mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-24 13:05:12 +00:00
663e4549d8
* Proof of concept for loading rom assets at runtime * Added skybox textures * Adjusted format * Load all texture assets from rom * Adjusted rom asset loading * Load all Vtx lists from rom * clean up toad, wario and his cap conflicts * Load sound samples from rom * fix toad sounds * Loaded sequences from rom * Load collisions from rom * Object animations are now loaded from the rom * Load player animations from rom * Load goddard anims from rom * whoops * fix some compile errors * drag and drop rom checker, everything works now. * fix errors due to merge conflicts * fix compile errors on windows, switch to md5 * fix vertex colors during load Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com> * Load dialogs from rom * Loaded course/act names from rom * Loaded ingame text from rom * rerun autogen & blacklist smlua_text_utils_init * fix ttc_seg7_vertex_0700B238 colors --------- Co-authored-by: MysterD <myster@d> Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
96 lines
3.8 KiB
C
96 lines
3.8 KiB
C
#include "pc/rom_assets.h"
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// Explosion
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// 0x030009C8
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ROM_ASSET_LOAD_VTX(explosion_seg3_vertex_030009C8, 0x00201410, 96653, 0x000009c8, 64);
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// 0x03000A08
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ROM_ASSET_LOAD_TEXTURE(explosion_seg3_texture_03000A08, "actors/explosion/explosion_0.rgba16.inc.c", 0x00201410, 96653, 0x00000a08, 2048);
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// 0x03001208
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ROM_ASSET_LOAD_TEXTURE(explosion_seg3_texture_03001208, "actors/explosion/explosion_1.rgba16.inc.c", 0x00201410, 96653, 0x00001208, 2048);
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// 0x03001A08
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ROM_ASSET_LOAD_TEXTURE(explosion_seg3_texture_03001A08, "actors/explosion/explosion_2.rgba16.inc.c", 0x00201410, 96653, 0x00001a08, 2048);
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// 0x03002208
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ROM_ASSET_LOAD_TEXTURE(explosion_seg3_texture_03002208, "actors/explosion/explosion_3.rgba16.inc.c", 0x00201410, 96653, 0x00002208, 2048);
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// 0x03002A08
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ROM_ASSET_LOAD_TEXTURE(explosion_seg3_texture_03002A08, "actors/explosion/explosion_4.rgba16.inc.c", 0x00201410, 96653, 0x00002a08, 2048);
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// 0x03003208
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ROM_ASSET_LOAD_TEXTURE(explosion_seg3_texture_03003208, "actors/explosion/explosion_5.rgba16.inc.c", 0x00201410, 96653, 0x00003208, 2048);
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// 0x03003A08
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ROM_ASSET_LOAD_TEXTURE(explosion_seg3_texture_03003A08, "actors/explosion/explosion_6.rgba16.inc.c", 0x00201410, 96653, 0x00003a08, 2048);
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// 0x03004208 - 0x03004298
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const Gfx explosion_seg3_dl_03004208[] = {
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gsDPSetCombineMode(G_CC_DECALFADEA, G_CC_DECALFADEA),
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gsDPSetEnvColor(255, 255, 255, 150),
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gsSPClearGeometryMode(G_LIGHTING),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPVertex(explosion_seg3_vertex_030009C8, 4, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsSPSetGeometryMode(G_LIGHTING),
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gsDPSetEnvColor(255, 255, 255, 255),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPEndDisplayList(),
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};
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// 0x03004298 - 0x030042B0
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const Gfx explosion_seg3_dl_03004298[] = {
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gsDPPipeSync(),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, explosion_seg3_texture_03000A08),
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gsSPBranchList(explosion_seg3_dl_03004208),
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};
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// 0x030042B0 - 0x030042C8
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const Gfx explosion_seg3_dl_030042B0[] = {
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gsDPPipeSync(),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, explosion_seg3_texture_03001208),
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gsSPBranchList(explosion_seg3_dl_03004208),
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};
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// 0x030042C8 - 0x030042E0
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const Gfx explosion_seg3_dl_030042C8[] = {
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gsDPPipeSync(),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, explosion_seg3_texture_03001A08),
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gsSPBranchList(explosion_seg3_dl_03004208),
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};
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// 0x030042E0 - 0x030042F8
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const Gfx explosion_seg3_dl_030042E0[] = {
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gsDPPipeSync(),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, explosion_seg3_texture_03002208),
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gsSPBranchList(explosion_seg3_dl_03004208),
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};
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// 0x030042F8 - 0x03004310
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const Gfx explosion_seg3_dl_030042F8[] = {
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gsDPPipeSync(),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, explosion_seg3_texture_03002A08),
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gsSPBranchList(explosion_seg3_dl_03004208),
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};
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// 0x03004310 - 0x03004328
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const Gfx explosion_seg3_dl_03004310[] = {
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gsDPPipeSync(),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, explosion_seg3_texture_03003208),
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gsSPBranchList(explosion_seg3_dl_03004208),
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};
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// 0x03004328 - 0x03004340
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const Gfx explosion_seg3_dl_03004328[] = {
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gsDPPipeSync(),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, explosion_seg3_texture_03003A08),
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gsSPBranchList(explosion_seg3_dl_03004208),
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};
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