sm64coopdx/autogen/lua_functions/mario_actions_stationary.c
MysterD b364493807 Even more Lua improvements
Reorganized autogenerated lua functions into their own file
Grouped up COBJECT LVTs
Partially implemented: struct MarioBodyState, Object, ObjectNode, GraphNodeObject
Reimplemented lua function wrappers for: camera.h, mario.h, mario_actions_*.c, mario_step.h
2022-01-19 19:20:57 -08:00

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s32 check_common_idle_cancels(struct MarioState *m);
s32 check_common_hold_idle_cancels(struct MarioState *m);
void play_anim_sound(struct MarioState *m, u32 actionState, s32 animFrame, u32 sound);
void stopping_step(struct MarioState *m, s32 animID, u32 action);
s32 landing_step(struct MarioState *m, s32 arg1, u32 action);
s32 check_common_landing_cancels(struct MarioState *m, u32 action);
s32 check_common_stationary_cancels(struct MarioState *m);
s32 mario_execute_stationary_action(struct MarioState *m);