mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-25 13:35:12 +00:00
355 lines
No EOL
13 KiB
Lua
355 lines
No EOL
13 KiB
Lua
-- name: Personal Star Counter
|
|
-- description: See how many stars you've collected!\n\nCredits:\n\\#097419\\Mr.Needlemouse\\#FFFFFF\\ - Concept\nSunk\\#dcdcdc\\ - Creator\n\\#269A91\\Demnyx\\#dcdcdc\\ - Assistance\n\\#f296af\\PeachyPeach\\#dcdcdc\\ - Global functions
|
|
-- incompatible: gamemode arena
|
|
|
|
------------------------------
|
|
----- Localize functions -----
|
|
------------------------------
|
|
-- This looks strange but it makes the mod more performant
|
|
local tonumber, mod_storage_load, mod_storage_save, tostring, djui_hud_is_pause_menu_created, djui_hud_set_color, hud_get_value, djui_hud_print_text, djui_hud_render_texture, obj_get_first_with_behavior_id, djui_hud_set_resolution, djui_hud_set_font, djui_hud_get_screen_width, hud_set_value, network_player_set_description =
|
|
tonumber, mod_storage_load, mod_storage_save, tostring, djui_hud_is_pause_menu_created, djui_hud_set_color, hud_get_value, djui_hud_print_text, djui_hud_render_texture, obj_get_first_with_behavior_id, djui_hud_set_resolution, djui_hud_set_font, djui_hud_get_screen_width, hud_set_value, network_player_set_description
|
|
------------------------------
|
|
|
|
-- Initialize a value for the psc for everyone
|
|
for i = 0, MAX_PLAYERS - 1 do
|
|
gPlayerSyncTable[i].psc = 0
|
|
end
|
|
|
|
local psc_toggle = true
|
|
local psc_hud_toggle = true
|
|
|
|
-- If there is no value in storage, default to 0
|
|
local TotalStarCounter = tonumber(mod_storage_load("StarCounter")) or 0
|
|
local ThisGameStarCounter = 0
|
|
local prevNumStars = 0
|
|
local introTimer = 0
|
|
|
|
-- When in these cutscenes, do special things like hiding or moving the star counters
|
|
local is_in_cutscenes = {
|
|
[ACT_END_PEACH_CUTSCENE] = true,
|
|
[ACT_CREDITS_CUTSCENE] = true,
|
|
[ACT_END_WAVING_CUTSCENE] = true,
|
|
}
|
|
|
|
--- Whenever a star is collected, increment the other star counters
|
|
---@param m MarioState The Mario that does the interaction
|
|
---@param obj Object The object the Mario interacted with (Unused here)
|
|
---@param intType integer The interaction type
|
|
---@param interacted boolean If the interaction was successful (Unused here)
|
|
---@return nil
|
|
local function star_counter_on_interact(m, obj, intType, interacted)
|
|
if not psc_toggle then return end
|
|
|
|
if m.playerIndex == 0 and intType == INTERACT_STAR_OR_KEY then
|
|
-- Interactions happen before hud rendering, which is why this check can work
|
|
-- despite prevNumStars being updated every frame
|
|
if m.numStars ~= prevNumStars then
|
|
ThisGameStarCounter = ThisGameStarCounter + 1 -- Red star counter
|
|
TotalStarCounter = TotalStarCounter + 1 -- Green star counter
|
|
mod_storage_save("StarCounter", tostring(TotalStarCounter)) -- Save to mod storage
|
|
end
|
|
end
|
|
end
|
|
|
|
--- Hud alpha stuff from Agent X
|
|
--- Causes the hud to darken when the game is paused
|
|
---@param r number Red
|
|
---@param g number Green
|
|
---@param b number Blue
|
|
---@param a number Alpha (Transparency)
|
|
---@return nil
|
|
local function djui_hud_set_adjusted_color(r, g, b, a)
|
|
local multiplier = 1
|
|
if djui_hud_is_pause_menu_created() then multiplier = 0.57 end -- Star Display compatibility
|
|
djui_hud_set_color(r * multiplier, g * multiplier, b * multiplier, a)
|
|
end
|
|
|
|
--- Sets the star counters onto the hud
|
|
---@param m MarioState Mario
|
|
---@param width number Screen width
|
|
---@return nil
|
|
local function set_hud_star_positions(m, width)
|
|
if introTimer >= 1195 or m.action ~= ACT_INTRO_CUTSCENE then
|
|
local star_texture = gTextures.star
|
|
local is_in_cutscene = is_in_cutscenes[m.action] ~= nil
|
|
|
|
-- Check if the timer is currently active
|
|
local timer_current_value = hud_get_value(HUD_DISPLAY_TIMER)
|
|
|
|
-- Offset based on if the timer is active
|
|
local timer_offset_X = 0
|
|
local timer_offset_Y = 0
|
|
|
|
-- Offset based on if each counter has less than 100 stars
|
|
local low_stars_offset_X = 0
|
|
|
|
-- Based off of star texture pos
|
|
local star_counter_offset_X = 0
|
|
|
|
-- Y position, based off of the top of the screen
|
|
local top_screen_offset_Y = 0
|
|
|
|
-------------------------------
|
|
----- Yellow star counter -----
|
|
-------------------------------
|
|
|
|
-- Don't display while in a cutscene
|
|
if not is_in_cutscene then
|
|
star_counter_offset_X = 76
|
|
top_screen_offset_Y = 15
|
|
low_stars_offset_X = 14
|
|
offsetX = 14
|
|
if m.numStars < 100 then
|
|
djui_hud_set_adjusted_color(246, 246, 246, 255)
|
|
djui_hud_print_text("@", width - (star_counter_offset_X - 16), top_screen_offset_Y, 1)
|
|
offsetX = 0
|
|
end
|
|
djui_hud_set_adjusted_color(255, 255, 255, 255)
|
|
djui_hud_print_text(tostring(m.numStars), width - (star_counter_offset_X - 30) - offsetX, top_screen_offset_Y, 1)
|
|
djui_hud_render_texture(star_texture, width - star_counter_offset_X, top_screen_offset_Y, 1, 1)
|
|
end
|
|
|
|
----------------------------
|
|
----- Red star counter -----
|
|
----------------------------
|
|
|
|
-- Move HUD graphics away from the TIMER HUD
|
|
if timer_current_value ~= 0 then
|
|
timer_offset_X = 60
|
|
timer_offset_Y = -17
|
|
end
|
|
|
|
star_counter_offset_X = is_in_cutscene and 22 or 76
|
|
top_screen_offset_Y = is_in_cutscene and 15 or 32
|
|
low_stars_offset_X = 14
|
|
|
|
-- Render X if this counter has less than 100 stars
|
|
if ThisGameStarCounter < 100 then
|
|
djui_hud_set_adjusted_color(246, 246, 246, 255)
|
|
djui_hud_print_text(
|
|
"@", -- Text
|
|
(is_in_cutscene and
|
|
(star_counter_offset_X + 16) or -- X pos in cutscenes
|
|
(width - (star_counter_offset_X - 16) - timer_offset_X) -- X pos outside cutscenes
|
|
),
|
|
top_screen_offset_Y + timer_offset_Y, -- Y pos
|
|
1 -- Scale
|
|
)
|
|
low_stars_offset_X = 0
|
|
end
|
|
|
|
-- Render counter
|
|
djui_hud_set_adjusted_color(255, 255, 255, 255)
|
|
djui_hud_print_text(
|
|
tostring(ThisGameStarCounter), -- Text
|
|
(is_in_cutscene and
|
|
(star_counter_offset_X + 30 - low_stars_offset_X) or -- X pos in cutscenes
|
|
(width - (star_counter_offset_X - 30) - timer_offset_X - low_stars_offset_X) -- X pos outside cutscenes
|
|
),
|
|
top_screen_offset_Y + timer_offset_Y, -- Y pos
|
|
1 -- Scale
|
|
)
|
|
djui_hud_set_adjusted_color(232, 17, 35, 255)
|
|
djui_hud_render_texture(
|
|
star_texture, -- Texture
|
|
(is_in_cutscene and
|
|
(star_counter_offset_X) or -- X pos in cutscenes
|
|
(width - star_counter_offset_X - timer_offset_X) -- X pos outside cutscenes
|
|
),
|
|
top_screen_offset_Y + timer_offset_Y, -- Y pos
|
|
1, 1 -- Scale
|
|
)
|
|
|
|
------------------------------
|
|
----- Green star counter -----
|
|
------------------------------
|
|
|
|
-- Increment a seperate counter if the total star count is over 10000
|
|
local perceived_total_counter = TotalStarCounter % 10000
|
|
local milestone_counter = math.floor(TotalStarCounter / 10000)
|
|
|
|
-- Move HUD graphics away from the TIMER HUD
|
|
if timer_current_value ~= 0 then
|
|
timer_offset_X = 0
|
|
timer_offset_Y = 12
|
|
end
|
|
|
|
star_counter_offset_X = 76
|
|
top_screen_offset_Y = is_in_cutscene and 15 or 49
|
|
low_stars_offset_X = 14
|
|
|
|
-- Render X if this counter has less than 100 stars
|
|
if perceived_total_counter < 100 then
|
|
djui_hud_set_adjusted_color(246, 246, 246, 255)
|
|
djui_hud_print_text(
|
|
"@", -- Text
|
|
width - (star_counter_offset_X - 16) - timer_offset_X, -- X pos
|
|
top_screen_offset_Y + timer_offset_Y, -- Y pos
|
|
1 -- Scale
|
|
)
|
|
low_stars_offset_X = 0
|
|
end
|
|
|
|
-- Render counter
|
|
djui_hud_set_adjusted_color(255, 255, 255, 255)
|
|
djui_hud_print_text(
|
|
tostring(perceived_total_counter), -- Text
|
|
width - (star_counter_offset_X - 30) - timer_offset_X - low_stars_offset_X, -- X pos
|
|
top_screen_offset_Y + timer_offset_Y, -- Y pos
|
|
1 -- Scale
|
|
)
|
|
djui_hud_set_adjusted_color(50, 176, 40, 255)
|
|
djui_hud_render_texture(
|
|
star_texture, -- Texture
|
|
width - star_counter_offset_X - timer_offset_X, -- X pos
|
|
top_screen_offset_Y + timer_offset_Y, -- Y pos
|
|
1, 1 -- Scale
|
|
)
|
|
|
|
-- Render milestone counter
|
|
if milestone_counter ~= 0 then
|
|
djui_hud_set_adjusted_color(255, 255, 255, 255)
|
|
djui_hud_print_text(
|
|
"@" .. milestone_counter, -- Text
|
|
width - star_counter_offset_X - timer_offset_X, -- X pos
|
|
(top_screen_offset_Y + 16) + timer_offset_Y, -- Y pos
|
|
0.5 -- Scale
|
|
)
|
|
end
|
|
end
|
|
end
|
|
|
|
--- Renders star counters onto the screen
|
|
---@param m MarioState Mario
|
|
---@return nil
|
|
local function render_psc(m)
|
|
|
|
-- Update prevNumStars
|
|
prevNumStars = m.numStars
|
|
|
|
-- Make HUD appear when the real one does during the intro
|
|
if m.action == ACT_INTRO_CUTSCENE then
|
|
if introTimer < 1195 then
|
|
introTimer = introTimer + 1
|
|
end
|
|
end
|
|
|
|
-- Don't render the counters if one of the toggle is disabled
|
|
if not psc_toggle or not psc_hud_toggle then return end
|
|
|
|
-- Don't render the counters if the act selector is active
|
|
if obj_get_first_with_behavior_id(id_bhvActSelector) then return end
|
|
|
|
-- Set resolution and font
|
|
djui_hud_set_resolution(RESOLUTION_N64)
|
|
djui_hud_set_font(FONT_HUD)
|
|
|
|
-- Force the normal star counter to be hidden
|
|
hud_set_value(HUD_DISPLAY_FLAGS, hud_get_value(HUD_DISPLAY_FLAGS) & ~HUD_DISPLAY_FLAG_STAR_COUNT)
|
|
|
|
set_hud_star_positions(m, djui_hud_get_screen_width())
|
|
end
|
|
|
|
--- Renders star counters onto the screen, after the HUD is being rendered
|
|
---@return nil
|
|
local function hud_render_psc()
|
|
local m = gMarioStates[0]
|
|
if is_in_cutscenes[m.action] then
|
|
render_psc(m)
|
|
end
|
|
end
|
|
|
|
--- Renders star counters onto the screen, before the HUD is being rendered
|
|
---@return nil
|
|
local function behind_hud_render_psc()
|
|
local m = gMarioStates[0]
|
|
if not is_in_cutscenes[m.action] then
|
|
render_psc(m)
|
|
end
|
|
end
|
|
|
|
--- Display each person's star counter in the player menu
|
|
---@return nil
|
|
local function psc_update()
|
|
gPlayerSyncTable[0].psc = ThisGameStarCounter
|
|
for i = 0, MAX_PLAYERS - 1 do
|
|
network_player_set_description(gNetworkPlayers[i], "\\#FF0000\\Stars: " .. tostring(gPlayerSyncTable[i].psc), 255, 255, 255, 255)
|
|
end
|
|
end
|
|
|
|
--- Toggle whether or not to display the star counter on the hud
|
|
---@param msg string
|
|
---@return boolean
|
|
local function toggle_psc(msg)
|
|
if msg:lower() == "on" then
|
|
psc_toggle = true
|
|
psc_hud_toggle = true
|
|
elseif msg:lower() == "off" then
|
|
psc_toggle = false
|
|
psc_hud_toggle = false
|
|
hud_set_value(HUD_DISPLAY_FLAGS, hud_get_value(HUD_DISPLAY_FLAGS) | HUD_DISPLAY_FLAG_STAR_COUNT)
|
|
end
|
|
return true
|
|
end
|
|
|
|
-----------------
|
|
----- Hooks -----
|
|
-----------------
|
|
|
|
hook_event(HOOK_ON_INTERACT, star_counter_on_interact)
|
|
hook_event(HOOK_ON_HUD_RENDER, hud_render_psc)
|
|
hook_event(HOOK_ON_HUD_RENDER_BEHIND, behind_hud_render_psc)
|
|
hook_event(HOOK_UPDATE, psc_update)
|
|
hook_chat_command('psc', "On|Off - Displays stars you've collected. Default is On.", toggle_psc)
|
|
|
|
-- Globalize functions for other mods to use
|
|
-- Created by PeachyPeach
|
|
_G.PersonalStarCounter = {
|
|
|
|
--- Get the amount of red stars collected
|
|
---@return integer
|
|
get_star_counter = function ()
|
|
return ThisGameStarCounter
|
|
end,
|
|
|
|
--- Get the amount of green stars collected
|
|
---@return integer
|
|
get_total_star_counter = function ()
|
|
return TotalStarCounter
|
|
end,
|
|
|
|
--- Enable or disable the star counters
|
|
---@param disable boolean
|
|
disable_star_counters = function (disable)
|
|
psc_toggle = not disable
|
|
end,
|
|
|
|
--- Force show or hide the star counters
|
|
---@param hide boolean
|
|
hide_star_counters = function (hide)
|
|
psc_hud_toggle = not hide
|
|
if hide then
|
|
hud_set_value(HUD_DISPLAY_FLAGS, hud_get_value(HUD_DISPLAY_FLAGS) | HUD_DISPLAY_FLAG_STAR_COUNT)
|
|
end
|
|
end,
|
|
|
|
--- Modify the value of the star counters
|
|
---@param red_change number How much to change the red (single game) star counter by
|
|
---@param green_change number How much to change the green (total) star counter by
|
|
---@param override_set boolean If true, force set the value of the star counters instead of change
|
|
---@param save boolean If true, save the green star counter to mod storage
|
|
---@return nil
|
|
change_star_counter_value = function (red_change, green_change, override_set, save)
|
|
ThisGameStarCounter = ThisGameStarCounter + red_change
|
|
if override_set then
|
|
ThisGameStarCounter = red_change
|
|
end
|
|
TotalStarCounter = TotalStarCounter + green_change
|
|
if override_set then
|
|
TotalStarCounter = green_change
|
|
end
|
|
if save then
|
|
mod_storage_save("StarCounter", tostring(TotalStarCounter))
|
|
end
|
|
end
|
|
} |