mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-29 15:33:01 +00:00
651 lines
22 KiB
Lua
651 lines
22 KiB
Lua
-- We use this instead of o->oHiddenStarLastInteractedObject.
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oHiddenStarLastInteractedPlayer = nil
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function bhv_custom_hidden_star_trigger_init(obj)
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--obj.oFlags = (OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE)
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--obj.hitboxRadius = 200
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--obj.hitboxHeight = 200
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--obj.oIntangibleTimer = 0
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network_init_object(obj, true, { 'activeFlags', 'oInteractStatus' })
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end
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function bhv_custom_hidden_star_trigger_loop(obj)
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if not ((obj.oInteractStatus & INT_STATUS_INTERACTED) == 0) or obj_check_if_collided_with_object(obj, gMarioStates[0].marioObj) == 1 then
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local hiddenStar = obj_get_nearest_object_with_behavior_id(obj, bhvSMSRHiddenStar)
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if not (hiddenStar == nil) then
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local count = (obj_count_objects_with_behavior_id(bhvSMSRHiddenStarTrigger) - 1)
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hiddenStar.oHiddenStarTriggerCounter = 5 - count
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if not (hiddenStar.oHiddenStarTriggerCounter == 5) then
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spawn_orange_number(hiddenStar.oHiddenStarTriggerCounter, 0, 0, 0)
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end
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-- Set the last person who interacted with a secret to the
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-- parent so only they get the star cutscene.
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player = nearest_mario_state_to_object(obj)
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if not (player == nil) then
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oHiddenStarLastInteractedPlayer = player
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end
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cur_obj_play_sound_2(SOUND_MENU_COLLECT_SECRET + ((hiddenStar.oHiddenStarTriggerCounter - 1) << 16))
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end
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obj.activeFlags = ACTIVE_FLAG_DEACTIVATED
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end
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end
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--bhvSMSRHiddenStarTrigger = hook_behavior(nil, OBJ_LIST_LEVEL, true, bhv_custom_hidden_star_trigger_init, bhv_custom_hidden_star_trigger_loop)
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--------------
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function bhv_custom_hidden_star_init(obj)
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--obj.oFlags = (OBJ_FLAG_PERSISTENT_RESPAWN | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE)
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local count = obj_count_objects_with_behavior_id(bhvSMSRHiddenStarTrigger)
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if count == 0 then
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local star = spawn_object_abs_with_rot(obj, 0, E_MODEL_STAR, id_bhvStar, obj.oPosX, obj.oPosY, obj.oPosZ, 0, 0, 0)
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if not (star == nil) then
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star.oBehParams = obj.oBehParams
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end
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obj.activeFlags = ACTIVE_FLAG_DEACTIVATED
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end
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obj.oHiddenStarTriggerCounter = 5 - count
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-- We haven't interacted with a player yet.
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-- We also don't sync this as not only is it not required
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-- but it also is only set for an interaction.
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-- Therefore this object must already be loaded for it to be set
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-- and if it wasn't. You couldn't of possibly been the one
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-- who last interacted to begin with.
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oHiddenStarLastInteractedPlayer = nil
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network_init_object(obj, false, { 'oAction', 'oHiddenStarTriggerCounter', 'oPosX', 'oPosY', 'oPosZ', 'oTimer' })
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end
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function bhv_custom_hidden_star_loop(obj)
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switch(obj.oAction, {
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[0] = function() -- for case 0
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if obj.oHiddenStarTriggerCounter == 5 then
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obj.oAction = 1
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end
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end,
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[1] = function() -- for case 1
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if obj.oTimer > 2 then
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star = spawn_red_coin_cutscene_star(obj.oPosX, obj.oPosY, obj.oPosZ)
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if not (star == nil) then
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if oHiddenStarLastInteractedPlayer == gMarioStates[0] then
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star.oStarSpawnExtCutsceneFlags = 1
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else
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star.oStarSpawnExtCutsceneFlags = 0
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end
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spawn_mist_particles()
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end
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obj.activeFlags = ACTIVE_FLAG_DEACTIVATED
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end
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end,
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})
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end
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--bhvSMSRHiddenStar = hook_behavior(nil, OBJ_LIST_LEVEL, true, bhv_custom_hidden_star_init, bhv_custom_hidden_star_loop)
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--------------
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function bhv_breakable_rock_init(obj)
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--obj.oFlags = OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE
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--obj.collisionData = smlua_collision_util_get("col_hmc_geo_000530_0x7020308")
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--obj.oCollisionDistance = 500
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--bhv_init_room()
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network_init_object(obj, false, nil)
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end
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--[[
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function bhv_breakable_rock_loop(obj)
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bhv_breakable_box_loop()
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load_object_collision_model()
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end
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bhvSMSRBreakableRock = hook_behavior(nil, OBJ_LIST_SURFACE, true, bhv_breakable_rock_init, bhv_breakable_rock_loop)
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--]]
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--------------
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function bhv_breakable_window_init(obj)
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obj.oFlags = (OBJ_FLAG_ACTIVE_FROM_AFAR | OBJ_FLAG_COMPUTE_DIST_TO_MARIO | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE)
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obj.collisionData = smlua_collision_util_get("wf_seg7_collision_small_bomp")
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obj.oIntangibleTimer = 0
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obj.hitboxRadius = 200
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obj.hitboxHeight = 200
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--obj.oMoveAngleYaw = obj.oMoveAngleYaw - 0x4000
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network_init_object(obj, false, { 'oInteractStatus' });
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end
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function bhv_breakable_window_loop(obj)
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if not (obj.oInteractStatus & INT_STATUS_INTERACTED) or not (obj.oInteractStatus & INT_STATUS_WAS_ATTACKED) then
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return
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end
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if not (check_local_mario_attacking(obj) == 0) then
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obj_explode_and_spawn_coins(80, 0)
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create_sound_spawner(obj, SOUND_GENERAL_WALL_EXPLOSION)
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obj.oInteractStatus = 0;
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end
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end
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---bhvSMSRBreakableWindow = hook_behavior(nil, OBJ_LIST_SURFACE, true, bhv_breakable_window_init, bhv_breakable_window_loop)
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--------------
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function bhv_star_replica_init(obj)
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--obj.oFlags = (OBJ_FLAG_HOLDABLE | OBJ_FLAG_SET_FACE_YAW_TO_MOVE_YAW | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE)
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--bhv_init_room()
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--bhv_collect_star_init()
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despawn_if_stars_below_count(obj, 121) -- 121 star check
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end
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--[[
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function bhv_star_replica_loop(obj)
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bhv_collect_star_loop()
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end
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--]]
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--bhvSMSRStarReplica = hook_behavior(nil, OBJ_LIST_LEVEL, true, bhv_star_replica_init, bhv_star_replica_loop)
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--------------
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function bhv_red_sinking_platform_init(obj)
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--obj.oFlags = OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE
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--obj.collisionData = smlua_collision_util_get("col_rr_geo_0008C0_0x701ae78")
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--obj.oPosY = obj.oPosY - 306
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cur_obj_set_home_once()
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network_init_object(obj, true, { 'oSinkWhenSteppedOnUnk104', 'oGraphYOffset', 'oHomeY' })
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end
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--[[
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function bhv_red_sinking_platform_loop(obj)
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sinking_perform_sink_check(obj)
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sinking_perform_sink_check(obj) -- called twice
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load_object_collision_model()
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end
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bhvSMSRRedSinkingPlatform = hook_behavior(nil, OBJ_LIST_SURFACE, true, bhv_red_sinking_platform_init, bhv_red_sinking_platform_loop)
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--]]
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--------------
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--[[
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function bhv_star_door_wall_init(obj)
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obj.oFlags = OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE
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obj.collisionData = smlua_collision_util_get("custom_collision_door_30_stars")
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obj.oCollisionDistance = 4000
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end
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--]]
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function bhv_star_door_wall_loop(obj)
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if get_star_count() >= 30 then
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obj.activeFlags = ACTIVE_FLAG_DEACTIVATED
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end
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--load_object_collision_model()
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end
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--bhvSMSR30StarDoorWall = hook_behavior(nil, OBJ_LIST_SURFACE, true, bhv_star_door_wall_init, bhv_star_door_wall_loop)
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--------------
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function bhv_special_breakable_box_init(obj)
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--obj.oFlags = OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE
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--obj.collisionData = smlua_collision_util_get("breakable_box_seg8_collision_08012D70")
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--obj.oCollisionDistance = 500
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--bhv_init_room()
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despawn_if_stars_below_count(obj, 121) -- 121 star check
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end
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--[[
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function bhv_special_breakable_box_loop(obj)
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bhv_breakable_box_loop()
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load_object_collision_model()
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end
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bhvSMSRSpecialBreakeableBox = hook_behavior(nil, OBJ_LIST_SURFACE, true, bhv_special_breakable_box_init, bhv_special_breakable_box_loop)
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--]]
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--------------
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--[[
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function bhv_piranha_plant_wild_init(obj)
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obj.oFlags = (OBJ_FLAG_COMPUTE_ANGLE_TO_MARIO | OBJ_FLAG_COMPUTE_DIST_TO_MARIO | OBJ_FLAG_SET_FACE_YAW_TO_MOVE_YAW | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE)
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obj.oAnimations = gObjectAnimations.piranha_plant_seg6_anims_0601C31C
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cur_obj_init_animation(0)
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obj.oInteractType = INTERACT_MR_BLIZZARD
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obj.hitboxRadius = 400
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obj.hitboxHeight = 400
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end
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--]]
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function bhv_piranha_plant_wild_loop(obj)
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end
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--bhvSMSRPiranhaPlantWild = hook_behavior(nil, OBJ_LIST_GENACTOR, true, bhv_piranha_plant_wild_init, bhv_piranha_plant_wild_loop)
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--------------
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function bhv_big_leaves_init(obj)
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obj.header.gfx.node.flags = obj.header.gfx.node.flags | GRAPH_RENDER_CYLBOARD
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end
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--------------
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function bhv_lily_pad_init(obj)
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network_init_object(obj, true, { 'oSinkWhenSteppedOnUnk104', 'oGraphYOffset', 'oHomeY' })
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end
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--------------
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function bhv_tambourine_init(obj)
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obj.oFlags = OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE
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obj.collisionData = smlua_collision_util_get("col_ddd_geo_0004A0_0x700cbf0")
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end
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function bhv_tambourine_loop(obj)
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bhv_ttc_spinner_update()
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load_object_collision_model()
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end
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bhvSMSRTambourine = hook_behavior(nil, OBJ_LIST_SURFACE, true, bhv_tambourine_init, bhv_tambourine_loop)
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--------------
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function bhv_small_bee_init(obj)
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obj.oFlags = (OBJ_FLAG_COMPUTE_ANGLE_TO_MARIO | OBJ_FLAG_COMPUTE_DIST_TO_MARIO | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE)
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obj.header.gfx.node.flags = obj.header.gfx.node.flags | GRAPH_RENDER_BILLBOARD
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cur_obj_set_home_once()
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bhv_init_room()
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cur_obj_scale(150 / 100.0)
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end
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function bhv_small_bee_loop(obj)
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bhv_fly_guy_update()
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bhv_fly_guy_update() -- called twice
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obj.oAnimState = obj.oAnimState + 1
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end
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bhvSMSRSmallBee = hook_behavior(nil, OBJ_LIST_GENACTOR, true, bhv_small_bee_init, bhv_small_bee_loop)
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--------------
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function bhv_drum_stick_init(obj)
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obj.oFlags = (OBJ_FLAG_SET_FACE_ANGLE_TO_MOVE_ANGLE | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE)
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obj.collisionData = smlua_collision_util_get("col_ddd_geo_000478_0x7000540")
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bhv_ssl_moving_pyramid_wall_init()
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end
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function bhv_drum_stick_loop(obj)
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bhv_ssl_moving_pyramid_wall_loop()
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load_object_collision_model()
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end
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bhvSMSRDrumStick = hook_behavior(nil, OBJ_LIST_SURFACE, true, bhv_drum_stick_init, bhv_drum_stick_loop)
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--------------
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function bhv_star_moving_init(obj)
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obj.oFlags = OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE
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bhv_init_room()
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bhv_collect_star_init()
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end
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function bhv_star_moving_loop(obj)
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bhv_collect_star_loop()
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bhv_ssl_moving_pyramid_wall_loop()
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end
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bhvSMSRStarMoving = hook_behavior(nil, OBJ_LIST_LEVEL, true, bhv_star_moving_init, bhv_star_moving_loop)
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--------------
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function bhv_falling_domino_init(obj)
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obj.oFlags = OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE
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obj.collisionData = smlua_collision_util_get("col_ttm_geo_000DF4_0x702b870")
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cur_obj_set_home_once()
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end
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function bhv_falling_domino_loop(obj)
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bhv_volcano_trap_loop()
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load_object_collision_model()
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end
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bhvSMSRFallingDomino = hook_behavior(nil, OBJ_LIST_SURFACE, true, bhv_falling_domino_init, bhv_falling_domino_loop)
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--------------
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function bhv_lava_lift_init(obj)
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obj.oFlags = (OBJ_FLAG_COMPUTE_DIST_TO_MARIO | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE)
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obj.oPosY = obj.oPosY + -50
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obj.collisionData = smlua_collision_util_get("col_ttm_geo_000920_0x700a710")
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end
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function bhv_lava_lift_loop(obj)
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bhv_lll_moving_octagonal_mesh_platform_loop()
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load_object_collision_model()
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end
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bhvSMSRLavaLift = hook_behavior(nil, OBJ_LIST_SURFACE, true, bhv_lava_lift_init, bhv_lava_lift_loop)
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--------------
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function bhv_rotating_lava_platform_init(obj)
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obj.oFlags = (OBJ_FLAG_SET_FACE_YAW_TO_MOVE_YAW | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE)
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obj.collisionData = smlua_collision_util_get("col_lll_geo_000A78_0x701d68c")
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cur_obj_set_home_once()
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end
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function bhv_rotating_lava_platform_loop(obj)
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obj.oAngleVelYaw = 256
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obj.oMoveAngleYaw = obj.oMoveAngleYaw + 256
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load_object_collision_model()
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end
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bhvSMSRRotatingLavaPlatform = hook_behavior(nil, OBJ_LIST_SURFACE, true, bhv_rotating_lava_platform_init, bhv_rotating_lava_platform_loop)
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--------------
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function bhv_small_swing_platform_init(obj)
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obj.collisionData = smlua_collision_util_get("rr_seg7_collision_pendulum")
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obj.oFlags = OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE
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obj.oCollisionDistance = 2000
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cur_obj_scale(160 / 100.0)
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bhv_swing_platform_init()
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end
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function bhv_small_swing_platform_loop(obj)
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bhv_swing_platform_update()
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load_object_collision_model()
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end
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bhvSMSRSmallSwingPlatform = hook_behavior(nil, OBJ_LIST_SURFACE, true, bhv_small_swing_platform_init, bhv_small_swing_platform_loop)
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--------------
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function bhv_sinking_donut_init(obj)
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obj.oFlags = OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE
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obj.collisionData = smlua_collision_util_get("col_rr_geo_000920_0x70295ec")
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obj.oPosY = obj.oPosY - 306
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cur_obj_set_home_once()
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network_init_object(obj, true, { 'oSinkWhenSteppedOnUnk104', 'oGraphYOffset', 'oHomeY' })
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end
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function bhv_sinking_donut_loop(obj)
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sinking_perform_sink_check(obj)
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sinking_perform_sink_check(obj) -- called twice
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load_object_collision_model()
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end
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bhvSMSRSinkingDonut = hook_behavior(nil, OBJ_LIST_SURFACE, true, bhv_sinking_donut_init, bhv_sinking_donut_loop)
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--------------
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function bhv_floating_thwomp_init(obj)
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obj.collisionData = smlua_collision_util_get("thwomp_seg5_collision_0500B7D0")
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obj.oFlags = (OBJ_FLAG_COMPUTE_DIST_TO_MARIO | OBJ_FLAG_SET_FACE_YAW_TO_MOVE_YAW | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE)
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obj.oGraphYOffset = 5
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bhv_butterfly_init()
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end
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function bhv_floating_thwomp_loop(obj)
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bhv_butterfly_loop()
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load_object_collision_model()
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end
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bhvSMSRFloatingThwomp = hook_behavior(nil, OBJ_LIST_SURFACE, true, bhv_floating_thwomp_init, bhv_floating_thwomp_loop)
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--------------
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function bhv_tilting_pyramid_init(obj)
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obj.oFlags = (OBJ_FLAG_COMPUTE_DIST_TO_MARIO | OBJ_FLAG_SET_FACE_YAW_TO_MOVE_YAW | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE)
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obj.collisionData = smlua_collision_util_get("col_geo_bbh_0005F8_0x701fba8")
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cur_obj_set_home_once()
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bhv_platform_normals_init()
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end
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function bhv_tilting_pyramid_loop(obj)
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bhv_tilting_inverted_pyramid_loop()
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load_object_collision_model()
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end
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bhvSMSRTiltingPyramid = hook_behavior(nil, OBJ_LIST_SURFACE, true, bhv_tilting_pyramid_init, bhv_tilting_pyramid_loop)
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--------------
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function bhv_platform_lift_init(obj)
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obj.oFlags = OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE
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obj.collisionData = smlua_collision_util_get("col_geo_bbh_0005C8_0x701f700")
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obj.oArrowLiftUnk100 = 1
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end
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function bhv_platform_lift_loop(obj)
|
|
bhv_arrow_lift_loop()
|
|
load_object_collision_model()
|
|
end
|
|
|
|
bhvSMSRPlatformLift = hook_behavior(nil, OBJ_LIST_SURFACE, true, bhv_platform_lift_init, bhv_platform_lift_loop)
|
|
|
|
--------------
|
|
|
|
function bhv_rising_lava_init(obj)
|
|
obj.oFlags = (OBJ_FLAG_SET_FACE_ANGLE_TO_MOVE_ANGLE | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE)
|
|
obj.collisionData = smlua_collision_util_get("col_geo_bbh_0005B0_0x701f2d8")
|
|
bhv_ssl_moving_pyramid_wall_init()
|
|
end
|
|
|
|
function bhv_rising_lava_loop(obj)
|
|
bhv_ssl_moving_pyramid_wall_loop()
|
|
load_object_collision_model()
|
|
end
|
|
|
|
bhvSMSRRisingLava = hook_behavior(nil, OBJ_LIST_SURFACE, true, bhv_rising_lava_init, bhv_rising_lava_loop)
|
|
|
|
--------------
|
|
|
|
function bhv_rising_tall_platform_init(obj)
|
|
obj.oFlags = (OBJ_FLAG_SET_FACE_ANGLE_TO_MOVE_ANGLE | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE)
|
|
obj.collisionData = smlua_collision_util_get("col_geo_bbh_000628_0x70200f0")
|
|
bhv_ssl_moving_pyramid_wall_init()
|
|
end
|
|
|
|
function bhv_rising_tall_platform_loop(obj)
|
|
bhv_ssl_moving_pyramid_wall_loop()
|
|
load_object_collision_model()
|
|
end
|
|
|
|
bhvSMSRRisingTallPlatform = hook_behavior(nil, OBJ_LIST_SURFACE, true, bhv_rising_tall_platform_init, bhv_rising_tall_platform_loop)
|
|
|
|
--------------
|
|
|
|
function bhv_sinking_platform_init(obj)
|
|
obj.oFlags = (OBJ_FLAG_COMPUTE_DIST_TO_MARIO | OBJ_FLAG_SET_FACE_YAW_TO_MOVE_YAW | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE)
|
|
obj.collisionData = smlua_collision_util_get("col_geo_bbh_000640_0x600d758")
|
|
obj.oPosY = obj.oPosY + 5
|
|
obj.oCollisionDistance = 2000
|
|
end
|
|
|
|
function bhv_sinking_platform_loop(obj)
|
|
bhv_lll_sinking_square_platforms_loop()
|
|
bhv_lll_sinking_square_platforms_loop() -- called twice
|
|
load_object_collision_model()
|
|
end
|
|
|
|
bhvSMSRSinkingPlatform = hook_behavior(nil, OBJ_LIST_SURFACE, true, bhv_sinking_platform_init, bhv_sinking_platform_loop)
|
|
|
|
--------------
|
|
|
|
function bhv_toxic_waste_platform_init(obj)
|
|
obj.oFlags = (OBJ_FLAG_SET_FACE_YAW_TO_MOVE_YAW | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE)
|
|
obj.collisionData = smlua_collision_util_get("col_hmc_geo_000548_0x7023478")
|
|
obj.oPosY = obj.oPosY - 50
|
|
cur_obj_set_home_once()
|
|
|
|
network_init_object(obj, true, { 'oSinkWhenSteppedOnUnk104', 'oGraphYOffset', 'oHomeY' })
|
|
end
|
|
|
|
function bhv_toxic_waste_platform_loop(obj)
|
|
sinking_perform_sink_check(obj)
|
|
load_object_collision_model()
|
|
end
|
|
|
|
bhvSMSRToxicWastePlatform = hook_behavior(nil, OBJ_LIST_SURFACE, true, bhv_toxic_waste_platform_init, bhv_toxic_waste_platform_loop)
|
|
|
|
--------------
|
|
|
|
function bhv_attracted_space_box_init(obj)
|
|
obj.oFlags = (OBJ_FLAG_HOLDABLE | OBJ_FLAG_COMPUTE_DIST_TO_MARIO | OBJ_FLAG_SET_FACE_YAW_TO_MOVE_YAW | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE)
|
|
obj.collisionData = smlua_collision_util_get("ssl_seg7_collision_tox_box")
|
|
obj.oPosY = obj.oPosY + 256
|
|
cur_obj_set_home_once()
|
|
end
|
|
|
|
function bhv_attracted_space_box_loop(obj)
|
|
bhv_chuckya_loop()
|
|
bhv_spindrift_loop()
|
|
cur_obj_scale(64 / 100.0)
|
|
load_object_collision_model()
|
|
end
|
|
|
|
bhvSMSRAttractedSpaceBox = hook_behavior(nil, OBJ_LIST_SURFACE, true, bhv_attracted_space_box_init, bhv_attracted_space_box_loop)
|
|
|
|
--------------
|
|
|
|
function bhv_space_box_init(obj)
|
|
obj.oFlags = (OBJ_FLAG_HOLDABLE | OBJ_FLAG_COMPUTE_DIST_TO_MARIO | OBJ_FLAG_SET_FACE_YAW_TO_MOVE_YAW | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE)
|
|
obj.collisionData = smlua_collision_util_get("ssl_seg7_collision_tox_box")
|
|
obj.oPosY = obj.oPosY + 256
|
|
end
|
|
|
|
function bhv_space_box_loop(obj)
|
|
bhv_spindrift_loop()
|
|
cur_obj_scale(64 / 100.0)
|
|
load_object_collision_model()
|
|
end
|
|
|
|
bhvSMSRSpaceBox = hook_behavior(nil, OBJ_LIST_SURFACE, true, bhv_space_box_init, bhv_space_box_loop)
|
|
|
|
--------------
|
|
|
|
function bhv_space_octagon_platform_init(obj)
|
|
obj.collisionData = smlua_collision_util_get("ssl_seg7_collision_spindel")
|
|
obj.oFlags = (OBJ_FLAG_COMPUTE_DIST_TO_MARIO | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE)
|
|
cur_obj_set_home_once()
|
|
bhv_ttc_moving_bar_init()
|
|
end
|
|
|
|
function bhv_space_octagon_platform_loop(obj)
|
|
bhv_ttc_moving_bar_update()
|
|
load_object_collision_model()
|
|
end
|
|
|
|
bhvSMSRSpaceOctagonPlatform = hook_behavior(nil, OBJ_LIST_SURFACE, true, bhv_space_octagon_platform_init, bhv_space_octagon_platform_loop)
|
|
|
|
--------------
|
|
|
|
function bhv_space_red_platform_init(obj)
|
|
obj.collisionData = smlua_collision_util_get("ssl_seg7_collision_grindel")
|
|
obj.oFlags = OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE
|
|
cur_obj_set_home_once()
|
|
cur_obj_scale(91 / 100.0)
|
|
bhv_horizontal_grindel_init()
|
|
end
|
|
|
|
function bhv_space_red_platform_loop(obj)
|
|
bhv_squishable_platform_loop()
|
|
bhv_squishable_platform_loop() -- called twice
|
|
load_object_collision_model()
|
|
end
|
|
|
|
bhvSMSRSpaceRedPlatform = hook_behavior(nil, OBJ_LIST_SURFACE, true, bhv_space_red_platform_init, bhv_space_red_platform_loop)
|
|
|
|
--------------
|
|
|
|
function bhv_bullet_mine_init(obj)
|
|
obj.oFlags = (OBJ_FLAG_COMPUTE_ANGLE_TO_MARIO | OBJ_FLAG_COMPUTE_DIST_TO_MARIO | OBJ_FLAG_SET_FACE_YAW_TO_MOVE_YAW | OBJ_FLAG_MOVE_XZ_USING_FVEL | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE)
|
|
cur_obj_set_home_once()
|
|
obj.hitboxRadius = 50
|
|
obj.hitboxHeight = 50
|
|
obj.hitboxDownOffset = 50
|
|
obj.oInteractType = INTERACT_DAMAGE
|
|
obj.oDamageOrCoinValue = 3
|
|
cur_obj_scale(256 / 100.0)
|
|
obj.oIntangibleTimer = 0
|
|
bhv_bullet_bill_init()
|
|
end
|
|
|
|
function bhv_bullet_mine_loop(obj)
|
|
bhv_bullet_bill_loop()
|
|
end
|
|
|
|
bhvSMSRBulletMine = hook_behavior(nil, OBJ_LIST_GENACTOR, true, bhv_bullet_mine_init, bhv_bullet_mine_loop)
|
|
|
|
--------------
|
|
|
|
E_MODEL_VCUTM_LIGHT = smlua_model_util_get_id("vcutm_light_geo")
|
|
|
|
function bhv_lights_on_switch_init(obj)
|
|
--obj.oFlags = (OBJ_FLAG_COMPUTE_DIST_TO_MARIO | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE)
|
|
--obj.oCollisionDistance = 8000
|
|
obj.parentObj = cur_obj_nearest_object_with_behavior(get_behavior_from_id(id_bhvFloorSwitchAnimatesObject));
|
|
obj_set_model_extended(obj, E_MODEL_VCUTM_LIGHT)
|
|
end
|
|
|
|
function bhv_lights_on_switch_loop(obj)
|
|
if obj.oFloorSwitchPressAnimationUnk100 ~= 0 then
|
|
if obj.parentObj ~= nil and obj.parentObj.oAction ~= 2 then
|
|
obj.oFloorSwitchPressAnimationUnk100 = 0
|
|
end
|
|
|
|
if obj.oFloorSwitchPressAnimationUnkFC ~= 0 then
|
|
if obj.oBehParams2ndByte >= 0 and obj.oBehParams2ndByte <= 2 then
|
|
obj.oFloorSwitchPressAnimationUnkF4 = 200
|
|
end
|
|
else
|
|
obj.oFloorSwitchPressAnimationUnkF4 = 0
|
|
end
|
|
elseif obj.parentObj ~= nil and obj.parentObj.oAction == 2 then
|
|
obj.oFloorSwitchPressAnimationUnkFC = obj.oFloorSwitchPressAnimationUnkFC ~ 1
|
|
obj.oFloorSwitchPressAnimationUnk100 = 1
|
|
end
|
|
|
|
if obj.oFloorSwitchPressAnimationUnkF4 ~= 0 then
|
|
if obj.oFloorSwitchPressAnimationUnkF4 < 60 then
|
|
cur_obj_play_sound_1(SOUND_GENERAL2_SWITCH_TICK_SLOW)
|
|
else
|
|
cur_obj_play_sound_1(SOUND_GENERAL2_SWITCH_TICK_FAST)
|
|
end
|
|
|
|
obj.oFloorSwitchPressAnimationUnkF4 = obj.oFloorSwitchPressAnimationUnkF4 - 1
|
|
if obj.oFloorSwitchPressAnimationUnkF4 == 0 then
|
|
obj.oFloorSwitchPressAnimationUnkFC = 0
|
|
end
|
|
|
|
if obj.oFloorSwitchPressAnimationUnkF8 < 9 then
|
|
obj.oFloorSwitchPressAnimationUnkF8 = obj.oFloorSwitchPressAnimationUnkF8 + 1
|
|
end
|
|
else
|
|
obj.oFloorSwitchPressAnimationUnkF8 = obj.oFloorSwitchPressAnimationUnkF8 - 2
|
|
if obj.oFloorSwitchPressAnimationUnkF8 < 0 then
|
|
obj.oFloorSwitchPressAnimationUnkF8 = 0
|
|
obj.oFloorSwitchPressAnimationUnkFC = 1
|
|
end
|
|
end
|
|
|
|
local fType = math.floor(obj.oFloorSwitchPressAnimationUnkF8 / 2)
|
|
if fType == 0 then
|
|
cur_obj_hide()
|
|
else
|
|
cur_obj_unhide()
|
|
end
|
|
end
|
|
|
|
--bhvSMSRLightsOnSwitch = hook_behavior(nil, OBJ_LIST_SURFACE, true, bhv_lights_on_switch_init, bhv_lights_on_switch_loop)
|