sm64coopdx/levels/sl/areas/2/1/model.inc.c
Isaac0-dev 663e4549d8
extract assets from rom at runtime (#4)
* Proof of concept for loading rom assets at runtime

* Added skybox textures

* Adjusted format

* Load all texture assets from rom

* Adjusted rom asset loading

* Load all Vtx lists from rom

* clean up toad, wario and his cap conflicts

* Load sound samples from rom

* fix toad sounds

* Loaded sequences from rom

* Load collisions from rom

* Object animations are now loaded from the rom

* Load player animations from rom

* Load goddard anims from rom

* whoops

* fix some compile errors

* drag and drop rom checker, everything works now.

* fix errors due to merge conflicts

* fix compile errors on windows, switch to md5

* fix vertex colors during load

Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com>

* Load dialogs from rom

* Loaded course/act names from rom

* Loaded ingame text from rom

* rerun autogen & blacklist smlua_text_utils_init

* fix ttc_seg7_vertex_0700B238 colors

---------

Co-authored-by: MysterD <myster@d>
Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
2024-03-23 16:11:30 -04:00

170 lines
7.4 KiB
C

#include "pc/rom_assets.h"
// 0x0700A9B0 - 0x0700A9C8
static const Lights1 sl_seg7_lights_0700A9B0 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x0700A9C8 - 0x0700A9E0
static const Lights1 sl_seg7_lights_0700A9C8 = gdSPDefLights1(
0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x28, 0x28, 0x28
);
// 0x0700A9E0 - 0x0700AAE0
ROM_ASSET_LOAD_VTX(sl_seg7_vertex_0700A9E0, 0x00405fb0, 34952, 0x0000a9e0, 256);
// 0x0700AAE0 - 0x0700ABE0
ROM_ASSET_LOAD_VTX(sl_seg7_vertex_0700AAE0, 0x00405fb0, 34952, 0x0000aae0, 256);
// 0x0700ABE0 - 0x0700ACC0
ROM_ASSET_LOAD_VTX(sl_seg7_vertex_0700ABE0, 0x00405fb0, 34952, 0x0000abe0, 224);
// 0x0700ACC0 - 0x0700ADB0
ROM_ASSET_LOAD_VTX(sl_seg7_vertex_0700ACC0, 0x00405fb0, 34952, 0x0000acc0, 240);
// 0x0700ADB0 - 0x0700AEA0
ROM_ASSET_LOAD_VTX(sl_seg7_vertex_0700ADB0, 0x00405fb0, 34952, 0x0000adb0, 240);
// 0x0700AEA0 - 0x0700AFA0
ROM_ASSET_LOAD_VTX(sl_seg7_vertex_0700AEA0, 0x00405fb0, 34952, 0x0000aea0, 256);
// 0x0700AFA0 - 0x0700B080
ROM_ASSET_LOAD_VTX(sl_seg7_vertex_0700AFA0, 0x00405fb0, 34952, 0x0000afa0, 224);
// 0x0700B080 - 0x0700B170
ROM_ASSET_LOAD_VTX(sl_seg7_vertex_0700B080, 0x00405fb0, 34952, 0x0000b080, 240);
// 0x0700B170 - 0x0700B250
ROM_ASSET_LOAD_VTX(sl_seg7_vertex_0700B170, 0x00405fb0, 34952, 0x0000b170, 224);
// 0x0700B250 - 0x0700B330
ROM_ASSET_LOAD_VTX(sl_seg7_vertex_0700B250, 0x00405fb0, 34952, 0x0000b250, 224);
// 0x0700B330 - 0x0700B420
ROM_ASSET_LOAD_VTX(sl_seg7_vertex_0700B330, 0x00405fb0, 34952, 0x0000b330, 240);
// 0x0700B420 - 0x0700B510
ROM_ASSET_LOAD_VTX(sl_seg7_vertex_0700B420, 0x00405fb0, 34952, 0x0000b420, 240);
// 0x0700B510 - 0x0700B5D0
ROM_ASSET_LOAD_VTX(sl_seg7_vertex_0700B510, 0x00405fb0, 34952, 0x0000b510, 192);
// 0x0700B5D0 - 0x0700B620
ROM_ASSET_LOAD_VTX(sl_seg7_vertex_0700B5D0, 0x00405fb0, 34952, 0x0000b5d0, 80);
// 0x0700B620 - 0x0700B6C0
ROM_ASSET_LOAD_VTX(sl_seg7_vertex_0700B620, 0x00405fb0, 34952, 0x0000b620, 160);
// 0x0700B6C0 - 0x0700BA70
static const Gfx sl_seg7_dl_0700B6C0[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, snow_09008800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&sl_seg7_lights_0700A9B0.l, 1),
gsSPLight(&sl_seg7_lights_0700A9B0.a, 2),
gsSPVertex(sl_seg7_vertex_0700A9E0, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 10, 8, 0x0, 11, 12, 13, 0x0),
gsSP2Triangles(11, 13, 14, 0x0, 0, 15, 1, 0x0),
gsSPVertex(sl_seg7_vertex_0700AAE0, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 3, 2, 4, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 6, 9, 7, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 13, 14, 15, 0x0),
gsSPVertex(sl_seg7_vertex_0700ABE0, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0),
gsSPVertex(sl_seg7_vertex_0700ACC0, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0),
gsSP1Triangle(11, 14, 12, 0x0),
gsSPVertex(sl_seg7_vertex_0700ADB0, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 6, 8, 9, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 10, 13, 11, 0x0),
gsSP1Triangle( 0, 2, 14, 0x0),
gsSPVertex(sl_seg7_vertex_0700AEA0, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 10, 8, 0x0, 11, 6, 3, 0x0),
gsSP2Triangles(11, 12, 6, 0x0, 13, 14, 15, 0x0),
gsSPVertex(sl_seg7_vertex_0700AFA0, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 10, 8, 0x0, 11, 12, 13, 0x0),
gsSPVertex(sl_seg7_vertex_0700B080, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 10, 8, 0x0, 11, 12, 13, 0x0),
gsSP1Triangle(11, 14, 12, 0x0),
gsSPVertex(sl_seg7_vertex_0700B170, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 6, 5, 7, 0x0),
gsSP2Triangles( 9, 10, 11, 0x0, 9, 12, 10, 0x0),
gsSP1Triangle( 0, 13, 1, 0x0),
gsSPVertex(sl_seg7_vertex_0700B250, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 11, 12, 13, 0x0),
gsSPVertex(sl_seg7_vertex_0700B330, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 4, 6, 5, 0x0, 4, 7, 6, 0x0),
gsSP2Triangles( 3, 5, 8, 0x0, 3, 8, 9, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 10, 12, 13, 0x0),
gsSP1Triangle( 0, 2, 14, 0x0),
gsSPVertex(sl_seg7_vertex_0700B420, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 10, 8, 0x0, 11, 12, 13, 0x0),
gsSP1Triangle(11, 14, 12, 0x0),
gsSPVertex(sl_seg7_vertex_0700B510, 12, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 6, 7, 0x0, 3, 7, 8, 0x0),
gsSP2Triangles( 0, 9, 10, 0x0, 0, 11, 9, 0x0),
gsSP1Triangle( 0, 2, 11, 0x0),
gsSPLight(&sl_seg7_lights_0700A9C8.l, 1),
gsSPLight(&sl_seg7_lights_0700A9C8.a, 2),
gsSPVertex(sl_seg7_vertex_0700B5D0, 5, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 4, 0x0),
gsSP1Triangle( 0, 4, 1, 0x0),
gsSPEndDisplayList(),
};
// 0x0700BA70 - 0x0700BAE8
static const Gfx sl_seg7_dl_0700BA70[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, snow_09001000),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&sl_seg7_lights_0700A9B0.l, 1),
gsSPLight(&sl_seg7_lights_0700A9B0.a, 2),
gsSPVertex(sl_seg7_vertex_0700B620, 10, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 4, 2, 1, 0x0, 4, 1, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 6, 8, 9, 0x0),
gsSP2Triangles( 8, 3, 0, 0x0, 8, 7, 3, 0x0),
gsSPEndDisplayList(),
};
// 0x0700BAE8 - 0x0700BB68
const Gfx sl_seg7_dl_0700BAE8[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(sl_seg7_dl_0700B6C0),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(sl_seg7_dl_0700BA70),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPEndDisplayList(),
};