mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-22 20:15:17 +00:00
209 lines
8.2 KiB
C++
209 lines
8.2 KiB
C++
#include "dynos.cpp.h"
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extern "C" {
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#include "include/moving_texture_macros.h"
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}
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#pragma GCC diagnostic push
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#pragma GCC diagnostic ignored "-Wnarrowing"
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/////////////
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// Parsing //
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/////////////
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#define MOVTEX_SIZE_PER_TOKEN 4
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#define movtex_constant(x) if (_Arg == #x) { return (s64) (x); }
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static s64 ParseMovtexSymbolArg(GfxData* aGfxData, DataNode<Movtex>* aNode, u64& aTokenIndex) {
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const String& _Arg = aNode->mTokens[aTokenIndex++];
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// Integers
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bool integerFound = false;
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s64 integerValue = DynOS_Misc_ParseInteger(_Arg, &integerFound);
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if (integerFound) {
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return integerValue;
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}
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// texture constants
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movtex_constant(TEXTURE_WATER);
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movtex_constant(TEXTURE_MIST);
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movtex_constant(TEXTURE_JRB_WATER);
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movtex_constant(TEXTURE_UNK_WATER);
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movtex_constant(TEXTURE_LAVA);
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movtex_constant(TEX_QUICKSAND_SSL);
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movtex_constant(TEX_PYRAMID_SAND_SSL);
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movtex_constant(TEX_YELLOW_TRI_TTC);
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movtex_constant(ROTATE_CLOCKWISE);
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movtex_constant(ROTATE_COUNTER_CLOCKWISE);
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// Other constants
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movtex_constant(NULL);
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// Unknown
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PrintDataError(" ERROR: Unknown movtex arg: %s", _Arg.begin());
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return 0;
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}
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#define movtex_symbol_0(symb) \
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if (_Symbol == #symb) { \
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Movtex _Mt[] = { symb() }; \
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memcpy(aHead, _Mt, sizeof(_Mt)); \
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aHead += (sizeof(_Mt) / sizeof(_Mt[0])); \
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return; \
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}
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#define movtex_symbol_1(symb) \
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if (_Symbol == #symb) { \
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s64 _Arg0 = ParseMovtexSymbolArg(aGfxData, aNode, aTokenIndex); \
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Movtex _Mt[] = { symb(_Arg0) }; \
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memcpy(aHead, _Mt, sizeof(_Mt)); \
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aHead += (sizeof(_Mt) / sizeof(_Mt[0])); \
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return; \
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}
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#define movtex_symbol_2(symb) \
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if (_Symbol == #symb) { \
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s64 _Arg0 = ParseMovtexSymbolArg(aGfxData, aNode, aTokenIndex); \
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s64 _Arg1 = ParseMovtexSymbolArg(aGfxData, aNode, aTokenIndex); \
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Movtex _Mt[] = { symb(_Arg0, _Arg1) }; \
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memcpy(aHead, _Mt, sizeof(_Mt)); \
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aHead += (sizeof(_Mt) / sizeof(_Mt[0])); \
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return; \
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}
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#define movtex_symbol_5(symb) \
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if (_Symbol == #symb) { \
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s64 _Arg0 = ParseMovtexSymbolArg(aGfxData, aNode, aTokenIndex); \
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s64 _Arg1 = ParseMovtexSymbolArg(aGfxData, aNode, aTokenIndex); \
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s64 _Arg2 = ParseMovtexSymbolArg(aGfxData, aNode, aTokenIndex); \
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s64 _Arg3 = ParseMovtexSymbolArg(aGfxData, aNode, aTokenIndex); \
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s64 _Arg4 = ParseMovtexSymbolArg(aGfxData, aNode, aTokenIndex); \
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Movtex _Mt[] = { symb(_Arg0, _Arg1, _Arg2, _Arg3, _Arg4) }; \
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memcpy(aHead, _Mt, sizeof(_Mt)); \
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aHead += (sizeof(_Mt) / sizeof(_Mt[0])); \
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return; \
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}
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#define movtex_symbol_6(symb) \
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if (_Symbol == #symb) { \
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s64 _Arg0 = ParseMovtexSymbolArg(aGfxData, aNode, aTokenIndex); \
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s64 _Arg1 = ParseMovtexSymbolArg(aGfxData, aNode, aTokenIndex); \
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s64 _Arg2 = ParseMovtexSymbolArg(aGfxData, aNode, aTokenIndex); \
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s64 _Arg3 = ParseMovtexSymbolArg(aGfxData, aNode, aTokenIndex); \
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s64 _Arg4 = ParseMovtexSymbolArg(aGfxData, aNode, aTokenIndex); \
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s64 _Arg5 = ParseMovtexSymbolArg(aGfxData, aNode, aTokenIndex); \
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Movtex _Mt[] = { symb(_Arg0, _Arg1, _Arg2, _Arg3, _Arg4, \
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_Arg5) }; \
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memcpy(aHead, _Mt, sizeof(_Mt)); \
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aHead += (sizeof(_Mt) / sizeof(_Mt[0])); \
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return; \
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}
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#define movtex_symbol_8(symb) \
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if (_Symbol == #symb) { \
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s64 _Arg0 = ParseMovtexSymbolArg(aGfxData, aNode, aTokenIndex); \
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s64 _Arg1 = ParseMovtexSymbolArg(aGfxData, aNode, aTokenIndex); \
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s64 _Arg2 = ParseMovtexSymbolArg(aGfxData, aNode, aTokenIndex); \
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s64 _Arg3 = ParseMovtexSymbolArg(aGfxData, aNode, aTokenIndex); \
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s64 _Arg4 = ParseMovtexSymbolArg(aGfxData, aNode, aTokenIndex); \
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s64 _Arg5 = ParseMovtexSymbolArg(aGfxData, aNode, aTokenIndex); \
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s64 _Arg6 = ParseMovtexSymbolArg(aGfxData, aNode, aTokenIndex); \
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s64 _Arg7 = ParseMovtexSymbolArg(aGfxData, aNode, aTokenIndex); \
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Movtex _Mt[] = { symb(_Arg0, _Arg1, _Arg2, _Arg3, _Arg4, \
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_Arg5, _Arg6, _Arg7) }; \
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memcpy(aHead, _Mt, sizeof(_Mt)); \
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aHead += (sizeof(_Mt) / sizeof(_Mt[0])); \
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return; \
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}
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static void ParseMovtexSymbol(GfxData* aGfxData, DataNode<Movtex>* aNode, Movtex*& aHead, u64& aTokenIndex, Array<u64>& aSwitchNodes) {
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const String& _Symbol = aNode->mTokens[aTokenIndex++];
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movtex_symbol_1(MOV_TEX_INIT_LOAD);
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movtex_symbol_2(MOV_TEX_4_BOX_TRIS);
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movtex_symbol_1(MOV_TEX_DEFINE);
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movtex_symbol_1(MOV_TEX_SPD);
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movtex_symbol_1(MOV_TEX_ROT_SPEED);
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movtex_symbol_1(MOV_TEX_ROT_SCALE);
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movtex_symbol_1(MOV_TEX_ROT);
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movtex_symbol_1(MOV_TEX_ALPHA);
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movtex_symbol_5(MOV_TEX_TRIS);
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movtex_symbol_8(MOV_TEX_ROT_TRIS);
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movtex_symbol_6(MOV_TEX_LIGHT_TRIS);
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movtex_symbol_0(MOV_TEX_END);
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movtex_symbol_0(MOV_TEX_ROT_END);
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// Integers
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s32 x;
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if ((_Symbol[1] == 'x' && sscanf(_Symbol.begin(), "%x", &x) == 1) || (sscanf(_Symbol.begin(), "%d", &x) == 1)) {
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Movtex _Mt[] = { (s16)x };
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memcpy(aHead, _Mt, sizeof(_Mt));
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aHead += (sizeof(_Mt) / sizeof(_Mt[0]));
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return;
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}
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// Unknown
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PrintDataError(" ERROR: Unknown movtex symbol: %s", _Symbol.begin());
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}
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DataNode<Movtex>* DynOS_Movtex_Parse(GfxData* aGfxData, DataNode<Movtex>* aNode, bool aDisplayPercent) {
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if (aNode->mData) return aNode;
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// Movtex data
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aNode->mData = New<Movtex>(aNode->mTokens.Count() * MOVTEX_SIZE_PER_TOKEN);
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Movtex* _Head = aNode->mData;
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Array<u64> _SwitchNodes;
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for (u64 _TokenIndex = 0; _TokenIndex < aNode->mTokens.Count();) { // Don't increment _TokenIndex here!
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ParseMovtexSymbol(aGfxData, aNode, _Head, _TokenIndex, _SwitchNodes);
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if (aDisplayPercent && aGfxData->mErrorCount == 0) { PrintNoNewLine("%3d%%\b\b\b\b", (s32) (_TokenIndex * 100) / aNode->mTokens.Count()); }
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}
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if (aDisplayPercent && aGfxData->mErrorCount == 0) { Print("100%%"); }
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aNode->mSize = (u32)(_Head - aNode->mData);
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aNode->mLoadIndex = aGfxData->mLoadIndex++;
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return aNode;
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}
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#pragma GCC diagnostic pop
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/////////////
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// Writing //
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/////////////
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void DynOS_Movtex_Write(BinFile* aFile, GfxData* aGfxData, DataNode<Movtex> *aNode) {
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if (!aNode->mData) return;
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// Name
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aFile->Write<u8>(DATA_TYPE_MOVTEX);
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aNode->mName.Write(aFile);
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// Data
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aFile->Write<u32>(aNode->mSize);
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for (u32 i = 0; i != aNode->mSize; ++i) {
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aFile->Write<Movtex>(aNode->mData[i]);
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}
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}
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/////////////
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// Reading //
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/////////////
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DataNode<Movtex>* DynOS_Movtex_Load(BinFile *aFile, GfxData *aGfxData) {
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DataNode<Movtex> *_Node = New<DataNode<Movtex>>();
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// Name
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_Node->mName.Read(aFile);
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// Data
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_Node->mSize = aFile->Read<u32>();
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_Node->mData = New<Movtex>(_Node->mSize);
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for (u32 i = 0; i != _Node->mSize; ++i) {
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_Node->mData[i] = aFile->Read<Movtex>();
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}
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// Add it
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if (aGfxData != NULL) {
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aGfxData->mMovtexs.Add(_Node);
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}
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return _Node;
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}
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