camera Options
#define TEXT_LAKITU_MARIO _("ジュゲム↔マリオ")
#define TEXT_LAKITU_STOP _("ジュゲム↔ストップ")
#define TEXT_NORMAL_UPCLOSE _("(おすすめ)(リアル)")
#define TEXT_NORMAL_FIXED _("(おすすめ)(とまる)")
// Course Completed Misc Text
#define TEXT_CATCH _("キャッチ!")
#define TEXT_CLEAR _("クリア!")
#define TEXT_HUD_HI_SCORE _("")
// Save Options
#define TEXT_SAVE_AND_CONTINUE _("セーブしてつづける?")
#define TEXT_SAVE_AND_QUIT _("セーブしておわる?")
#define TEXT_SAVE_EXIT_GAME _("ゲームをやめる?")
#define TEXT_CONTINUE_WITHOUT_SAVING _("セーブしないでつづける?")
/**
* Ending Peach cutscene text.
*/
#define TEXT_FILE_MARIO_EXCLAMATION _("マリオ!!")
#define TEXT_POWER_STARS_RESTORED _("おしろにスターが もどったのね")
#define TEXT_THANKS_TO_YOU _("みんな あなたのおかげだわ!")
#define TEXT_THANK_YOU_MARIO _("ありがとう マリオ")
#define TEXT_SOMETHING_SPECIAL _("なにか おれいをしなくちゃ・・")
#define TEXT_LISTEN_EVERYBODY _("さあ みんな")
#define TEXT_LETS_HAVE_CAKE _("おいしいケーキを やきましょう")
#define TEXT_FOR_MARIO _("マリオの ために・・・")
#define TEXT_FILE_MARIO_QUESTION _("マリオ?")
#endif
#if defined(VERSION_US) || defined(VERSION_EU)
/**
* File Select Text
*/
// Main Screens
#define TEXT_MARIO _("MARIO") // View Score Menu
#define TEXT_SELECT_FILE _("SELECT FILE")
#define TEXT_CHECK_FILE _("CHECK FILE")
#define TEXT_COPY_FILE _("COPY FILE")
#define TEXT_ERASE_FILE _("ERASE FILE")
#define TEXT_SOUND_SELECT _("SOUND SELECT")
#define TEXT_FILE_MARIO_A _("MARIO A")
#define TEXT_FILE_MARIO_B _("MARIO B")
#define TEXT_FILE_MARIO_C _("MARIO C")
#define TEXT_FILE_MARIO_D _("MARIO D")
// Menu Options
#define TEXT_SCORE _("SCORE")
#define TEXT_COPY _("COPY")
#define TEXT_ERASE _("ERASE")
// Sound Options
#define TEXT_STEREO _("STEREO")
#define TEXT_MONO _("MONO")
#define TEXT_HEADSET _("HEADSET")
// Misc Menu Text
#define TEXT_SAVED_DATA_EXISTS _("SAVED DATA EXITS") // Misspell
#define TEXT_NO_SAVED_DATA_EXISTS _("NO SAVED DATA EXISTS")
// Inside a Menu
#define TEXT_RETURN _("RETURN")
#define TEXT_CHECK_SCORE _("CHECK SCORE")
#define TEXT_COPY_FILE_BUTTON _("COPY FILE")
#define TEXT_ERASE_FILE_BUTTON _("ERASE FILE")
// Score Menu
#define TEXT_HI_SCORE _("HI SCORE")
#define TEXT_MY_SCORE _("MY SCORE")
// Score Mario Text ("☺" is the Mario face defined in the US/EU menu char table)
#define TEXT_SCORE_MARIO_A _("☺A")
#define TEXT_SCORE_MARIO_B _("☺B")
#define TEXT_SCORE_MARIO_C _("☺C")
#define TEXT_SCORE_MARIO_D _("☺D")
// Copy Menu
#define TEXT_COPY_IT_TO_WHERE _("COPY IT TO WHERE?")
#define TEXT_COPYING_COMPLETED _("COPYING COMPLETED")
#define TEXT_NO_FILE_TO_COPY_FROM _("NO EMPTY FILE")
// Erase Menu
#define TEXT_SURE _("SURE?")
#define TEXT_YES _("YES")
#define TEXT_NO _("NO")
#define TEXT_FILE_MARIO_A_JUST_ERASED _("MARIO A JUST ERASED")
/**
* Menus Text (Pause, Course Completed)
*/
// Main Courses
#define TEXT_COURSE _("COURSE")
#define TEXT_MYSCORE _("MYSCORE")
#define TEXT_CONTINUE _("CONTINUE")
#define TEXT_EXIT_COURSE _("EXIT COURSE")
#define TEXT_EXIT_GAME _("EXIT GAME")
#ifndef VERSION_EU // "R" text is different in EU
#define TEXT_CAMERA_ANGLE_R _("SET CAMERA ANGLE WITH R")
#endif
// Camera Options
#define TEXT_LAKITU_MARIO _("LAKITU + MARIO")
#define TEXT_LAKITU_STOP _("LAKITU + STOP")
#define TEXT_NORMAL_UPCLOSE __("(NORMAL)(UP-CLOSE)")
#define TEXT_NORMAL_FIXED __("(NORMAL)(FIXED)")
// Course Completed Misc Text
#define TEXT_CATCH _("CATCH")
#define TEXT_CLEAR _("CLEAR")
#define TEXT_HUD_HI_SCORE _("HI SCORE")
// Save Options
#define TEXT_SAVE_AND_CONTINUE _("SAVE & CONTINUE")
#define TEXT_SAVE_AND_QUIT _("SAVE & QUIT")
#define TEXT_SAVE_EXIT_GAME _("SAVE & EXIT GAME")
#define TEXT_CONTINUE_WITHOUT_SAVING _("CONTINUE, DON'T SAVE")
/**
* Ending Peach cutscene text.
*/
#define TEXT_FILE_MARIO_EXCLAMATION _("Mario!")
#define TEXT_POWER_STARS_RESTORED __("The power of the Stars is restored to the castle...")
#define TEXT_THANKS_TO_YOU __("...and it's all thanks to you!")
#define TEXT_THANK_YOU_MARIO __("Thank you, Mario!")
#define TEXT_SOMETHING_SPECIAL __("We have to do something special for you...")
#define TEXT_LISTEN_EVERYBODY _("Listen, everybody,")
#define TEXT_LETS_HAVE_CAKE _("let's bake a delicious cake...")
#define TEXT_FOR_MARIO _("...for Mario...")
#define TEXT_FILE_MARIO_QUESTION _("Mario!")
#endif
#ifdef VERSION_EU
/**
* File Select Text
*/
#define TEXT_RETURN_FR _("RETOUR")
#define TEXT_RETURN_DE _("ZURÜCK")
#define TEXT_CHECK_SCORE_FR _("SCORE")
#define TEXT_CHECK_SCORE_DE _("LEISTUNG")
#define TEXT_COPY_FILE_FR _("COPIER")
#define TEXT_COPY_FILE_DE _("KOPIEREN")
#define TEXT_ERASE_FILE_FR _("EFFACER")
#define TEXT_ERASE_FILE_DE _("LÖSCHEN")
#define TEXT_SELECT_FILE_FR _("CHOISIR FICHIER")
#define TEXT_SELECT_FILE_DE _("WwHLE SPIEL")
#define TEXT_SCORE_FR _("SCORE")
#define TEXT_SCORE_DE _("LEISTUNG")
#define TEXT_COPY_FR _("COPIER")
#define TEXT_COPY_DE _("KOPIEREN")
#define TEXT_ERASE_FR _("EFFACER")
#define TEXT_ERASE_DE _("LÖSCHEN")
#define TEXT_OPTION _("OPTION") // new in EU
#define TEXT_OPTION_FR _("OPTION")
#define TEXT_OPTION_DE _("OPTIONEN")
#define TEXT_CHECK_FILE_FR _("VOIR SCORE")
#define TEXT_CHECK_FILE_DE _("VON WELCHEM SPIEL")
#define TEXT_NO_SAVED_DATA_EXISTS_FR _("AUCUNE SAUVEGARDE DISPONIBLE")
#define TEXT_NO_SAVED_DATA_EXISTS_DE _("KEIN SPIEL VORHANDEN")
#define TEXT_COPY_FILE_BUTTON_FR _("COPIER FICHIER")
#define TEXT_COPY_FILE_BUTTON_DE _("SPIEL KOPIEREN")
#define TEXT_COPY_IT_TO_WHERE_FR _("COPIER SUR?")
#define TEXT_COPY_IT_TO_WHERE_DE _("WOHIN KOPIEREN?")
#define TEXT_COPYING_COMPLETED_FR _("COPIE ACHEVEÉ")
#define TEXT_COPYING_COMPLETED_DE _("SPIEL KOPIERT")
#define TEXT_SAVED_DATA_EXISTS_FR _("SAVEGARDE EXISTANTE")
#define TEXT_SAVED_DATA_EXISTS_DE _("BEREITS BELEGT")
#define TEXT_NO_FILE_TO_COPY_FROM_FR _("AUCUN FICHIER VIDE")
#define TEXT_NO_FILE_TO_COPY_FROM_DE _("KEIN PLATZ VORHANDEN")
#define TEXT_YES_FR _("OUI")
#define TEXT_YES_DE _("JA")
#define TEXT_NO_FR _("NON")
#define TEXT_NO_DE _("NEIN")
#define TEXT_ERASE_FILE_BUTTON_FR _("EFFACER FICHIER")
#define TEXT_ERASE_FILE_BUTTON_DE _("SPIEL LxSCHEN")
#define TEXT_SURE_FR _("OK?")
#define TEXT_SURE_DE _("SICHER?")
#define TEXT_FILE_MARIO_A_JUST_ERASED_FR _("MARIO A EFFACÉ")
#define TEXT_FILE_MARIO_A_JUST_ERASED_DE _("MARIO A GELÖSCHT")
#define TEXT_SOUND_SELECT_FR _("SON")
#define TEXT_SOUND_SELECT_DE _("SOUND")
#define TEXT_LANGUAGE_SELECT _("LANGUAGE SELECT") // new in EU
#define TEXT_LANGUAGE_SELECT_FR _("SELECTION LANGUE")
#define TEXT_LANGUAGE_SELECT_DE _("WwHLE SPRACHE")
#define TEXT_STEREO_FR _("STÉRÉO")
#define TEXT_MONO_FR _("MONO")
#define TEXT_HEADSET_FR _("CASQUE")
#define TEXT_STEREO_DE _("STEREO")
#define TEXT_MONO_DE _("MONO")
#define TEXT_HEADSET_DE _("PHONES")
#define TEXT_ENGLISH _("ENGLISH")
#define TEXT_FRENCH _("FRANÇAIS")
#define TEXT_GERMAN _("DEUTSCH")
#define TEXT_HI_SCORE_FR _("MEILLEUR SCORE")
#define TEXT_HI_SCORE_DE _("BESTLEISTUNG")
#define TEXT_MY_SCORE_FR _("MON SCORE")
#define TEXT_MY_SCORE_DE _("LEISTUNG")
#define TEXT_NEW_FR _("VIDE")
#define TEXT_NEW_DE _("FREI")
/**
* Menus Text (Pause, Course Completed)
*/
// Main Courses
// English, "R" text is different
#define TEXT_CAMERA_ANGLE_R _("SET CAMERA ANGLE WITH [R]")
// French
#define TEXT_COURSE_FR _("NIVEAU")
#define TEXT_MY_SCORE_FR _("MON SCORE")
#define TEXT_CONTINUE_FR _("CONTINUER")
#define TEXT_EXIT_COURSE_FR _("QUITTER NIVEAU")
#define TEXT_EXIT_GAME_FR _("QUITTER JEU")
#define TEXT_CAMERA_ANGLE_R_FR _("RÉGLAGE CAMÉRA AVEC [R]")
// German
#define TEXT_COURSE_DE _("KURS")
#define TEXT_MY_SCORE_DE _("LEISTUNG")
#define TEXT_CONTINUE_DE _("WEITER")
#define TEXT_EXIT_COURSE_DE _("KURS VERLASSEN")
#define TEXT_EXIT_GAME_DE _("SPIEL VERLASSEN")
#define TEXT_CAMERA_ANGLE_R_DE _("KAMERA MIT [R] VERSTELLEN")
// Camera Options
// French
#define TEXT_NORMAL_UPCLOSE_FR __("(NORMAL)(GROS-PLAN)")
#define TEXT_NORMAL_FIXED_FR __("(NORMAL)(FIXE)")
// German
#define TEXT_NORMAL_UPCLOSE_DE __("(NORMAL)(WEIT-ZOOM)")
#define TEXT_NORMAL_FIXED_DE __("(NORMAL)(STATIV)")
// Course Completed Misc Text
// French
#define TEXT_HUD_HI_SCORE_FR _("MEILLEUR SCORE")
#define TEXT_HUD_CONGRATULATIONS_FR _("FELICITATIONS")
// German
#define TEXT_HUD_HI_SCORE_DE _("BESTLEISTUNG")
#define TEXT_HUD_CONGRATULATIONS_DE _("GRATULATION")
// Save Options
// French
#define TEXT_SAVE_AND_CONTINUE_FR _("SAUVEGARDER & CONTINUER")
#define TEXT_SAVE_AND_QUIT_FR _("SAUVEGARDER & QUITTER")
#define TEXT_SAVE_EXIT_GAME_FR _("SAUVEGARDER & QUITTER JEU")
#define TEXT_CONTINUE_WITHOUT_SAVING_FR _("CONTINUER SANS SAUVEGARDER")
// German
#define TEXT_SAVE_AND_CONTINUE_DE _("SPEICHERN & WEITER")
#define TEXT_SAVE_AND_QUIT_DE _("SPEICHERN & ENDE")
#define TEXT_SAVE_EXIT_GAME_DE _("SPEICHERN & SPIEL VERLASSEN")
#define TEXT_CONTINUE_WITHOUT_SAVING_DE _("WEITER OHNE ZU SPEICHERN")
/**
* Ending Peach cutscene text.
*/
// French
#define TEXT_POWER_STARS_RESTORED_FR _("Grâce aux étoiles, le château a retrouvé ses pouvoirs...")
#define TEXT_THANKS_TO_YOU_FR _("...et ceci grâce à toi!")
#define TEXT_THANK_YOU_MARIO_FR _("Merci, Mario!")
#define TEXT_SOMETHING_SPECIAL_FR _("Tu mérites une récompense...")
#define TEXT_COME_ON_EVERYBODY_FR _("Venez les amis...")
#define TEXT_LETS_HAVE_CAKE_FR _("Allons préparer un délicieux gâteau...")
#define TEXT_FOR_MARIO_FR _("...pour Mario...")
// German
#define TEXT_POWER_STARS_RESTORED_DE _("Die Macht der Sterne ruht wieder sicher im Schloss...")
#define TEXT_THANKS_TO_YOU_DE _("...und alles dank Deiner Hilfe!")
#define TEXT_THANK_YOU_MARIO_DE _("Vielen Dank, Mario!")
#define TEXT_SOMETHING_SPECIAL_DE _("Wir haben eine Überraschung für Dich...")
#define TEXT_COME_ON_EVERYBODY_DE _("Hört alle her...")
#define TEXT_LETS_HAVE_CAKE_DE _("Laßt uns einen leckeren Kuchen backen...")
#define TEXT_FOR_MARIO_DE _("...für Mario...")
/**
* Course Table names for Score Menu Save view
*/
#define TEXT_MENU_BOB _(" 1 BOB-OMB BATTLEFIELD")
#define TEXT_MENU_WF _(" 2 WHOMP'S FORTRESS")
#define TEXT_MENU_JRB _(" 3 JOLLY ROGER BAY")
#define TEXT_MENU_CCM _(" 4 COOL, COOL MOUNTAIN")
#define TEXT_MENU_BBH _(" 5 BIG BOO'S HAUNT")
#define TEXT_MENU_HMC _(" 6 HAZY MAZE CAVE")
#define TEXT_MENU_LLL _(" 7 LETHAL LAVA LAND")
#define TEXT_MENU_SSL _(" 8 SHIFTING SAND LAND")
#define TEXT_MENU_DDD _(" 9 DIRE, DIRE DOCKS")
#define TEXT_MENU_SL _("10 SNOWMAN'S LAND")
#define TEXT_MENU_WDW _("11 WET-DRY WORLD")
#define TEXT_MENU_TTM _("12 TALL, TALL MOUNTAIN")
#define TEXT_MENU_THI _("13 TINY-HUGE ISLAND")
#define TEXT_MENU_TTC _("14 TICK TOCK CLOCK")
#define TEXT_MENU_RR _("15 RAINBOW RIDE")
#define TEXT_MENU_BITDW _(" BOWSER IN THE DARK WORLD")
#define TEXT_MENU_BITFS _(" BOWSER IN THE FIRE SEA")
#define TEXT_MENU_BITS _(" BOWSER IN THE SKY")
#define TEXT_MENU_PSS _(" THE PRINCESS'S SECRET SLIDE")
#define TEXT_MENU_COTMC _(" CAVERN OF THE METAL CAP")
#define TEXT_MENU_TOTWC _(" TOWER OF THE WING CAP")
#define TEXT_MENU_VCUTM _(" VANISH CAP UNDER THE MOAT")
#define TEXT_MENU_WMOTR _(" WING MARIO OVER THE RAINBOW")
#define TEXT_MENU_SA _(" THE SECRET AQUARIUM")
#define TEXT_MENU_NONE _("")
#define TEXT_MENU_STARS _(" CASTLE SECRET STARS")
#define TEXT_MENU_BOB_FR _(" 1 BATAILLE DE BOB-OMB")
#define TEXT_MENU_WF_FR _(" 2 FORTERESSE DE WHOMP")
#define TEXT_MENU_JRB_FR _(" 3 BAIE DES PIRATES")
#define TEXT_MENU_CCM_FR _(" 4 MONTAGNE GLA-GLA")
#define TEXT_MENU_BBH_FR _(" 5 MANOIR DE BIG BOO")
#define TEXT_MENU_HMC_FR _(" 6 CAVERNE BRUMEUSE")
#define TEXT_MENU_LLL_FR _(" 7 LAVES FATALES")
#define TEXT_MENU_SSL_FR _(" 8 SABLES TROP MOUVANTS")
#define TEXT_MENU_DDD_FR _(" 9 AFFREUX BASSIN")
#define TEXT_MENU_SL_FR _("10 CHEZ LE ROI DES NEIGES")
#define TEXT_MENU_WDW_FR _("11 MONDE TREMPE-SECHE")
#define TEXT_MENU_TTM_FR _("12 TROP HAUTE MONTAGNE")
#define TEXT_MENU_THI_FR _("13 ILE GRANDS-PETITS")
#define TEXT_MENU_TTC_FR _("14 HORLOGE TIC-TAC")
#define TEXT_MENU_RR_FR _("15 COURSE ARC-EN-CIEL")
#define TEXT_MENU_BITDW_FR _(" BOWSER DES TENEBRES")
#define TEXT_MENU_BITFS_FR _(" BOWSER DES LAVES")
#define TEXT_MENU_BITS_FR _(" BOWSER DES CIEUX")
#define TEXT_MENU_PSS_FR _(" GLISSADE DE LA PRINCESSE")
#define TEXT_MENU_COTMC_FR _(" MINE DES CASQUETTES-METAL")
#define TEXT_MENU_TOTWC_FR _(" INTERRUPTEUR DE LA TOUR AILEE")
#define TEXT_MENU_VCUTM_FR _(" INVISIBLE SOUS LES DOUVES")
#define TEXT_MENU_WMOTR_FR _(" AU-DELA DE L'ARC-EN-CIEL")
#define TEXT_MENU_SA_FR _(" AQUARIUM SECRET")
#define TEXT_MENU_NONE_FR _("")
#define TEXT_MENU_STARS_FR _(" ETOILES SECRETES")
#define TEXT_MENU_BOB_DE _(" 1 BOB-OMBS BOMBENBERG")
#define TEXT_MENU_WF_DE _(" 2 WUMMPS WUCHTWALL")
#define TEXT_MENU_JRB_DE _(" 3 PIRATENBUCHT PANIK")
#define TEXT_MENU_CCM_DE _(" 4 BIBBERBERG BOB")
#define TEXT_MENU_BBH_DE _(" 5 BIG BOOS BURG")
#define TEXT_MENU_HMC_DE _(" 6 GRÜNE GIFTGROTTE")
#define TEXT_MENU_LLL_DE _(" 7 LAVA LAGUNE")
#define TEXT_MENU_SSL_DE _(" 8 WOBIWABA WÜSTE")
#define TEXT_MENU_DDD_DE _(" 9 WILDE WASSERWERFT")
#define TEXT_MENU_SL_DE _("10 FROSTBEULEN FRUST")
#define TEXT_MENU_WDW_DE _("11 ATLANTIS AQUARIA")
#define TEXT_MENU_TTM_DE _("12 FLIEGENPILZ FIASKO")
#define TEXT_MENU_THI_DE _("13 GULLIVER GUMBA")
#define TEXT_MENU_TTC_DE _("14 TICK TACK TRAUMA")
#define TEXT_MENU_RR_DE _("15 REGENBOGEN RASEREI")
#define TEXT_MENU_BITDW_DE _(" BOWSERS SCHATTENWELT")
#define TEXT_MENU_BITFS_DE _(" BOWSERS LAVASEE")
#define TEXT_MENU_BITS_DE _(" BOWSERS LUFTSCHLOSS")
#define TEXT_MENU_PSS_DE _(" TOADSTOOLS RUTSCHBAHN")
#define TEXT_MENU_COTMC_DE _(" GRÜNER SCHALTERPALAST")
#define TEXT_MENU_TOTWC_DE _(" ROTER SCHALTERPALAST")
#define TEXT_MENU_VCUTM_DE _(" BLAUER SCHALTERPALAST")
#define TEXT_MENU_WMOTR_DE _(" REGENBOGEN FEUERWERK")
#define TEXT_MENU_SA_DE _(" VERSTECKTES AQUARIUM")
#define TEXT_MENU_NONE_DE _("")
#define TEXT_MENU_STARS_DE _(" GEHEIME STERNE")
#endif
#endif