sm64coopdx/levels/ttc/spinner/model.inc.c
Isaac0-dev 663e4549d8
extract assets from rom at runtime (#4)
* Proof of concept for loading rom assets at runtime

* Added skybox textures

* Adjusted format

* Load all texture assets from rom

* Adjusted rom asset loading

* Load all Vtx lists from rom

* clean up toad, wario and his cap conflicts

* Load sound samples from rom

* fix toad sounds

* Loaded sequences from rom

* Load collisions from rom

* Object animations are now loaded from the rom

* Load player animations from rom

* Load goddard anims from rom

* whoops

* fix some compile errors

* drag and drop rom checker, everything works now.

* fix errors due to merge conflicts

* fix compile errors on windows, switch to md5

* fix vertex colors during load

Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com>

* Load dialogs from rom

* Loaded course/act names from rom

* Loaded ingame text from rom

* rerun autogen & blacklist smlua_text_utils_init

* fix ttc_seg7_vertex_0700B238 colors

---------

Co-authored-by: MysterD <myster@d>
Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
2024-03-23 16:11:30 -04:00

78 lines
3.3 KiB
C

#include "pc/rom_assets.h"
// 0x07011BE0 - 0x07011BF8
static const Lights1 ttc_seg7_lights_07011BE0 = gdSPDefLights1(
0x46, 0x46, 0x46,
0x8c, 0x8c, 0x8c, 0x28, 0x28, 0x28
);
// 0x07011BF8 - 0x07011C10
static const Lights1 ttc_seg7_lights_07011BF8 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x07011C10 - 0x07011D10
ROM_ASSET_LOAD_VTX(ttc_seg7_vertex_07011C10, 0x0042cf20, 42199, 0x00011c10, 256);
// 0x07011D10 - 0x07011DC0
ROM_ASSET_LOAD_VTX(ttc_seg7_vertex_07011D10, 0x0042cf20, 42199, 0x00011d10, 176);
// 0x07011DC0 - 0x07011EC0
ROM_ASSET_LOAD_VTX(ttc_seg7_vertex_07011DC0, 0x0042cf20, 42199, 0x00011dc0, 256);
// 0x07011EC0 - 0x07012028
static const Gfx ttc_seg7_dl_07011EC0[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, machine_09006800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&ttc_seg7_lights_07011BE0.l, 1),
gsSPLight(&ttc_seg7_lights_07011BE0.a, 2),
gsSPVertex(ttc_seg7_vertex_07011C10, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 6, 4, 0x0, 2, 6, 3, 0x0),
gsSP2Triangles( 2, 7, 6, 0x0, 6, 8, 4, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 9, 5, 4, 0x0),
gsSP2Triangles( 9, 4, 8, 0x0, 2, 10, 11, 0x0),
gsSP2Triangles( 9, 12, 0, 0x0, 13, 1, 12, 0x0),
gsSP2Triangles( 0, 12, 1, 0x0, 13, 12, 9, 0x0),
gsSP2Triangles( 2, 1, 13, 0x0, 2, 14, 15, 0x0),
gsSP2Triangles( 2, 3, 14, 0x0, 2, 11, 7, 0x0),
gsSPVertex(ttc_seg7_vertex_07011D10, 11, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0),
gsSP2Triangles( 8, 7, 4, 0x0, 8, 4, 9, 0x0),
gsSP2Triangles( 8, 10, 3, 0x0, 8, 3, 2, 0x0),
gsSPLight(&ttc_seg7_lights_07011BF8.l, 1),
gsSPLight(&ttc_seg7_lights_07011BF8.a, 2),
gsSPVertex(ttc_seg7_vertex_07011DC0, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 10, 8, 0x0, 11, 12, 13, 0x0),
gsSP2Triangles(11, 14, 12, 0x0, 0, 2, 15, 0x0),
gsSPEndDisplayList(),
};
// 0x07012028 - 0x070120D0
const Gfx ttc_seg7_dl_07012028[] = {
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_2CYCLE),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
gsDPSetDepthSource(G_ZS_PIXEL),
gsDPSetFogColor(200, 255, 255, 255),
gsSPFogPosition(900, 1000),
gsSPSetGeometryMode(G_FOG),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_PASS2),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(ttc_seg7_dl_07011EC0),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_NOOP2),
gsSPClearGeometryMode(G_FOG),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPEndDisplayList(),
};