sm64coopdx/mods/personal-starcount-ex.lua
2023-07-05 18:12:41 -04:00

279 lines
No EOL
11 KiB
Lua

-- name: Personal Star Counter EX+
-- description: See how many stars you've collected!\n\nCredits:\n\\#097419\\Mr.Needlemouse\\#FFFFFF\\ - Concept\nSunk\\#dcdcdc\\ - Creator\n\\#269A91\\Demnyx\\#dcdcdc\\ - Assistance\n\\#f296af\\PeachyPeach\\#dcdcdc\\ - Global functions
-- incompatible: gamemode arena
for i = 0, (MAX_PLAYERS - 1) do
gPlayerSyncTable[i].psc = 0
end
if mod_storage_load("StarCounter") == nil then
mod_storage_save("StarCounter", "0")
end
local starCheater = false
local TotalStarCounter = tonumber(mod_storage_load("StarCounter"))
local StarCounter = 0
local prevNumStars = 0
local screenHeight = 0
local screenWidth = 0
local pscToggle = 1
local introTimer = 0
-- junk --
cutscenes = {
[ACT_END_PEACH_CUTSCENE] = true,
[ACT_CREDITS_CUTSCENE] = true,
[ACT_END_WAVING_CUTSCENE] = true,
}
---@param m MarioState
--Increments an independent counter if a star is collected.
function localStarCounter(m, o, type)
if (m.playerIndex == 0) and (type == INTERACT_STAR_OR_KEY) then
--This ensures that it increments ONLY if a star is collected.
if get_id_from_behavior(o.behavior) ~= id_bhvBowserKey then
--The hook happens after the star count increments, so this allows the independent counter to increment ONLY when YELLOW star is collected.
if m.numStars ~= prevNumStars then
StarCounter = StarCounter + 1
gPlayerSyncTable[0].psc = StarCounter
if starCheater == false then --Only if not cheating
TotalStarCounter = TotalStarCounter + 1
mod_storage_save("StarCounter", tostring(TotalStarCounter))
end
end
end
end
end
-- Hud alpha stuff from Agent X
function djui_hud_set_adjusted_color(r, g, b, a)
local multiplier = 1
if djui_hud_is_pause_menu_created() then multiplier = 0.57 end --Star Display compatibility
djui_hud_set_color(r * multiplier, g * multiplier, b * multiplier, a)
end
local function displayStarCounter()
local m = gMarioStates[0]
if pscToggle == 0 then return end
if obj_get_first_with_behavior_id(id_bhvActSelector) ~= nil then
return
end
--Make HUD appear when the real one does during the intro
if m.action == ACT_INTRO_CUTSCENE then
if introTimer ~= 1195 then
introTimer = introTimer + 1
end
end
djui_hud_set_resolution(RESOLUTION_N64)
djui_hud_set_font(FONT_HUD)
--Draw over credits fades
if cutscenes[m.action] ~= true then
djui_hud_set_render_behind_hud(true)
else
djui_hud_set_render_behind_hud(false)
end
--I don't want to put this in a seperate function, there's not enough code for it to be worth it.
if m.playerIndex == 0 then
prevNumStars = m.numStars
else
return
end
screenHeight = djui_hud_get_screen_height()
screenWidth = djui_hud_get_screen_width()
if a == nil then a = 255 end
local timerValFrames = hud_get_value(HUD_DISPLAY_TIMER)
local timerX = 0
local timerY = 0
-- Move HUD graphics away from the TIMER HUD
if timerValFrames ~= 0 then
timerX = 60
timerY = 17
end
--Normal vanilla star counter (The fake real one)
--Yes Im hiding the hardcoded one because alignment is a pain lmao
if cutscenes[m.action] ~= true then
if introTimer >= 1195
or m.action ~= ACT_INTRO_CUTSCENE then
if m.numStars >= 100 then
djui_hud_set_adjusted_color(255, 255, 255, a)
djui_hud_print_text(tostring(m.numStars), screenWidth - 60, screenHeight - 225, 1)
djui_hud_set_adjusted_color(255, 255, 255, a)
djui_hud_render_texture(gTextures.star, screenWidth - 76, screenHeight - 225, 1, 1.)
else
djui_hud_set_adjusted_color(246, 246, 246, a)
djui_hud_print_text("X", screenWidth - 60, screenHeight - 225, 1)
djui_hud_set_adjusted_color(255, 255, 255, a)
djui_hud_print_text(tostring(m.numStars), screenWidth - 46, screenHeight - 225, 1)
djui_hud_set_adjusted_color(255, 255, 255, a)
djui_hud_render_texture(gTextures.star, screenWidth - 76, screenHeight - 225, 1, 1)
end
end
end
--Normal personal star counter (The red one)
if cutscenes[m.action] == true then
if StarCounter >= 100 then
djui_hud_set_adjusted_color(255, 255, 255, a)
djui_hud_print_text(tostring(StarCounter), screenWidth%2 + 38, screenHeight - 235, 1)
djui_hud_set_adjusted_color(232, 17, 35, a)
djui_hud_render_texture(gTextures.star, screenWidth%2 + 22, screenHeight - 235, 1, 1)
else
djui_hud_set_adjusted_color(246, 246, 246, a)
djui_hud_print_text(tostring("X"), screenWidth%2 + 38, screenHeight - 235, 1)
djui_hud_set_adjusted_color(255, 255, 255, a)
djui_hud_print_text(tostring(StarCounter), screenWidth%2 + 54, screenHeight - 235, 1)
djui_hud_set_adjusted_color(232, 17, 35, a)
djui_hud_render_texture(gTextures.star, screenWidth%2 + 22, screenHeight - 235, 1, 1)
end
else
if introTimer >= 1195
or m.action ~= ACT_INTRO_CUTSCENE then
if StarCounter >= 100 then
djui_hud_set_adjusted_color(255, 255, 255, a)
djui_hud_print_text(tostring(StarCounter), screenWidth - 60 - timerX, screenHeight - 208 - timerY, 1)
djui_hud_set_adjusted_color(232, 17, 35, a)
djui_hud_render_texture(gTextures.star, screenWidth - 76 - timerX, screenHeight - 208 - timerY, 1, 1)
else
djui_hud_set_adjusted_color(246, 246, 246, a)
djui_hud_print_text(tostring("X"), screenWidth - 60 - timerX, screenHeight - 208 - timerY, 1)
djui_hud_set_adjusted_color(255, 255, 255, a)
djui_hud_print_text(tostring(StarCounter), screenWidth - 46 - timerX, screenHeight - 208 - timerY, 1)
djui_hud_set_adjusted_color(232, 17, 35, a)
djui_hud_render_texture(gTextures.star, screenWidth - 76 - timerX, screenHeight - 208 - timerY, 1, 1)
end
end
end
--Total star counter (The green one)
if timerValFrames ~= 0 then
timerX = 0
timerY = -10
end
local perceived_total_counter = TotalStarCounter
local milestone_counter = 0
while perceived_total_counter >= 10000 do
perceived_total_counter = perceived_total_counter - 10000
milestone_counter = milestone_counter + 1
end
if cutscenes[m.action] == true then
if perceived_total_counter >= 100 then
djui_hud_set_adjusted_color(255, 255, 255, a)
djui_hud_print_text(tostring(perceived_total_counter), screenWidth - 60, screenHeight - 235, 1)
djui_hud_set_adjusted_color(50, 176, 40, a)
djui_hud_render_texture(gTextures.star, screenWidth - 76, screenHeight - 235, 1, 1)
if milestone_counter ~= 0 then
djui_hud_set_adjusted_color(255, 255, 255, a)
djui_hud_print_text(string.format("x%d", milestone_counter), screenWidth - 76, screenHeight - 235, 0.5)
end
else
djui_hud_set_adjusted_color(246, 246, 246, a)
djui_hud_print_text(tostring("X"), screenWidth - 60, screenHeight - 235, 1)
djui_hud_set_adjusted_color(255, 255, 255, a)
djui_hud_print_text(tostring(perceived_total_counter), screenWidth - 46, screenHeight - 235, 1)
djui_hud_set_adjusted_color(50, 176, 40, a)
djui_hud_render_texture(gTextures.star, screenWidth - 76, screenHeight - 235, 1, 1)
if milestone_counter ~= 0 then
djui_hud_set_adjusted_color(255, 255, 255, a)
djui_hud_print_text(string.format("x%d", milestone_counter), screenWidth - 76, screenHeight - 235, 0.5)
end
end
else
if introTimer >= 1195
or m.action ~= ACT_INTRO_CUTSCENE then
if perceived_total_counter >= 100 then
djui_hud_set_adjusted_color(255, 255, 255, a)
djui_hud_print_text(tostring(perceived_total_counter), screenWidth - 60 - timerX, screenHeight - 190 - timerY, 1)
djui_hud_set_adjusted_color(50, 176, 40, a)
djui_hud_render_texture(gTextures.star, screenWidth - 76 - timerX, screenHeight - 190 - timerY, 1, 1)
if milestone_counter ~= 0 then
djui_hud_set_adjusted_color(255, 255, 255, a)
djui_hud_print_text(string.format("x%d", milestone_counter), screenWidth - 76 - timerX, screenHeight - 174 - timerY, 0.5)
end
else
djui_hud_set_adjusted_color(246, 246, 246, a)
djui_hud_print_text(tostring("X"), screenWidth - 60 - timerX, screenHeight - 190 - timerY, 1)
djui_hud_set_adjusted_color(255, 255, 255, a)
djui_hud_print_text(tostring(perceived_total_counter), screenWidth - 46 - timerX, screenHeight - 190 - timerY, 1)
djui_hud_set_adjusted_color(50, 176, 40, a)
djui_hud_render_texture(gTextures.star, screenWidth - 76 - timerX, screenHeight - 190 - timerY, 1, 1)
if milestone_counter ~= 0 then
djui_hud_set_adjusted_color(255, 255, 255, a)
djui_hud_print_text(string.format("x%d", milestone_counter), screenWidth - 76 - timerX, screenHeight - 174 - timerY, 0.5)
end
end
end
end
end
--Turn server cheats off, silly!
--Will be updated immediately when individual cheats get flags.
function cheaterStar()
if starCheater == true then return end
if gServerSettings.enableCheats ~= 0 then
djui_popup_create("This server has cheats enabled.\n\\#31AF28\\Total Star Count\\#FFFFFF\\ will not change.", 2)
play_sound_button_change_blocked()
starCheater = true
else
starCheater = false
end
end
--See how many stars everyone gets!
function updatePSC(m)
gPlayerSyncTable[0].psc = StarCounter
end
--No star text icon yet, also the text gets removed after the second color change?
function update()
for i = 0, (MAX_PLAYERS - 1) do
gPlayerSyncTable[i].psc = gPlayerSyncTable[i].psc
network_player_set_description(gNetworkPlayers[i], "\\#FF0000\\".."Stars"..--[[ "\\#FFFFFF\\".. ]]": " ..tostring(gPlayerSyncTable[i].psc), 255, 255, 255, 255)
end
end
function pscToggle(msg)
if msg == string.lower("On") or msg == "1" then
pscToggle = 1
hud_set_value(HUD_DISPLAY_FLAGS, hud_get_value(HUD_DISPLAY_FLAGS) & ~HUD_DISPLAY_FLAG_STAR_COUNT)
return true
elseif msg == string.lower("Off") or msg == "0" then
pscToggle = 0
hud_set_value(HUD_DISPLAY_FLAGS, hud_get_value(HUD_DISPLAY_FLAGS) | HUD_DISPLAY_FLAG_STAR_COUNT)
return true
end
end
---------
--Hooks--
---------
hook_event(HOOK_ON_INTERACT, localStarCounter)
hook_event(HOOK_ON_HUD_RENDER, displayStarCounter)
hook_event(HOOK_ON_LEVEL_INIT, cheaterStar)
hook_event(HOOK_UPDATE, update)
hook_event(HOOK_UPDATE, updatePSC)
hook_chat_command('psc', "On|Off - Displays stars you've collected. Default is On.", pscToggle)
--Global functions for everyone to use!
--Thank you, PeachyPeach!
_G.PersonalStarCounter = {
get_star_counter = function ()
return StarCounter
end,
get_total_star_counter = function ()
return TotalStarCounter
end,
hide_star_counters = function (hide)
if hide then pscToggle = 0 else pscToggle = 1 end
end,
}