sm64coopdx/levels/jrb/areas/1/4/model.inc.c
Isaac0-dev 663e4549d8
extract assets from rom at runtime (#4)
* Proof of concept for loading rom assets at runtime

* Added skybox textures

* Adjusted format

* Load all texture assets from rom

* Adjusted rom asset loading

* Load all Vtx lists from rom

* clean up toad, wario and his cap conflicts

* Load sound samples from rom

* fix toad sounds

* Loaded sequences from rom

* Load collisions from rom

* Object animations are now loaded from the rom

* Load player animations from rom

* Load goddard anims from rom

* whoops

* fix some compile errors

* drag and drop rom checker, everything works now.

* fix errors due to merge conflicts

* fix compile errors on windows, switch to md5

* fix vertex colors during load

Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com>

* Load dialogs from rom

* Loaded course/act names from rom

* Loaded ingame text from rom

* rerun autogen & blacklist smlua_text_utils_init

* fix ttc_seg7_vertex_0700B238 colors

---------

Co-authored-by: MysterD <myster@d>
Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
2024-03-23 16:11:30 -04:00

142 lines
6.3 KiB
C

#include "pc/rom_assets.h"
// 0x07004D40 - 0x07004D58
static const Lights1 jrb_seg7_lights_07004D40 = gdSPDefLights1(
0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x28, 0x28, 0x28
);
// 0x07004D58 - 0x07004D70
static const Lights1 jrb_seg7_lights_07004D58 = gdSPDefLights1(
0x3f, 0x3f, 0x3f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x07004D70 - 0x07004DF0
ROM_ASSET_LOAD_VTX(jrb_seg7_vertex_07004D70, 0x0041a760, 37817, 0x00004d70, 128);
// 0x07004DF0 - 0x07004EF0
ROM_ASSET_LOAD_VTX(jrb_seg7_vertex_07004DF0, 0x0041a760, 37817, 0x00004df0, 256);
// 0x07004EF0 - 0x07004FF0
ROM_ASSET_LOAD_VTX(jrb_seg7_vertex_07004EF0, 0x0041a760, 37817, 0x00004ef0, 256);
// 0x07004FF0 - 0x070050F0
ROM_ASSET_LOAD_VTX(jrb_seg7_vertex_07004FF0, 0x0041a760, 37817, 0x00004ff0, 256);
// 0x070050F0 - 0x070051F0
ROM_ASSET_LOAD_VTX(jrb_seg7_vertex_070050F0, 0x0041a760, 37817, 0x000050f0, 256);
// 0x070051F0 - 0x070052F0
ROM_ASSET_LOAD_VTX(jrb_seg7_vertex_070051F0, 0x0041a760, 37817, 0x000051f0, 256);
// 0x070052F0 - 0x070053F0
ROM_ASSET_LOAD_VTX(jrb_seg7_vertex_070052F0, 0x0041a760, 37817, 0x000052f0, 256);
// 0x070053F0 - 0x070054E0
ROM_ASSET_LOAD_VTX(jrb_seg7_vertex_070053F0, 0x0041a760, 37817, 0x000053f0, 240);
// 0x070054E0 - 0x07005560
ROM_ASSET_LOAD_VTX(jrb_seg7_vertex_070054E0, 0x0041a760, 37817, 0x000054e0, 128);
// 0x07005560 - 0x07005660
static const Gfx jrb_seg7_dl_07005560[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, water_09004800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)),
gsSPLight(&jrb_seg7_lights_07004D40.l, 1),
gsSPLight(&jrb_seg7_lights_07004D40.a, 2),
gsSPVertex(jrb_seg7_vertex_07004D70, 8, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 4, 0x0),
gsSP2Triangles( 0, 2, 3, 0x0, 0, 5, 6, 0x0),
gsSP2Triangles( 0, 6, 7, 0x0, 0, 4, 5, 0x0),
gsSPLight(&jrb_seg7_lights_07004D58.l, 1),
gsSPLight(&jrb_seg7_lights_07004D58.a, 2),
gsSPVertex(jrb_seg7_vertex_07004DF0, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 4, 0x0),
gsSP2Triangles( 2, 1, 3, 0x0, 0, 5, 1, 0x0),
gsSP2Triangles( 4, 3, 6, 0x0, 3, 7, 6, 0x0),
gsSP2Triangles( 8, 5, 0, 0x0, 8, 9, 5, 0x0),
gsSP2Triangles(10, 11, 8, 0x0, 11, 9, 8, 0x0),
gsSP2Triangles(12, 11, 10, 0x0, 12, 13, 11, 0x0),
gsSP2Triangles(14, 13, 12, 0x0, 14, 15, 13, 0x0),
gsSP2Triangles( 6, 15, 14, 0x0, 6, 7, 15, 0x0),
gsSPEndDisplayList(),
};
// 0x07005660 - 0x070058C8
static const Gfx jrb_seg7_dl_07005660[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, water_09003800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)),
gsSPVertex(jrb_seg7_vertex_07004EF0, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 6, 7, 0x0, 4, 3, 7, 0x0),
gsSP2Triangles( 8, 9, 0, 0x0, 10, 9, 8, 0x0),
gsSP2Triangles( 9, 1, 0, 0x0, 10, 11, 9, 0x0),
gsSP2Triangles( 0, 2, 12, 0x0, 13, 14, 15, 0x0),
gsSPVertex(jrb_seg7_vertex_07004FF0, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 2, 0x0),
gsSP2Triangles( 4, 0, 3, 0x0, 4, 5, 0, 0x0),
gsSP2Triangles( 6, 5, 4, 0x0, 6, 7, 5, 0x0),
gsSP2Triangles( 8, 7, 6, 0x0, 8, 9, 10, 0x0),
gsSP2Triangles( 9, 8, 6, 0x0, 11, 12, 13, 0x0),
gsSP2Triangles(14, 15, 12, 0x0, 14, 12, 11, 0x0),
gsSPVertex(jrb_seg7_vertex_070050F0, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 11, 12, 13, 0x0),
gsSP2Triangles( 5, 12, 11, 0x0, 6, 5, 11, 0x0),
gsSP2Triangles(11, 13, 14, 0x0, 14, 13, 15, 0x0),
gsSPVertex(jrb_seg7_vertex_070051F0, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 3, 5, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 12, 13, 14, 0x0),
gsSP2Triangles(12, 11, 13, 0x0, 10, 15, 11, 0x0),
gsSPVertex(jrb_seg7_vertex_070052F0, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 2, 0x0),
gsSP2Triangles( 2, 1, 4, 0x0, 2, 4, 5, 0x0),
gsSP2Triangles( 5, 4, 6, 0x0, 5, 6, 7, 0x0),
gsSP2Triangles( 7, 8, 9, 0x0, 8, 10, 11, 0x0),
gsSP2Triangles(12, 13, 14, 0x0, 12, 14, 15, 0x0),
gsSPVertex(jrb_seg7_vertex_070053F0, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 0, 0x0, 5, 1, 0, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 9, 5, 4, 0x0),
gsSP2Triangles( 9, 10, 5, 0x0, 11, 10, 9, 0x0),
gsSP2Triangles(11, 12, 10, 0x0, 13, 12, 11, 0x0),
gsSP1Triangle(13, 14, 12, 0x0),
gsSPVertex(jrb_seg7_vertex_070054E0, 8, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 2, 0x0),
gsSP2Triangles( 4, 1, 0, 0x0, 4, 5, 1, 0x0),
gsSP1Triangle( 6, 7, 5, 0x0),
gsSPEndDisplayList(),
};
// 0x070058C8 - 0x07005990
const Gfx jrb_seg7_dl_070058C8[] = {
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_2CYCLE),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
gsDPSetDepthSource(G_ZS_PIXEL),
gsDPSetFogColor(5, 80, 75, 255),
gsSPFogPosition(900, 1000),
gsSPSetGeometryMode(G_FOG),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_PASS2),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_CLAMP, 6, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (64 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(jrb_seg7_dl_07005560),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (64 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(jrb_seg7_dl_07005660),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_NOOP2),
gsSPClearGeometryMode(G_FOG),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPEndDisplayList(),
};