sm64coopdx/levels/sa/areas/1/2/model.inc.c
Isaac0-dev 663e4549d8
extract assets from rom at runtime (#4)
* Proof of concept for loading rom assets at runtime

* Added skybox textures

* Adjusted format

* Load all texture assets from rom

* Adjusted rom asset loading

* Load all Vtx lists from rom

* clean up toad, wario and his cap conflicts

* Load sound samples from rom

* fix toad sounds

* Loaded sequences from rom

* Load collisions from rom

* Object animations are now loaded from the rom

* Load player animations from rom

* Load goddard anims from rom

* whoops

* fix some compile errors

* drag and drop rom checker, everything works now.

* fix errors due to merge conflicts

* fix compile errors on windows, switch to md5

* fix vertex colors during load

Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com>

* Load dialogs from rom

* Loaded course/act names from rom

* Loaded ingame text from rom

* rerun autogen & blacklist smlua_text_utils_init

* fix ttc_seg7_vertex_0700B238 colors

---------

Co-authored-by: MysterD <myster@d>
Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
2024-03-23 16:11:30 -04:00

23 lines
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C

#include "pc/rom_assets.h"
// 0x07002E80 - 0x07002F80
ROM_ASSET_LOAD_VTX(sa_vertex_07002E80, 0x0046b090, 4364, 0x00002e80, 256);
// 0x07002F80 - 0x07002FD0
static const Gfx sa_dl_07002F80[] = {
gsSPVertex(sa_vertex_07002E80, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 8, 10, 11, 0x0),
gsSP2Triangles(12, 13, 14, 0x0, 12, 15, 13, 0x0),
gsSPEndDisplayList(),
};
// 0x07002FD0 - 0x07003000
const Gfx sa_seg7_dl_07002FD0[] = {
gsDPPipeSync(),
gsSPClearGeometryMode(G_LIGHTING),
gsSPDisplayList(sa_dl_07002F80),
gsDPPipeSync(),
gsSPSetGeometryMode(G_LIGHTING),
gsSPEndDisplayList(),
};