mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-25 05:25:14 +00:00
663e4549d8
* Proof of concept for loading rom assets at runtime * Added skybox textures * Adjusted format * Load all texture assets from rom * Adjusted rom asset loading * Load all Vtx lists from rom * clean up toad, wario and his cap conflicts * Load sound samples from rom * fix toad sounds * Loaded sequences from rom * Load collisions from rom * Object animations are now loaded from the rom * Load player animations from rom * Load goddard anims from rom * whoops * fix some compile errors * drag and drop rom checker, everything works now. * fix errors due to merge conflicts * fix compile errors on windows, switch to md5 * fix vertex colors during load Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com> * Load dialogs from rom * Loaded course/act names from rom * Loaded ingame text from rom * rerun autogen & blacklist smlua_text_utils_init * fix ttc_seg7_vertex_0700B238 colors --------- Co-authored-by: MysterD <myster@d> Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
101 lines
4.4 KiB
C
101 lines
4.4 KiB
C
#include "pc/rom_assets.h"
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// 0x0700A8B8 - 0x0700A978
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ROM_ASSET_LOAD_VTX(pss_seg7_vertex_0700A8B8, 0x004af930, 34262, 0x0000a8b8, 192);
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// 0x0700A978 - 0x0700AA78
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ROM_ASSET_LOAD_VTX(pss_seg7_vertex_0700A978, 0x004af930, 34262, 0x0000a978, 256);
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// 0x0700AA78 - 0x0700AB68
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ROM_ASSET_LOAD_VTX(pss_seg7_vertex_0700AA78, 0x004af930, 34262, 0x0000aa78, 240);
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// 0x0700AB68 - 0x0700AC58
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ROM_ASSET_LOAD_VTX(pss_seg7_vertex_0700AB68, 0x004af930, 34262, 0x0000ab68, 240);
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// 0x0700AC58 - 0x0700AD48
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ROM_ASSET_LOAD_VTX(pss_seg7_vertex_0700AC58, 0x004af930, 34262, 0x0000ac58, 240);
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// 0x0700AD48 - 0x0700ADA8
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ROM_ASSET_LOAD_VTX(pss_seg7_vertex_0700AD48, 0x004af930, 34262, 0x0000ad48, 96);
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// 0x0700ADA8 - 0x0700AE00
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static const Gfx pss_seg7_dl_0700ADA8[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mountain_0900C000),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPVertex(pss_seg7_vertex_0700A8B8, 12, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0),
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gsSP2Triangles( 8, 9, 10, 0x0, 8, 11, 9, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0700AE00 - 0x0700AF60
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static const Gfx pss_seg7_dl_0700AE00[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mountain_09000000),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPVertex(pss_seg7_vertex_0700A978, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSP2Triangles( 4, 3, 2, 0x0, 4, 5, 3, 0x0),
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gsSP2Triangles( 6, 5, 4, 0x0, 6, 7, 5, 0x0),
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gsSP2Triangles( 8, 9, 10, 0x0, 8, 11, 12, 0x0),
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gsSP2Triangles( 8, 13, 9, 0x0, 8, 10, 11, 0x0),
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gsSP2Triangles( 9, 13, 14, 0x0, 9, 14, 15, 0x0),
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gsSPVertex(pss_seg7_vertex_0700AA78, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSP2Triangles( 3, 2, 4, 0x0, 5, 6, 4, 0x0),
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gsSP2Triangles( 5, 7, 6, 0x0, 3, 4, 6, 0x0),
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gsSP2Triangles( 8, 9, 10, 0x0, 11, 12, 13, 0x0),
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gsSP1Triangle(11, 13, 14, 0x0),
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gsSPVertex(pss_seg7_vertex_0700AB68, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0),
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gsSP2Triangles( 8, 9, 10, 0x0, 11, 12, 13, 0x0),
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gsSP2Triangles(12, 14, 13, 0x0, 14, 5, 13, 0x0),
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gsSPVertex(pss_seg7_vertex_0700AC58, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 7, 8, 9, 0x0),
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gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0),
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gsSP1Triangle(11, 13, 14, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0700AF60 - 0x0700AFA8
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static const Gfx pss_seg7_dl_0700AF60[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mountain_09007000),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPVertex(pss_seg7_vertex_0700AD48, 6, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 2, 0x0),
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gsSP2Triangles( 0, 2, 4, 0x0, 5, 0, 4, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0700AFA8 - 0x0700B070
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const Gfx pss_seg7_dl_0700AFA8[] = {
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gsDPPipeSync(),
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gsDPSetCycleType(G_CYC_2CYCLE),
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gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
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gsDPSetDepthSource(G_ZS_PIXEL),
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gsDPSetFogColor(0, 0, 0, 255),
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gsSPFogPosition(980, 1000),
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gsSPSetGeometryMode(G_FOG),
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gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_PASS2),
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gsSPClearGeometryMode(G_LIGHTING),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(pss_seg7_dl_0700ADA8),
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gsSPDisplayList(pss_seg7_dl_0700AE00),
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gsSPDisplayList(pss_seg7_dl_0700AF60),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCycleType(G_CYC_1CYCLE),
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gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_NOOP2),
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gsSPClearGeometryMode(G_FOG),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_LIGHTING),
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gsSPEndDisplayList(),
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};
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