mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-25 21:45:12 +00:00
663e4549d8
* Proof of concept for loading rom assets at runtime * Added skybox textures * Adjusted format * Load all texture assets from rom * Adjusted rom asset loading * Load all Vtx lists from rom * clean up toad, wario and his cap conflicts * Load sound samples from rom * fix toad sounds * Loaded sequences from rom * Load collisions from rom * Object animations are now loaded from the rom * Load player animations from rom * Load goddard anims from rom * whoops * fix some compile errors * drag and drop rom checker, everything works now. * fix errors due to merge conflicts * fix compile errors on windows, switch to md5 * fix vertex colors during load Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com> * Load dialogs from rom * Loaded course/act names from rom * Loaded ingame text from rom * rerun autogen & blacklist smlua_text_utils_init * fix ttc_seg7_vertex_0700B238 colors --------- Co-authored-by: MysterD <myster@d> Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
281 lines
12 KiB
C
281 lines
12 KiB
C
#include "pc/rom_assets.h"
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// Sushi (Shark)
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// Could be a duplicate binid of the previous actor, but i'm putting it here for
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// macro reasons so I don't have to clutter the macros.inc with a new macro for this
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// case.
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UNUSED static const u64 sushi_unused_1 = 1;
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// 0x05008ED0
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ROM_ASSET_LOAD_TEXTURE(sushi_seg5_texture_05008ED0, "actors/sushi/sushi_snout.rgba16.inc.c", 0x0013b910, 41727, 0x00008ed0, 2048);
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// 0x050096D0
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ROM_ASSET_LOAD_TEXTURE(sushi_seg5_texture_050096D0, "actors/sushi/sushi_eye.rgba16.inc.c", 0x0013b910, 41727, 0x000096d0, 1024);
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// 0x05009AD0
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ROM_ASSET_LOAD_TEXTURE(sushi_seg5_texture_05009AD0, "actors/sushi/sushi_tooth.rgba16.inc.c", 0x0013b910, 41727, 0x00009ad0, 128);
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// 0x05009B50
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ROM_ASSET_LOAD_VTX(sushi_seg5_vertex_05009B50, 0x0013b910, 41727, 0x00009b50, 240);
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// 0x05009C40
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ROM_ASSET_LOAD_VTX(sushi_seg5_vertex_05009C40, 0x0013b910, 41727, 0x00009c40, 128);
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// 0x05009CC0 - 0x05009DD0
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const Gfx sushi_seg5_dl_05009CC0[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sushi_seg5_texture_05008ED0),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPVertex(sushi_seg5_vertex_05009B50, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 4, 0x0),
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gsSP2Triangles( 2, 1, 4, 0x0, 5, 1, 0, 0x0),
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gsSP2Triangles( 1, 5, 3, 0x0, 3, 5, 6, 0x0),
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gsSP2Triangles( 5, 0, 6, 0x0, 7, 4, 3, 0x0),
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gsSP2Triangles( 6, 8, 3, 0x0, 3, 8, 7, 0x0),
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gsSP2Triangles( 9, 2, 10, 0x0, 2, 4, 10, 0x0),
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gsSP2Triangles( 2, 9, 0, 0x0, 10, 4, 7, 0x0),
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gsSP2Triangles(10, 11, 9, 0x0, 7, 11, 10, 0x0),
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gsSP2Triangles(12, 13, 7, 0x0, 7, 13, 14, 0x0),
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gsSP2Triangles( 7, 14, 11, 0x0, 8, 12, 7, 0x0),
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gsSP2Triangles(11, 14, 9, 0x0, 6, 12, 8, 0x0),
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gsSPVertex(sushi_seg5_vertex_05009C40, 8, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 1, 0, 0x0),
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gsSP2Triangles( 4, 3, 0, 0x0, 0, 2, 5, 0x0),
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gsSP2Triangles( 5, 2, 6, 0x0, 7, 3, 4, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x05009DD0 - 0x05009E40
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const Gfx sushi_seg5_dl_05009DD0[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_DECALRGB, G_CC_DECALRGB),
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gsSPClearGeometryMode(G_LIGHTING),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(sushi_seg5_dl_05009CC0),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_LIGHTING),
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gsSPEndDisplayList(),
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};
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// 0x05009E40
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ROM_ASSET_LOAD_VTX(sushi_seg5_vertex_05009E40, 0x0013b910, 41727, 0x00009e40, 240);
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// 0x05009F30 - 0x0500A008
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const Gfx sushi_seg5_dl_05009F30[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sushi_seg5_texture_05008ED0),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPVertex(sushi_seg5_vertex_05009E40, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 4, 6, 5, 0x0, 5, 7, 0, 0x0),
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gsSP2Triangles( 8, 3, 5, 0x0, 5, 6, 7, 0x0),
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gsSP2Triangles( 8, 5, 0, 0x0, 0, 7, 1, 0x0),
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gsSP2Triangles( 8, 9, 10, 0x0, 8, 0, 9, 0x0),
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gsSP2Triangles( 3, 8, 10, 0x0, 0, 2, 9, 0x0),
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gsSP2Triangles( 9, 2, 11, 0x0, 10, 9, 11, 0x0),
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gsSP2Triangles( 3, 10, 12, 0x0, 11, 12, 10, 0x0),
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gsSP2Triangles( 2, 1, 11, 0x0, 13, 4, 3, 0x0),
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gsSP2Triangles(11, 13, 12, 0x0, 1, 14, 11, 0x0),
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gsSP2Triangles(11, 14, 13, 0x0, 12, 13, 3, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0500A008 - 0x0500A078
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const Gfx sushi_seg5_dl_0500A008[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_DECALRGB, G_CC_DECALRGB),
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gsSPClearGeometryMode(G_LIGHTING),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(sushi_seg5_dl_05009F30),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_LIGHTING),
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gsSPEndDisplayList(),
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};
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// 0x0500A078
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ROM_ASSET_LOAD_VTX(sushi_seg5_vertex_0500A078, 0x0013b910, 41727, 0x0000a078, 112);
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// 0x0500A0E8 - 0x0500A160
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const Gfx sushi_seg5_dl_0500A0E8[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sushi_seg5_texture_05008ED0),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPVertex(sushi_seg5_vertex_0500A078, 7, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 4, 0x0),
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gsSP2Triangles( 1, 0, 3, 0x0, 1, 4, 5, 0x0),
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gsSP2Triangles( 1, 5, 2, 0x0, 2, 6, 0, 0x0),
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gsSP2Triangles( 6, 3, 0, 0x0, 6, 4, 3, 0x0),
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gsSP2Triangles( 5, 4, 2, 0x0, 4, 6, 2, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0500A160 - 0x0500A1D0
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const Gfx sushi_seg5_dl_0500A160[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_DECALRGB, G_CC_DECALRGB),
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gsSPClearGeometryMode(G_LIGHTING),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(sushi_seg5_dl_0500A0E8),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_LIGHTING),
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gsSPEndDisplayList(),
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};
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// 0x0500A1D0
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ROM_ASSET_LOAD_VTX(sushi_seg5_vertex_0500A1D0, 0x0013b910, 41727, 0x0000a1d0, 240);
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// 0x0500A2C0
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ROM_ASSET_LOAD_VTX(sushi_seg5_vertex_0500A2C0, 0x0013b910, 41727, 0x0000a2c0, 256);
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// 0x0500A3C0
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ROM_ASSET_LOAD_VTX(sushi_seg5_vertex_0500A3C0, 0x0013b910, 41727, 0x0000a3c0, 224);
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// 0x0500A4A0
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ROM_ASSET_LOAD_VTX(sushi_seg5_vertex_0500A4A0, 0x0013b910, 41727, 0x0000a4a0, 160);
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// 0x0500A540
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ROM_ASSET_LOAD_VTX(sushi_seg5_vertex_0500A540, 0x0013b910, 41727, 0x0000a540, 64);
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// 0x0500A580 - 0x0500A748
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const Gfx sushi_seg5_dl_0500A580[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sushi_seg5_texture_05008ED0),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPVertex(sushi_seg5_vertex_0500A1D0, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 5, 6, 3, 0x0, 7, 8, 9, 0x0),
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gsSP2Triangles(10, 8, 7, 0x0, 8, 2, 9, 0x0),
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gsSP2Triangles( 2, 8, 10, 0x0, 1, 9, 2, 0x0),
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gsSP2Triangles( 1, 0, 9, 0x0, 9, 11, 12, 0x0),
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gsSP2Triangles(12, 13, 9, 0x0, 11, 9, 0, 0x0),
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gsSP1Triangle(13, 14, 9, 0x0),
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gsSPVertex(sushi_seg5_vertex_0500A2C0, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
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gsSP2Triangles( 1, 3, 4, 0x0, 4, 5, 1, 0x0),
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gsSP2Triangles( 2, 1, 6, 0x0, 5, 6, 1, 0x0),
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gsSP2Triangles( 7, 4, 3, 0x0, 4, 7, 5, 0x0),
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gsSP2Triangles( 5, 7, 8, 0x0, 8, 7, 9, 0x0),
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gsSP2Triangles( 5, 8, 6, 0x0, 10, 11, 12, 0x0),
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gsSP2Triangles(10, 13, 11, 0x0, 12, 11, 13, 0x0),
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gsSP2Triangles( 9, 14, 8, 0x0, 8, 14, 6, 0x0),
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gsSP2Triangles( 6, 14, 2, 0x0, 15, 14, 9, 0x0),
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gsSPVertex(sushi_seg5_vertex_0500A3C0, 14, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 4, 0x0),
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gsSP2Triangles( 4, 1, 0, 0x0, 2, 1, 5, 0x0),
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gsSP2Triangles( 6, 5, 1, 0x0, 7, 5, 8, 0x0),
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gsSP2Triangles( 5, 6, 8, 0x0, 7, 8, 6, 0x0),
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gsSP2Triangles( 6, 9, 7, 0x0, 9, 6, 1, 0x0),
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gsSP2Triangles( 1, 4, 9, 0x0, 3, 9, 4, 0x0),
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gsSP2Triangles(10, 11, 12, 0x0, 12, 11, 13, 0x0),
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gsSPVertex(sushi_seg5_vertex_0500A4A0, 10, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 6, 5, 4, 0x0, 7, 8, 9, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0500A748 - 0x0500A768
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const Gfx sushi_seg5_dl_0500A748[] = {
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gsSPVertex(sushi_seg5_vertex_0500A540, 4, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0500A768 - 0x0500A7E0
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const Gfx sushi_seg5_dl_0500A768[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_DECALRGB, G_CC_DECALRGB),
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gsSPClearGeometryMode(G_LIGHTING),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(sushi_seg5_dl_0500A580),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPDisplayList(sushi_seg5_dl_0500A748),
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gsSPSetGeometryMode(G_LIGHTING),
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gsSPEndDisplayList(),
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};
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// 0x0500A7E0
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ROM_ASSET_LOAD_VTX(sushi_seg5_vertex_0500A7E0, 0x0013b910, 41727, 0x0000a7e0, 128);
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// 0x0500A860 - 0x0500A8A8
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const Gfx sushi_seg5_dl_0500A860[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sushi_seg5_texture_050096D0),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 16 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPVertex(sushi_seg5_vertex_0500A7E0, 8, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 0, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 6, 7, 4, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0500A8A8 - 0x0500A918
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const Gfx sushi_seg5_dl_0500A8A8[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA),
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gsSPClearGeometryMode(G_LIGHTING),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 4, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (16 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(sushi_seg5_dl_0500A860),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_LIGHTING),
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gsSPEndDisplayList(),
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};
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// 0x0500A918
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ROM_ASSET_LOAD_VTX(sushi_seg5_vertex_0500A918, 0x0013b910, 41727, 0x0000a918, 64);
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// 0x0500A958 - 0x0500A990
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const Gfx sushi_seg5_dl_0500A958[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sushi_seg5_texture_05009AD0),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 8 * 8 - 1, CALC_DXT(8, G_IM_SIZ_16b_BYTES)),
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gsSPVertex(sushi_seg5_vertex_0500A918, 4, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 2, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0500A990 - 0x0500AA00
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const Gfx sushi_seg5_dl_0500A990[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA),
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gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 2, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 3, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 3, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (8 - 1) << G_TEXTURE_IMAGE_FRAC, (8 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(sushi_seg5_dl_0500A958),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK),
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gsSPEndDisplayList(),
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};
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