sm64coopdx/actors/koopa_flag/anims/anim_06001010.inc.c
Isaac0-dev 663e4549d8
extract assets from rom at runtime (#4)
* Proof of concept for loading rom assets at runtime

* Added skybox textures

* Adjusted format

* Load all texture assets from rom

* Adjusted rom asset loading

* Load all Vtx lists from rom

* clean up toad, wario and his cap conflicts

* Load sound samples from rom

* fix toad sounds

* Loaded sequences from rom

* Load collisions from rom

* Object animations are now loaded from the rom

* Load player animations from rom

* Load goddard anims from rom

* whoops

* fix some compile errors

* drag and drop rom checker, everything works now.

* fix errors due to merge conflicts

* fix compile errors on windows, switch to md5

* fix vertex colors during load

Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com>

* Load dialogs from rom

* Loaded course/act names from rom

* Loaded ingame text from rom

* rerun autogen & blacklist smlua_text_utils_init

* fix ttc_seg7_vertex_0700B238 colors

---------

Co-authored-by: MysterD <myster@d>
Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
2024-03-23 16:11:30 -04:00

21 lines
627 B
C

#include "pc/rom_assets.h"
// 0x06000E78
ROM_ASSET_LOAD_ANIM(koopa_flag_seg6_animvalue_06000E78, 0x001c4230, 80474, 0x00000e78, 300);
// 0x06000FA4
ROM_ASSET_LOAD_ANIM(koopa_flag_seg6_animindex_06000FA4, 0x001c4230, 80474, 0x00000fa4, 108);
// 0x06001010
static const struct Animation koopa_flag_seg6_anim_06001010 = {
0,
0,
0,
0,
0x1D,
ANIMINDEX_NUMPARTS(koopa_flag_seg6_animindex_06000FA4),
koopa_flag_seg6_animvalue_06000E78,
koopa_flag_seg6_animindex_06000FA4,
0,
ANIM_FIELD_LENGTH(koopa_flag_seg6_animvalue_06000E78),
ANIM_FIELD_LENGTH(koopa_flag_seg6_animindex_06000FA4),
};