mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-28 15:03:01 +00:00
663e4549d8
* Proof of concept for loading rom assets at runtime * Added skybox textures * Adjusted format * Load all texture assets from rom * Adjusted rom asset loading * Load all Vtx lists from rom * clean up toad, wario and his cap conflicts * Load sound samples from rom * fix toad sounds * Loaded sequences from rom * Load collisions from rom * Object animations are now loaded from the rom * Load player animations from rom * Load goddard anims from rom * whoops * fix some compile errors * drag and drop rom checker, everything works now. * fix errors due to merge conflicts * fix compile errors on windows, switch to md5 * fix vertex colors during load Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com> * Load dialogs from rom * Loaded course/act names from rom * Loaded ingame text from rom * rerun autogen & blacklist smlua_text_utils_init * fix ttc_seg7_vertex_0700B238 colors --------- Co-authored-by: MysterD <myster@d> Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
74 lines
3.3 KiB
C
74 lines
3.3 KiB
C
#include "pc/rom_assets.h"
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// 0x0700D3A8 - 0x0700D498
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ROM_ASSET_LOAD_VTX(pss_seg7_vertex_0700D3A8, 0x004af930, 34262, 0x0000d3a8, 240);
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// 0x0700D498 - 0x0700D588
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ROM_ASSET_LOAD_VTX(pss_seg7_vertex_0700D498, 0x004af930, 34262, 0x0000d498, 240);
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// 0x0700D588 - 0x0700D688
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ROM_ASSET_LOAD_VTX(pss_seg7_vertex_0700D588, 0x004af930, 34262, 0x0000d588, 256);
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// 0x0700D688 - 0x0700D768
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ROM_ASSET_LOAD_VTX(pss_seg7_vertex_0700D688, 0x004af930, 34262, 0x0000d688, 224);
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// 0x0700D768 - 0x0700D858
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ROM_ASSET_LOAD_VTX(pss_seg7_vertex_0700D768, 0x004af930, 34262, 0x0000d768, 240);
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// 0x0700D858 - 0x0700D928
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ROM_ASSET_LOAD_VTX(pss_seg7_vertex_0700D858, 0x004af930, 34262, 0x0000d858, 208);
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// 0x0700D928 - 0x0700DAD8
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static const Gfx pss_seg7_dl_0700D928[] = {
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gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, pss_seg7_texture_07000800),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPVertex(pss_seg7_vertex_0700D3A8, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0),
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gsSP2Triangles( 7, 10, 8, 0x0, 11, 12, 13, 0x0),
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gsSP1Triangle(11, 13, 14, 0x0),
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gsSPVertex(pss_seg7_vertex_0700D498, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 6, 7, 8, 0x0, 6, 9, 7, 0x0),
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gsSP2Triangles(10, 11, 12, 0x0, 10, 13, 11, 0x0),
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gsSP1Triangle( 0, 2, 14, 0x0),
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gsSPVertex(pss_seg7_vertex_0700D588, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0),
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gsSP2Triangles( 7, 9, 10, 0x0, 11, 7, 10, 0x0),
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gsSP2Triangles(11, 12, 7, 0x0, 13, 14, 15, 0x0),
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gsSPVertex(pss_seg7_vertex_0700D688, 14, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 0, 0x0),
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gsSP2Triangles( 3, 0, 5, 0x0, 6, 7, 8, 0x0),
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gsSP2Triangles( 6, 9, 7, 0x0, 10, 6, 8, 0x0),
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gsSP1Triangle(11, 12, 13, 0x0),
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gsSPVertex(pss_seg7_vertex_0700D768, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSP2Triangles( 4, 0, 3, 0x0, 4, 5, 0, 0x0),
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gsSP2Triangles( 6, 7, 8, 0x0, 6, 9, 7, 0x0),
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gsSP2Triangles(10, 11, 12, 0x0, 13, 14, 6, 0x0),
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gsSPVertex(pss_seg7_vertex_0700D858, 13, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
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gsSP2Triangles( 4, 5, 0, 0x0, 4, 0, 2, 0x0),
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gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
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gsSP1Triangle( 9, 12, 10, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0700DAD8 - 0x0700DB48
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const Gfx pss_seg7_dl_0700DAD8[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_MODULATEIA, G_CC_MODULATEIA),
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gsSPClearGeometryMode(G_LIGHTING),
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gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(pss_seg7_dl_0700D928),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_LIGHTING),
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gsSPEndDisplayList(),
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};
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