sm64coopdx/levels/ccm/snowman_head/1.inc.c
Isaac0-dev 663e4549d8
extract assets from rom at runtime (#4)
* Proof of concept for loading rom assets at runtime

* Added skybox textures

* Adjusted format

* Load all texture assets from rom

* Adjusted rom asset loading

* Load all Vtx lists from rom

* clean up toad, wario and his cap conflicts

* Load sound samples from rom

* fix toad sounds

* Loaded sequences from rom

* Load collisions from rom

* Object animations are now loaded from the rom

* Load player animations from rom

* Load goddard anims from rom

* whoops

* fix some compile errors

* drag and drop rom checker, everything works now.

* fix errors due to merge conflicts

* fix compile errors on windows, switch to md5

* fix vertex colors during load

Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com>

* Load dialogs from rom

* Loaded course/act names from rom

* Loaded ingame text from rom

* rerun autogen & blacklist smlua_text_utils_init

* fix ttc_seg7_vertex_0700B238 colors

---------

Co-authored-by: MysterD <myster@d>
Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
2024-03-23 16:11:30 -04:00

106 lines
4.8 KiB
C

#include "pc/rom_assets.h"
// 0x07012C38 - 0x07012C50
static const Lights1 ccm_seg7_lights_07012C38 = gdSPDefLights1(
0xcc, 0xcc, 0xcc,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x07012C50 - 0x07012D50
ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_07012C50, 0x00383950, 74560, 0x00012158, 256);
// 0x07012D50 - 0x07012E50
ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_07012D50, 0x00383950, 74560, 0x00012258, 256);
// 0x07012E50 - 0x07012F50
ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_07012E50, 0x00383950, 74560, 0x00012358, 256);
// 0x07012F50 - 0x07013050
ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_07012F50, 0x00383950, 74560, 0x00012458, 256);
// 0x07013050 - 0x07013150
ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_07013050, 0x00383950, 74560, 0x00012558, 256);
// 0x07013150 - 0x07013250
ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_07013150, 0x00383950, 74560, 0x00012658, 256);
// 0x07013250 - 0x07013350
ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_07013250, 0x00383950, 74560, 0x00012758, 256);
// 0x07013350 - 0x070133E0
ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_07013350, 0x00383950, 74560, 0x00012858, 144);
// 0x070133E0 - 0x070136D0
static const Gfx ccm_seg7_dl_070133E0[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, ccm_seg7_texture_07011958),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&ccm_seg7_lights_07012C38.l, 1),
gsSPLight(&ccm_seg7_lights_07012C38.a, 2),
gsSPVertex(ccm_seg7_vertex_07012C50, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 4, 6, 5, 0x0, 4, 7, 6, 0x0),
gsSP2Triangles( 5, 6, 8, 0x0, 9, 10, 11, 0x0),
gsSP2Triangles(10, 12, 11, 0x0, 13, 2, 14, 0x0),
gsSP1Triangle( 3, 5, 15, 0x0),
gsSPVertex(ccm_seg7_vertex_07012D50, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 2, 1, 4, 0x0, 3, 5, 6, 0x0),
gsSP2Triangles( 5, 7, 8, 0x0, 5, 8, 6, 0x0),
gsSP2Triangles( 6, 8, 9, 0x0, 10, 11, 12, 0x0),
gsSP2Triangles(11, 13, 12, 0x0, 12, 13, 14, 0x0),
gsSP1Triangle( 2, 4, 15, 0x0),
gsSPVertex(ccm_seg7_vertex_07012E50, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 2, 0x0),
gsSP2Triangles( 1, 4, 3, 0x0, 2, 3, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 7, 9, 8, 0x0),
gsSP2Triangles( 7, 10, 9, 0x0, 8, 9, 11, 0x0),
gsSP2Triangles(10, 12, 13, 0x0, 12, 14, 13, 0x0),
gsSP2Triangles(12, 5, 14, 0x0, 13, 14, 15, 0x0),
gsSPVertex(ccm_seg7_vertex_07012F50, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 2, 0x0),
gsSP2Triangles( 1, 4, 3, 0x0, 2, 3, 5, 0x0),
gsSP2Triangles( 4, 6, 7, 0x0, 6, 8, 7, 0x0),
gsSP2Triangles( 6, 9, 8, 0x0, 7, 8, 10, 0x0),
gsSP2Triangles(11, 12, 13, 0x0, 12, 14, 13, 0x0),
gsSP1Triangle(12, 15, 14, 0x0),
gsSPVertex(ccm_seg7_vertex_07013050, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 4, 6, 5, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 13, 0, 14, 0x0),
gsSP2Triangles( 0, 15, 14, 0x0, 0, 2, 15, 0x0),
gsSPVertex(ccm_seg7_vertex_07013150, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 4, 6, 5, 0x0, 4, 7, 6, 0x0),
gsSP2Triangles( 5, 6, 8, 0x0, 9, 0, 10, 0x0),
gsSP2Triangles( 0, 11, 10, 0x0, 0, 2, 11, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 2, 13, 14, 0x0),
gsSP2Triangles(13, 15, 14, 0x0, 13, 8, 15, 0x0),
gsSPVertex(ccm_seg7_vertex_07013250, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 4, 6, 7, 0x0, 4, 7, 5, 0x0),
gsSP2Triangles( 5, 7, 8, 0x0, 6, 9, 10, 0x0),
gsSP2Triangles( 9, 11, 10, 0x0, 9, 12, 11, 0x0),
gsSP2Triangles(10, 11, 13, 0x0, 3, 5, 14, 0x0),
gsSP2Triangles( 5, 15, 14, 0x0, 5, 8, 15, 0x0),
gsSPVertex(ccm_seg7_vertex_07013350, 9, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 0, 0x0, 7, 1, 0, 0x0),
gsSP1Triangle( 7, 8, 1, 0x0),
gsSPEndDisplayList(),
};
// 0x070136D0 - 0x07013730
const Gfx ccm_seg7_dl_070136D0[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(ccm_seg7_dl_070133E0),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPEndDisplayList(),
};