sm64coopdx/levels/ttm/rolling_log/model.inc.c
Isaac0-dev 663e4549d8
extract assets from rom at runtime (#4)
* Proof of concept for loading rom assets at runtime

* Added skybox textures

* Adjusted format

* Load all texture assets from rom

* Adjusted rom asset loading

* Load all Vtx lists from rom

* clean up toad, wario and his cap conflicts

* Load sound samples from rom

* fix toad sounds

* Loaded sequences from rom

* Load collisions from rom

* Object animations are now loaded from the rom

* Load player animations from rom

* Load goddard anims from rom

* whoops

* fix some compile errors

* drag and drop rom checker, everything works now.

* fix errors due to merge conflicts

* fix compile errors on windows, switch to md5

* fix vertex colors during load

Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com>

* Load dialogs from rom

* Loaded course/act names from rom

* Loaded ingame text from rom

* rerun autogen & blacklist smlua_text_utils_init

* fix ttc_seg7_vertex_0700B238 colors

---------

Co-authored-by: MysterD <myster@d>
Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
2024-03-23 16:11:30 -04:00

75 lines
3.3 KiB
C

#include "pc/rom_assets.h"
// 0x07011DE8 - 0x07011E00
static const Lights1 ttm_seg7_lights_07011DE8 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x07011E00 - 0x07011F00
ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_07011E00, 0x004d1910, 104662, 0x00011e00, 256);
// 0x07011F00 - 0x07011FF0
ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_07011F00, 0x004d1910, 104662, 0x00011f00, 240);
// 0x07011FF0 - 0x070120E0
ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_07011FF0, 0x004d1910, 104662, 0x00011ff0, 240);
// 0x070120E0 - 0x07012120
ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_070120E0, 0x004d1910, 104662, 0x000120e0, 64);
// 0x07012120 - 0x070121B8
static const Gfx ttm_seg7_dl_07012120[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, ttm_seg7_texture_07002000),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&ttm_seg7_lights_07011DE8.l, 1),
gsSPLight(&ttm_seg7_lights_07011DE8.a, 2),
gsSPVertex(ttm_seg7_vertex_07011E00, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 5, 6, 0x0, 3, 7, 8, 0x0),
gsSP2Triangles( 3, 8, 9, 0x0, 3, 9, 10, 0x0),
gsSP2Triangles( 3, 10, 4, 0x0, 0, 11, 12, 0x0),
gsSP2Triangles( 0, 13, 11, 0x0, 0, 14, 13, 0x0),
gsSP2Triangles( 0, 2, 14, 0x0, 0, 12, 15, 0x0),
gsSPEndDisplayList(),
};
// 0x070121B8 - 0x07012270
static const Gfx ttm_seg7_dl_070121B8[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mountain_09005000),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(ttm_seg7_vertex_07011F00, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 10, 8, 0x0, 11, 12, 13, 0x0),
gsSP1Triangle(14, 11, 13, 0x0),
gsSPVertex(ttm_seg7_vertex_07011FF0, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 9, 6, 8, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 11, 13, 12, 0x0),
gsSP1Triangle( 0, 14, 1, 0x0),
gsSPVertex(ttm_seg7_vertex_070120E0, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSPEndDisplayList(),
};
// 0x07012270 - 0x070122F0
const Gfx ttm_seg7_dl_07012270[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(ttm_seg7_dl_07012120),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(ttm_seg7_dl_070121B8),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPEndDisplayList(),
};