sm64coopdx/docs/lua/functions-3.md
2022-05-19 19:42:07 -07:00

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## [:rewind: Lua Functions](functions.md)
---
[< prev](functions-2.md) | [1](functions.md) | [2](functions-2.md) | 3 | [4](functions-4.md) | [next >](functions-4.md)]
---
# functions from camera.h
<br />
## [approach_camera_height](#approach_camera_height)
### Lua Example
`approach_camera_height(c, goal, inc)`
### Parameters
| Field | Type |
| ----- | ---- |
| c | [Camera](structs.md#Camera) |
| goal | `number` |
| inc | `number` |
### Returns
- None
### C Prototype
`void approach_camera_height(struct Camera *c, f32 goal, f32 inc);`
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## [approach_f32_asymptotic](#approach_f32_asymptotic)
### Lua Example
`local numberValue = approach_f32_asymptotic(current, target, multiplier)`
### Parameters
| Field | Type |
| ----- | ---- |
| current | `number` |
| target | `number` |
| multiplier | `number` |
### Returns
- `number`
### C Prototype
`f32 approach_f32_asymptotic(f32 current, f32 target, f32 multiplier);`
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## [approach_f32_asymptotic_bool](#approach_f32_asymptotic_bool)
### Lua Example
`local integerValue = approach_f32_asymptotic_bool(current, target, multiplier)`
### Parameters
| Field | Type |
| ----- | ---- |
| current | `Pointer` <`number`> |
| target | `number` |
| multiplier | `number` |
### Returns
- `integer`
### C Prototype
`s32 approach_f32_asymptotic_bool(f32 *current, f32 target, f32 multiplier);`
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## [approach_s16_asymptotic](#approach_s16_asymptotic)
### Lua Example
`local integerValue = approach_s16_asymptotic(current, target, divisor)`
### Parameters
| Field | Type |
| ----- | ---- |
| current | `integer` |
| target | `integer` |
| divisor | `integer` |
### Returns
- `integer`
### C Prototype
`s32 approach_s16_asymptotic(s16 current, s16 target, s16 divisor);`
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## [approach_s16_asymptotic_bool](#approach_s16_asymptotic_bool)
### Lua Example
`local integerValue = approach_s16_asymptotic_bool(current, target, divisor)`
### Parameters
| Field | Type |
| ----- | ---- |
| current | `Pointer` <`integer`> |
| target | `integer` |
| divisor | `integer` |
### Returns
- `integer`
### C Prototype
`s32 approach_s16_asymptotic_bool(s16 *current, s16 target, s16 divisor);`
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## [approach_vec3f_asymptotic](#approach_vec3f_asymptotic)
### Lua Example
`approach_vec3f_asymptotic(current, target, xMul, yMul, zMul)`
### Parameters
| Field | Type |
| ----- | ---- |
| current | [Vec3f](structs.md#Vec3f) |
| target | [Vec3f](structs.md#Vec3f) |
| xMul | `number` |
| yMul | `number` |
| zMul | `number` |
### Returns
- None
### C Prototype
`void approach_vec3f_asymptotic(Vec3f current, Vec3f target, f32 xMul, f32 yMul, f32 zMul);`
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## [calc_abs_dist](#calc_abs_dist)
### Lua Example
`local numberValue = calc_abs_dist(a, b)`
### Parameters
| Field | Type |
| ----- | ---- |
| a | [Vec3f](structs.md#Vec3f) |
| b | [Vec3f](structs.md#Vec3f) |
### Returns
- `number`
### C Prototype
`f32 calc_abs_dist(Vec3f a, Vec3f b);`
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## [calc_hor_dist](#calc_hor_dist)
### Lua Example
`local numberValue = calc_hor_dist(a, b)`
### Parameters
| Field | Type |
| ----- | ---- |
| a | [Vec3f](structs.md#Vec3f) |
| b | [Vec3f](structs.md#Vec3f) |
### Returns
- `number`
### C Prototype
`f32 calc_hor_dist(Vec3f a, Vec3f b);`
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## [calculate_angles](#calculate_angles)
### Lua Example
`calculate_angles(from, to, pitch, yaw)`
### Parameters
| Field | Type |
| ----- | ---- |
| from | [Vec3f](structs.md#Vec3f) |
| to | [Vec3f](structs.md#Vec3f) |
| pitch | `Pointer` <`integer`> |
| yaw | `Pointer` <`integer`> |
### Returns
- None
### C Prototype
`void calculate_angles(Vec3f from, Vec3f to, s16 *pitch, s16 *yaw);`
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## [calculate_pitch](#calculate_pitch)
### Lua Example
`local integerValue = calculate_pitch(from, to)`
### Parameters
| Field | Type |
| ----- | ---- |
| from | [Vec3f](structs.md#Vec3f) |
| to | [Vec3f](structs.md#Vec3f) |
### Returns
- `integer`
### C Prototype
`s16 calculate_pitch(Vec3f from, Vec3f to);`
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## [calculate_yaw](#calculate_yaw)
### Lua Example
`local integerValue = calculate_yaw(from, to)`
### Parameters
| Field | Type |
| ----- | ---- |
| from | [Vec3f](structs.md#Vec3f) |
| to | [Vec3f](structs.md#Vec3f) |
### Returns
- `integer`
### C Prototype
`s16 calculate_yaw(Vec3f from, Vec3f to);`
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## [cam_select_alt_mode](#cam_select_alt_mode)
### Lua Example
`local integerValue = cam_select_alt_mode(angle)`
### Parameters
| Field | Type |
| ----- | ---- |
| angle | `integer` |
### Returns
- `integer`
### C Prototype
`s32 cam_select_alt_mode(s32 angle);`
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## [camera_approach_f32_symmetric](#camera_approach_f32_symmetric)
### Lua Example
`local numberValue = camera_approach_f32_symmetric(value, target, increment)`
### Parameters
| Field | Type |
| ----- | ---- |
| value | `number` |
| target | `number` |
| increment | `number` |
### Returns
- `number`
### C Prototype
`f32 camera_approach_f32_symmetric(f32 value, f32 target, f32 increment);`
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## [camera_approach_f32_symmetric_bool](#camera_approach_f32_symmetric_bool)
### Lua Example
`local integerValue = camera_approach_f32_symmetric_bool(current, target, increment)`
### Parameters
| Field | Type |
| ----- | ---- |
| current | `Pointer` <`number`> |
| target | `number` |
| increment | `number` |
### Returns
- `integer`
### C Prototype
`s32 camera_approach_f32_symmetric_bool(f32 *current, f32 target, f32 increment);`
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## [camera_approach_s16_symmetric_bool](#camera_approach_s16_symmetric_bool)
### Lua Example
`local integerValue = camera_approach_s16_symmetric_bool(current, target, increment)`
### Parameters
| Field | Type |
| ----- | ---- |
| current | `Pointer` <`integer`> |
| target | `integer` |
| increment | `integer` |
### Returns
- `integer`
### C Prototype
`s32 camera_approach_s16_symmetric_bool(s16 *current, s16 target, s16 increment);`
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## [camera_course_processing](#camera_course_processing)
### Lua Example
`local integerValue = camera_course_processing(c)`
### Parameters
| Field | Type |
| ----- | ---- |
| c | [Camera](structs.md#Camera) |
### Returns
- `integer`
### C Prototype
`s16 camera_course_processing(struct Camera *c);`
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## [camera_set_use_course_specific_settings](#camera_set_use_course_specific_settings)
### Lua Example
`camera_set_use_course_specific_settings(enable)`
### Parameters
| Field | Type |
| ----- | ---- |
| enable | `integer` |
### Returns
- None
### C Prototype
`void camera_set_use_course_specific_settings(u8 enable);`
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## [clamp_pitch](#clamp_pitch)
### Lua Example
`local integerValue = clamp_pitch(from, to, maxPitch, minPitch)`
### Parameters
| Field | Type |
| ----- | ---- |
| from | [Vec3f](structs.md#Vec3f) |
| to | [Vec3f](structs.md#Vec3f) |
| maxPitch | `integer` |
| minPitch | `integer` |
### Returns
- `integer`
### C Prototype
`s32 clamp_pitch(Vec3f from, Vec3f to, s16 maxPitch, s16 minPitch);`
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## [clamp_positions_and_find_yaw](#clamp_positions_and_find_yaw)
### Lua Example
`local integerValue = clamp_positions_and_find_yaw(pos, origin, xMax, xMin, zMax, zMin)`
### Parameters
| Field | Type |
| ----- | ---- |
| pos | [Vec3f](structs.md#Vec3f) |
| origin | [Vec3f](structs.md#Vec3f) |
| xMax | `number` |
| xMin | `number` |
| zMax | `number` |
| zMin | `number` |
### Returns
- `integer`
### C Prototype
`s32 clamp_positions_and_find_yaw(Vec3f pos, Vec3f origin, f32 xMax, f32 xMin, f32 zMax, f32 zMin);`
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## [collide_with_walls](#collide_with_walls)
### Lua Example
`local integerValue = collide_with_walls(pos, offsetY, radius)`
### Parameters
| Field | Type |
| ----- | ---- |
| pos | [Vec3f](structs.md#Vec3f) |
| offsetY | `number` |
| radius | `number` |
### Returns
- `integer`
### C Prototype
`s32 collide_with_walls(Vec3f pos, f32 offsetY, f32 radius);`
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## [cutscene_object](#cutscene_object)
### Lua Example
`local integerValue = cutscene_object(cutscene, o)`
### Parameters
| Field | Type |
| ----- | ---- |
| cutscene | `integer` |
| o | [Object](structs.md#Object) |
### Returns
- `integer`
### C Prototype
`s16 cutscene_object(u8 cutscene, struct Object *o);`
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## [cutscene_object_with_dialog](#cutscene_object_with_dialog)
### Lua Example
`local integerValue = cutscene_object_with_dialog(cutscene, o, dialogID)`
### Parameters
| Field | Type |
| ----- | ---- |
| cutscene | `integer` |
| o | [Object](structs.md#Object) |
| dialogID | `integer` |
### Returns
- `integer`
### C Prototype
`s16 cutscene_object_with_dialog(u8 cutscene, struct Object *o, s16 dialogID);`
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## [cutscene_object_without_dialog](#cutscene_object_without_dialog)
### Lua Example
`local integerValue = cutscene_object_without_dialog(cutscene, o)`
### Parameters
| Field | Type |
| ----- | ---- |
| cutscene | `integer` |
| o | [Object](structs.md#Object) |
### Returns
- `integer`
### C Prototype
`s16 cutscene_object_without_dialog(u8 cutscene, struct Object *o);`
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## [cutscene_set_fov_shake_preset](#cutscene_set_fov_shake_preset)
### Lua Example
`cutscene_set_fov_shake_preset(preset)`
### Parameters
| Field | Type |
| ----- | ---- |
| preset | `integer` |
### Returns
- None
### C Prototype
`void cutscene_set_fov_shake_preset(u8 preset);`
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## [cutscene_spawn_obj](#cutscene_spawn_obj)
### Lua Example
`local integerValue = cutscene_spawn_obj(obj, frame)`
### Parameters
| Field | Type |
| ----- | ---- |
| obj | `integer` |
| frame | `integer` |
### Returns
- `integer`
### C Prototype
`s32 cutscene_spawn_obj(u32 obj, s16 frame);`
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## [find_c_buttons_pressed](#find_c_buttons_pressed)
### Lua Example
`local integerValue = find_c_buttons_pressed(currentState, buttonsPressed, buttonsDown)`
### Parameters
| Field | Type |
| ----- | ---- |
| currentState | `integer` |
| buttonsPressed | `integer` |
| buttonsDown | `integer` |
### Returns
- `integer`
### C Prototype
`s32 find_c_buttons_pressed(u16 currentState, u16 buttonsPressed, u16 buttonsDown);`
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## [find_mario_floor_and_ceil](#find_mario_floor_and_ceil)
### Lua Example
`find_mario_floor_and_ceil(pg)`
### Parameters
| Field | Type |
| ----- | ---- |
| pg | [PlayerGeometry](structs.md#PlayerGeometry) |
### Returns
- None
### C Prototype
`void find_mario_floor_and_ceil(struct PlayerGeometry *pg);`
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## [get_cutscene_from_mario_status](#get_cutscene_from_mario_status)
### Lua Example
`local integerValue = get_cutscene_from_mario_status(c)`
### Parameters
| Field | Type |
| ----- | ---- |
| c | [Camera](structs.md#Camera) |
### Returns
- `integer`
### C Prototype
`u8 get_cutscene_from_mario_status(struct Camera *c);`
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## [handle_c_button_movement](#handle_c_button_movement)
### Lua Example
`handle_c_button_movement(c)`
### Parameters
| Field | Type |
| ----- | ---- |
| c | [Camera](structs.md#Camera) |
### Returns
- None
### C Prototype
`void handle_c_button_movement(struct Camera *c);`
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## [is_range_behind_surface](#is_range_behind_surface)
### Lua Example
`local integerValue = is_range_behind_surface(from, to, surf, range, surfType)`
### Parameters
| Field | Type |
| ----- | ---- |
| from | [Vec3f](structs.md#Vec3f) |
| to | [Vec3f](structs.md#Vec3f) |
| surf | [Surface](structs.md#Surface) |
| range | `integer` |
| surfType | `integer` |
### Returns
- `integer`
### C Prototype
`s32 is_range_behind_surface(Vec3f from, Vec3f to, struct Surface *surf, s16 range, s16 surfType);`
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## [is_within_100_units_of_mario](#is_within_100_units_of_mario)
### Lua Example
`local integerValue = is_within_100_units_of_mario(posX, posY, posZ)`
### Parameters
| Field | Type |
| ----- | ---- |
| posX | `number` |
| posY | `number` |
| posZ | `number` |
### Returns
- `integer`
### C Prototype
`s32 is_within_100_units_of_mario(f32 posX, f32 posY, f32 posZ);`
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## [move_mario_head_c_up](#move_mario_head_c_up)
### Lua Example
`move_mario_head_c_up(c)`
### Parameters
| Field | Type |
| ----- | ---- |
| c | [Camera](structs.md#Camera) |
### Returns
- None
### C Prototype
`void move_mario_head_c_up(UNUSED struct Camera *c);`
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## [next_lakitu_state](#next_lakitu_state)
### Lua Example
`local integerValue = next_lakitu_state(newPos, newFoc, curPos, curFoc, oldPos, oldFoc, yaw)`
### Parameters
| Field | Type |
| ----- | ---- |
| newPos | [Vec3f](structs.md#Vec3f) |
| newFoc | [Vec3f](structs.md#Vec3f) |
| curPos | [Vec3f](structs.md#Vec3f) |
| curFoc | [Vec3f](structs.md#Vec3f) |
| oldPos | [Vec3f](structs.md#Vec3f) |
| oldFoc | [Vec3f](structs.md#Vec3f) |
| yaw | `integer` |
### Returns
- `integer`
### C Prototype
`s16 next_lakitu_state(Vec3f newPos, Vec3f newFoc, Vec3f curPos, Vec3f curFoc, Vec3f oldPos, Vec3f oldFoc, s16 yaw);`
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## [obj_rotate_towards_point](#obj_rotate_towards_point)
### Lua Example
`obj_rotate_towards_point(o, point, pitchOff, yawOff, pitchDiv, yawDiv)`
### Parameters
| Field | Type |
| ----- | ---- |
| o | [Object](structs.md#Object) |
| point | [Vec3f](structs.md#Vec3f) |
| pitchOff | `integer` |
| yawOff | `integer` |
| pitchDiv | `integer` |
| yawDiv | `integer` |
### Returns
- None
### C Prototype
`void obj_rotate_towards_point(struct Object *o, Vec3f point, s16 pitchOff, s16 yawOff, s16 pitchDiv, s16 yawDiv);`
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## [object_pos_to_vec3f](#object_pos_to_vec3f)
### Lua Example
`object_pos_to_vec3f(dst, o)`
### Parameters
| Field | Type |
| ----- | ---- |
| dst | [Vec3f](structs.md#Vec3f) |
| o | [Object](structs.md#Object) |
### Returns
- None
### C Prototype
`void object_pos_to_vec3f(Vec3f dst, struct Object *o);`
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## [offset_rotated](#offset_rotated)
### Lua Example
`offset_rotated(dst, from, to, rotation)`
### Parameters
| Field | Type |
| ----- | ---- |
| dst | [Vec3f](structs.md#Vec3f) |
| from | [Vec3f](structs.md#Vec3f) |
| to | [Vec3f](structs.md#Vec3f) |
| rotation | [Vec3s](structs.md#Vec3s) |
### Returns
- None
### C Prototype
`void offset_rotated(Vec3f dst, Vec3f from, Vec3f to, Vec3s rotation);`
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## [offset_yaw_outward_radial](#offset_yaw_outward_radial)
### Lua Example
`local integerValue = offset_yaw_outward_radial(c, areaYaw)`
### Parameters
| Field | Type |
| ----- | ---- |
| c | [Camera](structs.md#Camera) |
| areaYaw | `integer` |
### Returns
- `integer`
### C Prototype
`s32 offset_yaw_outward_radial(struct Camera *c, s16 areaYaw);`
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## [play_camera_buzz_if_c_sideways](#play_camera_buzz_if_c_sideways)
### Lua Example
`play_camera_buzz_if_c_sideways()`
### Parameters
- None
### Returns
- None
### C Prototype
`void play_camera_buzz_if_c_sideways(void);`
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## [play_camera_buzz_if_cbutton](#play_camera_buzz_if_cbutton)
### Lua Example
`play_camera_buzz_if_cbutton()`
### Parameters
- None
### Returns
- None
### C Prototype
`void play_camera_buzz_if_cbutton(void);`
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## [play_camera_buzz_if_cdown](#play_camera_buzz_if_cdown)
### Lua Example
`play_camera_buzz_if_cdown()`
### Parameters
- None
### Returns
- None
### C Prototype
`void play_camera_buzz_if_cdown(void);`
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## [play_cutscene](#play_cutscene)
### Lua Example
`play_cutscene(c)`
### Parameters
| Field | Type |
| ----- | ---- |
| c | [Camera](structs.md#Camera) |
### Returns
- None
### C Prototype
`void play_cutscene(struct Camera *c);`
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## [play_sound_button_change_blocked](#play_sound_button_change_blocked)
### Lua Example
`play_sound_button_change_blocked()`
### Parameters
- None
### Returns
- None
### C Prototype
`void play_sound_button_change_blocked(void);`
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## [play_sound_cbutton_down](#play_sound_cbutton_down)
### Lua Example
`play_sound_cbutton_down()`
### Parameters
- None
### Returns
- None
### C Prototype
`void play_sound_cbutton_down(void);`
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## [play_sound_cbutton_side](#play_sound_cbutton_side)
### Lua Example
`play_sound_cbutton_side()`
### Parameters
- None
### Returns
- None
### C Prototype
`void play_sound_cbutton_side(void);`
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## [play_sound_cbutton_up](#play_sound_cbutton_up)
### Lua Example
`play_sound_cbutton_up()`
### Parameters
- None
### Returns
- None
### C Prototype
`void play_sound_cbutton_up(void);`
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## [play_sound_if_cam_switched_to_lakitu_or_mario](#play_sound_if_cam_switched_to_lakitu_or_mario)
### Lua Example
`play_sound_if_cam_switched_to_lakitu_or_mario()`
### Parameters
- None
### Returns
- None
### C Prototype
`void play_sound_if_cam_switched_to_lakitu_or_mario(void);`
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## [play_sound_rbutton_changed](#play_sound_rbutton_changed)
### Lua Example
`play_sound_rbutton_changed()`
### Parameters
- None
### Returns
- None
### C Prototype
`void play_sound_rbutton_changed(void);`
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## [radial_camera_input](#radial_camera_input)
### Lua Example
`local integerValue = radial_camera_input(c, unused)`
### Parameters
| Field | Type |
| ----- | ---- |
| c | [Camera](structs.md#Camera) |
| unused | `number` |
### Returns
- `integer`
### C Prototype
`s32 radial_camera_input(struct Camera *c, UNUSED f32 unused);`
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## [random_vec3s](#random_vec3s)
### Lua Example
`random_vec3s(dst, xRange, yRange, zRange)`
### Parameters
| Field | Type |
| ----- | ---- |
| dst | [Vec3s](structs.md#Vec3s) |
| xRange | `integer` |
| yRange | `integer` |
| zRange | `integer` |
### Returns
- None
### C Prototype
`void random_vec3s(Vec3s dst, s16 xRange, s16 yRange, s16 zRange);`
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## [reset_camera](#reset_camera)
### Lua Example
`reset_camera(c)`
### Parameters
| Field | Type |
| ----- | ---- |
| c | [Camera](structs.md#Camera) |
### Returns
- None
### C Prototype
`void reset_camera(struct Camera *c);`
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## [resolve_geometry_collisions](#resolve_geometry_collisions)
### Lua Example
`resolve_geometry_collisions(pos, lastGood)`
### Parameters
| Field | Type |
| ----- | ---- |
| pos | [Vec3f](structs.md#Vec3f) |
| lastGood | [Vec3f](structs.md#Vec3f) |
### Returns
- None
### C Prototype
`void resolve_geometry_collisions(Vec3f pos, UNUSED Vec3f lastGood);`
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## [rotate_camera_around_walls](#rotate_camera_around_walls)
### Lua Example
`local integerValue = rotate_camera_around_walls(c, cPos, avoidYaw, yawRange)`
### Parameters
| Field | Type |
| ----- | ---- |
| c | [Camera](structs.md#Camera) |
| cPos | [Vec3f](structs.md#Vec3f) |
| avoidYaw | `Pointer` <`integer`> |
| yawRange | `integer` |
### Returns
- `integer`
### C Prototype
`s32 rotate_camera_around_walls(struct Camera *c, Vec3f cPos, s16 *avoidYaw, s16 yawRange);`
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## [rotate_in_xz](#rotate_in_xz)
### Lua Example
`rotate_in_xz(dst, src, yaw)`
### Parameters
| Field | Type |
| ----- | ---- |
| dst | [Vec3f](structs.md#Vec3f) |
| src | [Vec3f](structs.md#Vec3f) |
| yaw | `integer` |
### Returns
- None
### C Prototype
`void rotate_in_xz(Vec3f dst, Vec3f src, s16 yaw);`
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<br />
## [rotate_in_yz](#rotate_in_yz)
### Lua Example
`rotate_in_yz(dst, src, pitch)`
### Parameters
| Field | Type |
| ----- | ---- |
| dst | [Vec3f](structs.md#Vec3f) |
| src | [Vec3f](structs.md#Vec3f) |
| pitch | `integer` |
### Returns
- None
### C Prototype
`void rotate_in_yz(Vec3f dst, Vec3f src, s16 pitch);`
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<br />
## [scale_along_line](#scale_along_line)
### Lua Example
`scale_along_line(dest, from, to, scale)`
### Parameters
| Field | Type |
| ----- | ---- |
| dest | [Vec3f](structs.md#Vec3f) |
| from | [Vec3f](structs.md#Vec3f) |
| to | [Vec3f](structs.md#Vec3f) |
| scale | `number` |
### Returns
- None
### C Prototype
`void scale_along_line(Vec3f dest, Vec3f from, Vec3f to, f32 scale);`
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<br />
## [select_mario_cam_mode](#select_mario_cam_mode)
### Lua Example
`select_mario_cam_mode()`
### Parameters
- None
### Returns
- None
### C Prototype
`void select_mario_cam_mode(void);`
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<br />
## [set_cam_angle](#set_cam_angle)
### Lua Example
`local integerValue = set_cam_angle(mode)`
### Parameters
| Field | Type |
| ----- | ---- |
| mode | `integer` |
### Returns
- `integer`
### C Prototype
`s32 set_cam_angle(s32 mode);`
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<br />
## [set_camera_mode](#set_camera_mode)
### Lua Example
`set_camera_mode(c, mode, frames)`
### Parameters
| Field | Type |
| ----- | ---- |
| c | [Camera](structs.md#Camera) |
| mode | `integer` |
| frames | `integer` |
### Returns
- None
### C Prototype
`void set_camera_mode(struct Camera *c, s16 mode, s16 frames);`
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<br />
## [set_camera_mode_fixed](#set_camera_mode_fixed)
### Lua Example
`local integerValue = set_camera_mode_fixed(c, x, y, z)`
### Parameters
| Field | Type |
| ----- | ---- |
| c | [Camera](structs.md#Camera) |
| x | `integer` |
| y | `integer` |
| z | `integer` |
### Returns
- `integer`
### C Prototype
`s32 set_camera_mode_fixed(struct Camera* c, s16 x, s16 y, s16 z);`
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<br />
## [set_camera_pitch_shake](#set_camera_pitch_shake)
### Lua Example
`set_camera_pitch_shake(mag, decay, inc)`
### Parameters
| Field | Type |
| ----- | ---- |
| mag | `integer` |
| decay | `integer` |
| inc | `integer` |
### Returns
- None
### C Prototype
`void set_camera_pitch_shake(s16 mag, s16 decay, s16 inc);`
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<br />
## [set_camera_roll_shake](#set_camera_roll_shake)
### Lua Example
`set_camera_roll_shake(mag, decay, inc)`
### Parameters
| Field | Type |
| ----- | ---- |
| mag | `integer` |
| decay | `integer` |
| inc | `integer` |
### Returns
- None
### C Prototype
`void set_camera_roll_shake(s16 mag, s16 decay, s16 inc);`
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<br />
## [set_camera_shake_from_hit](#set_camera_shake_from_hit)
### Lua Example
`set_camera_shake_from_hit(shake)`
### Parameters
| Field | Type |
| ----- | ---- |
| shake | `integer` |
### Returns
- None
### C Prototype
`void set_camera_shake_from_hit(s16 shake);`
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<br />
## [set_camera_shake_from_point](#set_camera_shake_from_point)
### Lua Example
`set_camera_shake_from_point(shake, posX, posY, posZ)`
### Parameters
| Field | Type |
| ----- | ---- |
| shake | `integer` |
| posX | `number` |
| posY | `number` |
| posZ | `number` |
### Returns
- None
### C Prototype
`void set_camera_shake_from_point(s16 shake, f32 posX, f32 posY, f32 posZ);`
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<br />
## [set_camera_yaw_shake](#set_camera_yaw_shake)
### Lua Example
`set_camera_yaw_shake(mag, decay, inc)`
### Parameters
| Field | Type |
| ----- | ---- |
| mag | `integer` |
| decay | `integer` |
| inc | `integer` |
### Returns
- None
### C Prototype
`void set_camera_yaw_shake(s16 mag, s16 decay, s16 inc);`
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<br />
## [set_environmental_camera_shake](#set_environmental_camera_shake)
### Lua Example
`set_environmental_camera_shake(shake)`
### Parameters
| Field | Type |
| ----- | ---- |
| shake | `integer` |
### Returns
- None
### C Prototype
`void set_environmental_camera_shake(s16 shake);`
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<br />
## [set_fixed_cam_axis_sa_lobby](#set_fixed_cam_axis_sa_lobby)
### Lua Example
`set_fixed_cam_axis_sa_lobby(preset)`
### Parameters
| Field | Type |
| ----- | ---- |
| preset | `integer` |
### Returns
- None
### C Prototype
`void set_fixed_cam_axis_sa_lobby(UNUSED s16 preset);`
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<br />
## [set_fov_function](#set_fov_function)
### Lua Example
`set_fov_function(func)`
### Parameters
| Field | Type |
| ----- | ---- |
| func | `integer` |
### Returns
- None
### C Prototype
`void set_fov_function(u8 func);`
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<br />
## [set_fov_shake](#set_fov_shake)
### Lua Example
`set_fov_shake(amplitude, decay, shakeSpeed)`
### Parameters
| Field | Type |
| ----- | ---- |
| amplitude | `integer` |
| decay | `integer` |
| shakeSpeed | `integer` |
### Returns
- None
### C Prototype
`void set_fov_shake(s16 amplitude, s16 decay, s16 shakeSpeed);`
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<br />
## [set_fov_shake_from_point_preset](#set_fov_shake_from_point_preset)
### Lua Example
`set_fov_shake_from_point_preset(preset, posX, posY, posZ)`
### Parameters
| Field | Type |
| ----- | ---- |
| preset | `integer` |
| posX | `number` |
| posY | `number` |
| posZ | `number` |
### Returns
- None
### C Prototype
`void set_fov_shake_from_point_preset(u8 preset, f32 posX, f32 posY, f32 posZ);`
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<br />
## [set_handheld_shake](#set_handheld_shake)
### Lua Example
`set_handheld_shake(mode)`
### Parameters
| Field | Type |
| ----- | ---- |
| mode | `integer` |
### Returns
- None
### C Prototype
`void set_handheld_shake(u8 mode);`
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<br />
## [set_or_approach_f32_asymptotic](#set_or_approach_f32_asymptotic)
### Lua Example
`local integerValue = set_or_approach_f32_asymptotic(dst, goal, scale)`
### Parameters
| Field | Type |
| ----- | ---- |
| dst | `Pointer` <`number`> |
| goal | `number` |
| scale | `number` |
### Returns
- `integer`
### C Prototype
`s32 set_or_approach_f32_asymptotic(f32 *dst, f32 goal, f32 scale);`
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<br />
## [set_or_approach_s16_symmetric](#set_or_approach_s16_symmetric)
### Lua Example
`local integerValue = set_or_approach_s16_symmetric(current, target, increment)`
### Parameters
| Field | Type |
| ----- | ---- |
| current | `Pointer` <`integer`> |
| target | `integer` |
| increment | `integer` |
### Returns
- `integer`
### C Prototype
`s32 set_or_approach_s16_symmetric(s16 *current, s16 target, s16 increment);`
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<br />
## [set_or_approach_vec3f_asymptotic](#set_or_approach_vec3f_asymptotic)
### Lua Example
`set_or_approach_vec3f_asymptotic(dst, goal, xMul, yMul, zMul)`
### Parameters
| Field | Type |
| ----- | ---- |
| dst | [Vec3f](structs.md#Vec3f) |
| goal | [Vec3f](structs.md#Vec3f) |
| xMul | `number` |
| yMul | `number` |
| zMul | `number` |
### Returns
- None
### C Prototype
`void set_or_approach_vec3f_asymptotic(Vec3f dst, Vec3f goal, f32 xMul, f32 yMul, f32 zMul);`
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<br />
## [set_pitch_shake_from_point](#set_pitch_shake_from_point)
### Lua Example
`set_pitch_shake_from_point(mag, decay, inc, maxDist, posX, posY, posZ)`
### Parameters
| Field | Type |
| ----- | ---- |
| mag | `integer` |
| decay | `integer` |
| inc | `integer` |
| maxDist | `number` |
| posX | `number` |
| posY | `number` |
| posZ | `number` |
### Returns
- None
### C Prototype
`void set_pitch_shake_from_point(s16 mag, s16 decay, s16 inc, f32 maxDist, f32 posX, f32 posY, f32 posZ);`
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<br />
## [shake_camera_handheld](#shake_camera_handheld)
### Lua Example
`shake_camera_handheld(pos, focus)`
### Parameters
| Field | Type |
| ----- | ---- |
| pos | [Vec3f](structs.md#Vec3f) |
| focus | [Vec3f](structs.md#Vec3f) |
### Returns
- None
### C Prototype
`void shake_camera_handheld(Vec3f pos, Vec3f focus);`
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<br />
## [shake_camera_pitch](#shake_camera_pitch)
### Lua Example
`shake_camera_pitch(pos, focus)`
### Parameters
| Field | Type |
| ----- | ---- |
| pos | [Vec3f](structs.md#Vec3f) |
| focus | [Vec3f](structs.md#Vec3f) |
### Returns
- None
### C Prototype
`void shake_camera_pitch(Vec3f pos, Vec3f focus);`
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<br />
## [shake_camera_roll](#shake_camera_roll)
### Lua Example
`shake_camera_roll(roll)`
### Parameters
| Field | Type |
| ----- | ---- |
| roll | `Pointer` <`integer`> |
### Returns
- None
### C Prototype
`void shake_camera_roll(s16 *roll);`
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<br />
## [shake_camera_yaw](#shake_camera_yaw)
### Lua Example
`shake_camera_yaw(pos, focus)`
### Parameters
| Field | Type |
| ----- | ---- |
| pos | [Vec3f](structs.md#Vec3f) |
| focus | [Vec3f](structs.md#Vec3f) |
### Returns
- None
### C Prototype
`void shake_camera_yaw(Vec3f pos, Vec3f focus);`
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<br />
## [soft_reset_camera](#soft_reset_camera)
### Lua Example
`soft_reset_camera(c)`
### Parameters
| Field | Type |
| ----- | ---- |
| c | [Camera](structs.md#Camera) |
### Returns
- None
### C Prototype
`void soft_reset_camera(struct Camera* c);`
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<br />
## [start_cutscene](#start_cutscene)
### Lua Example
`start_cutscene(c, cutscene)`
### Parameters
| Field | Type |
| ----- | ---- |
| c | [Camera](structs.md#Camera) |
| cutscene | `integer` |
### Returns
- None
### C Prototype
`void start_cutscene(struct Camera *c, u8 cutscene);`
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<br />
## [start_object_cutscene_without_focus](#start_object_cutscene_without_focus)
### Lua Example
`local integerValue = start_object_cutscene_without_focus(cutscene)`
### Parameters
| Field | Type |
| ----- | ---- |
| cutscene | `integer` |
### Returns
- `integer`
### C Prototype
`u8 start_object_cutscene_without_focus(u8 cutscene);`
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<br />
## [transition_next_state](#transition_next_state)
### Lua Example
`transition_next_state(c, frames)`
### Parameters
| Field | Type |
| ----- | ---- |
| c | [Camera](structs.md#Camera) |
| frames | `integer` |
### Returns
- None
### C Prototype
`void transition_next_state(UNUSED struct Camera *c, s16 frames);`
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<br />
## [trigger_cutscene_dialog](#trigger_cutscene_dialog)
### Lua Example
`local integerValue = trigger_cutscene_dialog(trigger)`
### Parameters
| Field | Type |
| ----- | ---- |
| trigger | `integer` |
### Returns
- `integer`
### C Prototype
`s32 trigger_cutscene_dialog(s32 trigger);`
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<br />
## [vec3f_sub](#vec3f_sub)
### Lua Example
`vec3f_sub(dst, src)`
### Parameters
| Field | Type |
| ----- | ---- |
| dst | [Vec3f](structs.md#Vec3f) |
| src | [Vec3f](structs.md#Vec3f) |
### Returns
- None
### C Prototype
`void vec3f_sub(Vec3f dst, Vec3f src);`
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<br />
## [vec3f_to_object_pos](#vec3f_to_object_pos)
### Lua Example
`vec3f_to_object_pos(o, src)`
### Parameters
| Field | Type |
| ----- | ---- |
| o | [Object](structs.md#Object) |
| src | [Vec3f](structs.md#Vec3f) |
### Returns
- None
### C Prototype
`void vec3f_to_object_pos(struct Object *o, Vec3f src);`
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<br />
## [warp_camera](#warp_camera)
### Lua Example
`warp_camera(displacementX, displacementY, displacementZ)`
### Parameters
| Field | Type |
| ----- | ---- |
| displacementX | `number` |
| displacementY | `number` |
| displacementZ | `number` |
### Returns
- None
### C Prototype
`void warp_camera(f32 displacementX, f32 displacementY, f32 displacementZ);`
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<br />
---
# functions from characters.h
<br />
## [get_character](#get_character)
### Lua Example
`local CharacterValue = get_character(m)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
### Returns
[Character](structs.md#Character)
### C Prototype
`struct Character* get_character(struct MarioState* m);`
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<br />
## [get_character_anim_offset](#get_character_anim_offset)
### Lua Example
`local numberValue = get_character_anim_offset(m)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
### Returns
- `number`
### C Prototype
`f32 get_character_anim_offset(struct MarioState* m);`
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<br />
## [play_character_sound](#play_character_sound)
### Lua Example
`play_character_sound(m, characterSound)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
| characterSound | [enum CharacterSound](constants.md#enum-CharacterSound) |
### Returns
- None
### C Prototype
`void play_character_sound(struct MarioState* m, enum CharacterSound characterSound);`
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<br />
## [play_character_sound_if_no_flag](#play_character_sound_if_no_flag)
### Lua Example
`play_character_sound_if_no_flag(m, characterSound, flags)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
| characterSound | [enum CharacterSound](constants.md#enum-CharacterSound) |
| flags | `integer` |
### Returns
- None
### C Prototype
`void play_character_sound_if_no_flag(struct MarioState* m, enum CharacterSound characterSound, u32 flags);`
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<br />
## [play_character_sound_offset](#play_character_sound_offset)
### Lua Example
`play_character_sound_offset(m, characterSound, offset)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
| characterSound | [enum CharacterSound](constants.md#enum-CharacterSound) |
| offset | `integer` |
### Returns
- None
### C Prototype
`void play_character_sound_offset(struct MarioState* m, enum CharacterSound characterSound, u32 offset);`
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<br />
## [update_character_anim_offset](#update_character_anim_offset)
### Lua Example
`update_character_anim_offset(m)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
### Returns
- None
### C Prototype
`void update_character_anim_offset(struct MarioState* m);`
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<br />
---
# functions from djui_chat_message.h
<br />
## [djui_chat_message_create](#djui_chat_message_create)
### Lua Example
`djui_chat_message_create(message)`
### Parameters
| Field | Type |
| ----- | ---- |
| message | `string` |
### Returns
- None
### C Prototype
`void djui_chat_message_create(const char* message);`
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<br />
---
# functions from djui_hud_utils.h
<br />
## [djui_hud_get_mouse_x](#djui_hud_get_mouse_x)
### Lua Example
`local numberValue = djui_hud_get_mouse_x()`
### Parameters
- None
### Returns
- `number`
### C Prototype
`f32 djui_hud_get_mouse_x(void);`
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<br />
## [djui_hud_get_mouse_y](#djui_hud_get_mouse_y)
### Lua Example
`local numberValue = djui_hud_get_mouse_y()`
### Parameters
- None
### Returns
- `number`
### C Prototype
`f32 djui_hud_get_mouse_y(void);`
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<br />
## [djui_hud_get_raw_mouse_x](#djui_hud_get_raw_mouse_x)
### Lua Example
`local numberValue = djui_hud_get_raw_mouse_x()`
### Parameters
- None
### Returns
- `number`
### C Prototype
`f32 djui_hud_get_raw_mouse_x(void);`
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<br />
## [djui_hud_get_raw_mouse_y](#djui_hud_get_raw_mouse_y)
### Lua Example
`local numberValue = djui_hud_get_raw_mouse_y()`
### Parameters
- None
### Returns
- `number`
### C Prototype
`f32 djui_hud_get_raw_mouse_y(void);`
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<br />
## [djui_hud_get_screen_height](#djui_hud_get_screen_height)
### Lua Example
`local integerValue = djui_hud_get_screen_height()`
### Parameters
- None
### Returns
- `integer`
### C Prototype
`u32 djui_hud_get_screen_height(void);`
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<br />
## [djui_hud_get_screen_width](#djui_hud_get_screen_width)
### Lua Example
`local integerValue = djui_hud_get_screen_width()`
### Parameters
- None
### Returns
- `integer`
### C Prototype
`u32 djui_hud_get_screen_width(void);`
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<br />
## [djui_hud_measure_text](#djui_hud_measure_text)
### Lua Example
`local numberValue = djui_hud_measure_text(message)`
### Parameters
| Field | Type |
| ----- | ---- |
| message | `string` |
### Returns
- `number`
### C Prototype
`f32 djui_hud_measure_text(const char* message);`
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<br />
## [djui_hud_print_text](#djui_hud_print_text)
### Lua Example
`djui_hud_print_text(message, x, y, scale)`
### Parameters
| Field | Type |
| ----- | ---- |
| message | `string` |
| x | `number` |
| y | `number` |
| scale | `number` |
### Returns
- None
### C Prototype
`void djui_hud_print_text(const char* message, float x, float y, float scale);`
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<br />
## [djui_hud_render_rect](#djui_hud_render_rect)
### Lua Example
`djui_hud_render_rect(x, y, width, height)`
### Parameters
| Field | Type |
| ----- | ---- |
| x | `number` |
| y | `number` |
| width | `number` |
| height | `number` |
### Returns
- None
### C Prototype
`void djui_hud_render_rect(f32 x, f32 y, f32 width, f32 height);`
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<br />
## [djui_hud_render_rect_interpolated](#djui_hud_render_rect_interpolated)
### Lua Example
`djui_hud_render_rect_interpolated(prevX, prevY, prevWidth, prevHeight, x, y, width, height)`
### Parameters
| Field | Type |
| ----- | ---- |
| prevX | `number` |
| prevY | `number` |
| prevWidth | `number` |
| prevHeight | `number` |
| x | `number` |
| y | `number` |
| width | `number` |
| height | `number` |
### Returns
- None
### C Prototype
`void djui_hud_render_rect_interpolated(f32 prevX, f32 prevY, f32 prevWidth, f32 prevHeight, f32 x, f32 y, f32 width, f32 height);`
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<br />
## [djui_hud_set_color](#djui_hud_set_color)
### Lua Example
`djui_hud_set_color(r, g, b, a)`
### Parameters
| Field | Type |
| ----- | ---- |
| r | `integer` |
| g | `integer` |
| b | `integer` |
| a | `integer` |
### Returns
- None
### C Prototype
`void djui_hud_set_color(u8 r, u8 g, u8 b, u8 a);`
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<br />
## [djui_hud_set_font](#djui_hud_set_font)
### Lua Example
`djui_hud_set_font(fontType)`
### Parameters
| Field | Type |
| ----- | ---- |
| fontType | [enum DjuiFontType](constants.md#enum-DjuiFontType) |
### Returns
- None
### C Prototype
`void djui_hud_set_font(enum DjuiFontType fontType);`
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<br />
## [djui_hud_set_mouse_locked](#djui_hud_set_mouse_locked)
### Lua Example
`djui_hud_set_mouse_locked(locked)`
### Parameters
| Field | Type |
| ----- | ---- |
| locked | `boolean` |
### Returns
- None
### C Prototype
`void djui_hud_set_mouse_locked(bool locked);`
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<br />
## [djui_hud_set_resolution](#djui_hud_set_resolution)
### Lua Example
`djui_hud_set_resolution(resolutionType)`
### Parameters
| Field | Type |
| ----- | ---- |
| resolutionType | [enum HudUtilsResolution](constants.md#enum-HudUtilsResolution) |
### Returns
- None
### C Prototype
`void djui_hud_set_resolution(enum HudUtilsResolution resolutionType);`
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<br />
## [djui_hud_world_pos_to_screen_pos](#djui_hud_world_pos_to_screen_pos)
### Lua Example
`djui_hud_world_pos_to_screen_pos(pos, out)`
### Parameters
| Field | Type |
| ----- | ---- |
| pos | [Vec3f](structs.md#Vec3f) |
| out | [Vec3f](structs.md#Vec3f) |
### Returns
- None
### C Prototype
`void djui_hud_world_pos_to_screen_pos(Vec3f pos, Vec3f out);`
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<br />
---
# functions from djui_popup.h
<br />
## [djui_popup_create](#djui_popup_create)
### Lua Example
`djui_popup_create(message, lines)`
### Parameters
| Field | Type |
| ----- | ---- |
| message | `string` |
| lines | `integer` |
### Returns
- None
### C Prototype
`void djui_popup_create(const char* message, int lines);`
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<br />
---
# functions from external.h
<br />
## [fade_volume_scale](#fade_volume_scale)
### Lua Example
`fade_volume_scale(player, targetScale, fadeDuration)`
### Parameters
| Field | Type |
| ----- | ---- |
| player | `integer` |
| targetScale | `integer` |
| fadeDuration | `integer` |
### Returns
- None
### C Prototype
`void fade_volume_scale(u8 player, u8 targetScale, u16 fadeDuration);`
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<br />
## [fadeout_background_music](#fadeout_background_music)
### Lua Example
`fadeout_background_music(arg0, fadeOut)`
### Parameters
| Field | Type |
| ----- | ---- |
| arg0 | `integer` |
| fadeOut | `integer` |
### Returns
- None
### C Prototype
`void fadeout_background_music(u16 arg0, u16 fadeOut);`
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<br />
## [get_current_background_music](#get_current_background_music)
### Lua Example
`local integerValue = get_current_background_music()`
### Parameters
- None
### Returns
- `integer`
### C Prototype
`u16 get_current_background_music(void);`
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<br />
## [get_current_background_music_default_volume](#get_current_background_music_default_volume)
### Lua Example
`local integerValue = get_current_background_music_default_volume()`
### Parameters
- None
### Returns
- `integer`
### C Prototype
`u8 get_current_background_music_default_volume(void);`
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<br />
## [get_current_background_music_max_target_volume](#get_current_background_music_max_target_volume)
### Lua Example
`local integerValue = get_current_background_music_max_target_volume()`
### Parameters
- None
### Returns
- `integer`
### C Prototype
`u8 get_current_background_music_max_target_volume(void);`
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<br />
## [get_current_background_music_target_volume](#get_current_background_music_target_volume)
### Lua Example
`local integerValue = get_current_background_music_target_volume()`
### Parameters
- None
### Returns
- `integer`
### C Prototype
`u8 get_current_background_music_target_volume(void);`
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<br />
## [is_current_background_music_volume_lowered](#is_current_background_music_volume_lowered)
### Lua Example
`local integerValue = is_current_background_music_volume_lowered()`
### Parameters
- None
### Returns
- `integer`
### C Prototype
`u8 is_current_background_music_volume_lowered(void);`
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<br />
## [play_course_clear](#play_course_clear)
### Lua Example
`play_course_clear()`
### Parameters
- None
### Returns
- None
### C Prototype
`void play_course_clear(void);`
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<br />
## [play_dialog_sound](#play_dialog_sound)
### Lua Example
`play_dialog_sound(dialogID)`
### Parameters
| Field | Type |
| ----- | ---- |
| dialogID | `integer` |
### Returns
- None
### C Prototype
`void play_dialog_sound(u8 dialogID);`
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<br />
## [play_music](#play_music)
### Lua Example
`play_music(player, seqArgs, fadeTimer)`
### Parameters
| Field | Type |
| ----- | ---- |
| player | `integer` |
| seqArgs | `integer` |
| fadeTimer | `integer` |
### Returns
- None
### C Prototype
`void play_music(u8 player, u16 seqArgs, u16 fadeTimer);`
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<br />
## [play_peachs_jingle](#play_peachs_jingle)
### Lua Example
`play_peachs_jingle()`
### Parameters
- None
### Returns
- None
### C Prototype
`void play_peachs_jingle(void);`
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<br />
## [play_power_star_jingle](#play_power_star_jingle)
### Lua Example
`play_power_star_jingle(arg0)`
### Parameters
| Field | Type |
| ----- | ---- |
| arg0 | `integer` |
### Returns
- None
### C Prototype
`void play_power_star_jingle(u8 arg0);`
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<br />
## [play_puzzle_jingle](#play_puzzle_jingle)
### Lua Example
`play_puzzle_jingle()`
### Parameters
- None
### Returns
- None
### C Prototype
`void play_puzzle_jingle(void);`
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<br />
## [play_race_fanfare](#play_race_fanfare)
### Lua Example
`play_race_fanfare()`
### Parameters
- None
### Returns
- None
### C Prototype
`void play_race_fanfare(void);`
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<br />
## [play_secondary_music](#play_secondary_music)
### Lua Example
`play_secondary_music(seqId, bgMusicVolume, volume, fadeTimer)`
### Parameters
| Field | Type |
| ----- | ---- |
| seqId | `integer` |
| bgMusicVolume | `integer` |
| volume | `integer` |
| fadeTimer | `integer` |
### Returns
- None
### C Prototype
`void play_secondary_music(u8 seqId, u8 bgMusicVolume, u8 volume, u16 fadeTimer);`
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<br />
## [play_sound](#play_sound)
### Lua Example
`play_sound(soundBits, pos)`
### Parameters
| Field | Type |
| ----- | ---- |
| soundBits | `integer` |
| pos | [Vec3f](structs.md#Vec3f) |
### Returns
- None
### C Prototype
`void play_sound(s32 soundBits, f32 *pos);`
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<br />
## [play_sound_with_freq_scale](#play_sound_with_freq_scale)
### Lua Example
`play_sound_with_freq_scale(soundBits, pos, freqScale)`
### Parameters
| Field | Type |
| ----- | ---- |
| soundBits | `integer` |
| pos | [Vec3f](structs.md#Vec3f) |
| freqScale | `number` |
### Returns
- None
### C Prototype
`void play_sound_with_freq_scale(s32 soundBits, f32* pos, f32 freqScale);`
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<br />
## [play_star_fanfare](#play_star_fanfare)
### Lua Example
`play_star_fanfare()`
### Parameters
- None
### Returns
- None
### C Prototype
`void play_star_fanfare(void);`
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<br />
## [play_toads_jingle](#play_toads_jingle)
### Lua Example
`play_toads_jingle()`
### Parameters
- None
### Returns
- None
### C Prototype
`void play_toads_jingle(void);`
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<br />
## [seq_player_fade_out](#seq_player_fade_out)
### Lua Example
`seq_player_fade_out(player, fadeDuration)`
### Parameters
| Field | Type |
| ----- | ---- |
| player | `integer` |
| fadeDuration | `integer` |
### Returns
- None
### C Prototype
`void seq_player_fade_out(u8 player, u16 fadeDuration);`
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<br />
## [seq_player_lower_volume](#seq_player_lower_volume)
### Lua Example
`seq_player_lower_volume(player, fadeDuration, percentage)`
### Parameters
| Field | Type |
| ----- | ---- |
| player | `integer` |
| fadeDuration | `integer` |
| percentage | `integer` |
### Returns
- None
### C Prototype
`void seq_player_lower_volume(u8 player, u16 fadeDuration, u8 percentage);`
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<br />
## [seq_player_unlower_volume](#seq_player_unlower_volume)
### Lua Example
`seq_player_unlower_volume(player, fadeDuration)`
### Parameters
| Field | Type |
| ----- | ---- |
| player | `integer` |
| fadeDuration | `integer` |
### Returns
- None
### C Prototype
`void seq_player_unlower_volume(u8 player, u16 fadeDuration);`
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<br />
---
# functions from interaction.h
<br />
## [does_mario_have_normal_cap_on_head](#does_mario_have_normal_cap_on_head)
### Lua Example
`local integerValue = does_mario_have_normal_cap_on_head(m)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
### Returns
- `integer`
### C Prototype
`u32 does_mario_have_normal_cap_on_head(struct MarioState *m);`
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<br />
## [get_door_save_file_flag](#get_door_save_file_flag)
### Lua Example
`local integerValue = get_door_save_file_flag(door)`
### Parameters
| Field | Type |
| ----- | ---- |
| door | [Object](structs.md#Object) |
### Returns
- `integer`
### C Prototype
`u32 get_door_save_file_flag(struct Object *door);`
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<br />
## [interact_damage](#interact_damage)
### Lua Example
`local integerValue = interact_damage(m, interactType, o)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
| interactType | `integer` |
| o | [Object](structs.md#Object) |
### Returns
- `integer`
### C Prototype
`u32 interact_damage(struct MarioState *m, UNUSED u32 interactType, struct Object *o);`
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<br />
## [mario_blow_off_cap](#mario_blow_off_cap)
### Lua Example
`mario_blow_off_cap(m, capSpeed)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
| capSpeed | `number` |
### Returns
- None
### C Prototype
`void mario_blow_off_cap(struct MarioState *m, f32 capSpeed);`
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<br />
## [mario_check_object_grab](#mario_check_object_grab)
### Lua Example
`local integerValue = mario_check_object_grab(m)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
### Returns
- `integer`
### C Prototype
`u32 mario_check_object_grab(struct MarioState *m);`
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<br />
## [mario_drop_held_object](#mario_drop_held_object)
### Lua Example
`mario_drop_held_object(m)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
### Returns
- None
### C Prototype
`void mario_drop_held_object(struct MarioState *m);`
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<br />
## [mario_get_collided_object](#mario_get_collided_object)
### Lua Example
`local ObjectValue = mario_get_collided_object(m, interactType)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
| interactType | `integer` |
### Returns
[Object](structs.md#Object)
### C Prototype
`struct Object *mario_get_collided_object(struct MarioState *m, u32 interactType);`
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<br />
## [mario_grab_used_object](#mario_grab_used_object)
### Lua Example
`mario_grab_used_object(m)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
### Returns
- None
### C Prototype
`void mario_grab_used_object(struct MarioState *m);`
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<br />
## [mario_lose_cap_to_enemy](#mario_lose_cap_to_enemy)
### Lua Example
`local integerValue = mario_lose_cap_to_enemy(m, arg)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
| arg | `integer` |
### Returns
- `integer`
### C Prototype
`u32 mario_lose_cap_to_enemy(struct MarioState* m, u32 arg);`
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<br />
## [mario_obj_angle_to_object](#mario_obj_angle_to_object)
### Lua Example
`local integerValue = mario_obj_angle_to_object(m, o)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
| o | [Object](structs.md#Object) |
### Returns
- `integer`
### C Prototype
`s16 mario_obj_angle_to_object(struct MarioState *m, struct Object *o);`
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<br />
## [mario_retrieve_cap](#mario_retrieve_cap)
### Lua Example
`mario_retrieve_cap(m)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
### Returns
- None
### C Prototype
`void mario_retrieve_cap(struct MarioState* m);`
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<br />
## [mario_stop_riding_and_holding](#mario_stop_riding_and_holding)
### Lua Example
`mario_stop_riding_and_holding(m)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
### Returns
- None
### C Prototype
`void mario_stop_riding_and_holding(struct MarioState *m);`
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<br />
## [mario_stop_riding_object](#mario_stop_riding_object)
### Lua Example
`mario_stop_riding_object(m)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
### Returns
- None
### C Prototype
`void mario_stop_riding_object(struct MarioState *m);`
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<br />
## [mario_throw_held_object](#mario_throw_held_object)
### Lua Example
`mario_throw_held_object(m)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
### Returns
- None
### C Prototype
`void mario_throw_held_object(struct MarioState *m);`
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<br />
## [passes_pvp_interaction_checks](#passes_pvp_interaction_checks)
### Lua Example
`local integerValue = passes_pvp_interaction_checks(attacker, victim)`
### Parameters
| Field | Type |
| ----- | ---- |
| attacker | [MarioState](structs.md#MarioState) |
| victim | [MarioState](structs.md#MarioState) |
### Returns
- `integer`
### C Prototype
`u8 passes_pvp_interaction_checks(struct MarioState* attacker, struct MarioState* victim);`
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<br />
## [take_damage_and_knock_back](#take_damage_and_knock_back)
### Lua Example
`local integerValue = take_damage_and_knock_back(m, o)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
| o | [Object](structs.md#Object) |
### Returns
- `integer`
### C Prototype
`u32 take_damage_and_knock_back(struct MarioState *m, struct Object *o);`
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<br />
---
# functions from level_info.h
<br />
## [get_level_name](#get_level_name)
### Lua Example
`local stringValue = get_level_name(courseNum, levelNum, areaIndex)`
### Parameters
| Field | Type |
| ----- | ---- |
| courseNum | `integer` |
| levelNum | `integer` |
| areaIndex | `integer` |
### Returns
- `string`
### C Prototype
`const char *get_level_name(s16 courseNum, s16 levelNum, s16 areaIndex);`
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<br />
## [get_level_name_ascii](#get_level_name_ascii)
### Lua Example
`local stringValue = get_level_name_ascii(courseNum, levelNum, areaIndex, charCase)`
### Parameters
| Field | Type |
| ----- | ---- |
| courseNum | `integer` |
| levelNum | `integer` |
| areaIndex | `integer` |
| charCase | `integer` |
### Returns
- `string`
### C Prototype
`const char *get_level_name_ascii(s16 courseNum, s16 levelNum, s16 areaIndex, s16 charCase);`
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<br />
## [get_level_name_sm64](#get_level_name_sm64)
### Lua Example
`local PointerValue = get_level_name_sm64(courseNum, levelNum, areaIndex, charCase)`
### Parameters
| Field | Type |
| ----- | ---- |
| courseNum | `integer` |
| levelNum | `integer` |
| areaIndex | `integer` |
| charCase | `integer` |
### Returns
- `Pointer` <`integer`>
### C Prototype
`const u8 *get_level_name_sm64(s16 courseNum, s16 levelNum, s16 areaIndex, s16 charCase);`
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<br />
## [get_star_name](#get_star_name)
### Lua Example
`local stringValue = get_star_name(courseNum, starNum)`
### Parameters
| Field | Type |
| ----- | ---- |
| courseNum | `integer` |
| starNum | `integer` |
### Returns
- `string`
### C Prototype
`const char *get_star_name(s16 courseNum, s16 starNum);`
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<br />
## [get_star_name_ascii](#get_star_name_ascii)
### Lua Example
`local stringValue = get_star_name_ascii(courseNum, starNum, charCase)`
### Parameters
| Field | Type |
| ----- | ---- |
| courseNum | `integer` |
| starNum | `integer` |
| charCase | `integer` |
### Returns
- `string`
### C Prototype
`const char *get_star_name_ascii(s16 courseNum, s16 starNum, s16 charCase);`
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<br />
## [get_star_name_sm64](#get_star_name_sm64)
### Lua Example
`local PointerValue = get_star_name_sm64(courseNum, starNum, charCase)`
### Parameters
| Field | Type |
| ----- | ---- |
| courseNum | `integer` |
| starNum | `integer` |
| charCase | `integer` |
### Returns
- `Pointer` <`integer`>
### C Prototype
`const u8 *get_star_name_sm64(s16 courseNum, s16 starNum, s16 charCase);`
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<br />
---
# functions from mario.h
<br />
## [adjust_sound_for_speed](#adjust_sound_for_speed)
### Lua Example
`adjust_sound_for_speed(m)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
### Returns
- None
### C Prototype
`void adjust_sound_for_speed(struct MarioState *m);`
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<br />
## [check_common_action_exits](#check_common_action_exits)
### Lua Example
`local integerValue = check_common_action_exits(m)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
### Returns
- `integer`
### C Prototype
`s32 check_common_action_exits(struct MarioState *m);`
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<br />
## [check_common_hold_action_exits](#check_common_hold_action_exits)
### Lua Example
`local integerValue = check_common_hold_action_exits(m)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
### Returns
- `integer`
### C Prototype
`s32 check_common_hold_action_exits(struct MarioState *m);`
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<br />
## [drop_and_set_mario_action](#drop_and_set_mario_action)
### Lua Example
`local integerValue = drop_and_set_mario_action(m, action, actionArg)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
| action | `integer` |
| actionArg | `integer` |
### Returns
- `integer`
### C Prototype
`s32 drop_and_set_mario_action(struct MarioState *m, u32 action, u32 actionArg);`
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<br />
## [execute_mario_action](#execute_mario_action)
### Lua Example
`local integerValue = execute_mario_action(o)`
### Parameters
| Field | Type |
| ----- | ---- |
| o | [Object](structs.md#Object) |
### Returns
- `integer`
### C Prototype
`s32 execute_mario_action(UNUSED struct Object *o);`
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<br />
## [find_floor_height_relative_polar](#find_floor_height_relative_polar)
### Lua Example
`local numberValue = find_floor_height_relative_polar(m, angleFromMario, distFromMario)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
| angleFromMario | `integer` |
| distFromMario | `number` |
### Returns
- `number`
### C Prototype
`f32 find_floor_height_relative_polar(struct MarioState *m, s16 angleFromMario, f32 distFromMario);`
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<br />
## [find_floor_slope](#find_floor_slope)
### Lua Example
`local integerValue = find_floor_slope(m, yawOffset)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
| yawOffset | `integer` |
### Returns
- `integer`
### C Prototype
`s16 find_floor_slope(struct MarioState *m, s16 yawOffset);`
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<br />
## [find_mario_anim_flags_and_translation](#find_mario_anim_flags_and_translation)
### Lua Example
`local integerValue = find_mario_anim_flags_and_translation(o, yaw, translation)`
### Parameters
| Field | Type |
| ----- | ---- |
| o | [Object](structs.md#Object) |
| yaw | `integer` |
| translation | [Vec3s](structs.md#Vec3s) |
### Returns
- `integer`
### C Prototype
`s16 find_mario_anim_flags_and_translation(struct Object *o, s32 yaw, Vec3s translation);`
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<br />
## [force_idle_state](#force_idle_state)
### Lua Example
`local integerValue = force_idle_state(m)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
### Returns
- `integer`
### C Prototype
`s32 force_idle_state(struct MarioState* m);`
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<br />
## [hurt_and_set_mario_action](#hurt_and_set_mario_action)
### Lua Example
`local integerValue = hurt_and_set_mario_action(m, action, actionArg, hurtCounter)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
| action | `integer` |
| actionArg | `integer` |
| hurtCounter | `integer` |
### Returns
- `integer`
### C Prototype
`s32 hurt_and_set_mario_action(struct MarioState *m, u32 action, u32 actionArg, s16 hurtCounter);`
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<br />
## [init_single_mario](#init_single_mario)
### Lua Example
`init_single_mario(m)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
### Returns
- None
### C Prototype
`void init_single_mario(struct MarioState* m);`
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<br />
## [is_anim_at_end](#is_anim_at_end)
### Lua Example
`local integerValue = is_anim_at_end(m)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
### Returns
- `integer`
### C Prototype
`s32 is_anim_at_end(struct MarioState *m);`
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<br />
## [is_anim_past_end](#is_anim_past_end)
### Lua Example
`local integerValue = is_anim_past_end(m)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
### Returns
- `integer`
### C Prototype
`s32 is_anim_past_end(struct MarioState *m);`
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<br />
## [is_anim_past_frame](#is_anim_past_frame)
### Lua Example
`local integerValue = is_anim_past_frame(m, animFrame)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
| animFrame | `integer` |
### Returns
- `integer`
### C Prototype
`s32 is_anim_past_frame(struct MarioState *m, s16 animFrame);`
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<br />
## [mario_can_bubble](#mario_can_bubble)
### Lua Example
`local booleanValue = mario_can_bubble(m)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
### Returns
- `boolean`
### C Prototype
`bool mario_can_bubble(struct MarioState* m);`
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<br />
## [mario_facing_downhill](#mario_facing_downhill)
### Lua Example
`local integerValue = mario_facing_downhill(m, turnYaw)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
| turnYaw | `integer` |
### Returns
- `integer`
### C Prototype
`s32 mario_facing_downhill(struct MarioState *m, s32 turnYaw);`
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<br />
## [mario_floor_is_slippery](#mario_floor_is_slippery)
### Lua Example
`local integerValue = mario_floor_is_slippery(m)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
### Returns
- `integer`
### C Prototype
`u32 mario_floor_is_slippery(struct MarioState *m);`
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<br />
## [mario_floor_is_slope](#mario_floor_is_slope)
### Lua Example
`local integerValue = mario_floor_is_slope(m)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
### Returns
- `integer`
### C Prototype
`s32 mario_floor_is_slope(struct MarioState *m);`
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<br />
## [mario_floor_is_steep](#mario_floor_is_steep)
### Lua Example
`local integerValue = mario_floor_is_steep(m)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
### Returns
- `integer`
### C Prototype
`s32 mario_floor_is_steep(struct MarioState *m);`
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<br />
## [mario_get_floor_class](#mario_get_floor_class)
### Lua Example
`local integerValue = mario_get_floor_class(m)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
### Returns
- `integer`
### C Prototype
`s32 mario_get_floor_class(struct MarioState *m);`
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<br />
## [mario_get_terrain_sound_addend](#mario_get_terrain_sound_addend)
### Lua Example
`local integerValue = mario_get_terrain_sound_addend(m)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
### Returns
- `integer`
### C Prototype
`u32 mario_get_terrain_sound_addend(struct MarioState *m);`
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<br />
## [mario_set_bubbled](#mario_set_bubbled)
### Lua Example
`mario_set_bubbled(m)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
### Returns
- None
### C Prototype
`void mario_set_bubbled(struct MarioState* m);`
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<br />
## [mario_set_forward_vel](#mario_set_forward_vel)
### Lua Example
`mario_set_forward_vel(m, speed)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
| speed | `number` |
### Returns
- None
### C Prototype
`void mario_set_forward_vel(struct MarioState *m, f32 speed);`
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<br />
## [play_mario_action_sound](#play_mario_action_sound)
### Lua Example
`play_mario_action_sound(m, soundBits, waveParticleType)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
| soundBits | `integer` |
| waveParticleType | `integer` |
### Returns
- None
### C Prototype
`void play_mario_action_sound(struct MarioState *m, u32 soundBits, u32 waveParticleType);`
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<br />
## [play_mario_heavy_landing_sound](#play_mario_heavy_landing_sound)
### Lua Example
`play_mario_heavy_landing_sound(m, soundBits)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
| soundBits | `integer` |
### Returns
- None
### C Prototype
`void play_mario_heavy_landing_sound(struct MarioState *m, u32 soundBits);`
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<br />
## [play_mario_heavy_landing_sound_once](#play_mario_heavy_landing_sound_once)
### Lua Example
`play_mario_heavy_landing_sound_once(m, soundBits)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
| soundBits | `integer` |
### Returns
- None
### C Prototype
`void play_mario_heavy_landing_sound_once(struct MarioState *m, u32 soundBits);`
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<br />
## [play_mario_jump_sound](#play_mario_jump_sound)
### Lua Example
`play_mario_jump_sound(m)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
### Returns
- None
### C Prototype
`void play_mario_jump_sound(struct MarioState *m);`
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<br />
## [play_mario_landing_sound](#play_mario_landing_sound)
### Lua Example
`play_mario_landing_sound(m, soundBits)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
| soundBits | `integer` |
### Returns
- None
### C Prototype
`void play_mario_landing_sound(struct MarioState *m, u32 soundBits);`
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<br />
## [play_mario_landing_sound_once](#play_mario_landing_sound_once)
### Lua Example
`play_mario_landing_sound_once(m, soundBits)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
| soundBits | `integer` |
### Returns
- None
### C Prototype
`void play_mario_landing_sound_once(struct MarioState *m, u32 soundBits);`
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<br />
## [play_mario_sound](#play_mario_sound)
### Lua Example
`play_mario_sound(m, primarySoundBits, scondarySoundBits)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
| primarySoundBits | `integer` |
| scondarySoundBits | `integer` |
### Returns
- None
### C Prototype
`void play_mario_sound(struct MarioState *m, s32 primarySoundBits, s32 scondarySoundBits);`
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<br />
## [play_sound_and_spawn_particles](#play_sound_and_spawn_particles)
### Lua Example
`play_sound_and_spawn_particles(m, soundBits, waveParticleType)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
| soundBits | `integer` |
| waveParticleType | `integer` |
### Returns
- None
### C Prototype
`void play_sound_and_spawn_particles(struct MarioState *m, u32 soundBits, u32 waveParticleType);`
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<br />
## [play_sound_if_no_flag](#play_sound_if_no_flag)
### Lua Example
`play_sound_if_no_flag(m, soundBits, flags)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
| soundBits | `integer` |
| flags | `integer` |
### Returns
- None
### C Prototype
`void play_sound_if_no_flag(struct MarioState *m, u32 soundBits, u32 flags);`
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<br />
## [resolve_and_return_wall_collisions](#resolve_and_return_wall_collisions)
### Lua Example
`local SurfaceValue = resolve_and_return_wall_collisions(pos, offset, radius)`
### Parameters
| Field | Type |
| ----- | ---- |
| pos | [Vec3f](structs.md#Vec3f) |
| offset | `number` |
| radius | `number` |
### Returns
[Surface](structs.md#Surface)
### C Prototype
`struct Surface *resolve_and_return_wall_collisions(Vec3f pos, f32 offset, f32 radius);`
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<br />
## [return_mario_anim_y_translation](#return_mario_anim_y_translation)
### Lua Example
`local integerValue = return_mario_anim_y_translation(m)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
### Returns
- `integer`
### C Prototype
`s16 return_mario_anim_y_translation(struct MarioState *m);`
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<br />
## [set_anim_to_frame](#set_anim_to_frame)
### Lua Example
`set_anim_to_frame(m, animFrame)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
| animFrame | `integer` |
### Returns
- None
### C Prototype
`void set_anim_to_frame(struct MarioState *m, s16 animFrame);`
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<br />
## [set_jump_from_landing](#set_jump_from_landing)
### Lua Example
`local integerValue = set_jump_from_landing(m)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
### Returns
- `integer`
### C Prototype
`s32 set_jump_from_landing(struct MarioState *m);`
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<br />
## [set_jumping_action](#set_jumping_action)
### Lua Example
`local integerValue = set_jumping_action(m, action, actionArg)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
| action | `integer` |
| actionArg | `integer` |
### Returns
- `integer`
### C Prototype
`s32 set_jumping_action(struct MarioState *m, u32 action, u32 actionArg);`
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<br />
## [set_mario_action](#set_mario_action)
### Lua Example
`local integerValue = set_mario_action(m, action, actionArg)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
| action | `integer` |
| actionArg | `integer` |
### Returns
- `integer`
### C Prototype
`u32 set_mario_action(struct MarioState *m, u32 action, u32 actionArg);`
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<br />
## [set_mario_anim_with_accel](#set_mario_anim_with_accel)
### Lua Example
`local integerValue = set_mario_anim_with_accel(m, targetAnimID, accel)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
| targetAnimID | `integer` |
| accel | `integer` |
### Returns
- `integer`
### C Prototype
`s16 set_mario_anim_with_accel(struct MarioState *m, s32 targetAnimID, s32 accel);`
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<br />
## [set_mario_animation](#set_mario_animation)
### Lua Example
`local integerValue = set_mario_animation(m, targetAnimID)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
| targetAnimID | `integer` |
### Returns
- `integer`
### C Prototype
`s16 set_mario_animation(struct MarioState *m, s32 targetAnimID);`
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<br />
## [set_mario_particle_flags](#set_mario_particle_flags)
### Lua Example
`set_mario_particle_flags(m, flags, clear)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
| flags | `integer` |
| clear | `integer` |
### Returns
- None
### C Prototype
`void set_mario_particle_flags(struct MarioState* m, u32 flags, u8 clear);`
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<br />
## [set_mario_y_vel_based_on_fspeed](#set_mario_y_vel_based_on_fspeed)
### Lua Example
`set_mario_y_vel_based_on_fspeed(m, initialVelY, multiplier)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
| initialVelY | `number` |
| multiplier | `number` |
### Returns
- None
### C Prototype
`void set_mario_y_vel_based_on_fspeed(struct MarioState *m, f32 initialVelY, f32 multiplier);`
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<br />
## [set_steep_jump_action](#set_steep_jump_action)
### Lua Example
`set_steep_jump_action(m)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
### Returns
- None
### C Prototype
`void set_steep_jump_action(struct MarioState *m);`
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<br />
## [set_water_plunge_action](#set_water_plunge_action)
### Lua Example
`local integerValue = set_water_plunge_action(m)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
### Returns
- `integer`
### C Prototype
`s32 set_water_plunge_action(struct MarioState *m);`
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<br />
## [transition_submerged_to_walking](#transition_submerged_to_walking)
### Lua Example
`local integerValue = transition_submerged_to_walking(m)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
### Returns
- `integer`
### C Prototype
`s32 transition_submerged_to_walking(struct MarioState *m);`
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<br />
## [update_mario_pos_for_anim](#update_mario_pos_for_anim)
### Lua Example
`update_mario_pos_for_anim(m)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
### Returns
- None
### C Prototype
`void update_mario_pos_for_anim(struct MarioState *m);`
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<br />
## [update_mario_sound_and_camera](#update_mario_sound_and_camera)
### Lua Example
`update_mario_sound_and_camera(m)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
### Returns
- None
### C Prototype
`void update_mario_sound_and_camera(struct MarioState *m);`
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<br />
---
# functions from mario_actions_airborne.c
<br />
## [check_common_airborne_cancels](#check_common_airborne_cancels)
### Lua Example
`local integerValue = check_common_airborne_cancels(m)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
### Returns
- `integer`
### C Prototype
`s32 check_common_airborne_cancels(struct MarioState *m);`
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<br />
## [check_fall_damage](#check_fall_damage)
### Lua Example
`local integerValue = check_fall_damage(m, hardFallAction)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
| hardFallAction | `integer` |
### Returns
- `integer`
### C Prototype
`s32 check_fall_damage(struct MarioState *m, u32 hardFallAction);`
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<br />
## [check_fall_damage_or_get_stuck](#check_fall_damage_or_get_stuck)
### Lua Example
`local integerValue = check_fall_damage_or_get_stuck(m, hardFallAction)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
| hardFallAction | `integer` |
### Returns
- `integer`
### C Prototype
`s32 check_fall_damage_or_get_stuck(struct MarioState *m, u32 hardFallAction);`
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<br />
## [check_horizontal_wind](#check_horizontal_wind)
### Lua Example
`local integerValue = check_horizontal_wind(m)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
### Returns
- `integer`
### C Prototype
`s32 check_horizontal_wind(struct MarioState *m);`
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<br />
## [check_kick_or_dive_in_air](#check_kick_or_dive_in_air)
### Lua Example
`local integerValue = check_kick_or_dive_in_air(m)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
### Returns
- `integer`
### C Prototype
`s32 check_kick_or_dive_in_air(struct MarioState *m);`
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<br />
## [check_wall_kick](#check_wall_kick)
### Lua Example
`local integerValue = check_wall_kick(m)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
### Returns
- `integer`
### C Prototype
`s32 check_wall_kick(struct MarioState *m);`
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<br />
## [common_air_action_step](#common_air_action_step)
### Lua Example
`local integerValue = common_air_action_step(m, landAction, animation, stepArg)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
| landAction | `integer` |
| animation | `integer` |
| stepArg | `integer` |
### Returns
- `integer`
### C Prototype
`u32 common_air_action_step(struct MarioState *m, u32 landAction, s32 animation, u32 stepArg);`
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<br />
## [common_air_knockback_step](#common_air_knockback_step)
### Lua Example
`local integerValue = common_air_knockback_step(m, landAction, hardFallAction, animation, speed)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
| landAction | `integer` |
| hardFallAction | `integer` |
| animation | `integer` |
| speed | `number` |
### Returns
- `integer`
### C Prototype
`u32 common_air_knockback_step(struct MarioState *m, u32 landAction, u32 hardFallAction, s32 animation, f32 speed);`
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<br />
## [lava_boost_on_wall](#lava_boost_on_wall)
### Lua Example
`local integerValue = lava_boost_on_wall(m)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
### Returns
- `integer`
### C Prototype
`s32 lava_boost_on_wall(struct MarioState *m);`
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<br />
## [mario_execute_airborne_action](#mario_execute_airborne_action)
### Lua Example
`local integerValue = mario_execute_airborne_action(m)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
### Returns
- `integer`
### C Prototype
`s32 mario_execute_airborne_action(struct MarioState *m);`
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<br />
## [play_far_fall_sound](#play_far_fall_sound)
### Lua Example
`play_far_fall_sound(m)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
### Returns
- None
### C Prototype
`void play_far_fall_sound(struct MarioState *m);`
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<br />
## [play_flip_sounds](#play_flip_sounds)
### Lua Example
`play_flip_sounds(m, frame1, frame2, frame3)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
| frame1 | `integer` |
| frame2 | `integer` |
| frame3 | `integer` |
### Returns
- None
### C Prototype
`void play_flip_sounds(struct MarioState *m, s16 frame1, s16 frame2, s16 frame3);`
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<br />
## [play_knockback_sound](#play_knockback_sound)
### Lua Example
`play_knockback_sound(m)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
### Returns
- None
### C Prototype
`void play_knockback_sound(struct MarioState *m);`
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<br />
## [should_get_stuck_in_ground](#should_get_stuck_in_ground)
### Lua Example
`local integerValue = should_get_stuck_in_ground(m)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
### Returns
- `integer`
### C Prototype
`s32 should_get_stuck_in_ground(struct MarioState *m);`
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<br />
## [update_air_with_turn](#update_air_with_turn)
### Lua Example
`update_air_with_turn(m)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
### Returns
- None
### C Prototype
`void update_air_with_turn(struct MarioState *m);`
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<br />
## [update_air_without_turn](#update_air_without_turn)
### Lua Example
`update_air_without_turn(m)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
### Returns
- None
### C Prototype
`void update_air_without_turn(struct MarioState *m);`
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<br />
## [update_flying](#update_flying)
### Lua Example
`update_flying(m)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
### Returns
- None
### C Prototype
`void update_flying(struct MarioState *m);`
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<br />
## [update_flying_pitch](#update_flying_pitch)
### Lua Example
`update_flying_pitch(m)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
### Returns
- None
### C Prototype
`void update_flying_pitch(struct MarioState *m);`
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<br />
## [update_flying_yaw](#update_flying_yaw)
### Lua Example
`update_flying_yaw(m)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
### Returns
- None
### C Prototype
`void update_flying_yaw(struct MarioState *m);`
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<br />
## [update_lava_boost_or_twirling](#update_lava_boost_or_twirling)
### Lua Example
`update_lava_boost_or_twirling(m)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
### Returns
- None
### C Prototype
`void update_lava_boost_or_twirling(struct MarioState *m);`
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<br />
---
# functions from mario_actions_automatic.c
<br />
## [add_tree_leaf_particles](#add_tree_leaf_particles)
### Lua Example
`add_tree_leaf_particles(m)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
### Returns
- None
### C Prototype
`void add_tree_leaf_particles(struct MarioState *m);`
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<br />
## [check_common_automatic_cancels](#check_common_automatic_cancels)
### Lua Example
`local integerValue = check_common_automatic_cancels(m)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
### Returns
- `integer`
### C Prototype
`s32 check_common_automatic_cancels(struct MarioState *m);`
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<br />
## [climb_up_ledge](#climb_up_ledge)
### Lua Example
`climb_up_ledge(m)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
### Returns
- None
### C Prototype
`void climb_up_ledge(struct MarioState *m);`
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<br />
## [let_go_of_ledge](#let_go_of_ledge)
### Lua Example
`local integerValue = let_go_of_ledge(m)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
### Returns
- `integer`
### C Prototype
`s32 let_go_of_ledge(struct MarioState *m);`
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<br />
## [mario_execute_automatic_action](#mario_execute_automatic_action)
### Lua Example
`local integerValue = mario_execute_automatic_action(m)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
### Returns
- `integer`
### C Prototype
`s32 mario_execute_automatic_action(struct MarioState *m);`
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<br />
## [perform_hanging_step](#perform_hanging_step)
### Lua Example
`local integerValue = perform_hanging_step(m, nextPos)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
| nextPos | [Vec3f](structs.md#Vec3f) |
### Returns
- `integer`
### C Prototype
`s32 perform_hanging_step(struct MarioState *m, Vec3f nextPos);`
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<br />
## [play_climbing_sounds](#play_climbing_sounds)
### Lua Example
`play_climbing_sounds(m, b)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
| b | `integer` |
### Returns
- None
### C Prototype
`void play_climbing_sounds(struct MarioState *m, s32 b);`
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<br />
## [set_pole_position](#set_pole_position)
### Lua Example
`local integerValue = set_pole_position(m, offsetY)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
| offsetY | `number` |
### Returns
- `integer`
### C Prototype
`s32 set_pole_position(struct MarioState *m, f32 offsetY);`
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<br />
## [update_hang_moving](#update_hang_moving)
### Lua Example
`local integerValue = update_hang_moving(m)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
### Returns
- `integer`
### C Prototype
`s32 update_hang_moving(struct MarioState *m);`
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<br />
## [update_hang_stationary](#update_hang_stationary)
### Lua Example
`update_hang_stationary(m)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
### Returns
- None
### C Prototype
`void update_hang_stationary(struct MarioState *m);`
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<br />
## [update_ledge_climb](#update_ledge_climb)
### Lua Example
`update_ledge_climb(m, animation, endAction)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
| animation | `integer` |
| endAction | `integer` |
### Returns
- None
### C Prototype
`void update_ledge_climb(struct MarioState *m, s32 animation, u32 endAction);`
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<br />
## [update_ledge_climb_camera](#update_ledge_climb_camera)
### Lua Example
`update_ledge_climb_camera(m)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
### Returns
- None
### C Prototype
`void update_ledge_climb_camera(struct MarioState *m);`
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<br />
---
# functions from mario_actions_cutscene.c
<br />
## [bhv_end_peach_loop](#bhv_end_peach_loop)
### Lua Example
`bhv_end_peach_loop()`
### Parameters
- None
### Returns
- None
### C Prototype
`void bhv_end_peach_loop(void);`
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<br />
## [bhv_end_toad_loop](#bhv_end_toad_loop)
### Lua Example
`bhv_end_toad_loop()`
### Parameters
- None
### Returns
- None
### C Prototype
`void bhv_end_toad_loop(void);`
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<br />
## [common_death_handler](#common_death_handler)
### Lua Example
`local integerValue = common_death_handler(m, animation, frameToDeathWarp)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
| animation | `integer` |
| frameToDeathWarp | `integer` |
### Returns
- `integer`
### C Prototype
`s32 common_death_handler(struct MarioState *m, s32 animation, s32 frameToDeathWarp);`
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<br />
## [cutscene_put_cap_on](#cutscene_put_cap_on)
### Lua Example
`cutscene_put_cap_on(m)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
### Returns
- None
### C Prototype
`void cutscene_put_cap_on(struct MarioState *m);`
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<br />
## [cutscene_take_cap_off](#cutscene_take_cap_off)
### Lua Example
`cutscene_take_cap_off(m)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
### Returns
- None
### C Prototype
`void cutscene_take_cap_off(struct MarioState *m);`
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<br />
## [general_star_dance_handler](#general_star_dance_handler)
### Lua Example
`general_star_dance_handler(m, isInWater)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
| isInWater | `integer` |
### Returns
- None
### C Prototype
`void general_star_dance_handler(struct MarioState *m, s32 isInWater);`
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<br />
## [generate_yellow_sparkles](#generate_yellow_sparkles)
### Lua Example
`generate_yellow_sparkles(x, y, z, radius)`
### Parameters
| Field | Type |
| ----- | ---- |
| x | `integer` |
| y | `integer` |
| z | `integer` |
| radius | `number` |
### Returns
- None
### C Prototype
`void generate_yellow_sparkles(s16 x, s16 y, s16 z, f32 radius);`
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<br />
## [get_star_collection_dialog](#get_star_collection_dialog)
### Lua Example
`local integerValue = get_star_collection_dialog(m)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
### Returns
- `integer`
### C Prototype
`s32 get_star_collection_dialog(struct MarioState *m);`
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<br />
## [handle_save_menu](#handle_save_menu)
### Lua Example
`handle_save_menu(m)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
### Returns
- None
### C Prototype
`void handle_save_menu(struct MarioState *m);`
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<br />
## [launch_mario_until_land](#launch_mario_until_land)
### Lua Example
`local integerValue = launch_mario_until_land(m, endAction, animation, forwardVel)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
| endAction | `integer` |
| animation | `integer` |
| forwardVel | `number` |
### Returns
- `integer`
### C Prototype
`s32 launch_mario_until_land(struct MarioState *m, s32 endAction, s32 animation, f32 forwardVel);`
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<br />
## [mario_execute_cutscene_action](#mario_execute_cutscene_action)
### Lua Example
`local integerValue = mario_execute_cutscene_action(m)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
### Returns
- `integer`
### C Prototype
`s32 mario_execute_cutscene_action(struct MarioState *m);`
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<br />
## [mario_ready_to_speak](#mario_ready_to_speak)
### Lua Example
`local integerValue = mario_ready_to_speak(m)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
### Returns
- `integer`
### C Prototype
`s32 mario_ready_to_speak(struct MarioState* m);`
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<br />
## [print_displaying_credits_entry](#print_displaying_credits_entry)
### Lua Example
`print_displaying_credits_entry()`
### Parameters
- None
### Returns
- None
### C Prototype
`void print_displaying_credits_entry(void);`
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<br />
## [should_start_or_continue_dialog](#should_start_or_continue_dialog)
### Lua Example
`local integerValue = should_start_or_continue_dialog(m, object)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
| object | [Object](structs.md#Object) |
### Returns
- `integer`
### C Prototype
`u8 should_start_or_continue_dialog(struct MarioState* m, struct Object* object);`
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<br />
## [stuck_in_ground_handler](#stuck_in_ground_handler)
### Lua Example
`stuck_in_ground_handler(m, animation, unstuckFrame, target2, target3, endAction)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
| animation | `integer` |
| unstuckFrame | `integer` |
| target2 | `integer` |
| target3 | `integer` |
| endAction | `integer` |
### Returns
- None
### C Prototype
`void stuck_in_ground_handler(struct MarioState *m, s32 animation, s32 unstuckFrame, s32 target2, s32 target3, s32 endAction);`
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<br />
---
# functions from mario_actions_moving.c
<br />
## [align_with_floor](#align_with_floor)
### Lua Example
`align_with_floor(m)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
### Returns
- None
### C Prototype
`void align_with_floor(struct MarioState *m);`
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<br />
## [analog_stick_held_back](#analog_stick_held_back)
### Lua Example
`local integerValue = analog_stick_held_back(m)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
### Returns
- `integer`
### C Prototype
`s32 analog_stick_held_back(struct MarioState *m);`
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<br />
## [anim_and_audio_for_heavy_walk](#anim_and_audio_for_heavy_walk)
### Lua Example
`anim_and_audio_for_heavy_walk(m)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
### Returns
- None
### C Prototype
`void anim_and_audio_for_heavy_walk(struct MarioState *m);`
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<br />
## [anim_and_audio_for_hold_walk](#anim_and_audio_for_hold_walk)
### Lua Example
`anim_and_audio_for_hold_walk(m)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
### Returns
- None
### C Prototype
`void anim_and_audio_for_hold_walk(struct MarioState *m);`
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<br />
## [anim_and_audio_for_walk](#anim_and_audio_for_walk)
### Lua Example
`anim_and_audio_for_walk(m)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
### Returns
- None
### C Prototype
`void anim_and_audio_for_walk(struct MarioState *m);`
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<br />
## [apply_landing_accel](#apply_landing_accel)
### Lua Example
`local integerValue = apply_landing_accel(m, frictionFactor)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
| frictionFactor | `number` |
### Returns
- `integer`
### C Prototype
`s32 apply_landing_accel(struct MarioState *m, f32 frictionFactor);`
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<br />
## [apply_slope_accel](#apply_slope_accel)
### Lua Example
`apply_slope_accel(m)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
### Returns
- None
### C Prototype
`void apply_slope_accel(struct MarioState *m);`
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<br />
## [apply_slope_decel](#apply_slope_decel)
### Lua Example
`local integerValue = apply_slope_decel(m, decelCoef)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
| decelCoef | `number` |
### Returns
- `integer`
### C Prototype
`s32 apply_slope_decel(struct MarioState *m, f32 decelCoef);`
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<br />
## [begin_braking_action](#begin_braking_action)
### Lua Example
`local integerValue = begin_braking_action(m)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
### Returns
- `integer`
### C Prototype
`s32 begin_braking_action(struct MarioState *m);`
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<br />
## [begin_walking_action](#begin_walking_action)
### Lua Example
`local integerValue = begin_walking_action(m, forwardVel, action, actionArg)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
| forwardVel | `number` |
| action | `integer` |
| actionArg | `integer` |
### Returns
- `integer`
### C Prototype
`s32 begin_walking_action(struct MarioState *m, f32 forwardVel, u32 action, u32 actionArg);`
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<br />
## [check_common_moving_cancels](#check_common_moving_cancels)
### Lua Example
`local integerValue = check_common_moving_cancels(m)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
### Returns
- `integer`
### C Prototype
`s32 check_common_moving_cancels(struct MarioState *m);`
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<br />
## [check_ground_dive_or_punch](#check_ground_dive_or_punch)
### Lua Example
`local integerValue = check_ground_dive_or_punch(m)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
### Returns
- `integer`
### C Prototype
`s32 check_ground_dive_or_punch(struct MarioState *m);`
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<br />
## [check_ledge_climb_down](#check_ledge_climb_down)
### Lua Example
`check_ledge_climb_down(m)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
### Returns
- None
### C Prototype
`void check_ledge_climb_down(struct MarioState *m);`
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<br />
## [common_ground_knockback_action](#common_ground_knockback_action)
### Lua Example
`local integerValue = common_ground_knockback_action(m, animation, arg2, arg3, arg4)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
| animation | `integer` |
| arg2 | `integer` |
| arg3 | `integer` |
| arg4 | `integer` |
### Returns
- `integer`
### C Prototype
`s32 common_ground_knockback_action(struct MarioState *m, s32 animation, s32 arg2, s32 arg3, s32 arg4);`
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<br />
## [common_landing_action](#common_landing_action)
### Lua Example
`local integerValue = common_landing_action(m, animation, airAction)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
| animation | `integer` |
| airAction | `integer` |
### Returns
- `integer`
### C Prototype
`u32 common_landing_action(struct MarioState *m, s16 animation, u32 airAction);`
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<br />
## [common_slide_action](#common_slide_action)
### Lua Example
`common_slide_action(m, endAction, airAction, animation)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
| endAction | `integer` |
| airAction | `integer` |
| animation | `integer` |
### Returns
- None
### C Prototype
`void common_slide_action(struct MarioState *m, u32 endAction, u32 airAction, s32 animation);`
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<br />
## [common_slide_action_with_jump](#common_slide_action_with_jump)
### Lua Example
`local integerValue = common_slide_action_with_jump(m, stopAction, jumpAction, airAction, animation)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
| stopAction | `integer` |
| jumpAction | `integer` |
| airAction | `integer` |
| animation | `integer` |
### Returns
- `integer`
### C Prototype
`s32 common_slide_action_with_jump(struct MarioState *m, u32 stopAction, u32 jumpAction, u32 airAction, s32 animation);`
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<br />
## [mario_execute_moving_action](#mario_execute_moving_action)
### Lua Example
`local integerValue = mario_execute_moving_action(m)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
### Returns
- `integer`
### C Prototype
`s32 mario_execute_moving_action(struct MarioState *m);`
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<br />
## [play_step_sound](#play_step_sound)
### Lua Example
`play_step_sound(m, frame1, frame2)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
| frame1 | `integer` |
| frame2 | `integer` |
### Returns
- None
### C Prototype
`void play_step_sound(struct MarioState *m, s16 frame1, s16 frame2);`
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<br />
## [push_or_sidle_wall](#push_or_sidle_wall)
### Lua Example
`push_or_sidle_wall(m, startPos)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
| startPos | [Vec3f](structs.md#Vec3f) |
### Returns
- None
### C Prototype
`void push_or_sidle_wall(struct MarioState *m, Vec3f startPos);`
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<br />
## [quicksand_jump_land_action](#quicksand_jump_land_action)
### Lua Example
`local integerValue = quicksand_jump_land_action(m, animation1, animation2, endAction, airAction)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
| animation1 | `integer` |
| animation2 | `integer` |
| endAction | `integer` |
| airAction | `integer` |
### Returns
- `integer`
### C Prototype
`s32 quicksand_jump_land_action(struct MarioState *m, s32 animation1, s32 animation2, u32 endAction, u32 airAction);`
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<br />
## [set_triple_jump_action](#set_triple_jump_action)
### Lua Example
`local integerValue = set_triple_jump_action(m, action, actionArg)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
| action | `integer` |
| actionArg | `integer` |
### Returns
- `integer`
### C Prototype
`s32 set_triple_jump_action(struct MarioState *m, UNUSED u32 action, UNUSED u32 actionArg);`
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<br />
## [should_begin_sliding](#should_begin_sliding)
### Lua Example
`local integerValue = should_begin_sliding(m)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
### Returns
- `integer`
### C Prototype
`s32 should_begin_sliding(struct MarioState *m);`
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<br />
## [slide_bonk](#slide_bonk)
### Lua Example
`slide_bonk(m, fastAction, slowAction)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
| fastAction | `integer` |
| slowAction | `integer` |
### Returns
- None
### C Prototype
`void slide_bonk(struct MarioState *m, u32 fastAction, u32 slowAction);`
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<br />
## [stomach_slide_action](#stomach_slide_action)
### Lua Example
`local integerValue = stomach_slide_action(m, stopAction, airAction, animation)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
| stopAction | `integer` |
| airAction | `integer` |
| animation | `integer` |
### Returns
- `integer`
### C Prototype
`s32 stomach_slide_action(struct MarioState *m, u32 stopAction, u32 airAction, s32 animation);`
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<br />
## [tilt_body_butt_slide](#tilt_body_butt_slide)
### Lua Example
`tilt_body_butt_slide(m)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
### Returns
- None
### C Prototype
`void tilt_body_butt_slide(struct MarioState *m);`
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<br />
## [tilt_body_ground_shell](#tilt_body_ground_shell)
### Lua Example
`tilt_body_ground_shell(m, startYaw)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
| startYaw | `integer` |
### Returns
- None
### C Prototype
`void tilt_body_ground_shell(struct MarioState *m, s16 startYaw);`
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<br />
## [tilt_body_running](#tilt_body_running)
### Lua Example
`local integerValue = tilt_body_running(m)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
### Returns
- `integer`
### C Prototype
`s16 tilt_body_running(struct MarioState *m);`
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<br />
## [tilt_body_walking](#tilt_body_walking)
### Lua Example
`tilt_body_walking(m, startYaw)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
| startYaw | `integer` |
### Returns
- None
### C Prototype
`void tilt_body_walking(struct MarioState *m, s16 startYaw);`
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<br />
## [update_decelerating_speed](#update_decelerating_speed)
### Lua Example
`local integerValue = update_decelerating_speed(m)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
### Returns
- `integer`
### C Prototype
`s32 update_decelerating_speed(struct MarioState *m);`
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<br />
## [update_shell_speed](#update_shell_speed)
### Lua Example
`update_shell_speed(m)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
### Returns
- None
### C Prototype
`void update_shell_speed(struct MarioState *m);`
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<br />
## [update_sliding](#update_sliding)
### Lua Example
`local integerValue = update_sliding(m, stopSpeed)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
| stopSpeed | `number` |
### Returns
- `integer`
### C Prototype
`s32 update_sliding(struct MarioState *m, f32 stopSpeed);`
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<br />
## [update_sliding_angle](#update_sliding_angle)
### Lua Example
`update_sliding_angle(m, accel, lossFactor)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
| accel | `number` |
| lossFactor | `number` |
### Returns
- None
### C Prototype
`void update_sliding_angle(struct MarioState *m, f32 accel, f32 lossFactor);`
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<br />
## [update_walking_speed](#update_walking_speed)
### Lua Example
`update_walking_speed(m)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
### Returns
- None
### C Prototype
`void update_walking_speed(struct MarioState *m);`
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<br />
---
# functions from mario_actions_object.c
<br />
## [animated_stationary_ground_step](#animated_stationary_ground_step)
### Lua Example
`animated_stationary_ground_step(m, animation, endAction)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
| animation | `integer` |
| endAction | `integer` |
### Returns
- None
### C Prototype
`void animated_stationary_ground_step(struct MarioState *m, s32 animation, u32 endAction);`
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<br />
## [check_common_object_cancels](#check_common_object_cancels)
### Lua Example
`local integerValue = check_common_object_cancels(m)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
### Returns
- `integer`
### C Prototype
`s32 check_common_object_cancels(struct MarioState *m);`
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<br />
## [mario_execute_object_action](#mario_execute_object_action)
### Lua Example
`local integerValue = mario_execute_object_action(m)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
### Returns
- `integer`
### C Prototype
`s32 mario_execute_object_action(struct MarioState *m);`
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<br />
## [mario_update_punch_sequence](#mario_update_punch_sequence)
### Lua Example
`local integerValue = mario_update_punch_sequence(m)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
### Returns
- `integer`
### C Prototype
`s32 mario_update_punch_sequence(struct MarioState *m);`
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<br />
---
# functions from mario_actions_stationary.c
<br />
## [check_common_hold_idle_cancels](#check_common_hold_idle_cancels)
### Lua Example
`local integerValue = check_common_hold_idle_cancels(m)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
### Returns
- `integer`
### C Prototype
`s32 check_common_hold_idle_cancels(struct MarioState *m);`
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<br />
## [check_common_idle_cancels](#check_common_idle_cancels)
### Lua Example
`local integerValue = check_common_idle_cancels(m)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
### Returns
- `integer`
### C Prototype
`s32 check_common_idle_cancels(struct MarioState *m);`
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<br />
## [check_common_landing_cancels](#check_common_landing_cancels)
### Lua Example
`local integerValue = check_common_landing_cancels(m, action)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
| action | `integer` |
### Returns
- `integer`
### C Prototype
`s32 check_common_landing_cancels(struct MarioState *m, u32 action);`
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<br />
## [check_common_stationary_cancels](#check_common_stationary_cancels)
### Lua Example
`local integerValue = check_common_stationary_cancels(m)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
### Returns
- `integer`
### C Prototype
`s32 check_common_stationary_cancels(struct MarioState *m);`
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<br />
## [landing_step](#landing_step)
### Lua Example
`local integerValue = landing_step(m, arg1, action)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
| arg1 | `integer` |
| action | `integer` |
### Returns
- `integer`
### C Prototype
`s32 landing_step(struct MarioState *m, s32 arg1, u32 action);`
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<br />
## [mario_execute_stationary_action](#mario_execute_stationary_action)
### Lua Example
`local integerValue = mario_execute_stationary_action(m)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
### Returns
- `integer`
### C Prototype
`s32 mario_execute_stationary_action(struct MarioState *m);`
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<br />
## [play_anim_sound](#play_anim_sound)
### Lua Example
`play_anim_sound(m, actionState, animFrame, sound)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
| actionState | `integer` |
| animFrame | `integer` |
| sound | `integer` |
### Returns
- None
### C Prototype
`void play_anim_sound(struct MarioState *m, u32 actionState, s32 animFrame, u32 sound);`
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<br />
## [stopping_step](#stopping_step)
### Lua Example
`stopping_step(m, animID, action)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
| animID | `integer` |
| action | `integer` |
### Returns
- None
### C Prototype
`void stopping_step(struct MarioState *m, s32 animID, u32 action);`
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<br />
---
# functions from mario_actions_submerged.c
<br />
## [apply_water_current](#apply_water_current)
### Lua Example
`apply_water_current(m, step)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
| step | [Vec3f](structs.md#Vec3f) |
### Returns
- None
### C Prototype
`void apply_water_current(struct MarioState *m, Vec3f step);`
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<br />
## [float_surface_gfx](#float_surface_gfx)
### Lua Example
`float_surface_gfx(m)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
### Returns
- None
### C Prototype
`void float_surface_gfx(struct MarioState *m);`
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<br />
## [mario_execute_submerged_action](#mario_execute_submerged_action)
### Lua Example
`local integerValue = mario_execute_submerged_action(m)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
### Returns
- `integer`
### C Prototype
`s32 mario_execute_submerged_action(struct MarioState *m);`
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<br />
## [perform_water_full_step](#perform_water_full_step)
### Lua Example
`local integerValue = perform_water_full_step(m, nextPos)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
| nextPos | [Vec3f](structs.md#Vec3f) |
### Returns
- `integer`
### C Prototype
`u32 perform_water_full_step(struct MarioState *m, Vec3f nextPos);`
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<br />
## [perform_water_step](#perform_water_step)
### Lua Example
`local integerValue = perform_water_step(m)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
### Returns
- `integer`
### C Prototype
`u32 perform_water_step(struct MarioState *m);`
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<br />
## [set_swimming_at_surface_particles](#set_swimming_at_surface_particles)
### Lua Example
`set_swimming_at_surface_particles(m, particleFlag)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
| particleFlag | `integer` |
### Returns
- None
### C Prototype
`void set_swimming_at_surface_particles(struct MarioState *m, u32 particleFlag);`
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<br />
---
# functions from mario_misc.h
<br />
## [bhv_toad_message_init](#bhv_toad_message_init)
### Lua Example
`bhv_toad_message_init()`
### Parameters
- None
### Returns
- None
### C Prototype
`void bhv_toad_message_init(void);`
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<br />
## [bhv_toad_message_loop](#bhv_toad_message_loop)
### Lua Example
`bhv_toad_message_loop()`
### Parameters
- None
### Returns
- None
### C Prototype
`void bhv_toad_message_loop(void);`
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<br />
## [bhv_unlock_door_star_init](#bhv_unlock_door_star_init)
### Lua Example
`bhv_unlock_door_star_init()`
### Parameters
- None
### Returns
- None
### C Prototype
`void bhv_unlock_door_star_init(void);`
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<br />
## [bhv_unlock_door_star_loop](#bhv_unlock_door_star_loop)
### Lua Example
`bhv_unlock_door_star_loop()`
### Parameters
- None
### Returns
- None
### C Prototype
`void bhv_unlock_door_star_loop(void);`
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<br />
---
# functions from mario_step.h
<br />
## [get_additive_y_vel_for_jumps](#get_additive_y_vel_for_jumps)
### Lua Example
`local numberValue = get_additive_y_vel_for_jumps()`
### Parameters
- None
### Returns
- `number`
### C Prototype
`f32 get_additive_y_vel_for_jumps(void);`
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<br />
## [init_bully_collision_data](#init_bully_collision_data)
### Lua Example
`init_bully_collision_data(data, posX, posZ, forwardVel, yaw, conversionRatio, radius)`
### Parameters
| Field | Type |
| ----- | ---- |
| data | [BullyCollisionData](structs.md#BullyCollisionData) |
| posX | `number` |
| posZ | `number` |
| forwardVel | `number` |
| yaw | `integer` |
| conversionRatio | `number` |
| radius | `number` |
### Returns
- None
### C Prototype
`void init_bully_collision_data(struct BullyCollisionData *data, f32 posX, f32 posZ, f32 forwardVel, s16 yaw, f32 conversionRatio, f32 radius);`
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<br />
## [mario_bonk_reflection](#mario_bonk_reflection)
### Lua Example
`mario_bonk_reflection(arg0, arg1)`
### Parameters
| Field | Type |
| ----- | ---- |
| arg0 | [MarioState](structs.md#MarioState) |
| arg1 | `integer` |
### Returns
- None
### C Prototype
`void mario_bonk_reflection(struct MarioState *, u32);`
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<br />
## [mario_push_off_steep_floor](#mario_push_off_steep_floor)
### Lua Example
`local integerValue = mario_push_off_steep_floor(arg0, arg1, arg2)`
### Parameters
| Field | Type |
| ----- | ---- |
| arg0 | [MarioState](structs.md#MarioState) |
| arg1 | `integer` |
| arg2 | `integer` |
### Returns
- `integer`
### C Prototype
`u32 mario_push_off_steep_floor(struct MarioState *, u32, u32);`
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<br />
## [mario_update_moving_sand](#mario_update_moving_sand)
### Lua Example
`local integerValue = mario_update_moving_sand(arg0)`
### Parameters
| Field | Type |
| ----- | ---- |
| arg0 | [MarioState](structs.md#MarioState) |
### Returns
- `integer`
### C Prototype
`u32 mario_update_moving_sand(struct MarioState *);`
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<br />
## [mario_update_quicksand](#mario_update_quicksand)
### Lua Example
`local integerValue = mario_update_quicksand(arg0, arg1)`
### Parameters
| Field | Type |
| ----- | ---- |
| arg0 | [MarioState](structs.md#MarioState) |
| arg1 | `number` |
### Returns
- `integer`
### C Prototype
`u32 mario_update_quicksand(struct MarioState *, f32);`
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<br />
## [mario_update_windy_ground](#mario_update_windy_ground)
### Lua Example
`local integerValue = mario_update_windy_ground(arg0)`
### Parameters
| Field | Type |
| ----- | ---- |
| arg0 | [MarioState](structs.md#MarioState) |
### Returns
- `integer`
### C Prototype
`u32 mario_update_windy_ground(struct MarioState *);`
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<br />
## [perform_air_step](#perform_air_step)
### Lua Example
`local integerValue = perform_air_step(arg0, arg1)`
### Parameters
| Field | Type |
| ----- | ---- |
| arg0 | [MarioState](structs.md#MarioState) |
| arg1 | `integer` |
### Returns
- `integer`
### C Prototype
`s32 perform_air_step(struct MarioState *, u32);`
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<br />
## [perform_ground_step](#perform_ground_step)
### Lua Example
`local integerValue = perform_ground_step(arg0)`
### Parameters
| Field | Type |
| ----- | ---- |
| arg0 | [MarioState](structs.md#MarioState) |
### Returns
- `integer`
### C Prototype
`s32 perform_ground_step(struct MarioState *);`
[:arrow_up_small:](#)
<br />
## [set_vel_from_pitch_and_yaw](#set_vel_from_pitch_and_yaw)
### Lua Example
`set_vel_from_pitch_and_yaw(m)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
### Returns
- None
### C Prototype
`void set_vel_from_pitch_and_yaw(struct MarioState* m);`
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<br />
## [stationary_ground_step](#stationary_ground_step)
### Lua Example
`local integerValue = stationary_ground_step(arg0)`
### Parameters
| Field | Type |
| ----- | ---- |
| arg0 | [MarioState](structs.md#MarioState) |
### Returns
- `integer`
### C Prototype
`s32 stationary_ground_step(struct MarioState *);`
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<br />
## [stop_and_set_height_to_floor](#stop_and_set_height_to_floor)
### Lua Example
`stop_and_set_height_to_floor(arg0)`
### Parameters
| Field | Type |
| ----- | ---- |
| arg0 | [MarioState](structs.md#MarioState) |
### Returns
- None
### C Prototype
`void stop_and_set_height_to_floor(struct MarioState *);`
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<br />
---
# functions from network_player.h
<br />
## [get_network_player_from_area](#get_network_player_from_area)
### Lua Example
`local NetworkPlayerValue = get_network_player_from_area(courseNum, actNum, levelNum, areaIndex)`
### Parameters
| Field | Type |
| ----- | ---- |
| courseNum | `integer` |
| actNum | `integer` |
| levelNum | `integer` |
| areaIndex | `integer` |
### Returns
[NetworkPlayer](structs.md#NetworkPlayer)
### C Prototype
`struct NetworkPlayer* get_network_player_from_area(s16 courseNum, s16 actNum, s16 levelNum, s16 areaIndex);`
[:arrow_up_small:](#)
<br />
## [get_network_player_from_level](#get_network_player_from_level)
### Lua Example
`local NetworkPlayerValue = get_network_player_from_level(courseNum, actNum, levelNum)`
### Parameters
| Field | Type |
| ----- | ---- |
| courseNum | `integer` |
| actNum | `integer` |
| levelNum | `integer` |
### Returns
[NetworkPlayer](structs.md#NetworkPlayer)
### C Prototype
`struct NetworkPlayer* get_network_player_from_level(s16 courseNum, s16 actNum, s16 levelNum);`
[:arrow_up_small:](#)
<br />
## [get_network_player_smallest_global](#get_network_player_smallest_global)
### Lua Example
`local NetworkPlayerValue = get_network_player_smallest_global()`
### Parameters
- None
### Returns
[NetworkPlayer](structs.md#NetworkPlayer)
### C Prototype
`struct NetworkPlayer* get_network_player_smallest_global(void);`
[:arrow_up_small:](#)
<br />
## [network_player_connected_count](#network_player_connected_count)
### Lua Example
`local integerValue = network_player_connected_count()`
### Parameters
- None
### Returns
- `integer`
### C Prototype
`u8 network_player_connected_count(void);`
[:arrow_up_small:](#)
<br />
## [network_player_from_global_index](#network_player_from_global_index)
### Lua Example
`local NetworkPlayerValue = network_player_from_global_index(globalIndex)`
### Parameters
| Field | Type |
| ----- | ---- |
| globalIndex | `integer` |
### Returns
[NetworkPlayer](structs.md#NetworkPlayer)
### C Prototype
`struct NetworkPlayer* network_player_from_global_index(u8 globalIndex);`
[:arrow_up_small:](#)
<br />
## [network_player_set_description](#network_player_set_description)
### Lua Example
`network_player_set_description(np, description, r, g, b, a)`
### Parameters
| Field | Type |
| ----- | ---- |
| np | [NetworkPlayer](structs.md#NetworkPlayer) |
| description | `string` |
| r | `integer` |
| g | `integer` |
| b | `integer` |
| a | `integer` |
### Returns
- None
### C Prototype
`void network_player_set_description(struct NetworkPlayer* np, const char* description, u8 r, u8 g, u8 b, u8 a);`
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<br />
---
# functions from network_utils.h
<br />
## [network_get_player_text_color_string](#network_get_player_text_color_string)
### Lua Example
`local stringValue = network_get_player_text_color_string(localIndex)`
### Parameters
| Field | Type |
| ----- | ---- |
| localIndex | `integer` |
### Returns
- `string`
### C Prototype
`char* network_get_player_text_color_string(u8 localIndex);`
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<br />
## [network_global_index_from_local](#network_global_index_from_local)
### Lua Example
`local integerValue = network_global_index_from_local(localIndex)`
### Parameters
| Field | Type |
| ----- | ---- |
| localIndex | `integer` |
### Returns
- `integer`
### C Prototype
`u8 network_global_index_from_local(u8 localIndex);`
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<br />
## [network_is_server](#network_is_server)
### Lua Example
`local booleanValue = network_is_server()`
### Parameters
- None
### Returns
- `boolean`
### C Prototype
`bool network_is_server(void);`
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<br />
## [network_local_index_from_global](#network_local_index_from_global)
### Lua Example
`local integerValue = network_local_index_from_global(globalIndex)`
### Parameters
| Field | Type |
| ----- | ---- |
| globalIndex | `integer` |
### Returns
- `integer`
### C Prototype
`u8 network_local_index_from_global(u8 globalIndex);`
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<br />
---
# functions from obj_behaviors.c
<br />
## [absf_2](#absf_2)
### Lua Example
`local numberValue = absf_2(f)`
### Parameters
| Field | Type |
| ----- | ---- |
| f | `number` |
### Returns
- `number`
### C Prototype
`f32 absf_2(f32 f);`
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<br />
## [calc_new_obj_vel_and_pos_y](#calc_new_obj_vel_and_pos_y)
### Lua Example
`calc_new_obj_vel_and_pos_y(objFloor, objFloorY, objVelX, objVelZ)`
### Parameters
| Field | Type |
| ----- | ---- |
| objFloor | [Surface](structs.md#Surface) |
| objFloorY | `number` |
| objVelX | `number` |
| objVelZ | `number` |
### Returns
- None
### C Prototype
`void calc_new_obj_vel_and_pos_y(struct Surface *objFloor, f32 objFloorY, f32 objVelX, f32 objVelZ);`
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<br />
## [calc_new_obj_vel_and_pos_y_underwater](#calc_new_obj_vel_and_pos_y_underwater)
### Lua Example
`calc_new_obj_vel_and_pos_y_underwater(objFloor, floorY, objVelX, objVelZ, waterY)`
### Parameters
| Field | Type |
| ----- | ---- |
| objFloor | [Surface](structs.md#Surface) |
| floorY | `number` |
| objVelX | `number` |
| objVelZ | `number` |
| waterY | `number` |
### Returns
- None
### C Prototype
`void calc_new_obj_vel_and_pos_y_underwater(struct Surface *objFloor, f32 floorY, f32 objVelX, f32 objVelZ, f32 waterY);`
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<br />
## [calc_obj_friction](#calc_obj_friction)
### Lua Example
`calc_obj_friction(objFriction, floor_nY)`
### Parameters
| Field | Type |
| ----- | ---- |
| objFriction | `Pointer` <`number`> |
| floor_nY | `number` |
### Returns
- None
### C Prototype
`void calc_obj_friction(f32 *objFriction, f32 floor_nY);`
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<br />
## [current_mario_room_check](#current_mario_room_check)
### Lua Example
`local integerValue = current_mario_room_check(room)`
### Parameters
| Field | Type |
| ----- | ---- |
| room | `integer` |
### Returns
- `integer`
### C Prototype
`s8 current_mario_room_check(s16 room);`
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<br />
## [is_nearest_mario_state_to_object](#is_nearest_mario_state_to_object)
### Lua Example
`local integerValue = is_nearest_mario_state_to_object(m, obj)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
| obj | [Object](structs.md#Object) |
### Returns
- `integer`
### C Prototype
`u8 is_nearest_mario_state_to_object(struct MarioState *m, struct Object *obj);`
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<br />
## [is_nearest_player_to_object](#is_nearest_player_to_object)
### Lua Example
`local integerValue = is_nearest_player_to_object(m, obj)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [Object](structs.md#Object) |
| obj | [Object](structs.md#Object) |
### Returns
- `integer`
### C Prototype
`u8 is_nearest_player_to_object(struct Object *m, struct Object *obj);`
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<br />
## [is_other_player_active](#is_other_player_active)
### Lua Example
`local integerValue = is_other_player_active()`
### Parameters
- None
### Returns
- `integer`
### C Prototype
`u8 is_other_player_active(void);`
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<br />
## [is_player_active](#is_player_active)
### Lua Example
`local integerValue = is_player_active(m)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
### Returns
- `integer`
### C Prototype
`u8 is_player_active(struct MarioState* m);`
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<br />
## [is_player_in_local_area](#is_player_in_local_area)
### Lua Example
`local integerValue = is_player_in_local_area(m)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
### Returns
- `integer`
### C Prototype
`u8 is_player_in_local_area(struct MarioState* m);`
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<br />
## [is_point_close_to_object](#is_point_close_to_object)
### Lua Example
`local integerValue = is_point_close_to_object(obj, x, y, z, dist)`
### Parameters
| Field | Type |
| ----- | ---- |
| obj | [Object](structs.md#Object) |
| x | `number` |
| y | `number` |
| z | `number` |
| dist | `integer` |
### Returns
- `integer`
### C Prototype
`s8 is_point_close_to_object(struct Object *obj, f32 x, f32 y, f32 z, s32 dist);`
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<br />
## [is_point_within_radius_of_mario](#is_point_within_radius_of_mario)
### Lua Example
`local integerValue = is_point_within_radius_of_mario(x, y, z, dist)`
### Parameters
| Field | Type |
| ----- | ---- |
| x | `number` |
| y | `number` |
| z | `number` |
| dist | `integer` |
### Returns
- `integer`
### C Prototype
`s8 is_point_within_radius_of_mario(f32 x, f32 y, f32 z, s32 dist);`
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<br />
## [nearest_interacting_mario_state_to_object](#nearest_interacting_mario_state_to_object)
### Lua Example
`local MarioStateValue = nearest_interacting_mario_state_to_object(obj)`
### Parameters
| Field | Type |
| ----- | ---- |
| obj | [Object](structs.md#Object) |
### Returns
[MarioState](structs.md#MarioState)
### C Prototype
`struct MarioState *nearest_interacting_mario_state_to_object(struct Object *obj);`
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<br />
## [nearest_interacting_player_to_object](#nearest_interacting_player_to_object)
### Lua Example
`local ObjectValue = nearest_interacting_player_to_object(obj)`
### Parameters
| Field | Type |
| ----- | ---- |
| obj | [Object](structs.md#Object) |
### Returns
[Object](structs.md#Object)
### C Prototype
`struct Object *nearest_interacting_player_to_object(struct Object *obj);`
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<br />
## [nearest_mario_state_to_object](#nearest_mario_state_to_object)
### Lua Example
`local MarioStateValue = nearest_mario_state_to_object(obj)`
### Parameters
| Field | Type |
| ----- | ---- |
| obj | [Object](structs.md#Object) |
### Returns
[MarioState](structs.md#MarioState)
### C Prototype
`struct MarioState* nearest_mario_state_to_object(struct Object *obj);`
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<br />
## [nearest_player_to_object](#nearest_player_to_object)
### Lua Example
`local ObjectValue = nearest_player_to_object(obj)`
### Parameters
| Field | Type |
| ----- | ---- |
| obj | [Object](structs.md#Object) |
### Returns
[Object](structs.md#Object)
### C Prototype
`struct Object* nearest_player_to_object(struct Object *obj);`
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<br />
## [obj_check_floor_death](#obj_check_floor_death)
### Lua Example
`obj_check_floor_death(collisionFlags, floor)`
### Parameters
| Field | Type |
| ----- | ---- |
| collisionFlags | `integer` |
| floor | [Surface](structs.md#Surface) |
### Returns
- None
### C Prototype
`void obj_check_floor_death(s16 collisionFlags, struct Surface *floor);`
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<br />
## [obj_check_if_facing_toward_angle](#obj_check_if_facing_toward_angle)
### Lua Example
`local integerValue = obj_check_if_facing_toward_angle(base, goal, range)`
### Parameters
| Field | Type |
| ----- | ---- |
| base | `integer` |
| goal | `integer` |
| range | `integer` |
### Returns
- `integer`
### C Prototype
`s8 obj_check_if_facing_toward_angle(u32 base, u32 goal, s16 range);`
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<br />
## [obj_find_wall](#obj_find_wall)
### Lua Example
`local integerValue = obj_find_wall(objNewX, objY, objNewZ, objVelX, objVelZ)`
### Parameters
| Field | Type |
| ----- | ---- |
| objNewX | `number` |
| objY | `number` |
| objNewZ | `number` |
| objVelX | `number` |
| objVelZ | `number` |
### Returns
- `integer`
### C Prototype
`s8 obj_find_wall(f32 objNewX, f32 objY, f32 objNewZ, f32 objVelX, f32 objVelZ);`
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<br />
## [obj_find_wall_displacement](#obj_find_wall_displacement)
### Lua Example
`local integerValue = obj_find_wall_displacement(dist, x, y, z, radius)`
### Parameters
| Field | Type |
| ----- | ---- |
| dist | [Vec3f](structs.md#Vec3f) |
| x | `number` |
| y | `number` |
| z | `number` |
| radius | `number` |
### Returns
- `integer`
### C Prototype
`s8 obj_find_wall_displacement(Vec3f dist, f32 x, f32 y, f32 z, f32 radius);`
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<br />
## [obj_flicker_and_disappear](#obj_flicker_and_disappear)
### Lua Example
`local integerValue = obj_flicker_and_disappear(obj, lifeSpan)`
### Parameters
| Field | Type |
| ----- | ---- |
| obj | [Object](structs.md#Object) |
| lifeSpan | `integer` |
### Returns
- `integer`
### C Prototype
`s8 obj_flicker_and_disappear(struct Object *obj, s16 lifeSpan);`
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<br />
## [obj_lava_death](#obj_lava_death)
### Lua Example
`local integerValue = obj_lava_death()`
### Parameters
- None
### Returns
- `integer`
### C Prototype
`s8 obj_lava_death(void);`
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<br />
## [obj_move_xyz_using_fvel_and_yaw](#obj_move_xyz_using_fvel_and_yaw)
### Lua Example
`obj_move_xyz_using_fvel_and_yaw(obj)`
### Parameters
| Field | Type |
| ----- | ---- |
| obj | [Object](structs.md#Object) |
### Returns
- None
### C Prototype
`void obj_move_xyz_using_fvel_and_yaw(struct Object *obj);`
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<br />
## [obj_orient_graph](#obj_orient_graph)
### Lua Example
`obj_orient_graph(obj, normalX, normalY, normalZ)`
### Parameters
| Field | Type |
| ----- | ---- |
| obj | [Object](structs.md#Object) |
| normalX | `number` |
| normalY | `number` |
| normalZ | `number` |
### Returns
- None
### C Prototype
`void obj_orient_graph(struct Object *obj, f32 normalX, f32 normalY, f32 normalZ);`
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<br />
## [obj_return_and_displace_home](#obj_return_and_displace_home)
### Lua Example
`obj_return_and_displace_home(obj, homeX, homeY, homeZ, baseDisp)`
### Parameters
| Field | Type |
| ----- | ---- |
| obj | [Object](structs.md#Object) |
| homeX | `number` |
| homeY | `number` |
| homeZ | `number` |
| baseDisp | `integer` |
### Returns
- None
### C Prototype
`void obj_return_and_displace_home(struct Object *obj, f32 homeX, UNUSED f32 homeY, f32 homeZ, s32 baseDisp);`
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<br />
## [obj_return_home_if_safe](#obj_return_home_if_safe)
### Lua Example
`local integerValue = obj_return_home_if_safe(obj, homeX, y, homeZ, dist)`
### Parameters
| Field | Type |
| ----- | ---- |
| obj | [Object](structs.md#Object) |
| homeX | `number` |
| y | `number` |
| homeZ | `number` |
| dist | `integer` |
### Returns
- `integer`
### C Prototype
`s8 obj_return_home_if_safe(struct Object *obj, f32 homeX, f32 y, f32 homeZ, s32 dist);`
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<br />
## [obj_spawn_yellow_coins](#obj_spawn_yellow_coins)
### Lua Example
`obj_spawn_yellow_coins(obj, nCoins)`
### Parameters
| Field | Type |
| ----- | ---- |
| obj | [Object](structs.md#Object) |
| nCoins | `integer` |
### Returns
- None
### C Prototype
`void obj_spawn_yellow_coins(struct Object *obj, s8 nCoins);`
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<br />
## [obj_splash](#obj_splash)
### Lua Example
`obj_splash(waterY, objY)`
### Parameters
| Field | Type |
| ----- | ---- |
| waterY | `integer` |
| objY | `integer` |
### Returns
- None
### C Prototype
`void obj_splash(s32 waterY, s32 objY);`
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<br />
## [obj_update_pos_vel_xz](#obj_update_pos_vel_xz)
### Lua Example
`obj_update_pos_vel_xz()`
### Parameters
- None
### Returns
- None
### C Prototype
`void obj_update_pos_vel_xz(void);`
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<br />
## [object_step](#object_step)
### Lua Example
`local integerValue = object_step()`
### Parameters
- None
### Returns
- `integer`
### C Prototype
`s16 object_step(void);`
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<br />
## [object_step_without_floor_orient](#object_step_without_floor_orient)
### Lua Example
`local integerValue = object_step_without_floor_orient()`
### Parameters
- None
### Returns
- `integer`
### C Prototype
`s16 object_step_without_floor_orient(void);`
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<br />
## [set_object_visibility](#set_object_visibility)
### Lua Example
`set_object_visibility(obj, dist)`
### Parameters
| Field | Type |
| ----- | ---- |
| obj | [Object](structs.md#Object) |
| dist | `integer` |
### Returns
- None
### C Prototype
`void set_object_visibility(struct Object *obj, s32 dist);`
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<br />
## [set_yoshi_as_not_dead](#set_yoshi_as_not_dead)
### Lua Example
`set_yoshi_as_not_dead()`
### Parameters
- None
### Returns
- None
### C Prototype
`void set_yoshi_as_not_dead(void);`
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<br />
## [spawn_orange_number](#spawn_orange_number)
### Lua Example
`spawn_orange_number(behParam, relX, relY, relZ)`
### Parameters
| Field | Type |
| ----- | ---- |
| behParam | `integer` |
| relX | `integer` |
| relY | `integer` |
| relZ | `integer` |
### Returns
- None
### C Prototype
`void spawn_orange_number(s8 behParam, s16 relX, s16 relY, s16 relZ);`
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<br />
## [turn_obj_away_from_steep_floor](#turn_obj_away_from_steep_floor)
### Lua Example
`local integerValue = turn_obj_away_from_steep_floor(objFloor, floorY, objVelX, objVelZ)`
### Parameters
| Field | Type |
| ----- | ---- |
| objFloor | [Surface](structs.md#Surface) |
| floorY | `number` |
| objVelX | `number` |
| objVelZ | `number` |
### Returns
- `integer`
### C Prototype
`s8 turn_obj_away_from_steep_floor(struct Surface *objFloor, f32 floorY, f32 objVelX, f32 objVelZ);`
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<br />
## [turn_obj_away_from_surface](#turn_obj_away_from_surface)
### Lua Example
`turn_obj_away_from_surface(velX, velZ, nX, nY, nZ, objYawX, objYawZ)`
### Parameters
| Field | Type |
| ----- | ---- |
| velX | `number` |
| velZ | `number` |
| nX | `number` |
| nY | `number` |
| nZ | `number` |
| objYawX | `Pointer` <`number`> |
| objYawZ | `Pointer` <`number`> |
### Returns
- None
### C Prototype
`void turn_obj_away_from_surface(f32 velX, f32 velZ, f32 nX, UNUSED f32 nY, f32 nZ, f32 *objYawX, f32 *objYawZ);`
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<br />
---
# functions from obj_behaviors_2.c
<br />
## [approach_f32_ptr](#approach_f32_ptr)
### Lua Example
`local integerValue = approach_f32_ptr(px, target, delta)`
### Parameters
| Field | Type |
| ----- | ---- |
| px | `Pointer` <`number`> |
| target | `number` |
| delta | `number` |
### Returns
- `integer`
### C Prototype
`s32 approach_f32_ptr(f32 *px, f32 target, f32 delta);`
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<br />
## [cur_obj_init_anim_and_check_if_end](#cur_obj_init_anim_and_check_if_end)
### Lua Example
`local integerValue = cur_obj_init_anim_and_check_if_end(arg0)`
### Parameters
| Field | Type |
| ----- | ---- |
| arg0 | `integer` |
### Returns
- `integer`
### C Prototype
`s32 cur_obj_init_anim_and_check_if_end(s32 arg0);`
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<br />
## [cur_obj_init_anim_check_frame](#cur_obj_init_anim_check_frame)
### Lua Example
`local integerValue = cur_obj_init_anim_check_frame(arg0, arg1)`
### Parameters
| Field | Type |
| ----- | ---- |
| arg0 | `integer` |
| arg1 | `integer` |
### Returns
- `integer`
### C Prototype
`s32 cur_obj_init_anim_check_frame(s32 arg0, s32 arg1);`
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<br />
## [cur_obj_init_anim_extend](#cur_obj_init_anim_extend)
### Lua Example
`cur_obj_init_anim_extend(arg0)`
### Parameters
| Field | Type |
| ----- | ---- |
| arg0 | `integer` |
### Returns
- None
### C Prototype
`void cur_obj_init_anim_extend(s32 arg0);`
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<br />
## [cur_obj_play_sound_at_anim_range](#cur_obj_play_sound_at_anim_range)
### Lua Example
`local integerValue = cur_obj_play_sound_at_anim_range(arg0, arg1, sound)`
### Parameters
| Field | Type |
| ----- | ---- |
| arg0 | `integer` |
| arg1 | `integer` |
| sound | `integer` |
### Returns
- `integer`
### C Prototype
`s32 cur_obj_play_sound_at_anim_range(s8 arg0, s8 arg1, u32 sound);`
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<br />
## [cur_obj_set_anim_if_at_end](#cur_obj_set_anim_if_at_end)
### Lua Example
`local integerValue = cur_obj_set_anim_if_at_end(arg0)`
### Parameters
| Field | Type |
| ----- | ---- |
| arg0 | `integer` |
### Returns
- `integer`
### C Prototype
`s32 cur_obj_set_anim_if_at_end(s32 arg0);`
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<br />
## [cur_obj_spin_all_dimensions](#cur_obj_spin_all_dimensions)
### Lua Example
`cur_obj_spin_all_dimensions(arg0, arg1)`
### Parameters
| Field | Type |
| ----- | ---- |
| arg0 | `number` |
| arg1 | `number` |
### Returns
- None
### C Prototype
`void cur_obj_spin_all_dimensions(f32 arg0, f32 arg1);`
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<br />
## [obj_act_knockback](#obj_act_knockback)
### Lua Example
`obj_act_knockback(baseScale)`
### Parameters
| Field | Type |
| ----- | ---- |
| baseScale | `number` |
### Returns
- None
### C Prototype
`void obj_act_knockback(UNUSED f32 baseScale);`
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<br />
## [obj_act_squished](#obj_act_squished)
### Lua Example
`obj_act_squished(baseScale)`
### Parameters
| Field | Type |
| ----- | ---- |
| baseScale | `number` |
### Returns
- None
### C Prototype
`void obj_act_squished(f32 baseScale);`
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<br />
## [obj_bounce_off_walls_edges_objects](#obj_bounce_off_walls_edges_objects)
### Lua Example
`local integerValue = obj_bounce_off_walls_edges_objects(targetYaw)`
### Parameters
| Field | Type |
| ----- | ---- |
| targetYaw | `Pointer` <`integer`> |
### Returns
- `integer`
### C Prototype
`s32 obj_bounce_off_walls_edges_objects(s32 *targetYaw);`
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<br />
## [obj_check_attacks](#obj_check_attacks)
### Lua Example
`local integerValue = obj_check_attacks(hitbox, attackedMarioAction)`
### Parameters
| Field | Type |
| ----- | ---- |
| hitbox | [ObjectHitbox](structs.md#ObjectHitbox) |
| attackedMarioAction | `integer` |
### Returns
- `integer`
### C Prototype
`s32 obj_check_attacks(struct ObjectHitbox *hitbox, s32 attackedMarioAction);`
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<br />
## [obj_compute_vel_from_move_pitch](#obj_compute_vel_from_move_pitch)
### Lua Example
`obj_compute_vel_from_move_pitch(speed)`
### Parameters
| Field | Type |
| ----- | ---- |
| speed | `number` |
### Returns
- None
### C Prototype
`void obj_compute_vel_from_move_pitch(f32 speed);`
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<br />
## [obj_die_if_above_lava_and_health_non_positive](#obj_die_if_above_lava_and_health_non_positive)
### Lua Example
`local integerValue = obj_die_if_above_lava_and_health_non_positive()`
### Parameters
- None
### Returns
- `integer`
### C Prototype
`s32 obj_die_if_above_lava_and_health_non_positive(void);`
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<br />
## [obj_die_if_health_non_positive](#obj_die_if_health_non_positive)
### Lua Example
`obj_die_if_health_non_positive()`
### Parameters
- None
### Returns
- None
### C Prototype
`void obj_die_if_health_non_positive(void);`
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<br />
## [obj_face_pitch_approach](#obj_face_pitch_approach)
### Lua Example
`local integerValue = obj_face_pitch_approach(targetPitch, deltaPitch)`
### Parameters
| Field | Type |
| ----- | ---- |
| targetPitch | `integer` |
| deltaPitch | `integer` |
### Returns
- `integer`
### C Prototype
`s32 obj_face_pitch_approach(s16 targetPitch, s16 deltaPitch);`
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<br />
## [obj_face_roll_approach](#obj_face_roll_approach)
### Lua Example
`local integerValue = obj_face_roll_approach(targetRoll, deltaRoll)`
### Parameters
| Field | Type |
| ----- | ---- |
| targetRoll | `integer` |
| deltaRoll | `integer` |
### Returns
- `integer`
### C Prototype
`s32 obj_face_roll_approach(s16 targetRoll, s16 deltaRoll);`
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<br />
## [obj_face_yaw_approach](#obj_face_yaw_approach)
### Lua Example
`local integerValue = obj_face_yaw_approach(targetYaw, deltaYaw)`
### Parameters
| Field | Type |
| ----- | ---- |
| targetYaw | `integer` |
| deltaYaw | `integer` |
### Returns
- `integer`
### C Prototype
`s32 obj_face_yaw_approach(s16 targetYaw, s16 deltaYaw);`
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<br />
## [obj_forward_vel_approach](#obj_forward_vel_approach)
### Lua Example
`local integerValue = obj_forward_vel_approach(target, delta)`
### Parameters
| Field | Type |
| ----- | ---- |
| target | `number` |
| delta | `number` |
### Returns
- `integer`
### C Prototype
`s32 obj_forward_vel_approach(f32 target, f32 delta);`
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<br />
## [obj_get_pitch_from_vel](#obj_get_pitch_from_vel)
### Lua Example
`local integerValue = obj_get_pitch_from_vel()`
### Parameters
- None
### Returns
- `integer`
### C Prototype
`s16 obj_get_pitch_from_vel(void);`
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<br />
## [obj_get_pitch_to_home](#obj_get_pitch_to_home)
### Lua Example
`local integerValue = obj_get_pitch_to_home(latDistToHome)`
### Parameters
| Field | Type |
| ----- | ---- |
| latDistToHome | `number` |
### Returns
- `integer`
### C Prototype
`s16 obj_get_pitch_to_home(f32 latDistToHome);`
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<br />
## [obj_grow_then_shrink](#obj_grow_then_shrink)
### Lua Example
`local integerValue = obj_grow_then_shrink(scaleVel, shootFireScale, endScale)`
### Parameters
| Field | Type |
| ----- | ---- |
| scaleVel | `Pointer` <`number`> |
| shootFireScale | `number` |
| endScale | `number` |
### Returns
- `integer`
### C Prototype
`s32 obj_grow_then_shrink(f32 *scaleVel, f32 shootFireScale, f32 endScale);`
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<br />
## [obj_handle_attacks](#obj_handle_attacks)
### Lua Example
`local integerValue = obj_handle_attacks(hitbox, attackedMarioAction, attackHandlers)`
### Parameters
| Field | Type |
| ----- | ---- |
| hitbox | [ObjectHitbox](structs.md#ObjectHitbox) |
| attackedMarioAction | `integer` |
| attackHandlers | `Pointer` <`integer`> |
### Returns
- `integer`
### C Prototype
`s32 obj_handle_attacks(struct ObjectHitbox *hitbox, s32 attackedMarioAction, u8 *attackHandlers);`
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## [obj_is_near_to_and_facing_mario](#obj_is_near_to_and_facing_mario)
### Lua Example
`local integerValue = obj_is_near_to_and_facing_mario(m, maxDist, maxAngleDiff)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
| maxDist | `number` |
| maxAngleDiff | `integer` |
### Returns
- `integer`
### C Prototype
`s32 obj_is_near_to_and_facing_mario(struct MarioState* m, f32 maxDist, s16 maxAngleDiff);`
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## [obj_is_rendering_enabled](#obj_is_rendering_enabled)
### Lua Example
`local integerValue = obj_is_rendering_enabled()`
### Parameters
- None
### Returns
- `integer`
### C Prototype
`s32 obj_is_rendering_enabled(void);`
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## [obj_move_for_one_second](#obj_move_for_one_second)
### Lua Example
`local integerValue = obj_move_for_one_second(endAction)`
### Parameters
| Field | Type |
| ----- | ---- |
| endAction | `integer` |
### Returns
- `integer`
### C Prototype
`s32 obj_move_for_one_second(s32 endAction);`
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## [obj_move_pitch_approach](#obj_move_pitch_approach)
### Lua Example
`local integerValue = obj_move_pitch_approach(target, delta)`
### Parameters
| Field | Type |
| ----- | ---- |
| target | `integer` |
| delta | `integer` |
### Returns
- `integer`
### C Prototype
`s32 obj_move_pitch_approach(s16 target, s16 delta);`
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## [obj_random_fixed_turn](#obj_random_fixed_turn)
### Lua Example
`local integerValue = obj_random_fixed_turn(delta)`
### Parameters
| Field | Type |
| ----- | ---- |
| delta | `integer` |
### Returns
- `integer`
### C Prototype
`s16 obj_random_fixed_turn(s16 delta);`
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## [obj_resolve_collisions_and_turn](#obj_resolve_collisions_and_turn)
### Lua Example
`local integerValue = obj_resolve_collisions_and_turn(targetYaw, turnSpeed)`
### Parameters
| Field | Type |
| ----- | ---- |
| targetYaw | `integer` |
| turnSpeed | `integer` |
### Returns
- `integer`
### C Prototype
`s32 obj_resolve_collisions_and_turn(s16 targetYaw, s16 turnSpeed);`
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## [obj_resolve_object_collisions](#obj_resolve_object_collisions)
### Lua Example
`local integerValue = obj_resolve_object_collisions(targetYaw)`
### Parameters
| Field | Type |
| ----- | ---- |
| targetYaw | `Pointer` <`integer`> |
### Returns
- `integer`
### C Prototype
`s32 obj_resolve_object_collisions(s32 *targetYaw);`
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## [obj_roll_to_match_yaw_turn](#obj_roll_to_match_yaw_turn)
### Lua Example
`obj_roll_to_match_yaw_turn(targetYaw, maxRoll, rollSpeed)`
### Parameters
| Field | Type |
| ----- | ---- |
| targetYaw | `integer` |
| maxRoll | `integer` |
| rollSpeed | `integer` |
### Returns
- None
### C Prototype
`void obj_roll_to_match_yaw_turn(s16 targetYaw, s16 maxRoll, s16 rollSpeed);`
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## [obj_rotate_yaw_and_bounce_off_walls](#obj_rotate_yaw_and_bounce_off_walls)
### Lua Example
`obj_rotate_yaw_and_bounce_off_walls(targetYaw, turnAmount)`
### Parameters
| Field | Type |
| ----- | ---- |
| targetYaw | `integer` |
| turnAmount | `integer` |
### Returns
- None
### C Prototype
`void obj_rotate_yaw_and_bounce_off_walls(s16 targetYaw, s16 turnAmount);`
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## [obj_set_dist_from_home](#obj_set_dist_from_home)
### Lua Example
`obj_set_dist_from_home(distFromHome)`
### Parameters
| Field | Type |
| ----- | ---- |
| distFromHome | `number` |
### Returns
- None
### C Prototype
`void obj_set_dist_from_home(f32 distFromHome);`
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## [obj_set_knockback_action](#obj_set_knockback_action)
### Lua Example
`obj_set_knockback_action(attackType)`
### Parameters
| Field | Type |
| ----- | ---- |
| attackType | `integer` |
### Returns
- None
### C Prototype
`void obj_set_knockback_action(s32 attackType);`
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## [obj_set_squished_action](#obj_set_squished_action)
### Lua Example
`obj_set_squished_action()`
### Parameters
- None
### Returns
- None
### C Prototype
`void obj_set_squished_action(void);`
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## [obj_smooth_turn](#obj_smooth_turn)
### Lua Example
`local integerValue = obj_smooth_turn(angleVel, angle, targetAngle, targetSpeedProportion, accel, minSpeed, maxSpeed)`
### Parameters
| Field | Type |
| ----- | ---- |
| angleVel | `Pointer` <`integer`> |
| angle | `Pointer` <`integer`> |
| targetAngle | `integer` |
| targetSpeedProportion | `number` |
| accel | `integer` |
| minSpeed | `integer` |
| maxSpeed | `integer` |
### Returns
- `integer`
### C Prototype
`s32 obj_smooth_turn(s16 *angleVel, s32 *angle, s16 targetAngle, f32 targetSpeedProportion, s16 accel, s16 minSpeed, s16 maxSpeed);`
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## [obj_spit_fire](#obj_spit_fire)
### Lua Example
`local ObjectValue = obj_spit_fire(relativePosX, relativePosY, relativePosZ, scale, model, startSpeed, endSpeed, movePitch)`
### Parameters
| Field | Type |
| ----- | ---- |
| relativePosX | `integer` |
| relativePosY | `integer` |
| relativePosZ | `integer` |
| scale | `number` |
| model | `integer` |
| startSpeed | `number` |
| endSpeed | `number` |
| movePitch | `integer` |
### Returns
[Object](structs.md#Object)
### C Prototype
`struct Object* obj_spit_fire(s16 relativePosX, s16 relativePosY, s16 relativePosZ, f32 scale, s32 model, f32 startSpeed, f32 endSpeed, s16 movePitch);`
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## [obj_turn_pitch_toward_mario](#obj_turn_pitch_toward_mario)
### Lua Example
`local integerValue = obj_turn_pitch_toward_mario(m, targetOffsetY, turnAmount)`
### Parameters
| Field | Type |
| ----- | ---- |
| m | [MarioState](structs.md#MarioState) |
| targetOffsetY | `number` |
| turnAmount | `integer` |
### Returns
- `integer`
### C Prototype
`s16 obj_turn_pitch_toward_mario(struct MarioState* m, f32 targetOffsetY, s16 turnAmount);`
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## [obj_unused_die](#obj_unused_die)
### Lua Example
`obj_unused_die()`
### Parameters
- None
### Returns
- None
### C Prototype
`void obj_unused_die(void);`
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## [obj_update_blinking](#obj_update_blinking)
### Lua Example
`obj_update_blinking(blinkTimer, baseCycleLength, cycleLengthRange, blinkLength)`
### Parameters
| Field | Type |
| ----- | ---- |
| blinkTimer | `Pointer` <`integer`> |
| baseCycleLength | `integer` |
| cycleLengthRange | `integer` |
| blinkLength | `integer` |
### Returns
- None
### C Prototype
`void obj_update_blinking(s32 *blinkTimer, s16 baseCycleLength, s16 cycleLengthRange, s16 blinkLength);`
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## [obj_update_standard_actions](#obj_update_standard_actions)
### Lua Example
`local integerValue = obj_update_standard_actions(scale)`
### Parameters
| Field | Type |
| ----- | ---- |
| scale | `number` |
### Returns
- `integer`
### C Prototype
`s32 obj_update_standard_actions(f32 scale);`
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## [obj_y_vel_approach](#obj_y_vel_approach)
### Lua Example
`local integerValue = obj_y_vel_approach(target, delta)`
### Parameters
| Field | Type |
| ----- | ---- |
| target | `number` |
| delta | `number` |
### Returns
- `integer`
### C Prototype
`s32 obj_y_vel_approach(f32 target, f32 delta);`
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## [oscillate_toward](#oscillate_toward)
### Lua Example
`local integerValue = oscillate_toward(value, vel, target, velCloseToZero, accel, slowdown)`
### Parameters
| Field | Type |
| ----- | ---- |
| value | `Pointer` <`integer`> |
| vel | `Pointer` <`number`> |
| target | `integer` |
| velCloseToZero | `number` |
| accel | `number` |
| slowdown | `number` |
### Returns
- `integer`
### C Prototype
`s32 oscillate_toward(s32 *value, f32 *vel, s32 target, f32 velCloseToZero, f32 accel, f32 slowdown);`
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## [platform_on_track_update_pos_or_spawn_ball](#platform_on_track_update_pos_or_spawn_ball)
### Lua Example
`platform_on_track_update_pos_or_spawn_ball(ballIndex, x, y, z)`
### Parameters
| Field | Type |
| ----- | ---- |
| ballIndex | `integer` |
| x | `number` |
| y | `number` |
| z | `number` |
### Returns
- None
### C Prototype
`void platform_on_track_update_pos_or_spawn_ball(s32 ballIndex, f32 x, f32 y, f32 z);`
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## [random_linear_offset](#random_linear_offset)
### Lua Example
`local integerValue = random_linear_offset(base, range)`
### Parameters
| Field | Type |
| ----- | ---- |
| base | `integer` |
| range | `integer` |
### Returns
- `integer`
### C Prototype
`s16 random_linear_offset(s16 base, s16 range);`
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## [random_mod_offset](#random_mod_offset)
### Lua Example
`local integerValue = random_mod_offset(base, step, mod)`
### Parameters
| Field | Type |
| ----- | ---- |
| base | `integer` |
| step | `integer` |
| mod | `integer` |
### Returns
- `integer`
### C Prototype
`s16 random_mod_offset(s16 base, s16 step, s16 mod);`
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## [treat_far_home_as_mario](#treat_far_home_as_mario)
### Lua Example
`treat_far_home_as_mario(threshold, distanceToPlayer, angleToPlayer)`
### Parameters
| Field | Type |
| ----- | ---- |
| threshold | `number` |
| distanceToPlayer | `Pointer` <`integer`> |
| angleToPlayer | `Pointer` <`integer`> |
### Returns
- None
### C Prototype
`void treat_far_home_as_mario(f32 threshold, s32* distanceToPlayer, s32* angleToPlayer);`
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---
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