sm64coopdx/levels/wdw/areas/1/3/model.inc.c
Isaac0-dev 663e4549d8
extract assets from rom at runtime (#4)
* Proof of concept for loading rom assets at runtime

* Added skybox textures

* Adjusted format

* Load all texture assets from rom

* Adjusted rom asset loading

* Load all Vtx lists from rom

* clean up toad, wario and his cap conflicts

* Load sound samples from rom

* fix toad sounds

* Loaded sequences from rom

* Load collisions from rom

* Object animations are now loaded from the rom

* Load player animations from rom

* Load goddard anims from rom

* whoops

* fix some compile errors

* drag and drop rom checker, everything works now.

* fix errors due to merge conflicts

* fix compile errors on windows, switch to md5

* fix vertex colors during load

Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com>

* Load dialogs from rom

* Loaded course/act names from rom

* Loaded ingame text from rom

* rerun autogen & blacklist smlua_text_utils_init

* fix ttc_seg7_vertex_0700B238 colors

---------

Co-authored-by: MysterD <myster@d>
Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
2024-03-23 16:11:30 -04:00

49 lines
1.9 KiB
C

#include "pc/rom_assets.h"
// 0x070122C8 - 0x070123A8
ROM_ASSET_LOAD_VTX(wdw_seg7_vertex_070122C8, 0x0040ed70, 45590, 0x000122c8, 224);
// 0x070123A8 - 0x070124A8
ROM_ASSET_LOAD_VTX(wdw_seg7_vertex_070123A8, 0x0040ed70, 45590, 0x000123a8, 256);
// 0x070124A8 - 0x07012598
ROM_ASSET_LOAD_VTX(wdw_seg7_vertex_070124A8, 0x0040ed70, 45590, 0x000124a8, 240);
// 0x07012598 - 0x07012658
ROM_ASSET_LOAD_VTX(wdw_seg7_vertex_07012598, 0x0040ed70, 45590, 0x00012598, 192);
// 0x07012658 - 0x07012798
static const Gfx wdw_seg7_dl_07012658[] = {
gsSPVertex(wdw_seg7_vertex_070122C8, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 0, 0x0),
gsSP2Triangles( 0, 4, 5, 0x0, 0, 5, 6, 0x0),
gsSP2Triangles( 0, 6, 1, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 10, 8, 0x0, 7, 11, 10, 0x0),
gsSP2Triangles( 7, 9, 12, 0x0, 7, 12, 13, 0x0),
gsSPVertex(wdw_seg7_vertex_070123A8, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 6, 4, 0x0, 3, 7, 8, 0x0),
gsSP2Triangles( 3, 8, 9, 0x0, 3, 9, 6, 0x0),
gsSP2Triangles( 2, 10, 11, 0x0, 2, 11, 0, 0x0),
gsSP2Triangles(11, 12, 0, 0x0, 13, 14, 15, 0x0),
gsSPVertex(wdw_seg7_vertex_070124A8, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 6, 4, 0x0, 4, 7, 5, 0x0),
gsSP2Triangles( 5, 8, 3, 0x0, 3, 9, 6, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 13, 14, 10, 0x0),
gsSPVertex(wdw_seg7_vertex_07012598, 12, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 5, 6, 7, 0x0, 0, 8, 9, 0x0),
gsSP2Triangles( 0, 2, 8, 0x0, 8, 10, 9, 0x0),
gsSP1Triangle( 9, 11, 0, 0x0),
gsSPEndDisplayList(),
};
// 0x07012798 - 0x070127C8
const Gfx wdw_seg7_dl_07012798[] = {
gsDPPipeSync(),
gsSPClearGeometryMode(G_LIGHTING),
gsSPDisplayList(wdw_seg7_dl_07012658),
gsDPPipeSync(),
gsSPSetGeometryMode(G_LIGHTING),
gsSPEndDisplayList(),
};