sm64coopdx/src/engine
wRadion 34a0b12e6c
Fixed Vanish floors/ceilings (non-wall surfaces) (#225)
In the vanilla game, vanish does only work with walls specifically, and not floors and ceilings. This is because the check for vanish surfaces was only implemented with the walls. So I simply pasted the same code but with the floors and the ceilings.
2022-11-18 18:39:17 -08:00
..
behavior_script.c Refactor sync objects, move syncIds to u32 2022-06-06 19:13:04 -07:00
behavior_script.h Added adjustable draw distance for objects 2021-08-30 18:22:36 -07:00
extended_bounds.h Adjust extended bounds values 2022-04-16 21:34:49 -07:00
geo_layout.c Added support for custom skyboxes in DynOS level gen 2022-04-05 22:56:03 -07:00
geo_layout.h Added support for custom skyboxes in DynOS level gen 2022-04-05 22:56:03 -07:00
graph_node.c Initialize graphNode->config.camera to NULL (fixes obscure crash) 2022-08-07 22:30:31 -07:00
graph_node.h CAP color; near/far warning fix (#214) 2022-10-30 17:30:40 -07:00
graph_node_manager.c Fix up DynOS actor override 2022-04-22 18:57:26 -07:00
level_script.c Remove TARGET_WEB (#159) 2022-08-25 17:32:20 -07:00
level_script.h Fixed token corruption in DynOS, added support for runtime LOAD_MODEL_FROM_GEO 2022-04-07 08:21:19 -07:00
math_util.c Add some more functions for use in LUA, And expose others. (#129) 2022-08-05 22:17:05 -07:00
math_util.h Add some more functions for use in LUA, And expose others. (#129) 2022-08-05 22:17:05 -07:00
surface_collision.c Fixed Vanish floors/ceilings (non-wall surfaces) (#225) 2022-11-18 18:39:17 -08:00
surface_collision.h Added HOOK_ALLOW_HAZARD_SURFACE and various fixes (#209) 2022-10-30 17:25:56 -07:00
surface_load.c Add vanish cap walls to no camera collision check (#196) 2022-09-19 19:34:09 -07:00
surface_load.h Added extended bounds 2022-04-06 08:40:22 -07:00