sm64coopdx/levels/ccm/areas/2/7/model.inc.c
Isaac0-dev 663e4549d8
extract assets from rom at runtime (#4)
* Proof of concept for loading rom assets at runtime

* Added skybox textures

* Adjusted format

* Load all texture assets from rom

* Adjusted rom asset loading

* Load all Vtx lists from rom

* clean up toad, wario and his cap conflicts

* Load sound samples from rom

* fix toad sounds

* Loaded sequences from rom

* Load collisions from rom

* Object animations are now loaded from the rom

* Load player animations from rom

* Load goddard anims from rom

* whoops

* fix some compile errors

* drag and drop rom checker, everything works now.

* fix errors due to merge conflicts

* fix compile errors on windows, switch to md5

* fix vertex colors during load

Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com>

* Load dialogs from rom

* Loaded course/act names from rom

* Loaded ingame text from rom

* rerun autogen & blacklist smlua_text_utils_init

* fix ttc_seg7_vertex_0700B238 colors

---------

Co-authored-by: MysterD <myster@d>
Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
2024-03-23 16:11:30 -04:00

116 lines
5.1 KiB
C

#include "pc/rom_assets.h"
// 0x0701FEE0 - 0x0701FEF8
static const Lights1 ccm_seg7_lights_0701FEE0 = gdSPDefLights1(
0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x28, 0x28, 0x28
);
// 0x0701FEF8 - 0x0701FF10
static const Lights1 ccm_seg7_lights_0701FEF8 = gdSPDefLights1(
0x3f, 0x3f, 0x3f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x0701FF10 - 0x0701FF70
ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_0701FF10, 0x00383950, 74560, 0x0001ff10, 96);
// 0x0701FF70 - 0x07020070
ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_0701FF70, 0x00383950, 74560, 0x0001ff70, 256);
// 0x07020070 - 0x07020170
ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_07020070, 0x00383950, 74560, 0x00020070, 256);
// 0x07020170 - 0x07020270
ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_07020170, 0x00383950, 74560, 0x00020170, 256);
// 0x07020270 - 0x07020360
ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_07020270, 0x00383950, 74560, 0x00020270, 240);
// 0x07020360 - 0x07020450
ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_07020360, 0x00383950, 74560, 0x00020360, 240);
// 0x07020450 - 0x07020540
ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_07020450, 0x00383950, 74560, 0x00020450, 240);
// 0x07020540 - 0x07020590
ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_07020540, 0x00383950, 74560, 0x00020540, 80);
// 0x07020590 - 0x070205E8
static const Gfx ccm_seg7_dl_07020590[] = {
gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, ccm_seg7_texture_07003900),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 16 * 16 - 1, CALC_DXT(16, G_IM_SIZ_16b_BYTES)),
gsSPLight(&ccm_seg7_lights_0701FEE0.l, 1),
gsSPLight(&ccm_seg7_lights_0701FEE0.a, 2),
gsSPVertex(ccm_seg7_vertex_0701FF10, 6, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 2, 0x0),
gsSP2Triangles( 0, 2, 4, 0x0, 5, 0, 4, 0x0),
gsSPEndDisplayList(),
};
// 0x070205E8 - 0x070207F0
static const Gfx ccm_seg7_dl_070205E8[] = {
gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, ccm_seg7_texture_07003B00),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&ccm_seg7_lights_0701FEF8.l, 1),
gsSPLight(&ccm_seg7_lights_0701FEF8.a, 2),
gsSPVertex(ccm_seg7_vertex_0701FF70, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 9, 2, 0x0, 10, 11, 12, 0x0),
gsSP2Triangles(10, 13, 11, 0x0, 10, 14, 13, 0x0),
gsSP2Triangles( 9, 0, 2, 0x0, 11, 15, 12, 0x0),
gsSPVertex(ccm_seg7_vertex_07020070, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 7, 4, 6, 0x0),
gsSP2Triangles( 7, 8, 4, 0x0, 7, 9, 8, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 13, 14, 15, 0x0),
gsSPVertex(ccm_seg7_vertex_07020170, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 4, 6, 7, 0x0, 4, 7, 8, 0x0),
gsSP2Triangles( 4, 8, 5, 0x0, 3, 9, 4, 0x0),
gsSP2Triangles( 8, 10, 5, 0x0, 2, 11, 12, 0x0),
gsSP2Triangles( 0, 2, 12, 0x0, 13, 14, 15, 0x0),
gsSPVertex(ccm_seg7_vertex_07020270, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0),
gsSP1Triangle(11, 13, 14, 0x0),
gsSPVertex(ccm_seg7_vertex_07020360, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 6, 8, 9, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 10, 13, 11, 0x0),
gsSP1Triangle( 0, 2, 14, 0x0),
gsSPVertex(ccm_seg7_vertex_07020450, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 10, 8, 0x0, 11, 12, 13, 0x0),
gsSP1Triangle(11, 13, 14, 0x0),
gsSPVertex(ccm_seg7_vertex_07020540, 5, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 2, 0x0),
gsSP1Triangle( 3, 4, 0, 0x0),
gsSPEndDisplayList(),
};
// 0x070207F0 - 0x07020880
const Gfx ccm_seg7_dl_070207F0[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATEIA, G_CC_MODULATEIA),
gsSPClearGeometryMode(G_CULL_BACK | G_SHADING_SMOOTH),
gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 4, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 4, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 4, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (16 - 1) << G_TEXTURE_IMAGE_FRAC, (16 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(ccm_seg7_dl_07020590),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(ccm_seg7_dl_070205E8),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_CULL_BACK | G_SHADING_SMOOTH),
gsSPEndDisplayList(),
};