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7ae26b3ea0
Now "syncId"s can only be reserved at ID 127+. This ensures that static level objects and spawned reserved objects never clash. The server keeps track of every player's list of reserved IDs, as well as when an ID is used, or when an entity using that ID is destroyed. This is much more complicated than it used to be, but this complication is required due to players being allowed to be in different areas of the game. |
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.. | ||
behavior_table | ||
scrap | ||
x64/Debug | ||
sm64ex.sln | ||
sm64ex.vcxproj | ||
sm64ex.vcxproj.filters | ||
sm64ex.vcxproj.user |