mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-28 06:53:01 +00:00
663e4549d8
* Proof of concept for loading rom assets at runtime * Added skybox textures * Adjusted format * Load all texture assets from rom * Adjusted rom asset loading * Load all Vtx lists from rom * clean up toad, wario and his cap conflicts * Load sound samples from rom * fix toad sounds * Loaded sequences from rom * Load collisions from rom * Object animations are now loaded from the rom * Load player animations from rom * Load goddard anims from rom * whoops * fix some compile errors * drag and drop rom checker, everything works now. * fix errors due to merge conflicts * fix compile errors on windows, switch to md5 * fix vertex colors during load Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com> * Load dialogs from rom * Loaded course/act names from rom * Loaded ingame text from rom * rerun autogen & blacklist smlua_text_utils_init * fix ttc_seg7_vertex_0700B238 colors --------- Co-authored-by: MysterD <myster@d> Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
122 lines
5.3 KiB
C
122 lines
5.3 KiB
C
#include "pc/rom_assets.h"
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// Water Mine (unused)
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// 0x0600A4E0
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static const Lights1 water_mine_seg6_lights_0600A4E0 = gdSPDefLights1(
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0x3f, 0x3f, 0x3f,
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0xff, 0xff, 0xff, 0x28, 0x28, 0x28
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);
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// 0x0600A4F8
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ROM_ASSET_LOAD_TEXTURE(water_mine_seg6_texture_0600A4F8, "actors/water_mine/water_mine_left_side_unused.rgba16.inc.c", 0x00188440, 199722, 0x00057c10, 4096);
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// 0x0600B4F8
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ROM_ASSET_LOAD_TEXTURE(water_mine_seg6_texture_0600B4F8, "actors/water_mine/water_mine_right_side_unused.rgba16.inc.c", 0x00188440, 199722, 0x00058c10, 4096);
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// 0x0600C4F8
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ROM_ASSET_LOAD_TEXTURE(water_mine_seg6_texture_0600C4F8, "actors/water_mine/water_mine_spike_unused.rgba16.inc.c", 0x00188440, 199722, 0x00059c10, 2048);
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// 0x0600CCF8
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ROM_ASSET_LOAD_VTX(water_mine_seg6_vertex_0600CCF8, 0x001b9cc0, 41188, 0x0000ccf8, 64);
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// 0x0600CD38
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ROM_ASSET_LOAD_VTX(water_mine_seg6_vertex_0600CD38, 0x001b9cc0, 41188, 0x0000cd38, 64);
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// 0x0600CD78
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ROM_ASSET_LOAD_VTX(water_mine_seg6_vertex_0600CD78, 0x00188440, 199722, 0x0005a490, 240);
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// 0x0600CE68
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ROM_ASSET_LOAD_VTX(water_mine_seg6_vertex_0600CE68, 0x00188440, 199722, 0x0005a580, 240);
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// 0x0600CF58
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ROM_ASSET_LOAD_VTX(water_mine_seg6_vertex_0600CF58, 0x00188440, 199722, 0x0005a670, 240);
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// 0x0600D048
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ROM_ASSET_LOAD_VTX(water_mine_seg6_vertex_0600D048, 0x00188440, 199722, 0x0005a760, 240);
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// 0x0600D138
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ROM_ASSET_LOAD_VTX(water_mine_seg6_vertex_0600D138, 0x00188440, 199722, 0x0005a850, 192);
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// 0x0600D1F8 - 0x0600D230
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const Gfx water_mine_seg6_dl_0600D1F8[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, water_mine_seg6_texture_0600A4F8),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPVertex(water_mine_seg6_vertex_0600CCF8, 4, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0600D230 - 0x0600D268
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const Gfx water_mine_seg6_dl_0600D230[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, water_mine_seg6_texture_0600B4F8),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPVertex(water_mine_seg6_vertex_0600CD38, 4, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0600D268 - 0x0600D2E0
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const Gfx water_mine_seg6_dl_0600D268[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA),
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gsSPClearGeometryMode(G_LIGHTING),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(water_mine_seg6_dl_0600D1F8),
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gsSPDisplayList(water_mine_seg6_dl_0600D230),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_LIGHTING),
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gsSPEndDisplayList(),
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};
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// 0x0600D2E0 - 0x0600D3F8
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const Gfx water_mine_seg6_dl_0600D2E0[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, water_mine_seg6_texture_0600C4F8),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPLight(&water_mine_seg6_lights_0600A4E0.l, 1),
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gsSPLight(&water_mine_seg6_lights_0600A4E0.a, 2),
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gsSPVertex(water_mine_seg6_vertex_0600CD78, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
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gsSP1Triangle(12, 13, 14, 0x0),
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gsSPVertex(water_mine_seg6_vertex_0600CE68, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
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gsSP1Triangle(12, 13, 14, 0x0),
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gsSPVertex(water_mine_seg6_vertex_0600CF58, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
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gsSP1Triangle(12, 13, 14, 0x0),
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gsSPVertex(water_mine_seg6_vertex_0600D048, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
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gsSP1Triangle(12, 13, 14, 0x0),
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gsSPVertex(water_mine_seg6_vertex_0600D138, 12, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0600D3F8 - 0x0600D458
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const Gfx water_mine_seg6_dl_0600D3F8[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(water_mine_seg6_dl_0600D2E0),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPEndDisplayList(),
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};
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