mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-22 20:15:17 +00:00
663e4549d8
* Proof of concept for loading rom assets at runtime * Added skybox textures * Adjusted format * Load all texture assets from rom * Adjusted rom asset loading * Load all Vtx lists from rom * clean up toad, wario and his cap conflicts * Load sound samples from rom * fix toad sounds * Loaded sequences from rom * Load collisions from rom * Object animations are now loaded from the rom * Load player animations from rom * Load goddard anims from rom * whoops * fix some compile errors * drag and drop rom checker, everything works now. * fix errors due to merge conflicts * fix compile errors on windows, switch to md5 * fix vertex colors during load Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com> * Load dialogs from rom * Loaded course/act names from rom * Loaded ingame text from rom * rerun autogen & blacklist smlua_text_utils_init * fix ttc_seg7_vertex_0700B238 colors --------- Co-authored-by: MysterD <myster@d> Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
248 lines
10 KiB
C
248 lines
10 KiB
C
#include "pc/rom_assets.h"
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// Bobomb
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// 0x0801DA60
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ROM_ASSET_LOAD_TEXTURE(bobomb_seg8_texture_0801DA60, "actors/bobomb/bob-omb_left_side.rgba16.inc.c", 0x001f2200, 59076, 0x0001da60, 4096);
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// 0x0801EA60
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ROM_ASSET_LOAD_TEXTURE(bobomb_seg8_texture_0801EA60, "actors/bobomb/bob-omb_right_side.rgba16.inc.c", 0x001f2200, 59076, 0x0001ea60, 4096);
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// 0x0801FA60
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ROM_ASSET_LOAD_TEXTURE(bobomb_seg8_texture_0801FA60, "actors/bobomb/bob-omb_buddy_left_side.rgba16.inc.c", 0x00134d20, 26785, 0x00000078, 4096);
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// 0x08020A60
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ROM_ASSET_LOAD_TEXTURE(bobomb_seg8_texture_08020A60, "actors/bobomb/bob-omb_buddy_right_side.rgba16.inc.c", 0x00134d20, 26785, 0x00001078, 4096);
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// 0x08021A60
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ROM_ASSET_LOAD_TEXTURE(bobomb_seg8_texture_08021A60, "actors/bobomb/bob-omb_eyes.rgba16.inc.c", 0x00134d20, 26785, 0x00004878, 2048);
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// 0x08022260
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ROM_ASSET_LOAD_TEXTURE(bobomb_seg8_texture_08022260, "actors/bobomb/bob-omb_eyes_blink.rgba16.inc.c", 0x00134d20, 26785, 0x00005078, 2048);
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// 0x08022A60
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ROM_ASSET_LOAD_VTX(bobomb_seg8_vertex_08022A60, 0x001f2200, 59076, 0x00022a60, 96);
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// 0x08022AC0 - 0x08022B08
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const Gfx bobomb_seg8_dl_08022AC0[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA),
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gsSPClearGeometryMode(G_LIGHTING),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPEndDisplayList(),
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};
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// 0x08022B08 - 0x08022B58
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const Gfx bobomb_seg8_dl_08022B08[] = {
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gsSPVertex(bobomb_seg8_vertex_08022A60, 6, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 1, 0, 0x0),
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gsSP2Triangles( 0, 2, 4, 0x0, 3, 5, 1, 0x0),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_LIGHTING),
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gsSPEndDisplayList(),
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};
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// 0x08022B58 - 0x08022B88
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const Gfx bobomb_seg8_dl_08022B58[] = {
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gsSPDisplayList(bobomb_seg8_dl_08022AC0),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bobomb_seg8_texture_08021A60),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPDisplayList(bobomb_seg8_dl_08022B08),
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gsSPEndDisplayList(),
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};
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// 0x08022B88 - 0x08022BB8
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const Gfx bobomb_seg8_dl_08022B88[] = {
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gsSPDisplayList(bobomb_seg8_dl_08022AC0),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bobomb_seg8_texture_08022260),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPDisplayList(bobomb_seg8_dl_08022B08),
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gsSPEndDisplayList(),
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};
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// 0x08022BB8
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ROM_ASSET_LOAD_VTX(bobomb_seg8_vertex_08022BB8, 0x001f2200, 59076, 0x00022bb8, 64);
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// 0x08022BF8
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ROM_ASSET_LOAD_VTX(bobomb_seg8_vertex_08022BF8, 0x001f2200, 59076, 0x00022bf8, 64);
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// 0x08022C38 - 0x08022CA0
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const Gfx bobomb_seg8_dl_08022C38[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bobomb_seg8_texture_0801DA60),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPVertex(bobomb_seg8_vertex_08022BB8, 4, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bobomb_seg8_texture_0801EA60),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPVertex(bobomb_seg8_vertex_08022BF8, 4, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x08022CA0 - 0x08022D08
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const Gfx bobomb_seg8_dl_08022CA0[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bobomb_seg8_texture_0801FA60),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPVertex(bobomb_seg8_vertex_08022BB8, 4, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bobomb_seg8_texture_08020A60),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPVertex(bobomb_seg8_vertex_08022BF8, 4, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x08022D08 - 0x08022D78
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const Gfx bobomb_seg8_dl_08022D08[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA),
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gsSPClearGeometryMode(G_LIGHTING),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(bobomb_seg8_dl_08022C38),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_LIGHTING),
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gsSPEndDisplayList(),
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};
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// 0x08022D78 - 0x08022DE8
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const Gfx bobomb_seg8_dl_08022D78[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA),
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gsSPClearGeometryMode(G_LIGHTING),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(bobomb_seg8_dl_08022CA0),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_LIGHTING),
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gsSPEndDisplayList(),
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};
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// 0x08022DE8
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static const Lights1 bobomb_seg8_lights_08022DE8 = gdSPDefLights1(
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0x3f, 0x26, 0x04,
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0xff, 0x99, 0x12, 0x28, 0x28, 0x28
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);
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// 0x08022E00
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static const Lights1 bobomb_seg8_lights_08022E00 = gdSPDefLights1(
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0x2c, 0x2c, 0x2c,
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0xb2, 0xb2, 0xb2, 0x28, 0x28, 0x28
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);
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// Unreferenced light group
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static const Lights1 bobomb_lights_unused = gdSPDefLights1(
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0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x28, 0x28, 0x28
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);
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// 0x08022E30
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ROM_ASSET_LOAD_VTX(bobomb_seg8_vertex_08022E30, 0x001f2200, 59076, 0x00022e30, 256);
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// 0x08022F30
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ROM_ASSET_LOAD_VTX(bobomb_seg8_vertex_08022F30, 0x001f2200, 59076, 0x00022f30, 64);
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// 0x08022F70
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ROM_ASSET_LOAD_VTX(bobomb_seg8_vertex_08022F70, 0x001f2200, 59076, 0x00022f70, 256);
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// 0x08023070
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ROM_ASSET_LOAD_VTX(bobomb_seg8_vertex_08023070, 0x001f2200, 59076, 0x00023070, 64);
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// 0x080230B0
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ROM_ASSET_LOAD_VTX(bobomb_seg8_vertex_080230B0, 0x001f2200, 59076, 0x000230b0, 224);
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// 0x08023190
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ROM_ASSET_LOAD_VTX(bobomb_seg8_vertex_08023190, 0x001f2200, 59076, 0x00023190, 224);
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// 0x08023270 - 0x08023378
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const Gfx bobomb_seg8_dl_08023270[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_LIGHTING),
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gsSPLight(&bobomb_seg8_lights_08022DE8.l, 1),
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gsSPLight(&bobomb_seg8_lights_08022DE8.a, 2),
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gsSPVertex(bobomb_seg8_vertex_08022E30, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
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gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 8, 0x0),
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gsSP2Triangles(11, 8, 7, 0x0, 6, 13, 14, 0x0),
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gsSP2Triangles( 6, 14, 3, 0x0, 9, 8, 12, 0x0),
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gsSP2Triangles( 9, 12, 1, 0x0, 10, 9, 15, 0x0),
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gsSP2Triangles( 2, 1, 12, 0x0, 2, 12, 11, 0x0),
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gsSP2Triangles(10, 6, 5, 0x0, 10, 5, 7, 0x0),
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gsSP2Triangles( 0, 14, 13, 0x0, 0, 13, 15, 0x0),
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gsSP2Triangles(11, 4, 3, 0x0, 11, 3, 2, 0x0),
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gsSP2Triangles( 2, 3, 14, 0x0, 2, 14, 0, 0x0),
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gsSP2Triangles( 7, 5, 4, 0x0, 7, 4, 11, 0x0),
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gsSP2Triangles(15, 13, 6, 0x0, 15, 6, 10, 0x0),
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gsSPVertex(bobomb_seg8_vertex_08022F30, 4, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x08023378 - 0x08023480
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const Gfx bobomb_seg8_dl_08023378[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_LIGHTING),
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gsSPLight(&bobomb_seg8_lights_08022DE8.l, 1),
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gsSPLight(&bobomb_seg8_lights_08022DE8.a, 2),
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gsSPVertex(bobomb_seg8_vertex_08022F70, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
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gsSP2Triangles( 7, 9, 10, 0x0, 10, 9, 11, 0x0),
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gsSP2Triangles(10, 11, 12, 0x0, 6, 13, 14, 0x0),
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gsSP2Triangles( 6, 14, 3, 0x0, 1, 11, 9, 0x0),
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gsSP2Triangles( 1, 9, 8, 0x0, 15, 8, 7, 0x0),
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gsSP2Triangles(12, 11, 1, 0x0, 12, 1, 0, 0x0),
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gsSP2Triangles(10, 4, 3, 0x0, 10, 3, 7, 0x0),
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gsSP2Triangles(15, 14, 13, 0x0, 15, 13, 2, 0x0),
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gsSP2Triangles( 0, 6, 5, 0x0, 0, 5, 12, 0x0),
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gsSP2Triangles( 2, 13, 6, 0x0, 2, 6, 0, 0x0),
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gsSP2Triangles(12, 5, 4, 0x0, 12, 4, 10, 0x0),
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gsSP2Triangles( 7, 3, 14, 0x0, 7, 14, 15, 0x0),
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gsSPVertex(bobomb_seg8_vertex_08023070, 4, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x08023480 - 0x08023528
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const Gfx bobomb_seg8_dl_08023480[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_LIGHTING),
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gsSPLight(&bobomb_seg8_lights_08022E00.l, 1),
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gsSPLight(&bobomb_seg8_lights_08022E00.a, 2),
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gsSPVertex(bobomb_seg8_vertex_080230B0, 14, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSP2Triangles( 4, 0, 3, 0x0, 4, 3, 5, 0x0),
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gsSP2Triangles( 6, 7, 8, 0x0, 6, 8, 9, 0x0),
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gsSP2Triangles(10, 11, 12, 0x0, 10, 12, 13, 0x0),
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gsSPVertex(bobomb_seg8_vertex_08023190, 14, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
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gsSP2Triangles( 8, 9, 10, 0x0, 8, 10, 11, 0x0),
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gsSP2Triangles( 8, 11, 12, 0x0, 8, 12, 13, 0x0),
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gsSPEndDisplayList(),
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};
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