sm64coopdx/levels/ssl/eyerok_col/collision.inc.c
Isaac0-dev 663e4549d8
extract assets from rom at runtime (#4)
* Proof of concept for loading rom assets at runtime

* Added skybox textures

* Adjusted format

* Load all texture assets from rom

* Adjusted rom asset loading

* Load all Vtx lists from rom

* clean up toad, wario and his cap conflicts

* Load sound samples from rom

* fix toad sounds

* Loaded sequences from rom

* Load collisions from rom

* Object animations are now loaded from the rom

* Load player animations from rom

* Load goddard anims from rom

* whoops

* fix some compile errors

* drag and drop rom checker, everything works now.

* fix errors due to merge conflicts

* fix compile errors on windows, switch to md5

* fix vertex colors during load

Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com>

* Load dialogs from rom

* Loaded course/act names from rom

* Loaded ingame text from rom

* rerun autogen & blacklist smlua_text_utils_init

* fix ttc_seg7_vertex_0700B238 colors

---------

Co-authored-by: MysterD <myster@d>
Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
2024-03-23 16:11:30 -04:00

13 lines
503 B
C

#include "pc/rom_assets.h"
// 0x07028274 - 0x070282F8
ROM_ASSET_LOAD_COLLISION(ssl_seg7_collision_07028274, 0x003e76b0, 82641, 0x00028274, 132);
// 0x070282F8 - 0x07028370
ROM_ASSET_LOAD_COLLISION(ssl_seg7_collision_070282F8, 0x003e76b0, 82641, 0x000282f8, 120);
// 0x07028370 - 0x070284AE
ROM_ASSET_LOAD_COLLISION(ssl_seg7_collision_07028370, 0x003e76b0, 82641, 0x00028370, 318);
// 0x070284B0 - 0x070285EE
ROM_ASSET_LOAD_COLLISION(ssl_seg7_collision_070284B0, 0x003e76b0, 82641, 0x000284b0, 318);