sm64coopdx/actors/butterfly/model.inc.c
Isaac0-dev 663e4549d8
extract assets from rom at runtime (#4)
* Proof of concept for loading rom assets at runtime

* Added skybox textures

* Adjusted format

* Load all texture assets from rom

* Adjusted rom asset loading

* Load all Vtx lists from rom

* clean up toad, wario and his cap conflicts

* Load sound samples from rom

* fix toad sounds

* Loaded sequences from rom

* Load collisions from rom

* Object animations are now loaded from the rom

* Load player animations from rom

* Load goddard anims from rom

* whoops

* fix some compile errors

* drag and drop rom checker, everything works now.

* fix errors due to merge conflicts

* fix compile errors on windows, switch to md5

* fix vertex colors during load

Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com>

* Load dialogs from rom

* Loaded course/act names from rom

* Loaded ingame text from rom

* rerun autogen & blacklist smlua_text_utils_init

* fix ttc_seg7_vertex_0700B238 colors

---------

Co-authored-by: MysterD <myster@d>
Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
2024-03-23 16:11:30 -04:00

43 lines
1.8 KiB
C

#include "pc/rom_assets.h"
// Butterfly
// 0x03004348
ROM_ASSET_LOAD_VTX(butterfly_seg3_vertex_03004348, 0x00201410, 96653, 0x00004348, 96);
// 0x030043A8
ROM_ASSET_LOAD_TEXTURE(butterfly_seg3_texture_030043A8, "actors/butterfly/butterfly_wing.rgba16.inc.c", 0x00201410, 96653, 0x000043a8, 4096);
// 0x030053A8
ROM_ASSET_LOAD_VTX(butterfly_seg3_vertex_030053A8, 0x00201410, 96653, 0x000053a8, 96);
// 0x03005408 - 0x030054A0
const Gfx butterfly_seg3_dl_03005408[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA),
gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK),
gsSPTexture(0x8000, 0x8000, 0, G_TX_RENDERTILE, G_ON),
gsDPLoadTextureBlock(butterfly_seg3_texture_030043A8, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 64, 0, G_TX_CLAMP, G_TX_CLAMP, 5, 6, G_TX_NOLOD, G_TX_NOLOD),
gsSPVertex(butterfly_seg3_vertex_03004348, 6, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSPTexture(0x8000, 0x8000, 1, G_TX_RENDERTILE + 1, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK),
gsSPEndDisplayList(),
};
// 0x030054A0 - 0x03005538
const Gfx butterfly_seg3_dl_030054A0[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA),
gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK),
gsSPTexture(0x8000, 0x8000, 0, G_TX_RENDERTILE, G_ON),
gsDPLoadTextureBlock(butterfly_seg3_texture_030043A8, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 64, 0, G_TX_CLAMP, G_TX_CLAMP, 5, 6, G_TX_NOLOD, G_TX_NOLOD),
gsSPVertex(butterfly_seg3_vertex_030053A8, 6, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSPTexture(0x8000, 0x8000, 1, G_TX_RENDERTILE + 1, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK),
gsSPEndDisplayList(),
};