mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-24 13:05:12 +00:00
663e4549d8
* Proof of concept for loading rom assets at runtime * Added skybox textures * Adjusted format * Load all texture assets from rom * Adjusted rom asset loading * Load all Vtx lists from rom * clean up toad, wario and his cap conflicts * Load sound samples from rom * fix toad sounds * Loaded sequences from rom * Load collisions from rom * Object animations are now loaded from the rom * Load player animations from rom * Load goddard anims from rom * whoops * fix some compile errors * drag and drop rom checker, everything works now. * fix errors due to merge conflicts * fix compile errors on windows, switch to md5 * fix vertex colors during load Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com> * Load dialogs from rom * Loaded course/act names from rom * Loaded ingame text from rom * rerun autogen & blacklist smlua_text_utils_init * fix ttc_seg7_vertex_0700B238 colors --------- Co-authored-by: MysterD <myster@d> Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
28 lines
1.1 KiB
C
28 lines
1.1 KiB
C
#include "pc/rom_assets.h"
|
|
// Chain Ball
|
|
|
|
|
|
// 0x06020AA0
|
|
ROM_ASSET_LOAD_VTX(chain_ball_seg6_vertex_06020AA0, 0x001c4230, 80474, 0x00020aa0, 64);
|
|
|
|
// align? binid?
|
|
UNUSED static const u64 chain_ball_unused_1 = 0;
|
|
|
|
// 0x06020AE8
|
|
ROM_ASSET_LOAD_TEXTURE(chain_ball_seg6_texture_06020AE8, "actors/chain_ball/chain_ball.rgba16.inc.c", 0x001c4230, 80474, 0x00020ae8, 2048);
|
|
|
|
// 0x060212E8 - 0x06021380
|
|
const Gfx chain_ball_seg6_dl_060212E8[] = {
|
|
gsDPPipeSync(),
|
|
gsSPClearGeometryMode(G_LIGHTING),
|
|
gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA),
|
|
gsDPLoadTextureBlock(chain_ball_seg6_texture_06020AE8, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 5, 5, G_TX_NOLOD, G_TX_NOLOD),
|
|
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
|
|
gsSPVertex(chain_ball_seg6_vertex_06020AA0, 4, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
|
|
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
|
|
gsDPPipeSync(),
|
|
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
|
|
gsSPSetGeometryMode(G_LIGHTING),
|
|
gsSPEndDisplayList(),
|
|
};
|