mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-28 06:53:01 +00:00
663e4549d8
* Proof of concept for loading rom assets at runtime * Added skybox textures * Adjusted format * Load all texture assets from rom * Adjusted rom asset loading * Load all Vtx lists from rom * clean up toad, wario and his cap conflicts * Load sound samples from rom * fix toad sounds * Loaded sequences from rom * Load collisions from rom * Object animations are now loaded from the rom * Load player animations from rom * Load goddard anims from rom * whoops * fix some compile errors * drag and drop rom checker, everything works now. * fix errors due to merge conflicts * fix compile errors on windows, switch to md5 * fix vertex colors during load Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com> * Load dialogs from rom * Loaded course/act names from rom * Loaded ingame text from rom * rerun autogen & blacklist smlua_text_utils_init * fix ttc_seg7_vertex_0700B238 colors --------- Co-authored-by: MysterD <myster@d> Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
81 lines
3.3 KiB
C
81 lines
3.3 KiB
C
#include "pc/rom_assets.h"
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// Sparkles
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// 0x04027450
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ROM_ASSET_LOAD_VTX(sparkles_seg4_vertex_04027450, 0x00114750, 78432, 0x00027450, 64);
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// 0x04027490
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ROM_ASSET_LOAD_TEXTURE(sparkles_seg4_texture_04027490, "actors/sparkle/sparkle_0.rgba16.inc.c", 0x00114750, 78432, 0x00027490, 2048);
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// 0x04027C90
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ROM_ASSET_LOAD_TEXTURE(sparkles_seg4_texture_04027C90, "actors/sparkle/sparkle_1.rgba16.inc.c", 0x00114750, 78432, 0x00027c90, 2048);
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// 0x04028490
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ROM_ASSET_LOAD_TEXTURE(sparkles_seg4_texture_04028490, "actors/sparkle/sparkle_2.rgba16.inc.c", 0x00114750, 78432, 0x00028490, 2048);
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// 0x04028C90
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ROM_ASSET_LOAD_TEXTURE(sparkles_seg4_texture_04028C90, "actors/sparkle/sparkle_3.rgba16.inc.c", 0x00114750, 78432, 0x00028c90, 2048);
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// 0x04029490
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ROM_ASSET_LOAD_TEXTURE(sparkles_seg4_texture_04029490, "actors/sparkle/sparkle_4.rgba16.inc.c", 0x00114750, 78432, 0x00029490, 2048);
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// 0x04029C90
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ROM_ASSET_LOAD_TEXTURE(sparkles_seg4_texture_04029C90, "actors/sparkle/sparkle_5.rgba16.inc.c", 0x00114750, 78432, 0x00029c90, 2048);
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// 0x0402A490 - 0x0402A4F8
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const Gfx sparkles_seg4_dl_0402A490[] = {
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gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA),
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gsSPTexture(0x8000, 0x8000, 0, G_TX_RENDERTILE, G_ON),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPVertex(sparkles_seg4_vertex_04027450, 4, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSPTexture(0x0001, 0x0001, 0, G_TX_RENDERTILE, G_OFF),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPEndDisplayList(),
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};
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// 0x0402A4F8 - 0x0402A510
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const Gfx sparkles_seg4_dl_0402A4F8[] = {
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gsDPPipeSync(),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sparkles_seg4_texture_04027490),
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gsSPBranchList(sparkles_seg4_dl_0402A490),
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};
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// 0x0402A510 - 0x0402A528
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const Gfx sparkles_seg4_dl_0402A510[] = {
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gsDPPipeSync(),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sparkles_seg4_texture_04027C90),
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gsSPBranchList(sparkles_seg4_dl_0402A490),
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};
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// 0x0402A528 - 0x0402A540
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const Gfx sparkles_seg4_dl_0402A528[] = {
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gsDPPipeSync(),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sparkles_seg4_texture_04028490),
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gsSPBranchList(sparkles_seg4_dl_0402A490),
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};
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// 0x0402A540 - 0x0402A558
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const Gfx sparkles_seg4_dl_0402A540[] = {
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gsDPPipeSync(),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sparkles_seg4_texture_04028C90),
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gsSPBranchList(sparkles_seg4_dl_0402A490),
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};
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// 0x0402A558 - 0x0402A570
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const Gfx sparkles_seg4_dl_0402A558[] = {
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gsDPPipeSync(),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sparkles_seg4_texture_04029490),
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gsSPBranchList(sparkles_seg4_dl_0402A490),
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};
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// 0x0402A570 - 0x0402A588
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const Gfx sparkles_seg4_dl_0402A570[] = {
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gsDPPipeSync(),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sparkles_seg4_texture_04029C90),
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gsSPBranchList(sparkles_seg4_dl_0402A490),
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};
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